Fixed callbacks to replace char* with Point classes

Replacing char* in callbacks with Point2I and Point3F classes for better readability and overhead
This commit is contained in:
Olathuss 2025-03-25 11:06:35 -06:00
parent df5ffd9e10
commit 3dabbc83ff
2 changed files with 43 additions and 48 deletions

View file

@ -45,7 +45,7 @@ ConsoleDocClass( GameTSCtrl,
"@brief The main 3D viewport for a Torque 3D game.\n\n"
"@ingroup Gui3D\n");
IMPLEMENT_CALLBACK(GameTSCtrl, onMouseDown, void, (const char* screenPosition, const char* worldPosition, const char* clickVector), (screenPosition, worldPosition, clickVector),
IMPLEMENT_CALLBACK(GameTSCtrl, onMouseDown, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
"@brief Callback that occurs whenever the left mouse button is pressed while in this control.\n\n"
"@param screenPosition Position of screen when mouse was pressed during this callback.\n\n"
"@param worldPosition Position of world when mouse was pressed during this callback.\n\n"
@ -59,7 +59,7 @@ IMPLEMENT_CALLBACK(GameTSCtrl, onMouseDown, void, (const char* screenPosition, c
"@endtsexample\n\n"
);
IMPLEMENT_CALLBACK(GameTSCtrl, onRightMouseDown, void, (const char* screenPosition, const char* worldPosition, const char* clickVector), (screenPosition, worldPosition, clickVector),
IMPLEMENT_CALLBACK(GameTSCtrl, onRightMouseDown, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
"@brief Callback that occurs whenever the right mouse button is pressed while in this control.\n\n"
"@param screenPosition Position of screen when mouse was pressed during this callback.\n\n"
"@param worldPosition Position of world when mouse was pressed during this callback.\n\n"
@ -73,7 +73,7 @@ IMPLEMENT_CALLBACK(GameTSCtrl, onRightMouseDown, void, (const char* screenPositi
"@endtsexample\n\n"
);
IMPLEMENT_CALLBACK(GameTSCtrl, onMiddleMouseDown, void, (const char* screenPosition, const char* worldPosition, const char* clickVector), (screenPosition, worldPosition, clickVector),
IMPLEMENT_CALLBACK(GameTSCtrl, onMiddleMouseDown, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
"@brief Callback that occurs whenever the middle mouse button is pressed while in this control.\n\n"
"@param screenPosition Position of screen when mouse was pressed during this callback.\n\n"
"@param worldPosition Position of world when mouse was pressed during this callback.\n\n"
@ -87,7 +87,7 @@ IMPLEMENT_CALLBACK(GameTSCtrl, onMiddleMouseDown, void, (const char* screenPosit
"@endtsexample\n\n"
);
IMPLEMENT_CALLBACK(GameTSCtrl, onMouseUp, void, (const char* screenPosition, const char* worldPosition, const char* clickVector), (screenPosition, worldPosition, clickVector),
IMPLEMENT_CALLBACK(GameTSCtrl, onMouseUp, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
"@brief Callback that occurs whenever the left mouse button is released while in this control.\n\n"
"@param screenPosition Position of screen when mouse was released during this callback.\n\n"
"@param worldPosition Position of world when mouse was released during this callback.\n\n"
@ -101,7 +101,7 @@ IMPLEMENT_CALLBACK(GameTSCtrl, onMouseUp, void, (const char* screenPosition, con
"@endtsexample\n\n"
);
IMPLEMENT_CALLBACK(GameTSCtrl, onRightMouseUp, void, (const char* screenPosition, const char* worldPosition, const char* clickVector), (screenPosition, worldPosition, clickVector),
IMPLEMENT_CALLBACK(GameTSCtrl, onRightMouseUp, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
"@brief Callback that occurs whenever the right mouse button is released while in this control.\n\n"
