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https://github.com/TorqueGameEngines/Torque3D.git
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Merge pull request #1423 from Olathuss/gametsctrl-mouserefactor
Gametsctrl mouserefactor
This commit is contained in:
commit
6ffe7500cd
2 changed files with 296 additions and 31 deletions
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@ -45,8 +45,177 @@ ConsoleDocClass( GameTSCtrl,
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"@brief The main 3D viewport for a Torque 3D game.\n\n"
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"@ingroup Gui3D\n");
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IMPLEMENT_CALLBACK(GameTSCtrl, onMouseDown, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
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"@brief Callback that occurs whenever the left mouse button is pressed while in this control.\n\n"
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"@param screenPosition Position of screen when mouse was pressed during this callback.\n\n"
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"@param worldPosition Position of world when mouse was pressed during this callback.\n\n"
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"@param clickVector Vector for the click when mouse was pressed during this callback.\n\n"
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"@tsexample\n"
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"// Mouse was pressed down in this control, causing the callback\n"
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"GameTSCtrl::onMouseDown(%this,%screenPosition,%worldPosition,%clickVector)\n"
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"{\n"
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" // Code to call when a mouse event occurs.\n"
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"}\n"
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"@endtsexample\n\n"
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);
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IMPLEMENT_CALLBACK(GameTSCtrl, onRightMouseDown, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
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"@brief Callback that occurs whenever the right mouse button is pressed while in this control.\n\n"
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"@param screenPosition Position of screen when mouse was pressed during this callback.\n\n"
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"@param worldPosition Position of world when mouse was pressed during this callback.\n\n"
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"@param clickVector Vector for the click when mouse was pressed during this callback.\n\n"
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"@tsexample\n"
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"// Mouse was pressed down in this control, causing the callback\n"
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"GameTSCtrl::onRightMouseDown(%this,%screenPosition,%worldPosition,%clickVector)\n"
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"{\n"
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" // Code to call when a mouse event occurs.\n"
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"}\n"
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"@endtsexample\n\n"
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);
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IMPLEMENT_CALLBACK(GameTSCtrl, onMiddleMouseDown, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
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"@brief Callback that occurs whenever the middle mouse button is pressed while in this control.\n\n"
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"@param screenPosition Position of screen when mouse was pressed during this callback.\n\n"
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"@param worldPosition Position of world when mouse was pressed during this callback.\n\n"
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"@param clickVector Vector for the click when mouse was pressed during this callback.\n\n"
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"@tsexample\n"
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"// Mouse was pressed down in this control, causing the callback\n"
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"GameTSCtrl::onMiddleMouseDown(%this,%screenPosition,%worldPosition,%clickVector)\n"
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"{\n"
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" // Code to call when a mouse event occurs.\n"
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"}\n"
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"@endtsexample\n\n"
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);
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IMPLEMENT_CALLBACK(GameTSCtrl, onMouseUp, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
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"@brief Callback that occurs whenever the left mouse button is released while in this control.\n\n"
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"@param screenPosition Position of screen when mouse was released during this callback.\n\n"
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"@param worldPosition Position of world when mouse was released during this callback.\n\n"
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"@param clickVector Vector for the click when mouse was released during this callback.\n\n"
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"@tsexample\n"
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"// Mouse was released down in this control, causing the callback\n"
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"GameTSCtrl::onMouseUp(%this,%screenPosition,%worldPosition,%clickVector)\n"
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"{\n"
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" // Code to call when a mouse event occurs.\n"
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"}\n"
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"@endtsexample\n\n"
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);
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IMPLEMENT_CALLBACK(GameTSCtrl, onRightMouseUp, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
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"@brief Callback that occurs whenever the right mouse button is released while in this control.\n\n"
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"@param screenPosition Position of screen when mouse was released during this callback.\n\n"
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"@param worldPosition Position of world when mouse was released during this callback.\n\n"
