kills off that second buffer in terrain rendering when in forward mode

This commit is contained in:
AzaezelX 2021-09-22 18:28:19 -05:00
parent c86cc48945
commit 5682bafb29
4 changed files with 142 additions and 134 deletions

View file

@ -304,29 +304,28 @@ void TerrainBaseMapFeatGLSL::processPix( Vector<ShaderComponent*> &componentLis
baseColor->setName( "baseColor" );
meta->addStatement( new GenOp( " @ = tex2D( @, @.xy );\r\n", new DecOp( baseColor ), diffuseMap, texCoord ) );
ShaderFeature::OutputTarget target = ShaderFeature::DefaultTarget;
ShaderFeature::OutputTarget target = (fd.features[MFT_isDeferred]) ? RenderTarget1 : DefaultTarget;
meta->addStatement(new GenOp(" @;\r\n", assignColor(baseColor, Material::Mul, NULL, target)));
if(fd.features.hasFeature(MFT_isDeferred))
{
target= ShaderFeature::RenderTarget1;
}
meta->addStatement( new GenOp( " @;\r\n", assignColor( baseColor, Material::Mul,NULL,target ) ) );
// Set base ORM info
Var* ormConfig;
OutputTarget targ = RenderTarget1;
if (fd.features[MFT_isDeferred])
if ((fd.features[MFT_isDeferred]))
{
targ = RenderTarget2;
// Set base ORM info
ormConfig = (Var*)LangElement::find(getOutputTargetVarName(RenderTarget2));
if (!ormConfig)
{
// create color var
ormConfig = new Var;
ormConfig->setType("fragout");
ormConfig->setName(getOutputTargetVarName(RenderTarget2));
ormConfig->setStructName("OUT");
}
}
ormConfig = (Var*)LangElement::find(getOutputTargetVarName(targ));
if (!ormConfig)
else
{
// create color var
ormConfig = new Var;
ormConfig->setType("fragout");
ormConfig->setName(getOutputTargetVarName(targ));
ormConfig->setStructName("OUT");
ormConfig = new Var("ORMConfig", "float4");
meta->addStatement(new GenOp(" @;\r\n", new DecOp(ormConfig)));
}
meta->addStatement(new GenOp(" @ = float4(0.0, 1.0, 1.0, 0.0);\r\n", ormConfig));
@ -347,7 +346,7 @@ ShaderFeature::Resources TerrainBaseMapFeatGLSL::getResources( const MaterialFea
U32 TerrainBaseMapFeatGLSL::getOutputTargets( const MaterialFeatureData &fd ) const
{
return fd.features[MFT_isDeferred] ? ShaderFeature::RenderTarget1 | ShaderFeature::RenderTarget2 : ShaderFeature::DefaultTarget | ShaderFeature::RenderTarget1;
return fd.features[MFT_isDeferred] ? ShaderFeature::RenderTarget2 | ShaderFeature::RenderTarget1 : ShaderFeature::DefaultTarget;
}
TerrainDetailMapFeatGLSL::TerrainDetailMapFeatGLSL()
@ -1167,24 +1166,36 @@ void TerrainORMMapFeatGLSL::processPix(Vector<ShaderComponent*> &componentList,
else
texOp = new GenOp("tex2D(@, vec3(@.xy, @.x))", ormConfigMap, inDet, new IndexOp(detailInfo, compositeIndex));
// search for material var
Var * ormConfig;
OutputTarget targ = RenderTarget1;
if (fd.features[MFT_isDeferred])
{
targ = RenderTarget2;
}
ormConfig = (Var*)LangElement::find(getOutputTargetVarName(targ));
MultiLine* meta = new MultiLine;
// search for material var
Var* ormConfig;
if ((fd.features[MFT_isDeferred]))
{
// Set base ORM info
ormConfig = (Var*)LangElement::find(getOutputTargetVarName(RenderTarget2));
MultiLine * meta = new MultiLine;
if (!ormConfig)
{
// create color var
ormConfig = new Var;
ormConfig->setType("fragout");
ormConfig->setName(getOutputTargetVarName(targ));
ormConfig->setStructName("OUT");
}
if (!ormConfig)
{
// create color var
