mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Fixed callbacks to replace char* with Point classes
Replacing char* in callbacks with Point2I and Point3F classes for better readability and overhead
This commit is contained in:
parent
df5ffd9e10
commit
3dabbc83ff
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@ -45,7 +45,7 @@ ConsoleDocClass( GameTSCtrl,
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"@brief The main 3D viewport for a Torque 3D game.\n\n"
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"@ingroup Gui3D\n");
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IMPLEMENT_CALLBACK(GameTSCtrl, onMouseDown, void, (const char* screenPosition, const char* worldPosition, const char* clickVector), (screenPosition, worldPosition, clickVector),
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IMPLEMENT_CALLBACK(GameTSCtrl, onMouseDown, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
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"@brief Callback that occurs whenever the left mouse button is pressed while in this control.\n\n"
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"@param screenPosition Position of screen when mouse was pressed during this callback.\n\n"
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"@param worldPosition Position of world when mouse was pressed during this callback.\n\n"
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@ -59,7 +59,7 @@ IMPLEMENT_CALLBACK(GameTSCtrl, onMouseDown, void, (const char* screenPosition, c
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"@endtsexample\n\n"
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);
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IMPLEMENT_CALLBACK(GameTSCtrl, onRightMouseDown, void, (const char* screenPosition, const char* worldPosition, const char* clickVector), (screenPosition, worldPosition, clickVector),
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IMPLEMENT_CALLBACK(GameTSCtrl, onRightMouseDown, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
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"@brief Callback that occurs whenever the right mouse button is pressed while in this control.\n\n"
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"@param screenPosition Position of screen when mouse was pressed during this callback.\n\n"
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"@param worldPosition Position of world when mouse was pressed during this callback.\n\n"
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@ -73,7 +73,7 @@ IMPLEMENT_CALLBACK(GameTSCtrl, onRightMouseDown, void, (const char* screenPositi
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"@endtsexample\n\n"
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);
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IMPLEMENT_CALLBACK(GameTSCtrl, onMiddleMouseDown, void, (const char* screenPosition, const char* worldPosition, const char* clickVector), (screenPosition, worldPosition, clickVector),
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IMPLEMENT_CALLBACK(GameTSCtrl, onMiddleMouseDown, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
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"@brief Callback that occurs whenever the middle mouse button is pressed while in this control.\n\n"
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"@param screenPosition Position of screen when mouse was pressed during this callback.\n\n"
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"@param worldPosition Position of world when mouse was pressed during this callback.\n\n"
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@ -87,7 +87,7 @@ IMPLEMENT_CALLBACK(GameTSCtrl, onMiddleMouseDown, void, (const char* screenPosit
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"@endtsexample\n\n"
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);
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IMPLEMENT_CALLBACK(GameTSCtrl, onMouseUp, void, (const char* screenPosition, const char* worldPosition, const char* clickVector), (screenPosition, worldPosition, clickVector),
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IMPLEMENT_CALLBACK(GameTSCtrl, onMouseUp, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
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"@brief Callback that occurs whenever the left mouse button is released while in this control.\n\n"
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"@param screenPosition Position of screen when mouse was released during this callback.\n\n"
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"@param worldPosition Position of world when mouse was released during this callback.\n\n"
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@ -101,7 +101,7 @@ IMPLEMENT_CALLBACK(GameTSCtrl, onMouseUp, void, (const char* screenPosition, con
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"@endtsexample\n\n"
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);
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IMPLEMENT_CALLBACK(GameTSCtrl, onRightMouseUp, void, (const char* screenPosition, const char* worldPosition, const char* clickVector), (screenPosition, worldPosition, clickVector),
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IMPLEMENT_CALLBACK(GameTSCtrl, onRightMouseUp, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
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"@brief Callback that occurs whenever the right mouse button is released while in this control.\n\n"
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"@param screenPosition Position of screen when mouse was released during this callback.\n\n"
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"@param worldPosition Position of world when mouse was released during this callback.\n\n"
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@ -115,7 +115,7 @@ IMPLEMENT_CALLBACK(GameTSCtrl, onRightMouseUp, void, (const char* screenPosition
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"@endtsexample\n\n"