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"@param clickVector Vector for the click when mouse was released during this callback.\n\n"
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"@tsexample\n"
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"// Mouse was released down in this control, causing the callback\n"
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"GameTSCtrl::onRightMouseUp(%this,%screenPosition,%worldPosition,%clickVector)\n"
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"{\n"
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" // Code to call when a mouse event occurs.\n"
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"}\n"
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"@endtsexample\n\n"
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);
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IMPLEMENT_CALLBACK(GameTSCtrl, onMiddleMouseUp, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
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"@brief Callback that occurs whenever the middle mouse button is released while in this control.\n\n"
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"@param screenPosition Position of screen when mouse was released during this callback.\n\n"
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"@param worldPosition Position of world when mouse was released during this callback.\n\n"
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"@param clickVector Vector for the click when mouse was released during this callback.\n\n"
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"@tsexample\n"
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"// Mouse was released down in this control, causing the callback\n"
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"GameTSCtrl::onMiddleMouseUp(%this,%screenPosition,%worldPosition,%clickVector)\n"
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"{\n"
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" // Code to call when a mouse event occurs.\n"
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"}\n"
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"@endtsexample\n\n"
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);
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IMPLEMENT_CALLBACK(GameTSCtrl, onMouseDragged, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
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"@brief Callback that occurs whenever the left mouse button is dragged while in this control.\n\n"
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"@param screenPosition Position of screen when mouse was dragged during this callback.\n\n"
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"@param worldPosition Position of world when mouse was dragged during this callback.\n\n"
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"@param clickVector Vector for the click when mouse was dragged during this callback.\n\n"
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"@tsexample\n"
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"// Mouse was dragged down in this control, causing the callback\n"
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"GameTSCtrl::onMouseDragged(%this,%screenPosition,%worldPosition,%clickVector)\n"
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"{\n"
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" // Code to call when a mouse event occurs.\n"
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"}\n"
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"@endtsexample\n\n"
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);
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IMPLEMENT_CALLBACK(GameTSCtrl, onRightMouseDragged, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
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"@brief Callback that occurs whenever the right mouse button is dragged while in this control.\n\n"
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"@param screenPosition Position of screen when mouse was dragged during this callback.\n\n"
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"@param worldPosition Position of world when mouse was dragged during this callback.\n\n"
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"@param clickVector Vector for the click when mouse was dragged during this callback.\n\n"
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"@tsexample\n"
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"// Mouse was dragged down in this control, causing the callback\n"
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"GameTSCtrl::onRightMouseDragged(%this,%screenPosition,%worldPosition,%clickVector)\n"
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"{\n"
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" // Code to call when a mouse event occurs.\n"
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"}\n"
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"@endtsexample\n\n"
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);
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IMPLEMENT_CALLBACK(GameTSCtrl, onMiddleMouseDragged, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
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"@brief Callback that occurs whenever the middle mouse button is dragged while in this control.\n\n"
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"@param screenPosition Position of screen when mouse was dragged during this callback.\n\n"
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"@param worldPosition Position of world when mouse was dragged during this callback.\n\n"
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"@param clickVector Vector for the click when mouse was dragged during this callback.\n\n"
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"@tsexample\n"
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"// Mouse was dragged down in this control, causing the callback\n"
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"GameTSCtrl::onMiddleMouseDragged(%this,%screenPosition,%worldPosition,%clickVector)\n"
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"{\n"
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" // Code to call when a mouse event occurs.\n"
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"}\n"
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"@endtsexample\n\n"
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);
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IMPLEMENT_CALLBACK(GameTSCtrl, onMouseWheelUp, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
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"@brief Callback that occurs whenever the mouse wheel up is pressed while in this control.\n\n"
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"@param screenPosition Position of screen when mouse wheel up was pressed during this callback.\n\n"