ormConfig = new Var;
ormConfig->setType("fragout");
ormConfig->setName(getOutputTargetVarName(RenderTarget2));
ormConfig->setStructName("OUT");
}
}
else
{
ormConfig = (Var*)LangElement::find("ORMConfig");
if (!ormConfig)
{
ormConfig = new Var("ORMConfig", "vec4");
meta->addStatement(new GenOp(" @;\r\n", new DecOp(ormConfig)));
}
}
if (compositeIndex == 0)
{
meta->addStatement(new GenOp(" @ = vec4(0.0, 0.0, 0.0, 0.0);\r\n", ormConfig));
}
Var *detailBlend = (Var*)LangElement::find(String::ToString("detailBlend%d", compositeIndex));
AssertFatal(detailBlend, "The detail blend is missing!");
@ -1192,11 +1203,6 @@ void TerrainORMMapFeatGLSL::processPix(Vector<ShaderComponent*> &componentList,
String matinfoName(String::ToString("matinfoCol%d", compositeIndex));
Var *matinfoCol = new Var(matinfoName, "vec3");
if (compositeIndex == 0)
{
meta->addStatement(new GenOp(" @ = vec4(0.0, 0.0, 0.0, 0.0);\r\n", ormConfig));
}
meta->addStatement(new GenOp(" @ = @.rgb;\r\n", new DecOp(matinfoCol), texOp));
if (fd.features.hasFeature(MFT_InvertRoughness, compositeIndex))
@ -1236,40 +1242,40 @@ ShaderFeature::Resources TerrainORMMapFeatGLSL::getResources(const MaterialFeatu
return res;
}
U32 TerrainBlankInfoMapFeatGLSL::getOutputTargets(const MaterialFeatureData &fd) const
{
return fd.features[MFT_isDeferred] ? ShaderFeature::RenderTarget2 : ShaderFeature::RenderTarget1;
}
// reminder, the matinfo buffer is flags, smooth, ao, metal
void TerrainBlankInfoMapFeatGLSL::processPix(Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd)
{
S32 compositeIndex = getProcessIndex();
// search for material var
Var *material;
OutputTarget targ = DefaultTarget;
if (fd.features[MFT_isDeferred])
MultiLine* meta = new MultiLine; Var* ormConfig;
if ((fd.features[MFT_isDeferred]))
{
targ = RenderTarget2;
}
material = (Var*)LangElement::find(getOutputTargetVarName(targ));
// Set base ORM info
ormConfig = (Var*)LangElement::find(getOutputTargetVarName(RenderTarget2));
MultiLine * meta = new MultiLine;
if (!material)
if (!ormConfig)
{
// create color var
ormConfig = new Var;
ormConfig->setType("fragout");
ormConfig->setName(getOutputTargetVarName(RenderTarget2));
ormConfig->setStructName("OUT");
}
}
else
{
// create color var
material = new Var;
material->setType("vec4");
material->setName(getOutputTargetVarName(targ));
material->setStructName("OUT");
ormConfig = (Var*)LangElement::find("ORMConfig");
if (!ormConfig)
{
ormConfig = new Var("ORMConfig", "vec4");
meta->addStatement(new GenOp(" @;\r\n", new DecOp(ormConfig)));
}
}
if (compositeIndex == 0)
{
meta->addStatement(new GenOp(" @ = vec4(0.0, 0.0, 0.0, 0.0);\r\n", material));
meta->addStatement(new GenOp(" @ = float4(0.0, 0.0, 0.0, 0.0);\r\n", ormConfig));
}
Var* detailBlend = (Var*)LangElement::find(String::ToString("detailBlend%d", compositeIndex));
@ -1277,7 +1283,7 @@ void TerrainBlankInfoMapFeatGLSL::processPix(Vector<ShaderComponent*> &component
String matinfoName(String::ToString("matinfoCol%d", compositeIndex));
meta->addStatement(new GenOp(" @.gba += vec3(@, @, 0.0);\r\n", material, detailBlend, detailBlend));
meta->addStatement(new GenOp(" @.gba += vec3(@, @, 0.0);\r\n", ormConfig, detailBlend, detailBlend));
output = meta;
}

