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https://github.com/TorqueGameEngines/Torque3D.git
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ground plane zOffset feature
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1ae043bc90
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@ -65,7 +65,8 @@ ConsoleDocClass( GroundPlane,
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);
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GroundPlane::GroundPlane()
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: mSquareSize( 128.0f ),
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: mZOffset (0.0f),
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mSquareSize( 128.0f ),
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mScaleU( 1.0f ),
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mScaleV( 1.0f ),
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mMaterial( NULL ),
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@ -92,6 +93,7 @@ void GroundPlane::initPersistFields()
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{
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addGroup( "Plane" );
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addField( "zOffset", TypeF32, Offset( mZOffset, GroundPlane ), "How high the ground plane should be" );
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addField( "squareSize", TypeF32, Offset( mSquareSize, GroundPlane ), "Square size in meters to which %GroundPlane subdivides its geometry." );
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addField( "scaleU", TypeF32, Offset( mScaleU, GroundPlane ), "Scale of texture repeat in the U direction." );
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addField( "scaleV", TypeF32, Offset( mScaleV, GroundPlane ), "Scale of texture repeat in the V direction." );
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@ -176,6 +178,7 @@ U32 GroundPlane::packUpdate( NetConnection* connection, U32 mask, BitStream* str
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{
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U32 retMask = Parent::packUpdate( connection, mask, stream );
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stream->write( mZOffset );
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stream->write( mSquareSize );
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stream->write( mScaleU );
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stream->write( mScaleV );
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@ -188,6 +191,7 @@ void GroundPlane::unpackUpdate( NetConnection* connection, BitStream* stream )
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{
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Parent::unpackUpdate( connection, stream );
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stream->read( &mZOffset );
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stream->read( &mSquareSize );
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stream->read( &mScaleU );
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stream->read( &mScaleV );
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@ -518,7 +522,7 @@ void GroundPlane::generateGrid( U32 width, U32 height, F32 squareSize,
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{
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vertices->point.x = x;
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vertices->point.y = y;
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vertices->point.z = 0.0;
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vertices->point.z = ( mZOffset );
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vertices->texCoord.x = ( x / squareSize ) * mScaleU;
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vertices->texCoord.y = ( y / squareSize ) * -mScaleV;
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@ -97,6 +97,7 @@ private:
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typedef GFXVertexBufferHandle< VertexType > VertexBuffer;
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typedef GFXPrimitiveBufferHandle PrimitiveBuffer;
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F32 mZOffset; ///< How high or low the ground plane should be.
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F32 mSquareSize; ///< World units per grid cell edge.
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F32 mScaleU; ///< Scale factor for U texture coordinates.
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F32 mScaleV; ///< Scale factor for V texture coordinates.
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