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"@param worldPosition Position of world when mouse wheel up was pressed during this callback.\n\n"
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"@param clickVector Vector for the click when mouse wheel up was pressed during this callback.\n\n"
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"@tsexample\n"
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"// Mouse wheel up was pressed in this control, causing the callback\n"
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"GameTSCtrl::onMouseWheelUp(%this,%screenPosition,%worldPosition,%clickVector)\n"
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"{\n"
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" // Code to call when a mouse event occurs.\n"
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"}\n"
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"@endtsexample\n\n"
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);
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IMPLEMENT_CALLBACK(GameTSCtrl, onMouseWheelDown, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
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"@brief Callback that occurs whenever the mouse wheel down is pressed while in this control.\n\n"
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"@param screenPosition Position of screen when mouse wheel down was pressed during this callback.\n\n"
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"@param worldPosition Position of world when mouse wheel down was pressed during this callback.\n\n"
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"@param clickVector Vector for the click when mouse wheel down was pressed during this callback.\n\n"
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"@tsexample\n"
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"// Mouse wheel down was pressed in this control, causing the callback\n"
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"GameTSCtrl::onMouseWheelDown(%this,%screenPosition,%worldPosition,%clickVector)\n"
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"{\n"
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" // Code to call when a mouse event occurs.\n"
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"}\n"
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"@endtsexample\n\n"
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);
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IMPLEMENT_CALLBACK(GameTSCtrl, onMouseMove, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
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"@brief Callback that occurs whenever the mouse is moved (without dragging) while in this control.\n\n"
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"@param screenPosition Position of screen when mouse was moved during this callback.\n\n"
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"@param worldPosition Position of world when mouse was moved during this callback.\n\n"
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"@param clickVector Vector for the click when mouse was moved during this callback.\n\n"
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"@tsexample\n"
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"// Mouse was moved down in this control, causing the callback\n"
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"GameTSCtrl::onMouseMove(%this,%screenPosition,%worldPosition,%clickVector)\n"
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"{\n"
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" // Code to call when a mouse event occurs.\n"
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"}\n"
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"@endtsexample\n\n"
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);
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GameTSCtrl::GameTSCtrl()
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{
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mFrameTime = PlatformTimer::create();
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}
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//---------------------------------------------------------------------------
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@ -71,71 +240,136 @@ void GameTSCtrl::renderWorld(const RectI &updateRect)
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GameRenderWorld();
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}
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//---------------------------------------------------------------------------
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void GameTSCtrl::makeScriptCall(const char *func, const GuiEvent &evt) const
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//------------------------------------------------------------------------------
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void GameTSCtrl::sendMouseEvent(const char *name, const GuiEvent &event)
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{
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// write screen position
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char *sp = Con::getArgBuffer(32);
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dSprintf(sp, 32, "%d %d", evt.mousePoint.x, evt.mousePoint.y);
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Point2I screenPosition = event.mousePoint;
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// write world position
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char *wp = Con::getArgBuffer(32);
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Point3F camPos;
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mLastCameraQuery.cameraMatrix.getColumn(3, &camPos);
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dSprintf(wp, 32, "%g %g %g", camPos.x, camPos.y, camPos.z);
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Point3F worldPosition;
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mLastCameraQuery.cameraMatrix.getColumn(3, &worldPosition);
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// write click vector
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char *vec = Con::getArgBuffer(32);
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Point3F fp(evt.mousePoint.x, evt.mousePoint.y, 1.0);
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Point3F ray;
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unproject(fp, &ray);
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ray -= camPos;
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ray.normalizeSafe();
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dSprintf(vec, 32, "%g %g %g", ray.x, ray.y, ray.z);
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Point3F fp(event.mousePoint.x, event.mousePoint.y, 1.0);
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Point3F clickVector;