View file

@ -174,7 +174,6 @@ public:
virtual void processPix(Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd);
virtual U32 getOutputTargets(const MaterialFeatureData &fd) const;
virtual String getName() { return "Blank Matinfo map"; }
};

View file

@ -337,27 +337,27 @@ void TerrainBaseMapFeatHLSL::processVert( Vector<ShaderComponent*> &componentLis
new DecOp( inTanget ), squareSize, inTangentZ ) );
}
void TerrainBaseMapFeatHLSL::processPix( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd )
void TerrainBaseMapFeatHLSL::processPix(Vector<ShaderComponent*>& componentList,
const MaterialFeatureData& fd)
{
// grab connector texcoord register
Var *texCoord = getInTexCoord( "texCoord", "float3", componentList );
Var* texCoord = getInTexCoord("texCoord", "float3", componentList);
// create texture var
Var *diffuseMap = new Var;
diffuseMap->setType( "SamplerState" );
diffuseMap->setName( "baseTexMap" );
Var* diffuseMap = new Var;
diffuseMap->setType("SamplerState");
diffuseMap->setName("baseTexMap");
diffuseMap->uniform = true;
diffuseMap->sampler = true;
diffuseMap->constNum = Var::getTexUnitNum(); // used as texture unit num here
MultiLine *meta = new MultiLine;
MultiLine* meta = new MultiLine;
Var *baseColor = new Var;
baseColor->setType( "float4" );
baseColor->setName( "baseColor" );
Var* baseColor = new Var;
baseColor->setType("float4");
baseColor->setName("baseColor");
Var *diffuseTex = new Var;
Var* diffuseTex = new Var;
diffuseTex->setType("Texture2D");
diffuseTex->setName("baseTexture");
diffuseTex->uniform = true;
@ -365,33 +365,31 @@ void TerrainBaseMapFeatHLSL::processPix( Vector<ShaderComponent*> &componentLis
diffuseTex->constNum = diffuseMap->constNum;
meta->addStatement(new GenOp(" @ = @.Sample( @, @.xy );\r\n", new DecOp(baseColor), diffuseTex, diffuseMap, texCoord));
ShaderFeature::OutputTarget target = ShaderFeature::DefaultTarget;
ShaderFeature::OutputTarget target = (fd.features[MFT_isDeferred]) ? RenderTarget1 : DefaultTarget;
meta->addStatement(new GenOp(" @;\r\n", assignColor(baseColor, Material::Mul, NULL, target)));
if (fd.features.hasFeature(MFT_isDeferred))
{
target= ShaderFeature::RenderTarget1;
}
meta->addStatement( new GenOp( " @;\r\n", assignColor( baseColor, Material::Mul,NULL,target ) ) );
if (fd.features[MFT_isDeferred])
Var* ormConfig;
if ((fd.features[MFT_isDeferred]))
{
// Set base ORM info
Var* ormConfig;
OutputTarget targ = RenderTarget1;
targ = RenderTarget2;
ormConfig = (Var*)LangElement::find(getOutputTargetVarName(targ));
ormConfig = (Var*)LangElement::find(getOutputTargetVarName(RenderTarget2));
if (!ormConfig)
{
// create color var
ormConfig = new Var;
ormConfig->setType("fragout");
ormConfig->setName(getOutputTargetVarName(targ));
ormConfig->setName(getOutputTargetVarName(RenderTarget2));
ormConfig->setStructName("OUT");
}
meta->addStatement(new GenOp(" @ = float4(0.0, 1.0, 1.0, 0.0);\r\n", ormConfig));
}
else
{
ormConfig = new Var("ORMConfig", "float4");
meta->addStatement(new GenOp(" @;\r\n", new DecOp(ormConfig)));
}
meta->addStatement(new GenOp(" @ = float4(0.0, 1.0, 1.0, 0.0);\r\n", ormConfig));
output = meta;
}
@ -407,7 +405,7 @@ ShaderFeature::Resources TerrainBaseMapFeatHLSL::getResources( const MaterialFea
U32 TerrainBaseMapFeatHLSL::getOutputTargets( const MaterialFeatureData &fd ) const
{
return fd.features[MFT_isDeferred] ? ShaderFeature::RenderTarget1 | ShaderFeature::RenderTarget2 : ShaderFeature::DefaultTarget;
return fd.features[MFT_isDeferred] ? ShaderFeature::RenderTarget2 | ShaderFeature::RenderTarget1 : ShaderFeature::DefaultTarget;
}
TerrainDetailMapFeatHLSL::TerrainDetailMapFeatHLSL()
@ -1259,23 +1257,35 @@ void TerrainORMMapFeatHLSL::processPix(Vector<ShaderComponent*> &componentList,
else
texOp = new GenOp("@.Sample(@, float3(@.xy, @.x))", ormMapArray, ormMapSampler, inDet, new IndexOp(detailInfo, compositeIndex));
MultiLine* meta = new MultiLine;
// search for material var
Var * ormConfig;
