..
afx
Merge branch 'Preview4_0_DevHead' into tsneo
2021-08-29 22:28:42 -04:00
app
Fix temporary buffer for scripting conversions.
2021-09-04 21:25:11 -04:00
assets
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
2021-08-21 23:12:37 -05:00
cinterface
various fixes and memory corruption bug.
2021-09-09 19:30:32 -04:00
collision
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
2020-09-19 18:25:10 -05:00
console
Allow local variables to be used in eval.
2021-09-20 21:00:33 -04:00
core
Fix temporary buffer for scripting conversions.
2021-09-04 21:25:11 -04:00
environment
Merge branch 'Preview4_0_DevHead' into tsneo
2021-08-29 22:28:42 -04:00
forest
wrap to remove ambiguity
2021-08-09 22:24:20 -05:00
gfx
Merge pull request #578 from Azaezel/alpha40/dedicatedGFXnullouts
2021-09-19 01:57:22 -05:00
gui
GuiGameListMenuCtrl Update
2021-09-25 02:48:30 -04:00
i18n
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
lighting
clean up the light.cookie entries
2021-07-22 11:57:41 -05:00
main
requested revision: use dword just in case of compiler shenanigans
2018-02-26 22:34:21 -06:00
materials
fix eronous extra glue code in macro, fix slash direction in include
2021-08-09 22:08:55 -05:00
math
adds binary to decimal and vice versa methods
2021-04-02 14:08:26 -05:00
module
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
navigation
NavMesh loading from zip file.
2021-01-11 04:51:21 -05:00
persistence
Update usage of TinyXML to use TinyXML2
2021-07-31 21:54:19 +02:00
platform
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-09-01 22:26:23 -04:00
platformMac
followup to #531 . fixes the same issue on mac
2021-09-05 14:54:41 -05:00
platformPOSIX
Use strncat instead of strcat to prevent some buffer overflows
2018-03-06 00:48:44 -05:00
platformSDL
Update thread ids for 64bit support.
2021-08-29 20:34:57 -04:00
platformWin32
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-09-01 22:26:23 -04:00
platformX86UNIX
Update thread ids for 64bit support.
2021-08-29 20:34:57 -04:00
postFx
More updating of editor icons to assets
2021-08-07 19:27:01 -05:00
renderInstance
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
scene
Add getScriptPath console function to GUIAsset
2021-09-10 02:13:56 -05:00
sfx
remove FMODex from Torque3D
2021-09-11 16:29:32 -04:00
shaderGen
Merge branch 'Preview4_0_DevHead' into tsneo
2021-08-29 22:28:42 -04:00
sim
start cleaning up ConsoleValueRef's
2021-03-30 23:58:07 -04:00
sqlite
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
T3D
particle cleanups
2021-09-20 13:50:47 -05:00
terrain
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
2021-09-19 01:01:47 -05:00
testing
corrects a pair of conversions. one object oriented, one not.
2018-12-12 14:52:14 -06:00
ts
Add getScriptPath console function to GUIAsset
2021-09-10 02:13:56 -05:00
util
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
Verve
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-08-13 20:14:39 -04:00
windowManager
get the splash screen on linux to stop corrupting the main window
2021-08-12 18:13:33 -05:00
.gitattributes
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00