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);
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IMPLEMENT_CALLBACK(GameTSCtrl, onMiddleMouseUp, void, (const char* screenPosition, const char* worldPosition, const char* clickVector), (screenPosition, worldPosition, clickVector),
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IMPLEMENT_CALLBACK(GameTSCtrl, onMiddleMouseUp, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
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"@brief Callback that occurs whenever the middle mouse button is released while in this control.\n\n"
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"@param screenPosition Position of screen when mouse was released during this callback.\n\n"
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"@param worldPosition Position of world when mouse was released during this callback.\n\n"
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@ -129,7 +129,7 @@ IMPLEMENT_CALLBACK(GameTSCtrl, onMiddleMouseUp, void, (const char* screenPositio
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"@endtsexample\n\n"
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);
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IMPLEMENT_CALLBACK(GameTSCtrl, onMouseDragged, void, (const char* screenPosition, const char* worldPosition, const char* clickVector), (screenPosition, worldPosition, clickVector),
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IMPLEMENT_CALLBACK(GameTSCtrl, onMouseDragged, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
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"@brief Callback that occurs whenever the left mouse button is dragged while in this control.\n\n"
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"@param screenPosition Position of screen when mouse was dragged during this callback.\n\n"
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"@param worldPosition Position of world when mouse was dragged during this callback.\n\n"
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@ -143,7 +143,7 @@ IMPLEMENT_CALLBACK(GameTSCtrl, onMouseDragged, void, (const char* screenPosition
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"@endtsexample\n\n"
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);
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IMPLEMENT_CALLBACK(GameTSCtrl, onRightMouseDragged, void, (const char* screenPosition, const char* worldPosition, const char* clickVector), (screenPosition, worldPosition, clickVector),
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IMPLEMENT_CALLBACK(GameTSCtrl, onRightMouseDragged, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
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"@brief Callback that occurs whenever the right mouse button is dragged while in this control.\n\n"
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"@param screenPosition Position of screen when mouse was dragged during this callback.\n\n"
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"@param worldPosition Position of world when mouse was dragged during this callback.\n\n"
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@ -157,7 +157,7 @@ IMPLEMENT_CALLBACK(GameTSCtrl, onRightMouseDragged, void, (const char* screenPos
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"@endtsexample\n\n"
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);
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IMPLEMENT_CALLBACK(GameTSCtrl, onMiddleMouseDragged, void, (const char* screenPosition, const char* worldPosition, const char* clickVector), (screenPosition, worldPosition, clickVector),
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IMPLEMENT_CALLBACK(GameTSCtrl, onMiddleMouseDragged, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
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"@brief Callback that occurs whenever the middle mouse button is dragged while in this control.\n\n"
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"@param screenPosition Position of screen when mouse was dragged during this callback.\n\n"
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"@param worldPosition Position of world when mouse was dragged during this callback.\n\n"
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@ -171,7 +171,7 @@ IMPLEMENT_CALLBACK(GameTSCtrl, onMiddleMouseDragged, void, (const char* screenPo
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"@endtsexample\n\n"
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);
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IMPLEMENT_CALLBACK(GameTSCtrl, onMouseWheelUp, void, (const char* screenPosition, const char* worldPosition, const char* clickVector), (screenPosition, worldPosition, clickVector),
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IMPLEMENT_CALLBACK(GameTSCtrl, onMouseWheelUp, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
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"@brief Callback that occurs whenever the mouse wheel up is pressed while in this control.\n\n"
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"@param screenPosition Position of screen when mouse wheel up was pressed during this callback.\n\n"
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"@param worldPosition Position of world when mouse wheel up was pressed during this callback.\n\n"
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@ -185,7 +185,7 @@ IMPLEMENT_CALLBACK(GameTSCtrl, onMouseWheelUp, void, (const char* screenPosition
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"@endtsexample\n\n"
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);
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IMPLEMENT_CALLBACK(GameTSCtrl, onMouseWheelDown, void, (const char* screenPosition, const char* worldPosition, const char* clickVector), (screenPosition, worldPosition, clickVector),
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IMPLEMENT_CALLBACK(GameTSCtrl, onMouseWheelDown, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
