mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-03 20:40:35 +00:00
fix spawn failure reports
also force the fallbacks on failures
This commit is contained in:
parent
85c7a68f46
commit
8ac9da0e9f
1 changed files with 18 additions and 3 deletions
|
|
@ -144,13 +144,20 @@ function GameConnectionListener::onSetSpawnObjectTypeComplete( %this, %client )
|
|||
// a new one could result in an uncontrolled player object.
|
||||
error("Attempting to create a player for a client that already has one!");
|
||||
}
|
||||
|
||||
if ((!isClass(%client.spawnClass)) || (!isClass(%client.spawnDBType)) || (!isObject(%client.spawnDBType)))
|
||||
%this.onSetSpawnObjectTypeFailed(%client, false );
|
||||
|
||||
%client.setSpawnPoint();
|
||||
}
|
||||
|
||||
function GameConnectionListener::onSetSpawnObjectTypeFailed( %this, %client, %canContinueOnFail )
|
||||
{
|
||||
errorf("Failed to properly set Spawn Object Type for client: " @ %client);
|
||||
error("Failed to properly set Spawn Object Type for client: " @ %client);
|
||||
//baseline controlObject spawn type with extention points
|
||||
%client.spawnClass = "Camera";
|
||||
%client.spawnDBType = "CameraData";
|
||||
%client.spawnDataBlock = "Observer";
|
||||
%client.onSetSpawnObjectTypeComplete(%client);
|
||||
}
|
||||
|
||||
function GameConnection::setSpawnPoint( %this )
|
||||
|
|
@ -246,7 +253,15 @@ function GameConnectionListener::onSetSpawnPointComplete( %this, %client )
|
|||
|
||||
function GameConnectionListener::onSetSpawnPointFailed( %this, %client, %canContinueOnFail )
|
||||
{
|
||||
errorf("Failed to properly set Spawn Object Type for client: " @ %client);
|
||||
error("Failed to properly set Spawn Location for client: " @ %client);
|
||||
|
||||
//baseline spawn point config rules with extention points
|
||||
%this.playerSpawnGroups = "PlayerSpawnPoints PlayerDropPoints";
|
||||
%this.spawnPoint = "";
|
||||
%this.spawnLocation = "0 0 0";
|
||||
%this.spawnProperties = "";
|
||||
%this.spawnScript = "";
|
||||
%this.onSetSpawnPointComplete(%client);
|
||||
}
|
||||
|
||||
function GameConnection::onPostSpawn( %this )
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue