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https://github.com/TorqueGameEngines/Torque3D.git
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Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289
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eb0351139e
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@ -999,8 +999,10 @@ bool GameConnection::readDemoStartBlock(BitStream *stream)
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void GameConnection::demoPlaybackComplete()
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{
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static ConsoleValueRef demoPlaybackArgv[1] = { "demoPlaybackComplete" };
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Sim::postCurrentEvent(Sim::getRootGroup(), new SimConsoleEvent(1, demoPlaybackArgv, false));
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static const char* demoPlaybackArgv[1] = { "demoPlaybackComplete" };
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static StringStackConsoleWrapper demoPlaybackCmd(1, demoPlaybackArgv);
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Sim::postCurrentEvent(Sim::getRootGroup(), new SimConsoleEvent(demoPlaybackCmd.argc, demoPlaybackCmd.argv, false));
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Parent::demoPlaybackComplete();
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}
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@ -76,9 +76,10 @@ extern "C" {
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if (!entry)
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return "";
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ConsoleValueRef argv[] = {"consoleExportXML"};
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static const char* exportArgv[1] = { "consoleExportXML" };
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static StringStackConsoleWrapper exportCmd(1, exportArgv);
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return entry->cb.mStringCallbackFunc(NULL, 1, argv);
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return entry->cb.mStringCallbackFunc(NULL, exportCmd.argc, exportCmd.argv);
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}
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MarshalNativeEntry* script_get_namespace_entry(const char* nameSpace, const char* name)
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@ -1534,9 +1534,16 @@ StringTableEntry getModNameFromPath(const char *path)
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void postConsoleInput( RawData data )
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{
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// Schedule this to happen at the next time event.
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ConsoleValue values[2];
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ConsoleValueRef argv[2];
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argv[0] = "eval";
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argv[1] = ( const char* ) data.data;
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values[0].init();
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values[0].setStringValue("eval");
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values[1].init();
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values[1].setStringValue((const char*)data.data);
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argv[0].value = &values[0];
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argv[1].value = &values[1];
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Sim::postCurrentEvent(Sim::getRootGroup(), new SimConsoleEvent(2, argv, false));
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}
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@ -1610,36 +1617,6 @@ ConsoleValueRef::ConsoleValueRef(const ConsoleValueRef &ref)
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value = ref.value;
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}
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ConsoleValueRef::ConsoleValueRef(const char *newValue) : value(NULL)
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{
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*this = newValue;
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}
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ConsoleValueRef::ConsoleValueRef(const String &newValue) : value(NULL)
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{
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*this = (const char*)(newValue.utf8());
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}
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ConsoleValueRef::ConsoleValueRef(U32 newValue) : value(NULL)
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{
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*this = newValue;
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}
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ConsoleValueRef::ConsoleValueRef(S32 newValue) : value(NULL)
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{
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*this = newValue;
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}
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ConsoleValueRef::ConsoleValueRef(F32 newValue) : value(NULL)
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{
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*this = newValue;
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}
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ConsoleValueRef::ConsoleValueRef(F64 newValue) : value(NULL)
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{
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*this = newValue;
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}
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ConsoleValueRef& ConsoleValueRef::operator=(const ConsoleValueRef &newValue)
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{
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value = newValue.value;
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@ -214,12 +214,6 @@ public:
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~ConsoleValueRef() { ; }
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ConsoleValueRef(const ConsoleValueRef &ref);
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ConsoleValueRef(const char *value);
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ConsoleValueRef(const String &ref);
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ConsoleValueRef(U32 value);
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ConsoleValueRef(S32 value);
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ConsoleValueRef(F32 value);
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ConsoleValueRef(F64 value);
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static ConsoleValueRef fromValue(ConsoleValue *value) { ConsoleValueRef ref; ref.value = value; return ref; }
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@ -129,7 +129,7 @@ ConsoleValueRef SimConsoleThreadExecCallback::waitForResult()
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return retVal;
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}
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return (const char*)NULL;
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return ConsoleValueRef();
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}
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//-----------------------------------------------------------------------------
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