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"@brief Callback that occurs whenever the mouse wheel down is pressed while in this control.\n\n"
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"@param screenPosition Position of screen when mouse wheel down was pressed during this callback.\n\n"
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"@param worldPosition Position of world when mouse wheel down was pressed during this callback.\n\n"
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@ -199,7 +199,7 @@ IMPLEMENT_CALLBACK(GameTSCtrl, onMouseWheelDown, void, (const char* screenPositi
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"@endtsexample\n\n"
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);
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IMPLEMENT_CALLBACK(GameTSCtrl, onMouseMove, void, (const char* screenPosition, const char* worldPosition, const char* clickVector), (screenPosition, worldPosition, clickVector),
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IMPLEMENT_CALLBACK(GameTSCtrl, onMouseMove, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
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"@brief Callback that occurs whenever the mouse is moved (without dragging) while in this control.\n\n"
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"@param screenPosition Position of screen when mouse was moved during this callback.\n\n"
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"@param worldPosition Position of world when mouse was moved during this callback.\n\n"
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@ -244,48 +244,43 @@ void GameTSCtrl::renderWorld(const RectI &updateRect)
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void GameTSCtrl::sendMouseEvent(const char *name, const GuiEvent &event)
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{
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// write screen position
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char* sp = Con::getArgBuffer(32);
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dSprintf(sp, 32, "%d %d", event.mousePoint.x, event.mousePoint.y);
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Point2I screenPosition = event.mousePoint;
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// write world position
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char* wp = Con::getArgBuffer(32);
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Point3F camPos;
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mLastCameraQuery.cameraMatrix.getColumn(3, &camPos);
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dSprintf(wp, 32, "%g %g %g", camPos.x, camPos.y, camPos.z);
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Point3F worldPosition;
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mLastCameraQuery.cameraMatrix.getColumn(3, &worldPosition);
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// write click vector
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char* vec = Con::getArgBuffer(32);
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Point3F fp(event.mousePoint.x, event.mousePoint.y, 1.0);
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Point3F ray;
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unproject(fp, &ray);
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ray -= camPos;
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ray.normalizeSafe();
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dSprintf(vec, 32, "%g %g %g", ray.x, ray.y, ray.z);
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Point3F clickVector;
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unproject(fp, &clickVector);
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clickVector -= worldPosition;
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clickVector.normalizeSafe();
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if (dStricmp(name, "onMouseDown") == 0)
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onMouseDown_callback(sp, wp, vec);
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onMouseDown_callback(screenPosition, worldPosition, clickVector);
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else if (dStricmp(name, "onRightMouseDown") == 0)
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onRightMouseDown_callback(sp, wp, vec);
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onRightMouseDown_callback(screenPosition, worldPosition, clickVector);
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else if (dStricmp(name, "onMiddleMouseDown") == 0)
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onMiddleMouseDown_callback(sp, wp, vec);
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onMiddleMouseDown_callback(screenPosition, worldPosition, clickVector);
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else if (dStricmp(name, "onMouseUp") == 0)
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onMouseUp_callback(sp, wp, vec);
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onMouseUp_callback(screenPosition, worldPosition, clickVector);
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else if (dStricmp(name, "onRightMouseUp") == 0)
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onRightMouseUp_callback(sp, wp, vec);
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onRightMouseUp_callback(screenPosition, worldPosition, clickVector);
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else if (dStricmp(name, "onMiddleMouseUp") == 0)
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onMiddleMouseUp_callback(sp, wp, vec);
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onMiddleMouseUp_callback(screenPosition, worldPosition, clickVector);
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else if (dStricmp(name, "onMouseDragged") == 0)
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onMouseDragged_callback(sp, wp, vec);
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onMouseDragged_callback(screenPosition, worldPosition, clickVector);
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else if (dStricmp(name, "onRightMouseDragged") == 0)
