Torque3D/Engine/source
2021-01-04 20:06:17 +01:00
..
afx corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris. 2020-12-22 12:34:15 -06:00
app Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
assets just to save a PR: default asset visitor variables to emptystring 2020-12-03 15:38:42 -06:00
cinterface Corrects recursive path dump so it can actually recurse correctly on linux. This fixes module/asset scan lookups 2020-12-15 11:04:15 -06:00
collision Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 2020-09-19 18:25:10 -05:00
console Properly specify type of console types with a different native type 2020-11-15 21:32:29 +01:00
core Expand EngineAPI type definitions 2020-11-15 21:30:45 +01:00
environment Correct bump map in waterObject.cpp being in sRGB space 2020-12-11 19:07:19 -06:00
forest Fix for crash in _onZoningChanged methods when called by hidden objects. 2020-07-02 15:50:29 -04:00
gfx Improve terrain rendering, handle bug with no detail 2021-01-04 20:06:17 +01:00
gui Merge pull request #395 from Areloch/MarkActiveScene 2020-12-19 02:35:58 -06:00
i18n Eliminate unnecessary uses of ConsoleFunction 2018-04-17 21:41:29 +02:00
lighting Merge pull request #323 from Azaezel/alpha40_smoothToRough_clean 2020-10-03 11:49:10 -05:00
main requested revision: use dword just in case of compiler shenanigans 2018-02-26 22:34:21 -06:00
materials Wraps material animation floats to sane values. 2020-12-12 20:07:01 -05:00
math Properly specify type of console types with a different native type 2020-11-15 21:32:29 +01:00
module Better handling for finding modules by file path. Mainly used in asset importer 2020-12-02 23:57:17 -06:00
navigation Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
persistence uninitialized variables-persistence 2020-05-11 15:12:50 -05:00
platform Changes profiler to use the high precision timer built into windows. 2020-12-28 18:14:21 -05:00
platformMac sdl usage standards proposal 3: 2020-12-31 14:44:39 -06:00
platformPOSIX Use strncat instead of strcat to prevent some buffer overflows 2018-03-06 00:48:44 -05:00
platformSDL sdl usage standards proposal 3: 2020-12-31 14:44:39 -06:00
platformWin32 Merge pull request #432 from Azaezel/alpha40/sdlwebGeneralization 2021-01-02 11:09:52 -06:00
platformX86UNIX sdl usage standards proposal 3: 2020-12-31 14:44:39 -06:00
postFx PostEffect: Rename isEnabled field to enabled, to fix name clash 2020-11-15 21:30:45 +01:00
renderInstance mMipCount was never being filled out. just use mPrefilterArray->getMipMapLevels() direct 2020-12-05 00:04:19 -06:00
scene Adds handling to the path manager so it can deal with both looping and non-looping paths 2020-11-02 23:26:50 -06:00
sfx Comment out unused Call Ins for setting SFXSource transform 2020-11-15 21:30:45 +01:00
shaderGen Implement Singlepass Terrain Render 2021-01-01 21:06:01 +01:00
sim Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
sqlite Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
T3D Merge pull request #433 from Azaezel/alpha40/shapeAssetErrorFollowups 2021-01-02 11:09:31 -06:00
terrain Improve terrain rendering, handle bug with no detail 2021-01-04 20:06:17 +01:00
testing corrects a pair of conversions. one object oriented, one not. 2018-12-12 14:52:14 -06:00
ts fix #365 2020-10-21 11:27:36 -05:00
util Remove double quotes inside string definition in UndoManagerpushCompound 2020-11-15 21:30:45 +01:00
Verve Use string.compare instead of String::compare when comparing strings 2020-10-04 00:33:21 +02:00
windowManager Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00