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unproject(fp, &clickVector);
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clickVector -= worldPosition;
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clickVector.normalizeSafe();
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Con::executef( (SimObject*)this, func, sp, wp, vec );
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if (dStricmp(name, "onMouseDown") == 0)
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onMouseDown_callback(screenPosition, worldPosition, clickVector);
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else if (dStricmp(name, "onRightMouseDown") == 0)
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onRightMouseDown_callback(screenPosition, worldPosition, clickVector);
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else if (dStricmp(name, "onMiddleMouseDown") == 0)
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onMiddleMouseDown_callback(screenPosition, worldPosition, clickVector);
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else if (dStricmp(name, "onMouseUp") == 0)
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onMouseUp_callback(screenPosition, worldPosition, clickVector);
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else if (dStricmp(name, "onRightMouseUp") == 0)
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onRightMouseUp_callback(screenPosition, worldPosition, clickVector);
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else if (dStricmp(name, "onMiddleMouseUp") == 0)
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onMiddleMouseUp_callback(screenPosition, worldPosition, clickVector);
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else if (dStricmp(name, "onMouseDragged") == 0)
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onMouseDragged_callback(screenPosition, worldPosition, clickVector);
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else if (dStricmp(name, "onRightMouseDragged") == 0)
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onRightMouseDragged_callback(screenPosition, worldPosition, clickVector);
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else if (dStricmp(name, "onMiddleMouseDragged") == 0)
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onMiddleMouseDragged_callback(screenPosition, worldPosition, clickVector);
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else if (dStricmp(name, "onMouseWheelUp") == 0)
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onMouseWheelUp_callback(screenPosition, worldPosition, clickVector);
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else if (dStricmp(name, "onMouseWheelDown") == 0)
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onMouseWheelDown_callback(screenPosition, worldPosition, clickVector);
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else if (dStricmp(name, "onMouseMove") == 0)
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onMouseMove_callback(screenPosition, worldPosition, clickVector);
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}
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void GameTSCtrl::onMouseDown(const GuiEvent &evt)
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{
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Parent::onMouseDown(evt);
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if( isMethod( "onMouseDown" ) )
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makeScriptCall( "onMouseDown", evt );
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sendMouseEvent("onMouseDown", evt);
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}
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void GameTSCtrl::onRightMouseDown(const GuiEvent &evt)
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{
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Parent::onRightMouseDown(evt);
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if( isMethod( "onRightMouseDown" ) )
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makeScriptCall( "onRightMouseDown", evt );
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sendMouseEvent("onRightMouseDown", evt);
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}
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void GameTSCtrl::onMiddleMouseDown(const GuiEvent &evt)
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{
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Parent::onMiddleMouseDown(evt);
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if( isMethod( "onMiddleMouseDown" ) )
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makeScriptCall( "onMiddleMouseDown", evt );
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sendMouseEvent("onMiddleMouseDown", evt);
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}
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void GameTSCtrl::onMouseUp(const GuiEvent &evt)
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{
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Parent::onMouseUp(evt);
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if( isMethod( "onMouseUp" ) )
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makeScriptCall( "onMouseUp", evt );
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sendMouseEvent("onMouseUp", evt);
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}
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void GameTSCtrl::onRightMouseUp(const GuiEvent &evt)
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{
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Parent::onRightMouseUp(evt);
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if( isMethod( "onRightMouseUp" ) )
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makeScriptCall( "onRightMouseUp", evt );
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sendMouseEvent("onRightMouseUp", evt);
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}
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void GameTSCtrl::onMiddleMouseUp(const GuiEvent &evt)
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{
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Parent::onMiddleMouseUp(evt);
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if( isMethod( "onMiddleMouseUp" ) )
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makeScriptCall( "onMiddleMouseUp", evt );
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sendMouseEvent("onMiddleMouseUp", evt);
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}
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void GameTSCtrl::onMouseDragged(const GuiEvent &evt)
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{
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Parent::onMouseDragged(evt);
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if (mFrameTime && mFrameTime->getElapsedMs() > 16)