"@param screenPosition Position of screen when mouse was released during this callback.\n\n"
"@param worldPosition Position of world when mouse was released during this callback.\n\n"
@ -115,7 +115,7 @@ IMPLEMENT_CALLBACK(GameTSCtrl, onRightMouseUp, void, (const char* screenPosition
"@endtsexample\n\n"
);
IMPLEMENT_CALLBACK(GameTSCtrl, onMiddleMouseUp, void, (const char* screenPosition, const char* worldPosition, const char* clickVector), (screenPosition, worldPosition, clickVector),
IMPLEMENT_CALLBACK(GameTSCtrl, onMiddleMouseUp, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
"@brief Callback that occurs whenever the middle mouse button is released while in this control.\n\n"
"@param screenPosition Position of screen when mouse was released during this callback.\n\n"
"@param worldPosition Position of world when mouse was released during this callback.\n\n"
@ -129,7 +129,7 @@ IMPLEMENT_CALLBACK(GameTSCtrl, onMiddleMouseUp, void, (const char* screenPositio
"@endtsexample\n\n"
);
IMPLEMENT_CALLBACK(GameTSCtrl, onMouseDragged, void, (const char* screenPosition, const char* worldPosition, const char* clickVector), (screenPosition, worldPosition, clickVector),
IMPLEMENT_CALLBACK(GameTSCtrl, onMouseDragged, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
"@brief Callback that occurs whenever the left mouse button is dragged while in this control.\n\n"
"@param screenPosition Position of screen when mouse was dragged during this callback.\n\n"
"@param worldPosition Position of world when mouse was dragged during this callback.\n\n"
@ -143,7 +143,7 @@ IMPLEMENT_CALLBACK(GameTSCtrl, onMouseDragged, void, (const char* screenPosition
"@endtsexample\n\n"
);
IMPLEMENT_CALLBACK(GameTSCtrl, onRightMouseDragged, void, (const char* screenPosition, const char* worldPosition, const char* clickVector), (screenPosition, worldPosition, clickVector),
IMPLEMENT_CALLBACK(GameTSCtrl, onRightMouseDragged, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
"@brief Callback that occurs whenever the right mouse button is dragged while in this control.\n\n"
"@param screenPosition Position of screen when mouse was dragged during this callback.\n\n"
"@param worldPosition Position of world when mouse was dragged during this callback.\n\n"
@ -157,7 +157,7 @@ IMPLEMENT_CALLBACK(GameTSCtrl, onRightMouseDragged, void, (const char* screenPos
"@endtsexample\n\n"
);
IMPLEMENT_CALLBACK(GameTSCtrl, onMiddleMouseDragged, void, (const char* screenPosition, const char* worldPosition, const char* clickVector), (screenPosition, worldPosition, clickVector),
IMPLEMENT_CALLBACK(GameTSCtrl, onMiddleMouseDragged, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
"@brief Callback that occurs whenever the middle mouse button is dragged while in this control.\n\n"
"@param screenPosition Position of screen when mouse was dragged during this callback.\n\n"
"@param worldPosition Position of world when mouse was dragged during this callback.\n\n"
@ -171,7 +171,7 @@ IMPLEMENT_CALLBACK(GameTSCtrl, onMiddleMouseDragged, void, (const char* screenPo
"@endtsexample\n\n"
);
IMPLEMENT_CALLBACK(GameTSCtrl, onMouseWheelUp, void, (const char* screenPosition, const char* worldPosition, const char* clickVector), (screenPosition, worldPosition, clickVector),
IMPLEMENT_CALLBACK(GameTSCtrl, onMouseWheelUp, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
"@brief Callback that occurs whenever the mouse wheel up is pressed while in this control.\n\n"
"@param screenPosition Position of screen when mouse wheel up was pressed during this callback.\n\n"
"@param worldPosition Position of world when mouse wheel up was pressed during this callback.\n\n"
