Merge pull request #1229 from Azaezel/guiShapeNameHud_filterFix

stops names showing through statics
This commit is contained in:
Areloch 2015-05-12 15:20:56 -05:00
commit b30b5d9076

View file

@ -196,7 +196,7 @@ void GuiShapeNameHud::onRender( Point2I, const RectI &updateRect)
// Collision info. We're going to be running LOS tests and we
// don't want to collide with the control object.
static U32 losMask = TerrainObjectType | ShapeBaseObjectType;
static U32 losMask = TerrainObjectType | ShapeBaseObjectType | StaticObjectType;
control->disableCollision();
// All ghosted objects are added to the server connection group,