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onRightMouseDragged_callback(sp, wp, vec);
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onRightMouseDragged_callback(screenPosition, worldPosition, clickVector);
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else if (dStricmp(name, "onMiddleMouseDragged") == 0)
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onMiddleMouseDragged_callback(sp, wp, vec);
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onMiddleMouseDragged_callback(screenPosition, worldPosition, clickVector);
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else if (dStricmp(name, "onMouseWheelUp") == 0)
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onMouseWheelUp_callback(sp, wp, vec);
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onMouseWheelUp_callback(screenPosition, worldPosition, clickVector);
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else if (dStricmp(name, "onMouseWheelDown") == 0)
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onMouseWheelDown_callback(sp, wp, vec);
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onMouseWheelDown_callback(screenPosition, worldPosition, clickVector);
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else if (dStricmp(name, "onMouseMove") == 0)
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onMouseMove_callback(sp, wp, vec);
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onMouseMove_callback(screenPosition, worldPosition, clickVector);
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}
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void GameTSCtrl::onMouseDown(const GuiEvent &evt)
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@ -50,18 +50,18 @@ public:
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/// @name Callbacks
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/// @{
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DECLARE_CALLBACK(void, onMouseDown, (const char* screenPosition, const char* worldPosition, const char* clickVector));
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DECLARE_CALLBACK(void, onRightMouseDown, (const char* screenPosition, const char* worldPosition, const char* clickVector));
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DECLARE_CALLBACK(void, onMiddleMouseDown, (const char* screenPosition, const char* worldPosition, const char* clickVector));
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DECLARE_CALLBACK(void, onMouseUp, (const char* screenPosition, const char* worldPosition, const char* clickVector));
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DECLARE_CALLBACK(void, onRightMouseUp, (const char* screenPosition, const char* worldPosition, const char* clickVector));
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DECLARE_CALLBACK(void, onMiddleMouseUp, (const char* screenPosition, const char* worldPosition, const char* clickVector));
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DECLARE_CALLBACK(void, onMouseDragged, (const char* screenPosition, const char* worldPosition, const char* clickVector));
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DECLARE_CALLBACK(void, onRightMouseDragged, (const char* screenPosition, const char* worldPosition, const char* clickVector));
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DECLARE_CALLBACK(void, onMiddleMouseDragged, (const char* screenPosition, const char* worldPosition, const char* clickVector));
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DECLARE_CALLBACK(void, onMouseWheelUp, (const char* screenPosition, const char* worldPosition, const char* clickVector));
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DECLARE_CALLBACK(void, onMouseWheelDown, (const char* screenPosition, const char* worldPosition, const char* clickVector));
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DECLARE_CALLBACK(void, onMouseMove, (const char* screenPosition, const char* worldPosition, const char* clickVector));
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DECLARE_CALLBACK(void, onMouseDown, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector));
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DECLARE_CALLBACK(void, onRightMouseDown, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector));
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DECLARE_CALLBACK(void, onMiddleMouseDown, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector));
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DECLARE_CALLBACK(void, onMouseUp, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector));
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DECLARE_CALLBACK(void, onRightMouseUp, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector));
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DECLARE_CALLBACK(void, onMiddleMouseUp, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector));
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DECLARE_CALLBACK(void, onMouseDragged, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector));
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DECLARE_CALLBACK(void, onRightMouseDragged, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector));
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DECLARE_CALLBACK(void, onMiddleMouseDragged, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector));
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DECLARE_CALLBACK(void, onMouseWheelUp, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector));
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DECLARE_CALLBACK(void, onMouseWheelDown, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector));
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DECLARE_CALLBACK(void, onMouseMove, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector));
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/// }
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DECLARE_CONOBJECT(GameTSCtrl);
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