Brian Roberts
f59a640857
Merge pull request #1775 from Azaezel/alpha41/DivNULLnono
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avoid divide by zero when counteracting bouyancy bounce for players
2026-06-20 20:37:32 -05:00
AzaezelX
f912bc172d
avoid divide by zero when counteracting bouyancy bounce for players
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reported by sir_skurpsalot: https://discord.com/channels/358091480004558848/783127087820439582/1518054290524995644
2026-06-20 20:37:05 -05:00
Brian Roberts
070009df22
Merge pull request #1774 from marauder2k9-torque/Assimp-bounds-axis-fix
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Assimp fixes
2026-06-20 12:58:13 -05:00
marauder2k7
97f3485a76
Update assimpShapeLoader.cpp
2026-06-20 18:14:00 +01:00
marauder2k7
887f239a20
Assimp fixes
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Should now apply the same corrective fix to modelled bounds
2026-06-20 17:09:43 +01:00
Brian Roberts
0b73e701ac
Merge pull request #1772 from Azaezel/alpha41/silentSFXEmitter_Shtapit
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crashfix for SFXEmitter
2026-06-18 17:17:26 -05:00
AzaezelX
6a448cf118
crashfix for SFXEmitter
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the last refactor broke spawning sfxemitters with blank entries. this will fix that, though we'll need to circle back and correct other issues, like looping override
2026-06-18 17:17:07 -05:00
Brian Roberts
2341db8f63
Merge pull request #1771 from Azaezel/alpha41/missionMarkerMangle
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crashfix: make sure mShapeInstance is always assigned valid or NULL
2026-06-17 16:50:21 -05:00
AzaezelX
17d2765592
crashfix: make sure mShapeInstance is always assigned valid or NULL
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there were a couple code routes that could lead to mShapeInstance holding on to the old ram loc. used SAFE_DELETE preemptively to ensure that never happens.
2026-06-17 16:49:49 -05:00
Brian Roberts
280866724d
Merge pull request #1769 from Areloch/ImageAssetConvert
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Updates ImageAsset usage to be more standardized
2026-06-17 15:28:08 -05:00
JeffR
34e3f78a22
Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
2026-06-16 17:39:30 -05:00
Brian Roberts
1683b74937
Merge pull request #1768 from marauder2k9-torque/bugs-reported
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Bugs Reported Steve_Yorkshire
2026-06-16 17:12:37 -05:00
marauder2k7
872c765ca0
clean
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Removed intel runner from mac, it never run
Removed arm from windows as it will always fail as git ci runners are not arm
removed gcc12 kept gcc13
Added convenience function for checking if a package is active
2026-06-16 22:01:19 +01:00
marauder2k7
4062a1bbbd
remove runners that failed explicitly
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also https://learn.microsoft.com/en-us/cpp/build/reference/debug-generate-debug-info?view=msvc-170
use /DEBUG:FULL instead of FASTLINK as it is deprecated
2026-06-16 21:48:51 +01:00
marauder2k7
222f476f0e
updated runners
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multiple different build types added for different configurations, now making full use of the matrix properly so we can have an early warning of different compile setups and errors that may occur
2026-06-16 21:14:21 +01:00
marauder2k7
ae283af384
Update CMakeLists.txt
2026-06-16 20:32:56 +01:00
marauder2k7
d5d1885254
Update CMakeLists.txt
2026-06-16 20:28:16 +01:00
Brian Roberts
a858d8624e
Merge pull request #1767 from Azaezel/alpha41/assimpUpdate6_0_5
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update assimp to 6.0.5
2026-06-09 15:08:05 -05:00
AzaezelX
f5cf21cfeb
update assimp to 6.0.5
2026-06-09 12:46:56 -05:00
Brian Roberts
2d2eb57e2e
Merge pull request #1763 from marauder2k9-torque/small-fixes
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Fix for convexShape
2026-06-08 15:44:34 -05:00
marauder2k7
a63ec0d018
Update convexShape.cpp
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default to true
2026-06-08 21:43:58 +01:00
marauder2k7
28f0d523a6
Update CMakeLists.txt
2026-06-08 10:29:25 +01:00
marauder2k7
11a5354e67
convex shape error
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reading an int in scanf into a bool causes issues, could be the compile options being more strict about inlining and the precompiled headers
Also precompiled header for sceneObject since build insights saw it as the most expensive header.
2026-06-08 10:09:40 +01:00
Brian Roberts
6c7a92a5b8
Merge pull request #1762 from marauder2k9-torque/Compile-Changes-To-CMakeLists
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Compile changes CMakeLists only
2026-06-07 19:59:39 -05:00
marauder2k7
874b314fee
Update CMakeLists.txt
2026-06-08 01:38:45 +01:00
marauder2k7
1d516f3dd9
Update CMakeLists.txt
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this is just the cmakelists changes from the compile pr, this includes a precompiled header with some defaults in there, could test adding more as required.
2026-06-08 00:52:32 +01:00
Brian Roberts
bac9ed99b3
Merge pull request #1760 from marauder2k9-torque/ShaderGen-produce-shaderdata
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Shader Gen to produce ShaderData
2026-06-07 18:23:21 -05:00
Brian Roberts
059417e593
Merge pull request #1761 from marauder2k9-torque/Fix-GlobalRegistrionVectors-XcodeIssue
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Fix for extension registrations for different Resource types
2026-06-07 18:18:30 -05:00
marauder2k7
d4e9275240
replace specific names for a universal getRegistrations
2026-06-07 22:37:20 +01:00
marauder2k7
3aac9af35e
same change but for gbitmap
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make sure to use the namespace TSShape
2026-06-07 22:30:56 +01:00
marauder2k7
e83bab90d7
fix for shape registration
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The automatic global static was hitting a destructor on xcode, this seemed like it was being pedantic about name at first but then between runs the same issue would come back. With this change it is wrapped in a function to get the vector instead.
2026-06-07 22:10:52 +01:00
marauder2k7
663fc9b83e
Update gfxGLShader.cpp
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opengl cached programs
2026-06-05 15:55:50 +01:00
marauder2k7
dacc4db708
dx caching result
2026-06-05 14:52:30 +01:00
Brian Roberts
0c2aa5328c
Merge pull request #1759 from Areloch/TSStaticFallbackShapePtrFix
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Adjusts the logic for collision and physics setup functions in TSStatic
2026-06-05 08:03:56 -05:00
marauder2k7
4cf780e7b8
Shader Gen to produce ShaderData
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Shader gen now produces a shaderdata class - this should reduce full recompilation of shaders when a macro switch happens.
FileStream can now also be setup to be async write, so it will write out the file on a separate thread hopefully freeing up the main thread to continue working.
2026-06-05 11:29:18 +01:00
JeffR
eade131ad2
Adjusts the logic for collision and physics setup functions in TSStatic because we utilize/allow for the fallback shape and so need to contend for if we have a shapeInstance but our shapeAsset ptr is invalid.
2026-06-05 01:56:09 -05:00
Brian Roberts
8adf692da5
Merge pull request #1756 from marauder2k9-torque/Update-Bullet
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Bullet required an update so that it would build again
2026-06-04 11:50:38 -05:00
Brian Roberts
0df3bea9ca
Merge pull request #1757 from Azaezel/alpha41/colFilterFix
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fix advanced model editor slider blocker
2026-06-03 19:45:41 -05:00
AzaezelX
9750e7dcc8
fix advanced shader editor slider blocker
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correct size of hullInactive filter and logic for it by adding a function ShapeEdColWindow::onColTypeSelected that goes off on any selection from the dropdown
2026-06-03 19:24:02 -05:00
marauder2k7
13fa178cf6
update bullet so it actually works
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Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
2026-06-03 15:08:51 +01:00
Brian Roberts
c7be48130a
Merge pull request #1755 from Azaezel/alpha41/fixSetImageOptional
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fix optional skin param for ShapeBase::setImage
2026-06-02 15:34:19 -05:00
AzaezelX
6485d48e38
fix optional skin param for ShapeBase::setImage
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using the %obj.mountImage(image,slot,loaded,skin) skin option was not always properly applying.
reported by steve_yorksire, fixed by sir_skurpsalot: https://discord.com/channels/358091480004558848/580242040730943509/1510795740199260252
2026-06-02 13:46:25 -05:00
Brian Roberts
c58f6825dc
Merge pull request #1754 from Areloch/ShapeAssetCleanupRefactor
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ShapeAsset Cleanup and Standardization refactor
2026-05-31 16:29:21 -05:00
JeffR
d53892fb80
Corrected handling for invalid shapes using fallback shape on TSStatics
2026-05-31 16:22:12 -05:00
JeffR
b338510921
Minor fixes and corrections
2026-05-31 11:53:41 -05:00
Brian Roberts
ebd409c2e9
Merge pull request #1752 from marauder2k9-torque/ScriptFix-ParentCallWithoutThis
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Script Fix for Parent call that does not use %this
2026-05-31 11:36:15 -05:00
JeffR
de26f519f9
Adds logic to correctly write out a shape's materials as fields to the asset taml file so they can register as dependencies with the assetdatabase
2026-05-31 11:14:54 -05:00
JeffR
b44158cb89
Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
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Removed the old SHAPE_ASSET macros
Implements AssetRef struct that acts as a universal wrapper for an templated AssetPtr and AssetId pair
Adds Type handling for AssetRef for ShapeAsset to unify handling in classes that utilize a shapeAsset, so assigning an assetPtr or an assetId will keep a record of the assignment in the event the assetPtr is invalid.
Update all classes that utilized the old SHAPE_ASSET macros to utilize the AssetRef struct and updated the class code to utilize it to provide much more clean and concise code that isn't blocked behind macro definitions
Added a new example class: shapeDatablockExample which allows render of a simple shape object utilizing a simple example datablock.
2026-05-31 01:19:26 -05:00
marauder2k7
721b84950d
Update compiledEval.cpp
2026-05-30 10:45:16 +01:00
Brian Roberts
c2c5674fe9
Merge pull request #1727 from marauder2k9-torque/AddField-ControlStruct-AddVisibility-control
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Adds a new FieldDescriptor struct
2026-05-27 14:55:10 -05:00