OutputTarget targ = RenderTarget1;
if (fd.features[MFT_isDeferred])
Var* ormConfig;
if ((fd.features[MFT_isDeferred]))
{
targ = RenderTarget2;
}
ormConfig = (Var*)LangElement::find(getOutputTargetVarName(targ));
// Set base ORM info
ormConfig = (Var*)LangElement::find(getOutputTargetVarName(RenderTarget2));
MultiLine * meta = new MultiLine;
if (!ormConfig)
if (!ormConfig)
{
// create color var
ormConfig = new Var;
ormConfig->setType("fragout");
ormConfig->setName(getOutputTargetVarName(RenderTarget2));
ormConfig->setStructName("OUT");
}
}
else
{
// create color var
ormConfig = new Var;
ormConfig->setType("fragout");
ormConfig->setName(getOutputTargetVarName(targ));
ormConfig->setStructName("OUT");
ormConfig = (Var*)LangElement::find("ORMConfig");
if (!ormConfig)
{
ormConfig = new Var("ORMConfig", "float4");
meta->addStatement(new GenOp(" @;\r\n", new DecOp(ormConfig)));
}
}
if (compositeIndex == 0)
{
meta->addStatement(new GenOp(" @ = float4(0.0, 0.0, 0.0, 0.0);\r\n", ormConfig));
}
Var *detailBlend = (Var*)LangElement::find(String::ToString("detailBlend%d", compositeIndex));
@ -1284,11 +1294,6 @@ void TerrainORMMapFeatHLSL::processPix(Vector<ShaderComponent*> &componentList,
String matinfoName(String::ToString("matinfoCol%d", compositeIndex));
Var *matinfoCol = new Var(matinfoName, "float3");
if (compositeIndex == 0)
{
meta->addStatement(new GenOp(" @ = float4(0.0, 0.0, 0.0, 0.0);\r\n", ormConfig));
}
meta->addStatement(new GenOp(" @ = @.rgb;\r\n", new DecOp(matinfoCol), texOp));
if (fd.features.hasFeature(MFT_InvertRoughness, compositeIndex))
@ -1313,39 +1318,39 @@ ShaderFeature::Resources TerrainORMMapFeatHLSL::getResources(const MaterialFeatu
return res;
}
// reminder, the matinfo buffer is flags, smooth, ao, metal
U32 TerrainBlankInfoMapFeatHLSL::getOutputTargets(const MaterialFeatureData &fd) const
{
return fd.features[MFT_isDeferred] ? ShaderFeature::RenderTarget2 : ShaderFeature::RenderTarget1;
}
void TerrainBlankInfoMapFeatHLSL::processPix(Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd)
{
S32 compositeIndex = getProcessIndex();
// search for material var
Var *material;
OutputTarget ormConfig = RenderTarget1;
if (fd.features[MFT_isDeferred])
MultiLine * meta = new MultiLine; Var* ormConfig;
if ((fd.features[MFT_isDeferred]))
{
ormConfig = RenderTarget2;
}
material = (Var*)LangElement::find(getOutputTargetVarName(ormConfig));
// Set base ORM info
ormConfig = (Var*)LangElement::find(getOutputTargetVarName(RenderTarget2));
MultiLine * meta = new MultiLine;
if (!material)
if (!ormConfig)
{
// create color var
ormConfig = new Var;
ormConfig->setType("fragout");
ormConfig->setName(getOutputTargetVarName(RenderTarget2));
ormConfig->setStructName("OUT");
}
}
else
{
// create color var
material = new Var;
material->setType("fragout");
material->setName(getOutputTargetVarName(ormConfig));
material->setStructName("OUT");
ormConfig = (Var*)LangElement::find("ORMConfig");
if (!ormConfig)
{
ormConfig = new Var("ORMConfig", "float4");
meta->addStatement(new GenOp(" @;\r\n", new DecOp(ormConfig)));
}
}
if (compositeIndex == 0)
{
meta->addStatement(new GenOp(" @ = float4(0.0, 0.0, 0.0, 0.0);\r\n", material));
meta->addStatement(new GenOp(" @ = float4(0.0, 0.0, 0.0, 0.0);\r\n", ormConfig));
}
Var* detailBlend = (Var*)LangElement::find(String::ToString("detailBlend%d", compositeIndex));
@ -1355,7 +1360,7 @@ void TerrainBlankInfoMapFeatHLSL::processPix(Vector<ShaderComponent*> &component
if (!fd.features.hasFeature(MFT_TerrainHeightBlend))
{
meta->addStatement(new GenOp(" @.gba += float3(@, @, 0.0);\r\n", material, detailBlend, detailBlend));
meta->addStatement(new GenOp(" @.gba += float3(@, @, 0.0);\r\n", ormConfig, detailBlend, detailBlend));
}
output = meta;

View file

@ -179,8 +179,6 @@ public:
virtual void processPix(Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd);
virtual U32 getOutputTargets(const MaterialFeatureData &fd) const;
virtual String getName() { return "Blank Matinfo map"; }
};