Merge pull request #1435 from Azaezel/alpha41/rotationRot

fix (?) rotation
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Brian Roberts 2025-04-03 12:05:56 -05:00 committed by GitHub
commit 68f44c1596
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@ -942,20 +942,18 @@ void ProcessedShaderMaterial::_setTextureTransforms(const U32 pass)
? waveOffset * M_2PI
: mMaterial->mRotPos[pass];
MatrixF rotationMat(EulerF(0.0f, 0.0f, rotationAngle));
Point3F pivotPoint(
mMaterial->mRotPivotOffset[pass].x,
mMaterial->mRotPivotOffset[pass].y,
0.0f);
MatrixF finalRotationMat(true);
finalRotationMat.setColumn(3, pivotPoint);
finalRotationMat.mul(rotationMat);
finalRotationMat.setColumn(3, -pivotPoint);
MatrixF rotationMat = MatrixF(EulerF(0.0, 0.0, rotationAngle), Point3F(0.5, 0.5, 0.0));
MatrixF test(true);
test.setColumn(3, pivotPoint);
rotationMat.mul(test);
rotationMat.displace(texMat.getPosition());
// Apply final rotation matrix
texMat.mul(finalRotationMat);
texMat = rotationMat;
}
// --- Scale Animation ---