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{
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sendMouseEvent("onMouseDragged", evt);
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mFrameTime->reset();
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}
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}
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void GameTSCtrl::onRightMouseDragged(const GuiEvent &evt)
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{
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Parent::onRightMouseDragged(evt);
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if (mFrameTime && mFrameTime->getElapsedMs() > 16)
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{
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sendMouseEvent("onRightMouseDragged", evt);
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mFrameTime->reset();
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}
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}
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void GameTSCtrl::onMiddleMouseDragged(const GuiEvent &evt)
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{
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Parent::onMiddleMouseDragged(evt);
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if (mFrameTime && mFrameTime->getElapsedMs() > 16)
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{
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sendMouseEvent("onMiddleMouseDragged", evt);
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mFrameTime->reset();
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}
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}
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bool GameTSCtrl::onMouseWheelUp(const GuiEvent &evt)
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{
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sendMouseEvent("onMouseWheelUp", evt);
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return Parent::onMouseWheelUp(evt);
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}
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bool GameTSCtrl::onMouseWheelDown(const GuiEvent &evt)
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{
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sendMouseEvent("onMouseWheelDown", evt);
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return Parent::onMouseWheelDown(evt);
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}
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void GameTSCtrl::onMouseMove(const GuiEvent &evt)
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@ -158,8 +392,12 @@ void GameTSCtrl::onMouseMove(const GuiEvent &evt)
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lineTestEnd = pos + vec * 1000;
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}
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}
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if (isMethod("onMouseMove"))
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makeScriptCall("onMouseMove", evt);
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if (mFrameTime->getElapsedMs() > 16)
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{
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sendMouseEvent("onMouseMove", evt);
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mFrameTime->reset();
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}
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}
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void GameTSCtrl::onRender(Point2I offset, const RectI &updateRect)
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@ -39,11 +39,31 @@ class GameTSCtrl : public GuiTSCtrl
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private:
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typedef GuiTSCtrl Parent;
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void makeScriptCall(const char *func, const GuiEvent &evt) const;
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void sendMouseEvent(const char *name, const GuiEvent &evt);
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protected:
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PlatformTimer *mFrameTime;
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public:
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GameTSCtrl();
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/// @name Callbacks
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/// @{
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DECLARE_CALLBACK(void, onMouseDown, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector));
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DECLARE_CALLBACK(void, onRightMouseDown, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector));
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DECLARE_CALLBACK(void, onMiddleMouseDown, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector));
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DECLARE_CALLBACK(void, onMouseUp, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector));
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DECLARE_CALLBACK(void, onRightMouseUp, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector));
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DECLARE_CALLBACK(void, onMiddleMouseUp, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector));
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DECLARE_CALLBACK(void, onMouseDragged, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector));
|
||||
DECLARE_CALLBACK(void, onRightMouseDragged, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector));
|
||||
DECLARE_CALLBACK(void, onMiddleMouseDragged, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector));
|
||||
DECLARE_CALLBACK(void, onMouseWheelUp, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector));
|
||||
DECLARE_CALLBACK(void, onMouseWheelDown, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector));
|
||||
DECLARE_CALLBACK(void, onMouseMove, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector));
|
||||
/// }
|
||||
|
||||
DECLARE_CONOBJECT(GameTSCtrl);
|
||||
DECLARE_DESCRIPTION( "A control that renders a 3D view from the current control object." );
|
||||
|
||||
|
|
@ -59,6 +79,13 @@ public:
|
|||
void onRightMouseUp(const GuiEvent &evt) override;
|
||||
void onMiddleMouseUp(const GuiEvent &evt) override;
|
||||
|
||||
void onMouseDragged(const GuiEvent &evt);
|
||||
void onRightMouseDragged(const GuiEvent &evt);
|
||||
void onMiddleMouseDragged(const GuiEvent &evt);
|
||||
|
||||
bool onMouseWheelUp(const GuiEvent &evt);
|
||||
bool onMouseWheelDown(const GuiEvent &evt);
|
||||
|
||||
void onMouseMove(const GuiEvent &evt) override;
|
||||
void onRender(Point2I offset, const RectI &updateRect) override;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue