Commit graph

3375 commits

Author SHA1 Message Date
Jeff Hutchinson 90951b3cc8
Merge pull request #619 from Azaezel/alpha40/glcubefix
fix opengl cubemap display
2021-10-11 21:13:25 -04:00
AzaezelX bce14ab63f fix opengl cubemap display 2021-10-11 20:02:49 -05:00
Brian Roberts 8f8a8384e3
Merge pull request #608 from DraconicEnt/bugfix-msvc-compiler-warnings
BugFix: Correct MSVC Compiler Warnings
2021-10-11 19:31:22 -05:00
Brian Roberts ed80136322
Merge pull request #615 from JeffProgrammer/gl_meminfo
OpenGL Memory Info Extensions
2021-10-11 19:31:10 -05:00
Robert MacGregor aba091a97a Merge remote-tracking branch 'main/Preview4_0' into bugfix-msvc-compiler-warnings 2021-10-11 19:36:52 -04:00
Brian Roberts fe3edb8ccf
Merge pull request #613 from Azaezel/kermithelpme
followups to #582
2021-10-11 01:27:15 -05:00
Robert MacGregor 1385b29f03 * Adjustment: Initial testing with extensions to load GPU VRAM. 2021-10-10 20:53:55 -04:00
Jeff Hutchinson a458c97217 Implement more extensions to get graphics card memory for OpenGL on windows and Linux.
(cherry picked from commit da942cdb79a87b76e629b36415c83067e3620a70)
2021-10-10 20:09:02 -04:00
AzaezelX f7cf1c020c inject getworldtotangent and getworldnormal to ensure var order 2021-10-09 18:20:57 -05:00
Jeff Hutchinson 0429b5afa5 Added more tests for torquescript 2021-10-09 18:47:12 -04:00
AzaezelX e2e1c491ac Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into kermithelpme 2021-10-09 11:32:13 -05:00
Brian Roberts 25e9e97c45
Merge pull request #603 from Azaezel/alpha40/assetimportcleanups
item->importStatus cleanup for asset importer
2021-10-09 01:01:42 -05:00
Brian Roberts ee824e0f17
Merge pull request #611 from Areloch/MatAssetLoadStabilization
Tweaks the MaterialAsset loading logic
2021-10-09 00:59:28 -05:00
Areloch 506621352c Tweaks the MaterialAsset loading logic to continue to see if the matDefinition already points to an existing object(to avoid needlessly re-executing files over and over), but also validate other cases, and ensures that if we DO have an existing definition, we still process and load it in the asset itself properly. 2021-10-09 00:07:01 -05:00
Robert MacGregor cf9d15a9d4 * BugFix: Correct a Windows compilation error in the endian swap code due to a missing include. 2021-10-08 17:23:16 -04:00
Brian Roberts 3b8d1f4031
Merge pull request #605 from Azaezel/alpha40/followup604
don't try and sort ribbon particles
2021-10-08 10:57:29 -05:00
Robert MacGregor 2d55fcf1bc * BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct. 2021-10-07 13:16:55 -04:00
Robert MacGregor 15b946fb35 * Adjustment: Utilize native compiler intrinsics for endian swapping when available. 2021-10-07 09:59:03 -04:00
Robert MacGregor 74cc60508b * BugFix: More cleanup of MSVC compiler warnings. 2021-10-07 01:10:00 -04:00
Robert MacGregor 22d6b4a1f1 * BugFix: Correct an accidentally removed line from clearing compiler warnings. 2021-10-07 00:32:42 -04:00
Robert MacGregor 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 2021-10-07 00:27:39 -04:00
Jeff Hutchinson 24bf807713 various shadergen fixes. 2021-10-06 21:53:26 -04:00
Robert MacGregor 070a3a30b6 * [Linux] BugFix: Free the mouse cursor when triggering SIGTRAP on Linux to ensure that the cursor is available for debugging. 2021-10-06 00:35:38 -04:00
AzaezelX 42e90ad3fb RTLightingFeat work.
1) we do *not* in fact want to early out in the presence of MFT_ImposterVert. it mangles the position-send.
