Duion
7565447d63
resource integration: "setting image state manually"
2016-03-15 12:25:53 +01:00
Duion
3746093efd
ground plane zOffset feature
2016-03-15 01:01:31 +01:00
Duion
1ae043bc90
decal lifetime option functionality added
2016-03-10 17:51:26 +01:00
Duion
b8d462e22e
Merge pull request #3 from ZOD2015/ueberengine-dev
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Teams implementation
2016-02-09 23:01:31 +01:00
Duion
03d6ca749b
make crosshair show in third person
2016-01-12 23:55:54 +01:00
Duion
79c6a25050
multiplayer decals and art/core filepaths fixes
2015-12-27 00:39:52 +01:00
ZOD
e471c96014
Teams implementation
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Add team functionality to shapebase objects
2015-11-28 11:32:40 -05:00
Duion
3831cd6ccf
Merge branch 'GarageGames/master' into ueberengine-dev
2015-10-06 23:46:47 +02:00
Areloch
6e1d031ecd
Corrects light animation to adhere to the brightness level set in the light's params instead of sticking with the default 0-1 brightness range.
2015-09-15 19:56:35 -05:00
Areloch
4f1372a7f1
Merge pull request #564 from signmotion/chaotic-crash-decal
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Will go ahead and merge this in on the grounds that while it may not technically be possible to make this problem occur(at least no one seems to have been able to reproduce it), having the clamping of values is generally a smart move on principle and prevents even the weird outliers from happening.
2015-08-29 20:05:27 -05:00
Duion
683a11e384
Merge branch 'GarageGames/development' into ueberengine-dev
2015-08-06 20:05:32 +02:00
Areloch
3a18819e1e
Issue found by PVS Studio:
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Several instances where we utilize a pointer variable without properly testing that they aren't null first.
2015-07-28 23:25:09 -05:00
Daniel Buckmaster
4721181d44
Merge pull request #1361 from Azaezel/BulletBreak1
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adds minimum displacement check prior to convexSweepTest to avoid NaNs
2015-07-27 12:20:33 +10:00
Daniel Buckmaster
0ed74bc8f5
Merge pull request #1362 from Azaezel/BulletBreak2
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Removes fatal assertion on duplicated object collisions (meshroads, primarily)
2015-07-26 09:41:10 +10:00
Daniel Buckmaster
807aad826f
Merge pull request #1357 from Azaezel/ChaseCache
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followobject position caching
2015-07-25 15:22:14 +10:00
Areloch
adc9c9e8a4
Merge pull request #1370 from eightyeight/fix-precipitation-hiding
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Stop precipitation from processing ticks when it's hidden
2015-07-23 09:48:02 -05:00
Daniel Buckmaster
d268199f4f
Merge pull request #1339 from Areloch/Remove_Demo_Mode_Checks
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Remove demo and trial checks
2015-07-23 20:33:31 +10:00
Daniel Buckmaster
9217dfa4bd
Stop precipitation from processing ticks when it's hidden.
2015-07-23 19:34:46 +10:00
Areloch
527c3790d6
Issue found with PVS-Studio:
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Many instances where we would create a object via a new call, and then check that it was non-null.
This is redundant, as if we ever were in a situation where new failed, we'd be crashing left and right already, so the additional check is wasted processing.
2015-07-21 23:22:21 -05:00
Daniel Buckmaster
db532c0e1a
Merge pull request #1358 from Azaezel/tinyTurretTransmission
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reduces rotation transmission size
2015-07-20 23:04:51 +10:00
Daniel Buckmaster
4f2f1ca4e1
Merge pull request #1356 from Areloch/PVS_Cleanup_813
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Convert un-modified function arguments to const references.
2015-07-20 22:55:22 +10:00
Azaezel
070d7db9a9
allowplayerstep lets folks run up sharper angles than normal. that should be off by default.
2015-07-17 14:33:02 -05:00
Azaezel
edce2cc566
adds minimum displacement check prior to convexSweepTest to avoid NaNs
2015-07-17 14:28:30 -05:00
Azaezel
e9a1d2158b
BulletCrashfix2
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Removes fatal assertion on duplicated object collisions (meshroads, primarily)
2015-07-17 14:25:01 -05:00
Azaezel
656efbfeb7
lastpos init. world-center.
