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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
null termination was wiping buffer
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2e64d36382
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@ -185,7 +185,6 @@ namespace PropertyInfo
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*ptr++ = ' ';
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}
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*ptr = '\0';
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return ptr; // return end of written string for chaining
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}
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@ -399,12 +399,11 @@ ConsoleGetType( TypeMatrixF )
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static const U32 bufSize = 256;
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char* buffer = Con::getReturnBuffer(bufSize);
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buffer = PropertyInfo::FormatPropertyBuffer<F32, 3>(col0, buffer, bufSize);
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PropertyInfo::FormatPropertyBuffer<F32, 3>(col0, buffer, bufSize);
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*buffer++ = ' ';
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buffer = PropertyInfo::FormatPropertyBuffer<F32, 3>(col1, buffer, bufSize);
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PropertyInfo::FormatPropertyBuffer<F32, 3>(col1, buffer, bufSize);
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*buffer++ = ' ';
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buffer = PropertyInfo::FormatPropertyBuffer<F32, 3>(col2, buffer, bufSize);
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*buffer = '\0'; // null-terminate just in case
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PropertyInfo::FormatPropertyBuffer<F32, 3>(col2, buffer, bufSize);
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return buffer;
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}
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@ -444,9 +443,9 @@ ConsoleGetType( TypeMatrixPosition )
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Point4F pos(col[0], col[4], col[8], col[12]);
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if (col[12] == 1.0f)
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returnBuffer = PropertyInfo::FormatPropertyBuffer<F32, 3>(&pos, returnBuffer, bufSize);
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PropertyInfo::FormatPropertyBuffer<F32, 3>(&pos, returnBuffer, bufSize);
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else
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returnBuffer = PropertyInfo::FormatPropertyBuffer<F32, 4>(&pos, returnBuffer, bufSize);
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PropertyInfo::FormatPropertyBuffer<F32, 4>(&pos, returnBuffer, bufSize);
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return returnBuffer;
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}
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@ -644,9 +643,9 @@ ConsoleGetType( TypeEaseF )
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char* buffer = Con::getReturnBuffer(bufSize);
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EaseF* pEase = (EaseF*)dptr;
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buffer = PropertyInfo::FormatPropertyBuffer<S32, 2>(pEase + 0, buffer, bufSize);
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PropertyInfo::FormatPropertyBuffer<S32, 2>(pEase + 0, buffer, bufSize);
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*buffer++ = ' ';
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buffer = PropertyInfo::FormatPropertyBuffer<F32, 2>(pEase + 2, buffer, bufSize);
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PropertyInfo::FormatPropertyBuffer<F32, 2>(pEase + 2, buffer, bufSize);
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*buffer = '\0'; // null-terminate just in case
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return buffer;
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@ -691,12 +690,12 @@ ConsoleGetType(TypeRotationF)
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if (pt->mRotationType == RotationF::Euler)
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{
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EulerF out = pt->asEulerF(RotationF::Degrees);
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returnBuffer = PropertyInfo::FormatPropertyBuffer<F32, 3>(out, returnBuffer, bufSize);
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PropertyInfo::FormatPropertyBuffer<F32, 3>(out, returnBuffer, bufSize);
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}
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else if (pt->mRotationType == RotationF::AxisAngle)
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{
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AngAxisF out = pt->asAxisAngle(RotationF::Degrees);
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returnBuffer = PropertyInfo::FormatPropertyBuffer<F32, 4>(&out, returnBuffer, bufSize);
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PropertyInfo::FormatPropertyBuffer<F32, 4>(&out, returnBuffer, bufSize);
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}
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*returnBuffer = '\0'; // null-terminate just in case
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