2) dx sucessfuly handles the    if ( !fd.features[MFT_NormalMap] ) case, so use the same for gl
2021-10-05 14:46:37 -05:00
AzaezelX eb8434c5a4 don't try and sort ribbon particles 2021-10-05 00:23:26 -05:00
Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
AzaezelX 79ad78361d item->importStatus cleanup for asset importer 2021-10-04 18:24:33 -05:00
AzaezelX 661a192e87 orderfix for RTLightingFeatHLSL vert vs pixel shader. the order needs to match, same as network comunicating 2021-10-03 21:53:16 -05:00
AzaezelX a1117b1c41 add getInWorldNormal method glsl side 2021-10-03 21:51:40 -05:00
AzaezelX 52040fb072 Merge branch 'Preview4_0' into kermithelpme 2021-10-03 17:23:52 -05:00
Brian Roberts dc9899907b
Merge pull request #601 from Ragora/bugfix-audio-devices
* BugFix: Fix AL device listing
2021-10-03 17:08:15 -05:00
Brian Roberts 4de330eaed
Merge pull request #598 from OTHGMars/canvasCallbacks
GuiCanvas keyboard mode callbacks.
2021-10-03 17:07:01 -05:00
Robert MacGregor 6a94946e5b * BugFix: Fallback to ALC_ENUMERATION_EXT if ALC_ENUMERATE_ALL_EXT is not available. 2021-10-02 22:29:34 -04:00
Robert MacGregor 43630c31c2 * BugFix: Tweaks to the ALC device listing logic to be more consistent with the AL API. 2021-10-02 22:24:11 -04:00
Robert MacGregor 5e88ab2570 * BugFix: Fix AL device listing so that functions like sfxGetAvailableDevices return the actual devices on the system. 2021-10-02 16:31:43 -04:00
Areloch c5d5a91356 Add handling to RotationF's addRotation function to ensure formatted return 2021-09-28 18:17:49 -05:00
OTHGMars 37c924512c Corrects console documentation. 2021-09-28 05:52:45 -04:00
OTHGMars e035aa9114 GuiCanvas Callbacks
Adds handler modes for keyboard translations and native accelerators. This is needed so APIs that provide software keyboards can be notified when controls that require text input become active. This was previously hardcoded in OpenVROverlay, but is also needed by Steam Input and Big Picture so moving to GuiCanvas will make it accessible there as well.
Handler mode for both settings default to "Platform" so there is no change to the default behavior. If the setting is changed to "Callback", callbacks will be triggered to allow script to determine if the request should fall through to the platform window. The script callback is also the appropriate place to display a software keyboard and attach it to the input control.
2021-09-28 05:38:17 -04:00
Jeff Hutchinson 9c243bc5e2
Merge pull request #596 from OTHGMars/menuControl
GuiGameListMenuCtrl Update
2021-09-25 20:42:10 -04:00
Brian Roberts 97ddb97410
Merge pull request #594 from JeffProgrammer/executef-fixes
Fix specific usage of Con::executef where it was not being assigned t…
2021-09-25 18:13:27 -05:00
OTHGMars 666065ce6c GuiGameListMenuCtrl Update
Methods to simplify managing localized option lists.
Adds a text key to each option in an option row.
Adds methods for getting the current selections index or key value.
Adds methods for setting the current selection by index or key value.
This change is backward compatible. If the new methods are not called, the control behavior is unaffected.
2021-09-25 02:48:30 -04:00
Jeff Hutchinson e35b5f5119
Merge pull request #591 from Ragora/bugfix-object-deletion-crash
* BugFix: Fix a crash that sometimes occurs when groups of of objects are deleted
2021-09-24 23:28:15 -04:00
Jeff Hutchinson 8aa1f2e881
Merge pull request #589 from Ragora/bugfix-linux-win-console
* BugFix: Corrections to allow the Linux win console to work
2021-09-24 23:27:37 -04:00
Jeff Hutchinson 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 2021-09-24 19:32:57 -04:00
Robert MacGregor 12f4af51f5 * [Editor] BugFix: Fix a crash that sometimes occurs when groups of objects are deleted in the world editor. 2021-09-24 17:58:17 -04:00
Robert MacGregor 55063601e6 * [Projectile] BugFix: Correct the onAdd callback not being raised for projectiles. 2021-09-23 22:58:25 -04:00
Jeff Hutchinson e784b0140c Let's fix the texcoord alignment for RT Lighting. 2021-09-22 21:41:38 -04:00
Robert MacGregor 4cfb3c4f04 * [Linux] BugFix: Corrections to allow the Linux win console (Ie. the terminal you ran the game from) to act as a console input. 2021-09-22 20:28:39 -04:00
AzaezelX c523951e65 Merge branch 'Preview4_0' into alpha40/SGCleanups2 2021-09-22 18:47:31 -05:00
AzaezelX 5682bafb29 kills off that second buffer in terrain rendering when in forward mode 2021-09-22 18:28:19 -05:00