Areloch
387e28a1e0
Merge pull request #1660 from Azaezel/knockOffKnotNetleak
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suppresses a leak potentially caused by Knot::mType||Knot::mPath entr…
2016-06-27 01:17:28 -05:00
Azaezel
2723bfbc91
corrects corruption in precipitation class
2016-06-23 11:44:17 -05:00
Azaezel
a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
2016-06-21 20:53:08 -05:00
Areloch
68d44c4c30
Merge pull request #1645 from Areloch/NewObjectPointerCleanup
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New object pointer cleanup
2016-06-21 05:11:03 -05:00
Areloch
b7882e7280
Merge pull request #1653 from Areloch/twiLightZone
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Corrects culling of point/spot lights
2016-06-21 05:10:53 -05:00
Azaezel
e0e1cbb3be
force a volume refresh on levelinfo AccuTexture change
2016-06-20 17:02:34 -05:00
Azaezel
9a4acc8a46
initial assignment cleanup (also shapebase for staticShape et al)
2016-06-20 16:47:01 -05:00
Areloch
963ef1ecdb
Merge pull request #1654 from Azaezel/shape_mounting
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Shape mounting
2016-06-20 13:15:35 -05:00
Areloch
69244a8577
Readded some missed brackets
2016-06-20 13:14:19 -05:00
Areloch
810ac82eae
Adds a missed cleanup for currentNewObj.
2016-06-20 12:34:07 -05:00
Areloch
88f0318baa
Merge pull request #1644 from Bradan/development
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Fixed compile errors on linux (obvious programming faults).
2016-06-19 21:38:27 -05:00
Azaezel
2237a13679
memleak fix
2016-06-19 16:59:16 -05:00
John3
9dadd28ab8
Correct Bot aim.
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http://forums.torque3d.org/viewtopic.php?f=11&t=673&p=5718#p5718
2016-06-19 10:03:15 -05:00
OTHGMars
8c2d5ee82c
RigidShape Mounting
2016-06-17 10:41:04 -05:00
OTHGMars
a9f77c4ffd
TSStatic Mounting
2016-06-17 10:40:22 -05:00
OTHGMars
937b8830e1
Vehicle Mounting
2016-06-17 10:36:37 -05:00
OTHGMars
a27fddc29a
Turret Mounting
2016-06-17 10:36:36 -05:00
OTHGMars
037ee82982
Player Mounting
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Removes the z axis rotation for consistency with other mounted object types.
2016-06-17 10:36:35 -05:00
OTHGMars
a285b7b07b
SpawnSphere Mounting
2016-06-17 10:36:34 -05:00
OTHGMars
3afd5461c6
Camera Mounting
2016-06-17 10:36:33 -05:00
OTHGMars
cd3b080526
Item Mounting
2016-06-17 10:36:32 -05:00
OTHGMars
c39ca2c25e
StaticShape Mounting
2016-06-17 10:36:31 -05:00
OTHGMars
b5a957dfdc
ShapeBase Mounting
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Added mount transforms to ShapeBase
2016-06-17 10:36:30 -05:00
OTHGMars
172e62a8f1
Mount Process Order Fix 2
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Added a check to SceneObject::setProcessTick() to prevent objects that have mounts from being removed from the process list so the processAfter chain of the mounted objects is not broken.
2016-06-17 10:36:29 -05:00
OTHGMars
8250e4728d
Mount Process Order Fix 1
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Added a controlling object check to GameBase::onMount() so mounted objects will process after objects controlling them.
2016-06-17 10:36:28 -05:00
Areloch
dfb8f4f5e5
Makes point and spot lights be correctly culled with zoning like other objects.
2016-06-17 00:47:46 -05:00
John3
66194245ff
clean up energyPerDamagePoint
2016-06-15 23:00:13 -05:00
Areloch
ca4e4fe86d
Merge pull request #1647 from John3/typo_tomove
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typo "tomove" to "to move"
2016-06-13 21:55:23 -05:00
Areloch
0e31368470
Merge pull request #1640 from Azaezel/dynamicCacheNuke
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fallback - dynamic shadow cache nuking (static refresh delay preserved)
2016-06-13 21:51:17 -05:00
John3
060649dbad
typo "tomove" to "to move"
2016-06-12 14:34:26 -05:00
Areloch
236edb3384
Merge pull request #1639 from Azaezel/StreamOverflow
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corrects safety check for Stream::readLongString
2016-06-11 02:09:55 -05:00
Areloch
3cfc6f787c
Adds some pointer cleanup in the event we bail out of creating a new object for whatever reason.
2016-06-11 02:06:24 -05:00
Daniel Brall
afcb731d18
Fixed compile errors on linux (obvious programming faults).
2016-06-10 10:34:00 +02:00
Azaezel
2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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** do note changing the value does require nudging a mesh and/or a level reload to kick in at time of writing for visual feedback.
2016-06-09 12:51:43 -05:00
Areloch
164dca747a
Merge branch 'StreamOverflow' of https://github.com/Azaezel/Torque3D into development
2016-06-09 09:04:28 -05:00
rextimmy
92017332eb
Fixed AccuTexFeatHLSL implicit truncation error
2016-06-09 16:23:53 +10:00
rextimmy
ddfa4eaf18
DX11 accumulation shadergen fix.
2016-06-09 15:23:54 +10:00
Azaezel
b6ec969fb3
worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate
2016-06-08 19:15:10 -05:00
Azaezel
fc110706a3
corrects safety check for Stream::readLongString
2016-06-08 15:28:40 -05:00
Areloch
27afd2ded1
Resolves the "conflict" with #1598
2016-06-08 09:39:11 -05:00
Areloch
efecbca8fc
Merge pull request #1637 from pacomont/Initializing_Move_trigger
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Fix for Issue #1415Move::Move() is not properly initializing bool tri…
2016-06-08 09:24:22 -05:00
Areloch
db41a0b30f
Merge pull request #1548 from Azaezel/alphamaskedButtons
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alpha masking for buttons. original attribution @dottools
2016-06-08 02:04:42 -05:00
Areloch
39961500f4
Merge pull request #1598 from JeffProgrammer/glpboimprovement
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replaces GL_PIXEL_UNPACK_BUFFER_ARB with GL_PIXEL_UNPACK_BUFFER
2016-06-08 02:04:21 -05:00
Areloch
b5d4eb9845
Merge pull request #1634 from dakk/patch-1
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Fix for "Crash on 'add a new mesh' Forest Editor action" #1633
2016-06-07 22:19:19 -05:00
John3
6c73968bdc
fix redundant movePtr->trigger[ i ]
2016-06-07 19:05:10 -05:00
John3
0990716b1c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into RapidFiring_setImageTrigger
2016-06-07 18:32:24 -05:00
Jeff Hutchinson
e43a0ba6e9
Merge branch 'development-gg' into glpboimprovement
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Conflicts:
Engine/source/gfx/gl/gfxGLTextureManager.cpp
2016-06-07 15:48:21 -04:00
Areloch
fdbf183382
Merge pull request #1623 from blackwc/GuiTheoraCtrl-loop
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add loop playback to GuiTheoraCtrl
2016-06-07 13:56:22 -05:00
Azaezel
702e63cb0c
puts forward-lit #targetname assignment of faux diffuse maps back
2016-06-07 13:54:30 -05:00
Areloch
0ec9438429
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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So autounload is disabled to prevent excessive unloading of assets before the level is concluded.
2016-06-06 21:20:00 -05:00