@ -185,7 +185,7 @@ IMPLEMENT_CALLBACK(GameTSCtrl, onMouseWheelUp, void, (const char* screenPosition
"@endtsexample\n\n"
);
IMPLEMENT_CALLBACK(GameTSCtrl, onMouseWheelDown, void, (const char* screenPosition, const char* worldPosition, const char* clickVector), (screenPosition, worldPosition, clickVector),
IMPLEMENT_CALLBACK(GameTSCtrl, onMouseWheelDown, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
"@brief Callback that occurs whenever the mouse wheel down is pressed while in this control.\n\n"
"@param screenPosition Position of screen when mouse wheel down was pressed during this callback.\n\n"
"@param worldPosition Position of world when mouse wheel down was pressed during this callback.\n\n"
@ -199,7 +199,7 @@ IMPLEMENT_CALLBACK(GameTSCtrl, onMouseWheelDown, void, (const char* screenPositi
"@endtsexample\n\n"
);
IMPLEMENT_CALLBACK(GameTSCtrl, onMouseMove, void, (const char* screenPosition, const char* worldPosition, const char* clickVector), (screenPosition, worldPosition, clickVector),
IMPLEMENT_CALLBACK(GameTSCtrl, onMouseMove, void, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector), (screenPosition, worldPosition, clickVector),
"@brief Callback that occurs whenever the mouse is moved (without dragging) while in this control.\n\n"
"@param screenPosition Position of screen when mouse was moved during this callback.\n\n"
"@param worldPosition Position of world when mouse was moved during this callback.\n\n"
@ -244,48 +244,43 @@ void GameTSCtrl::renderWorld(const RectI &updateRect)
void GameTSCtrl::sendMouseEvent(const char *name, const GuiEvent &event)
{
// write screen position
char* sp = Con::getArgBuffer(32);
dSprintf(sp, 32, "%d %d", event.mousePoint.x, event.mousePoint.y);
Point2I screenPosition = event.mousePoint;
// write world position
char* wp = Con::getArgBuffer(32);
Point3F camPos;
mLastCameraQuery.cameraMatrix.getColumn(3, &camPos);
dSprintf(wp, 32, "%g %g %g", camPos.x, camPos.y, camPos.z);
Point3F worldPosition;
mLastCameraQuery.cameraMatrix.getColumn(3, &worldPosition);
// write click vector
char* vec = Con::getArgBuffer(32);
Point3F fp(event.mousePoint.x, event.mousePoint.y, 1.0);
Point3F ray;
unproject(fp, &ray);
ray -= camPos;
ray.normalizeSafe();
dSprintf(vec, 32, "%g %g %g", ray.x, ray.y, ray.z);
Point3F clickVector;
unproject(fp, &clickVector);
clickVector -= worldPosition;
clickVector.normalizeSafe();
if (dStricmp(name, "onMouseDown") == 0)
onMouseDown_callback(sp, wp, vec);
onMouseDown_callback(screenPosition, worldPosition, clickVector);
else if (dStricmp(name, "onRightMouseDown") == 0)
onRightMouseDown_callback(sp, wp, vec);
onRightMouseDown_callback(screenPosition, worldPosition, clickVector);
else if (dStricmp(name, "onMiddleMouseDown") == 0)
onMiddleMouseDown_callback(sp, wp, vec);
onMiddleMouseDown_callback(screenPosition, worldPosition, clickVector);
else if (dStricmp(name, "onMouseUp") == 0)
onMouseUp_callback(sp, wp, vec);
onMouseUp_callback(screenPosition, worldPosition, clickVector);
else if (dStricmp(name, "onRightMouseUp") == 0)
onRightMouseUp_callback(sp, wp, vec);
onRightMouseUp_callback(screenPosition, worldPosition, clickVector);
else if (dStricmp(name, "onMiddleMouseUp") == 0)
onMiddleMouseUp_callback(sp, wp, vec);
onMiddleMouseUp_callback(screenPosition, worldPosition, clickVector);
else if (dStricmp(name, "onMouseDragged") == 0)
onMouseDragged_callback(sp, wp, vec);
onMouseDragged_callback(screenPosition, worldPosition, clickVector);
else if (dStricmp(name, "onRightMouseDragged") == 0)
onRightMouseDragged_callback(sp, wp, vec);
onRightMouseDragged_callback(screenPosition, worldPosition, clickVector);
else if (dStricmp(name, "onMiddleMouseDragged") == 0)
onMiddleMouseDragged_callback(sp, wp, vec);
onMiddleMouseDragged_callback(screenPosition, worldPosition, clickVector);
else if (dStricmp(name, "onMouseWheelUp") == 0)
onMouseWheelUp_callback(sp, wp, vec);
onMouseWheelUp_callback(screenPosition, worldPosition, clickVector);
else if (dStricmp(name, "onMouseWheelDown") == 0)
onMouseWheelDown_callback(sp, wp, vec);
onMouseWheelDown_callback(screenPosition, worldPosition, clickVector);
else if (dStricmp(name, "onMouseMove") == 0)
onMouseMove_callback(sp, wp, vec);
onMouseMove_callback(screenPosition, worldPosition, clickVector);
}
void GameTSCtrl::onMouseDown(const GuiEvent &evt)

View file

@ -50,18 +50,18 @@ public:
/// @name Callbacks
/// @{
DECLARE_CALLBACK(void, onMouseDown, (const char* screenPosition, const char* worldPosition, const char* clickVector));
DECLARE_CALLBACK(void, onRightMouseDown, (const char* screenPosition, const char* worldPosition, const char* clickVector));
DECLARE_CALLBACK(void, onMiddleMouseDown, (const char* screenPosition, const char* worldPosition, const char* clickVector));
DECLARE_CALLBACK(void, onMouseUp, (const char* screenPosition, const char* worldPosition, const char* clickVector));
DECLARE_CALLBACK(void, onRightMouseUp, (const char* screenPosition, const char* worldPosition, const char* clickVector));
DECLARE_CALLBACK(void, onMiddleMouseUp, (const char* screenPosition, const char* worldPosition, const char* clickVector));
DECLARE_CALLBACK(void, onMouseDragged, (const char* screenPosition, const char* worldPosition, const char* clickVector));
DECLARE_CALLBACK(void, onRightMouseDragged, (const char* screenPosition, const char* worldPosition, const char* clickVector));
DECLARE_CALLBACK(void, onMiddleMouseDragged, (const char* screenPosition, const char* worldPosition, const char* clickVector));
DECLARE_CALLBACK(void, onMouseWheelUp, (const char* screenPosition, const char* worldPosition, const char* clickVector));
DECLARE_CALLBACK(void, onMouseWheelDown, (const char* screenPosition, const char* worldPosition, const char* clickVector));
DECLARE_CALLBACK(void, onMouseMove, (const char* screenPosition, const char* worldPosition, const char* clickVector));
DECLARE_CALLBACK(void, onMouseDown, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector));
DECLARE_CALLBACK(void, onRightMouseDown, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector));
DECLARE_CALLBACK(void, onMiddleMouseDown, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector));
DECLARE_CALLBACK(void, onMouseUp, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector));
DECLARE_CALLBACK(void, onRightMouseUp, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector));
DECLARE_CALLBACK(void, onMiddleMouseUp, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector));
DECLARE_CALLBACK(void, onMouseDragged, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector));
DECLARE_CALLBACK(void, onRightMouseDragged, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector));
DECLARE_CALLBACK(void, onMiddleMouseDragged, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector));
DECLARE_CALLBACK(void, onMouseWheelUp, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector));
DECLARE_CALLBACK(void, onMouseWheelDown, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector));
DECLARE_CALLBACK(void, onMouseMove, (const Point2I& screenPosition, const Point3F& worldPosition, const Point3F& clickVector));
/// }
DECLARE_CONOBJECT(GameTSCtrl);