2015-07-17 14:04:02 -05:00
Azaezel
f97dced4a7
followobject position caching
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re-use the position of an object we're following (within reason) so we're not constantly regenning a path.
2015-07-17 03:34:22 -05:00
Daniel Buckmaster
c2e5dc3345
Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development
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Conflicts:
Engine/source/T3D/shapeBase.h
2015-07-17 16:55:12 +10:00
Azaezel
55c0f1ec29
reduces rotation transmission size from 64 bits per turret to 14 similar to player
2015-07-17 00:12:10 -05:00
Areloch
11398bb04e
Issue found with PVS-Studio:
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A lot of instances where some function args are not actually modified in any way, meaning that it is better for performance to convert them into const references. This prevents an additional copy, which can help performance.
2015-07-16 22:02:18 -05:00
Areloch
2002d74b78
Issue found with PVS-Studio:
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Many instances of a function or expression being used repeatedly, which can lower performance.
Fixed it in these cases by creating on local var, reference or pointer that's used instead.
2015-07-13 22:51:17 -05:00
Daniel Buckmaster
6cbb4d5b16
Merge pull request #1344 from eightyeight/fix-wreorder
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Fix -Wreorder warnings from ShapeBase
2015-07-12 15:59:31 +10:00
Daniel Buckmaster
6b9e5dd15e
Merge pull request #1330 from jamesu/stereo_render_fix
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Basic fix for stereo rendering without a display device
2015-07-02 23:45:10 +10:00
Areloch
0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
2015-07-01 23:36:56 -05:00
Daniel Buckmaster
39f0e269d6
Merge pull request #1328 from GarageGames/release-3.7
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Release 3.7
2015-06-24 19:00:57 +10:00
James Urquhart
a691278113
Add missing code to indicate stereo targets are available when a display device is used
2015-06-21 21:14:34 +01:00
James Urquhart
efc47ed757
Basic fix for stereo rendering without a display device
2015-06-21 20:59:41 +01:00
Areloch
4378cb181d
Merge pull request #1297 from jamesu/oculus_dk2
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Oculus VR DK2 Support
2015-05-27 09:29:47 -05:00
Areloch
b30b5d9076
Merge pull request #1229 from Azaezel/guiShapeNameHud_filterFix
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stops names showing through statics
2015-05-12 15:20:56 -05:00
Daniel Buckmaster
1cb5f0f160
Fixed constructor order in ShapeBase.
2015-05-09 23:06:30 +10:00
James Urquhart
12d435c341
Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289
2015-05-08 09:04:04 +10:00
James Urquhart
3a457749ec
Oculus VR DK2 Support
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- Updated to work with 0.5.x SDK
- Uses Oculus Rendering rather than PostFX
- Stereo rendering refactored so more rendering info is grabbed from the DisplayDevice
- Implements an Offscreen Canvas for in-game gui with oculus
- Message dialogs and metrics display can now go to the OffScreen Canvas (if oculus demo is setup correctly)
2015-05-06 23:09:51 +01:00
duion
3def8cc221
Merge branch 'GarageGames/development' into ueberengine-dev
2015-05-01 22:05:21 +02:00
Daniel Buckmaster
2fbf6bdb9d
Removed a space.
2015-04-27 21:30:09 +10:00
Daniel Buckmaster
98fa3d02df
Merge remote-tracking branch 'Azaezel/decal_rot_mangle' into development
2015-04-27 21:28:42 +10:00
Duion
20484b58eb
linux compile error missing polyhedral include fix
2015-04-25 00:20:22 +02:00
duion
cc50147ebc
Merge branch 'development' into ueberengine-dev
2015-04-24 23:00:29 +02:00
duion
da34c84df9
camerashake first person weapon recoil fix
2015-04-13 01:24:52 +02:00
Azaezel
1ce643cbc8
fix for https://github.com/GarageGames/Torque3D/issues/1262 passes along mAppliedForce found 74a05854d5/Engine/source/T3D/shapeBase.cpp (L1600) like the rest of the classes. mGravityMod left as an exercise to someoone actually working on a vehicle game at present.
2015-03-24 22:59:56 -05:00
Ben Payne
62fa40380b
Fixes for "incomplete type" errors when compiling with clang-cl
2015-03-04 19:10:56 -05:00
Daniel Buckmaster
84e8cbb4ee
Revert recent style cleanup changes.
2015-03-04 11:58:36 +11:00