Torque3D/Engine/source
2021-09-22 18:47:31 -05:00
..
afx Merge branch 'Preview4_0_DevHead' into tsneo 2021-08-29 22:28:42 -04:00
app Fix temporary buffer for scripting conversions. 2021-09-04 21:25:11 -04:00
assets Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 2021-08-21 23:12:37 -05:00
cinterface various fixes and memory corruption bug. 2021-09-09 19:30:32 -04:00
collision Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 2020-09-19 18:25:10 -05:00
console Allow local variables to be used in eval. 2021-09-20 21:00:33 -04:00
core Fix temporary buffer for scripting conversions. 2021-09-04 21:25:11 -04:00
environment Merge branch 'Preview4_0_DevHead' into tsneo 2021-08-29 22:28:42 -04:00
forest wrap to remove ambiguity 2021-08-09 22:24:20 -05:00
gfx Merge branch 'Preview4_0' into alpha40/SGCleanups2 2021-09-22 18:47:31 -05:00
gui dedicated gfx device surpression 2021-09-14 17:49:27 -05:00
i18n Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
lighting cleanups for shadergen and the visibility feature 2021-09-17 01:24:20 -05:00
main requested revision: use dword just in case of compiler shenanigans 2018-02-26 22:34:21 -06:00
materials fix eronous extra glue code in macro, fix slash direction in include 2021-08-09 22:08:55 -05:00
math adds binary to decimal and vice versa methods 2021-04-02 14:08:26 -05:00
module Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
navigation NavMesh loading from zip file. 2021-01-11 04:51:21 -05:00
persistence Update usage of TinyXML to use TinyXML2 2021-07-31 21:54:19 +02:00
platform Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-09-01 22:26:23 -04:00
platformMac followup to #531. fixes the same issue on mac 2021-09-05 14:54:41 -05:00
platformPOSIX Use strncat instead of strcat to prevent some buffer overflows 2018-03-06 00:48:44 -05:00
platformSDL Update thread ids for 64bit support. 2021-08-29 20:34:57 -04:00
platformWin32 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-09-01 22:26:23 -04:00
platformX86UNIX Update thread ids for 64bit support. 2021-08-29 20:34:57 -04:00
postFx use srgb sapce for backbuffer 2021-09-22 18:27:42 -05:00
renderInstance Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
scene Add getScriptPath console function to GUIAsset 2021-09-10 02:13:56 -05:00
sfx remove FMODex from Torque3D 2021-09-11 16:29:32 -04:00
shaderGen revert a bit causing crashes on certain 'nix boxes. 2021-09-20 16:56:53 -05:00
sim start cleaning up ConsoleValueRef's 2021-03-30 23:58:07 -04:00
sqlite Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
T3D particle cleanups 2021-09-20 13:50:47 -05:00
terrain Merge branch 'Preview4_0' into alpha40/SGCleanups2 2021-09-22 18:47:31 -05:00
testing corrects a pair of conversions. one object oriented, one not. 2018-12-12 14:52:14 -06:00
ts Add getScriptPath console function to GUIAsset 2021-09-10 02:13:56 -05:00
util Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
Verve Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
windowManager get the splash screen on linux to stop corrupting the main window 2021-08-12 18:13:33 -05:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt