AzaezelX
e37ae27bc0
fix aim safeties to actually be safe, add an explicit clearAim script command
2025-04-16 17:58:30 -05:00
AzaezelX
14a03dfc6c
if you've stopped moving on purpose, you're not stuck
2025-04-16 17:40:53 -05:00
AzaezelX
f3ef698e89
getmovedestination, set/get speed, targetting script commands
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todo: need to see why getAIController().setAimLocation("10 10 0"); seems to get into an onreachdestination+stuck callback loop
2025-04-16 17:27:26 -05:00
AzaezelX
f00b8e1ae0
toEuler. n ot getforwardvector
2025-04-15 18:23:12 -05:00
AzaezelX
2fe36a571b
setaicontroller: use Ids
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get rid of duplicated mMoveDestination
2025-04-15 18:01:18 -05:00
AzaezelX
201b7bf695
aiController.setMoveDestination test
2025-04-15 17:00:36 -05:00
AzaezelX
19e73c0be2
expose the AIPlayerControllerData subtype to console
2025-04-15 15:34:58 -05:00
AzaezelX
8c663a19a5
generalized ai subsystem wipwork
2025-04-15 15:12:27 -05:00
Brian Roberts
75e23e85ea
Merge pull request #1440 from marauder2k9-torque/IntegerParsing
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Parse Property Templated function
2025-04-14 10:03:35 -05:00
marauder2k7
0ff636e9ca
Update mathTypes.cpp
2025-04-10 08:56:40 +01:00
marauder2k7
77a7847eed
Update mathTypes.cpp
2025-04-10 08:56:20 +01:00
marauder2k7
fae5ebb9e8
null termination was wiping buffer
2025-04-10 08:55:42 +01:00
marauder2k7
2e64d36382
Update mathTypes.cpp
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fix matrix types, should of been using columns not the rows
2025-04-10 08:13:10 +01:00
Brian Roberts
cdaa6533b2
Merge pull request #1441 from Azaezel/alpha41/controlConfusion
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handle relfecting the health of the controlled object
2025-04-09 12:08:49 -05:00
marauder2k7
ee4acc98fe
Update propertyParsing.h
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bahhh humbug
2025-04-09 16:29:03 +01:00
marauder2k7
cd7666bf2a
rename overloaded function so linux and mac stop bitching
2025-04-09 16:05:22 +01:00
marauder2k7
7c3fbfc9d8
add getter for console get types
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templated function for getting data from a field
2025-04-09 15:14:46 +01:00
AzaezelX
d0d2e1f343
handle relfecting the health of the controlled object
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players and vehicles can both be the controlobject, or you can control a vehicle *through* a player.
set the health bar/text controls to reflect that state
2025-04-08 18:30:06 -05:00
marauder2k7
47f68d9371
Merge pull request #6 from Azaezel/IntegerParsing
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on balance we'll want to round instead of truncate
2025-04-08 22:15:19 +01:00
AzaezelX
b886cbb527
on balance we'll want to round instead of truncate
2025-04-08 16:09:54 -05:00
marauder2k7
f30ff6734e
Update mathTypes.cpp
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mathtypes.cpp ConsoleSetTypes now converted
2025-04-08 10:13:48 +01:00
marauder2k7
1cb2109d6e
Update mathTypes.cpp
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update matrix/ang types to use the new function
change all print's to warn's
2025-04-08 09:51:38 +01:00
marauder2k7
802f90bf69
init commit
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initial commit of templated ParseProperty function
TypePoint and TypeRect consoleSetTypes now use the new templated function
2025-04-08 08:16:09 +01:00
Brian Roberts
a996c09b04
Merge pull request #1437 from Azaezel/alpha41/bakePosPoke
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fix make a mesh sometimes shifting position in level
2025-04-05 21:10:04 -05:00
AzaezelX
8ef5760b5d
fix make a mesh sometimes shifting position in level
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leverage the fact that when we create the backup prefab, that compresses down to one selected object
from there we can get it's position and use that for the bake location
2025-04-05 16:38:27 -05:00
Brian Roberts
86627f2fca
Merge pull request #1436 from Azaezel/alpha41/rangeFinding
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add difFloatPi range validator
2025-04-03 16:53:18 -05:00
AzaezelX
2d974cebf5
add difFloatPi range validator
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player:
