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https://github.com/TorqueGameEngines/Torque3D.git
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add 0-100 percent ranges
F32 and S32 apply to guibitmapbarctrl
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@ -105,6 +105,7 @@ namespace CommonValidators
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FRangeValidator PositiveFloat(0.0f, F32_MAX);
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FRangeValidator PositiveNonZeroFloat((F32)POINT_EPSILON, F32_MAX);
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FRangeValidator NormalizedFloat(0.0f, 1.0f);
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FRangeValidator F32Percent(0.0f, 100.0f);
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FRangeValidator F32_8BitPercent(0.0f, 1.0f, BIT(8));
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FRangeValidator F32_16BitPercent(0.0f, 1.0f, BIT(16));
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@ -116,6 +117,7 @@ namespace CommonValidators
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IRangeValidator NegDefaultInt(-1, S32_MAX);
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IRangeValidator PositiveInt(0, S32_MAX);
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IRangeValidator NaturalNumber(1, S32_MAX);
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IRangeValidator S32Percent(0.0f, 100);
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//see "T3D/gameBase/processList.h" for TickMs = 32
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IRangeValidator MSTickRange(32, S32_MAX);
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@ -120,6 +120,7 @@ namespace CommonValidators
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extern FRangeValidator PositiveFloat;
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extern FRangeValidator PositiveNonZeroFloat;
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extern FRangeValidator NormalizedFloat;
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extern FRangeValidator F32Percent;
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extern FRangeValidator F32_8BitPercent;
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extern FRangeValidator F32_16BitPercent;
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extern FRangeValidator ValidSlopeAngle;
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@ -130,6 +131,7 @@ namespace CommonValidators
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extern IRangeValidator NegDefaultInt;
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extern IRangeValidator PositiveInt;
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extern IRangeValidator NaturalNumber;
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extern FRangeValidator S32Percent;
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extern IRangeValidator MSTickRange;
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extern IRangeValidator S32_8BitCap;
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extern IRangeValidator S32_16BitCap;
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@ -44,7 +44,7 @@ GuiBitmapBarCtrl::GuiBitmapBarCtrl(void)
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void GuiBitmapBarCtrl::initPersistFields()
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{
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docsURL;
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addFieldV("percent", TypeRangedF32, Offset(mPercent, GuiBitmapBarCtrl), &CommonValidators::NormalizedFloat,
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addFieldV("percent", TypeRangedF32, Offset(mPercent, GuiBitmapBarCtrl), &CommonValidators::F32Percent,
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"% shown");
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addField("vertical", TypeBool, Offset(mVertical, GuiBitmapBarCtrl),
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"If true, the bitmap is clipped vertically.");
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