bank
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5d1c29f54b
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Fix return value conversion when using SimObject::call() method from scripts.
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2021-06-15 19:03:43 +03:00 |
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OTHGMars
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9539a4a055
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Adds comment explaining window position change in GuiCanvas.
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2021-05-14 17:30:23 -04:00 |
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OTHGMars
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1ba7070bb6
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Maintains window position when updating video mode for LightManager compatibility.
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2021-05-14 03:52:43 -04:00 |
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OTHGMars
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de1e6df64b
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Removes redundant ScreenResChangeSignal trigger.
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2021-05-14 03:50:28 -04:00 |
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Jeff Hutchinson
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e981fd2cc3
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Add support for aarch64 / apple silicon
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2021-05-10 15:55:56 -04:00 |
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Joseph
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6f52b87360
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Update TORQUE_GAME_ENGINE version number to reflect current version 4.0
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2021-04-23 07:05:09 +01:00 |
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Brian Roberts
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2a2987869b
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Merge pull request #478 from Bloodknight/SDL_OpenGL_BPP_Fix
Fixes a resolution switching issue when the game uses **only** OpenGL…
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2021-04-22 19:51:14 -05:00 |
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Brian Roberts
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357abb3292
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Merge pull request #480 from Azaezel/alpha40/bintoDec
adds binary to decimal and vice versa methods
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2021-04-22 19:34:25 -05:00 |
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Brian Roberts
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369c06c24c
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Merge pull request #485 from Azaezel/alpha40/stringtoChar
make string to char* conversion automatic
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2021-04-22 19:34:05 -05:00 |
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AzaezelX
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2e3e4228b2
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make string to char* conversion automatic
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2021-04-21 14:45:10 -05:00 |
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Jeff Hutchinson
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c19bb29a16
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Merge pull request #481 from Azaezel/alpha40/profileconflictreport
report which profile usages are conflicting (was,is)
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2021-04-12 21:48:38 -04:00 |
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Jeff Hutchinson
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481c900d77
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Merge pull request #482 from Azaezel/alpha40/sanitizerAug
add additional chars to the flatfile->asset->objectID name santizatio…
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2021-04-12 21:46:22 -04:00 |
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Jeff Hutchinson
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ef34210fef
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Implement Unit Test Suite for TorqueScript.
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2021-04-12 21:43:57 -04:00 |
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AzaezelX
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ab1661a851
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add additional chars to the flatfile->asset->objectID name santization chain
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2021-04-06 15:17:06 -05:00 |
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AzaezelX
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ab878eb312
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report which profile usages are conflicting (was,is)
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2021-04-06 14:54:53 -05:00 |
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AzaezelX
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b7b4ced8d6
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adds binary to decimal and vice versa methods
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2021-04-02 14:08:26 -05:00 |
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Marc
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3d2f3bda64
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Fixes a resolution switching issue when the game uses **only** OpenGL as the renderer
Canvas.tscript fixes provided by @OTHG_Mars
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2021-03-18 21:37:36 +00:00 |
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Brian Roberts
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a8e2ec6df4
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Merge pull request #475 from Areloch/importAssetSuffixes
Adds import config settings for forcefully adding configurable suffixes for shapes, materials and images
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2021-03-14 01:12:29 -06:00 |
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Brian Roberts
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43391f0f10
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Merge pull request #474 from Areloch/internalNameTreeDisplayFix
Fixes display of internal names on objects shown in guiTreeViewCtrl
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2021-03-14 01:12:20 -06:00 |
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Areloch
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a0c8a77043
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Adds import config settings for forcefully adding configurable suffixes for shapes, materials and images
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2021-02-27 02:43:37 -06:00 |
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Areloch
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e428ecd6ab
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Fixes display of internal names on objects shown in guiTreeViewCtrl
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2021-02-24 01:05:24 -06:00 |
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Areloch
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9a10d52e0b
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Added logic to correctly associate constructor script file for shape asset to asset as an assetfile
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2021-02-21 02:21:50 -06:00 |
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Brian Roberts
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f4982f3b7d
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Merge pull request #464 from Azaezel/alpha40/ribbonParticles
ribbon particle resource port
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2021-02-15 22:28:10 -06:00 |
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AzaezelX
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4c7535a9bc
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set perfab and makemesh origins to the biggest model
allows one to preserve snap points
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2021-02-08 17:23:51 -06:00 |
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AzaezelX
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e96624032f
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ribbon particle resource port
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2021-02-07 13:43:21 -06:00 |
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AzaezelX
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d4cd1edad7
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Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into fix/terrainpainting
# Conflicts:
# Engine/source/gui/worldEditor/terrainEditor.cpp
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2021-01-27 23:38:14 -06:00 |
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AzaezelX
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66db6ac376
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terrain brush dragging cleanups
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2021-01-27 23:36:23 -06:00 |
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Areloch
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e11c5a7a02
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Re-fixes terrain edit dragging without breaking paint actions
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2021-01-27 15:10:20 -06:00 |
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Areloch
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16438e1ab3
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Added in needed normal map processing for preview render
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2021-01-27 12:26:33 -06:00 |
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Areloch
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85a9a9b608
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Implements shape preview caching for shape assets
Also standardizes the loading gui overlay so it can be used to inform that the asset preview generation is happening
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2021-01-27 01:54:26 -06:00 |
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Lukas Aldershaab
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9ccaa6d3ea
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Improve handling of non-default script filenames
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2021-01-19 21:32:31 +01:00 |
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Lukas Aldershaab
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099dd4f1f3
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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Areloch
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c5cdba750e
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Fixes some minor errors on MacOS regarding compiling in clang
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2021-01-14 18:00:56 -06:00 |
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AzaezelX
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93cdc35a76
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revert #401 as while it does surpress hieght painting touching the center of terrains, it also locks out terrain painting dragging
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2021-01-05 03:14:27 -06:00 |
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Brian Roberts
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4de1449c4b
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Merge pull request #442 from rextimmy/gfx_cleanup
Removed old fixed function code from GFX.
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2021-01-05 03:00:04 -06:00 |
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Brian Roberts
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2ba8ccd333
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Merge pull request #436 from Areloch/AssetificationPass01
Assetifies MeshRoad, Decal Road, and the material slot of GroundCover
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2021-01-05 02:23:24 -06:00 |
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rextimmy
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028bf1df9b
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give afx the gfx cleanup treatment
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2021-01-05 18:22:19 +10:00 |
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Areloch
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8585278fe4
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Adds autoimport logic for materials if the materialDefinition already exists
Adds some additional utility functions to AssetImporter for easier access to setup
Corrects handling for legacy field names with meshRoad
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2021-01-05 00:58:18 -06:00 |
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rextimmy
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6d71bec417
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gfx enum correction
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2021-01-05 13:04:53 +10:00 |
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rextimmy
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5a933c00d3
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Removed old fixed function code from GFX.
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2021-01-05 12:57:17 +10:00 |
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rextimmy
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aad70af468
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use const for consistency
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2021-01-05 10:43:12 +10:00 |
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rextimmy
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511efcf462
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Correct GFXD3D11TextureObject lock/unlock issues
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2021-01-05 10:41:30 +10:00 |
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Lukas Aldershaab
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481e2a7230
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Improve terrain rendering, handle bug with no detail
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2021-01-04 20:06:17 +01:00 |
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Brian Roberts
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27641b16ca
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Merge pull request #424 from lukaspj/feature/new-terrain-blending
Height based terrain texture blending
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2021-01-04 05:36:50 -06:00 |
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Areloch
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bf5b26f734
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Assetifies MeshRoad, Decal Road, and the material slot of GroundCover
Creates a networked and non-networked variant of DECLARE_MATERIALASSET macro
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2021-01-03 08:58:53 -06:00 |
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Lukas Aldershaab
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6f57aa51d2
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Add 0.5f term back to contrast calculation
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2021-01-03 11:43:13 +01:00 |
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Lukas Aldershaab
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9cac064be8
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Avoid negative heights in texture blending
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2021-01-03 11:35:08 +01:00 |
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Lukas Aldershaab
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10ed852dd2
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Remove baseline component from contrast
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2021-01-03 01:49:07 +01:00 |
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Lukas Aldershaab
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26f09d9a97
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Fail hard on unrecoverable mistakes in GFXTextureArray
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2021-01-03 01:32:39 +01:00 |
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Lukas Aldershaab
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60a10f4334
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Add global blendDepth slider and update default blendDepth for mats
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2021-01-03 01:26:19 +01:00 |
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