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afx
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Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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2021-09-24 19:32:57 -04:00 |
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app
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Fix temporary buffer for scripting conversions.
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2021-09-04 21:25:11 -04:00 |
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assets
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Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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2021-08-21 23:12:37 -05:00 |
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cinterface
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various fixes and memory corruption bug.
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2021-09-09 19:30:32 -04:00 |
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collision
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Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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2020-09-19 18:25:10 -05:00 |
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console
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Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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2021-09-24 19:32:57 -04:00 |
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core
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Fix temporary buffer for scripting conversions.
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2021-09-04 21:25:11 -04:00 |
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environment
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Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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2021-09-24 19:32:57 -04:00 |
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forest
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Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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2021-09-24 19:32:57 -04:00 |
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gfx
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Merge pull request #578 from Azaezel/alpha40/dedicatedGFXnullouts
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2021-09-19 01:57:22 -05:00 |
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gui
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Corrects console documentation.
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2021-09-28 05:52:45 -04:00 |
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i18n
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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lighting
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clean up the light.cookie entries
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2021-07-22 11:57:41 -05:00 |
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main
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requested revision: use dword just in case of compiler shenanigans
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2018-02-26 22:34:21 -06:00 |
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materials
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fix eronous extra glue code in macro, fix slash direction in include
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2021-08-09 22:08:55 -05:00 |
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math
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Add handling to RotationF's addRotation function to ensure formatted return
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2021-09-28 18:17:49 -05:00 |
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module
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Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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2021-09-24 19:32:57 -04:00 |
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navigation
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NavMesh loading from zip file.
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2021-01-11 04:51:21 -05:00 |
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persistence
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Update usage of TinyXML to use TinyXML2
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2021-07-31 21:54:19 +02:00 |
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platform
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Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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2021-09-01 22:26:23 -04:00 |
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platformMac
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followup to #531. fixes the same issue on mac
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2021-09-05 14:54:41 -05:00 |
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platformPOSIX
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Use strncat instead of strcat to prevent some buffer overflows
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2018-03-06 00:48:44 -05:00 |
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platformSDL
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Update thread ids for 64bit support.
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2021-08-29 20:34:57 -04:00 |
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platformWin32
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Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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2021-09-01 22:26:23 -04:00 |
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platformX86UNIX
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* [Linux] BugFix: Corrections to allow the Linux win console (Ie. the terminal you ran the game from) to act as a console input.
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2021-09-22 20:28:39 -04:00 |
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postFx
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More updating of editor icons to assets
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2021-08-07 19:27:01 -05:00 |
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renderInstance
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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scene
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Add getScriptPath console function to GUIAsset
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2021-09-10 02:13:56 -05:00 |
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sfx
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* BugFix: Fallback to ALC_ENUMERATION_EXT if ALC_ENUMERATE_ALL_EXT is not available.
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2021-10-02 22:29:34 -04:00 |
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shaderGen
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Merge branch 'Preview4_0_DevHead' into tsneo
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2021-08-29 22:28:42 -04:00 |
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sim
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start cleaning up ConsoleValueRef's
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2021-03-30 23:58:07 -04:00 |
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sqlite
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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T3D
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item->importStatus cleanup for asset importer
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2021-10-04 18:24:33 -05:00 |
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terrain
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Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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2021-09-19 01:01:47 -05:00 |
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testing
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corrects a pair of conversions. one object oriented, one not.
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2018-12-12 14:52:14 -06:00 |
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ts
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Add getScriptPath console function to GUIAsset
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2021-09-10 02:13:56 -05:00 |
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util
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Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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2021-09-24 19:32:57 -04:00 |
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Verve
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Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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2021-09-24 19:32:57 -04:00 |
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windowManager
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get the splash screen on linux to stop corrupting the main window
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2021-08-12 18:13:33 -05:00 |
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.gitattributes
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Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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2017-01-13 10:42:52 -05:00 |
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ggEndOfLineFix.txt
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