Merge pull request #1437 from Azaezel/alpha41/bakePosPoke

fix make a mesh sometimes shifting position in level
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Brian Roberts 2025-04-05 21:10:04 -05:00 committed by GitHub
commit a996c09b04
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@ -721,32 +721,7 @@ function EditorExplodePrefab()
}
function makeSelectedAMesh(%assetId)
{
/*%dlg = new SaveFileDialog()
{
Filters = "Collada file (*.dae)|*.dae|";
DefaultPath = $Pref::WorldEditor::LastPath;
DefaultFile = "";
ChangePath = false;
OverwritePrompt = true;
};
%ret = %dlg.Execute();
if ( %ret )
{
$Pref::WorldEditor::LastPath = filePath( %dlg.FileName );
%saveFile = %dlg.FileName;
}
if( fileExt( %saveFile ) !$= ".dae" )
%saveFile = %saveFile @ ".dae";
%dlg.delete();
if ( !%ret )
return;*/
{
%assetDef = AssetDatabase.acquireAsset(%assetId);
%assetPath = AssetDatabase.getAssetPath(%assetId);
@ -762,16 +737,12 @@ function makeSelectedAMesh(%assetId)
AssetDatabase.refreshAsset(%assetId);
if(%success)
{
//ok, cool it worked, so clear out the old
//First, get our center of the currently selected objects
%selectionCenter = EWorldEditor.getSelectionCentroid();
{
//Next, for safety purposes(and convenience!) we'll make them a prefab aping off the filepath/name provided
//TODO: Make this an editor option
%prefabPath = %assetPath @ "/" @ %assetDef.AssetName @ ".prefab";
EWorldEditor.makeSelectionPrefab(%prefabPath, true);
EWorldEditor.makeSelectionPrefab(%prefabPath, false);
%selectionPos = EWorldEditor.getSelectedObject(0).getPosition();
//Next, nuke 'em
EditorMenuEditDelete();
@ -779,7 +750,7 @@ function makeSelectedAMesh(%assetId)
%newStatic = new TSStatic()
{
shapeAsset = %assetId;
position = %selectionCenter;
position = %selectionPos;
};
getRootScene().add(%newStatic);