apply to player min/max angle
allow fallingspeedthreshold to go negative
splashdata:
velocity, hieght, acceleration and startradius can all be negative
wrap material animation range from -1 to 1
2025-04-03 16:52:49 -05:00
Brian Roberts
68f44c1596
Merge pull request #1435 from Azaezel/alpha41/rotationRot
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fix (?) rotation
2025-04-03 12:05:56 -05:00
AzaezelX
0e78312e95
fix (?) rotation
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set the behaviour back to prior calcs, plus allow the desired scroll combo to work
2025-04-02 23:07:09 -05:00
Brian Roberts
67a1805061
Merge pull request #1434 from Azaezel/alpha41/badDB
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typofix for bad %client.spawnDataBlock filtering
2025-04-02 17:40:53 -05:00
AzaezelX
3b2651c0ab
typofix for bad %client.spawnDataBlock filtering
2025-04-02 17:40:37 -05:00
Brian Roberts
f41cdaaa7e
Merge pull request #1430 from Azaezel/alpha41/GFXRedundancyCleanups
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clean up (some) shader variation redundancies
2025-04-02 16:21:57 -05:00
Brian Roberts
46a4cd71e2
Merge pull request #1433 from Azaezel/alpha41/dontBeATool
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encapsulate tool-only code for levelassets
2025-04-02 16:21:47 -05:00
Brian Roberts
2e33228009
Merge pull request #1432 from Azaezel/alpha41/percent
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add 0-100 percent ranges
2025-04-02 16:21:36 -05:00
Brian Roberts
79ceb9a798
Merge pull request #1431 from Azaezel/alpha41/fixFailspawn
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fix spawn failure reports
2025-04-02 16:21:23 -05:00
AzaezelX
664e9db571
fix S32Percent type-o
2025-04-02 15:44:49 -05:00
AzaezelX
b299b54467
encapsulate tool-only code for levelassets
2025-04-02 15:38:43 -05:00
AzaezelX
3d2a923a30
add 0-100 percent ranges
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F32 and S32
apply to guibitmapbarctrl
2025-04-02 15:33:39 -05:00
AzaezelX
8ac9da0e9f
fix spawn failure reports
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also force the fallbacks on failures
2025-04-01 20:48:50 -05:00
AzaezelX
d82e8dbec4
clean up (some) shader variation redundencies
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don't need to use macros for the shader textfile hashkeys
several no longer used GFXVertexFormats removed
2025-04-01 18:23:29 -05:00
Brian Roberts
0546eae408
Merge pull request #1428 from Azaezel/sgCleanups
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clean up shadergen ambient handling
2025-03-29 14:58:01 -05:00
AzaezelX
b92b5b34fd
clean up shadergen ambient handling
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fallback needs to a) set the same value as elswhere. b) treat uniforms the same. c) exist on both ends to ensure order of ops doesn't mangle things
2025-03-29 14:43:03 -05:00
Brian Roberts
85c7a68f46
Merge pull request #1427 from Azaezel/alpha41/riverRun
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flowMagnitude and ripplespeed can go negative
2025-03-26 22:16:23 -05:00
AzaezelX
289d42cc10
flowMagnitude and ripplespeed can go negative
2025-03-26 22:12:19 -05:00
Brian Roberts
a4dcfb0cc2
Merge pull request #1426 from Azaezel/alpha41/wetwipes
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fix wetness
2025-03-26 06:22:19 -05:00
AzaezelX
9f11f132d3
fix wetness
2025-03-26 06:22:01 -05:00
Brian Roberts
5436429e05
Merge pull request #1425 from Azaezel/alpha41/forwardFix
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fix forward cubemip
2025-03-25 14:28:01 -05:00
Brian Roberts
6ffe7500cd
Merge pull request #1423 from Olathuss/gametsctrl-mouserefactor
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Gametsctrl mouserefactor
2025-03-25 14:25:49 -05:00
AzaezelX
5e79c01208
fix forward cubemip
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in case of temporary loss of the probe array, fall back to a (slightly) less arbitrary probemanager mip level as oposed to assuming 1 mip exists
2025-03-25 14:25:29 -05:00
Olathuss
3dabbc83ff
Fixed callbacks to replace char* with Point classes
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Replacing char* in callbacks with Point2I and Point3F classes for better readability and overhead
2025-03-25 11:07:14 -06:00