Torque3D/Engine/source/T3D
Daniel Buckmaster db532c0e1a Merge pull request #1358 from Azaezel/tinyTurretTransmission
reduces rotation transmission size
2015-07-20 23:04:51 +10:00
..
decal Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 2014-04-04 13:43:25 +11:00
examples Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
fps Issue found with PVS-Studio: 2015-07-13 22:51:17 -05:00
fx Issue found with PVS-Studio: 2015-07-16 22:02:18 -05:00
gameBase Merge pull request #1328 from GarageGames/release-3.7 2015-06-24 19:00:57 +10:00
physics Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
sceneComponent Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfx Andrew's fix for ear transform with detached camera. 2014-10-28 09:26:46 +11:00
turret reduces rotation transmission size from 64 bits per turret to 14 similar to player 2015-07-17 00:12:10 -05:00
vehicles fix for https://github.com/GarageGames/Torque3D/issues/1262 passes along mAppliedForce found 74a05854d5/Engine/source/T3D/shapeBase.cpp (L1600) like the rest of the classes. mGravityMod left as an exercise to someoone actually working on a vehicle game at present. 2015-03-24 22:59:56 -05:00
accumulationVolume.cpp cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
accumulationVolume.h cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
aiClient.cpp Fixed String comparisons. 2014-11-05 23:29:08 -05:00
aiClient.h Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
aiConnection.cpp Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
aiConnection.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
aiPlayer.cpp Issue found with PVS-Studio: 2015-07-16 22:02:18 -05:00
aiPlayer.h Issue found with PVS-Studio: 2015-07-16 22:02:18 -05:00
camera.cpp Issue found with PVS-Studio: 2015-07-16 22:02:18 -05:00
camera.h Issue found with PVS-Studio: 2015-07-16 22:02:18 -05:00
cameraSpline.cpp Linux implementation. Include changes for gcc x64. 2015-01-24 22:08:26 +01:00
cameraSpline.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
containerQuery.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
containerQuery.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
convexShape.cpp Linux implementation. Include changes for gcc x64. 2015-01-24 22:08:26 +01:00
convexShape.h For for Issue #106 Convex Shape Bandwidth 2012-11-05 14:27:30 -05:00
debris.cpp Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
debris.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameFunctions.cpp Add missing code to indicate stereo targets are available when a display device is used 2015-06-21 21:14:34 +01:00
gameFunctions.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameTSCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameTSCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
groundPlane.cpp SceneCullingState with culling and camera frustum 2013-11-07 15:07:16 -05:00
groundPlane.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiMaterialPreview.cpp Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
guiMaterialPreview.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiNoMouseCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiObjectView.cpp Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
guiObjectView.h guiObjectView.setCameraRotation() 2013-04-15 20:39:30 +03:00
item.cpp Fix stack balancing problems by refactoring execution calls 2015-02-08 00:08:18 +00:00
item.h Fix stack balancing problems by refactoring execution calls 2015-02-08 00:08:18 +00:00
levelInfo.cpp Made some tweaks so I'm happy with it. 2014-12-07 19:14:06 +11:00
levelInfo.h Made some tweaks so I'm happy with it. 2014-12-07 19:14:06 +11:00
lightAnimData.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightAnimData.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightBase.cpp Fixes after feedback from Luis. 2014-12-23 18:48:02 +11:00
lightBase.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightDescription.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightDescription.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightFlareData.cpp Merge remote-tracking branch 'gg/development-3.6' into development 2015-01-29 21:17:38 +11:00
lightFlareData.h Fix SkatterSky flare occlusion. 2014-12-09 23:34:21 +11:00
missionArea.cpp Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
missionArea.h Updated logic in MissionArea::getServerObject. 2012-11-14 09:25:38 +11:00
missionMarker.cpp Fixes after feedback from Luis. 2014-12-23 18:48:02 +11:00
missionMarker.h WaypointTeam never worked and if you look at the code you can see its not very clean. 2014-11-04 20:14:50 -05:00
objectTypes.h Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
occlusionVolume.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
occlusionVolume.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
pathCamera.cpp Fix stack balancing problems by refactoring execution calls 2015-02-08 00:08:18 +00:00
pathCamera.h Fix stack balancing problems by refactoring execution calls 2015-02-08 00:08:18 +00:00
physicalZone.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
physicalZone.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
player.cpp Issue found with PVS-Studio: 2015-07-16 22:02:18 -05:00
player.h Issue found with PVS-Studio: 2015-07-16 22:02:18 -05:00
pointLight.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
pointLight.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
portal.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
portal.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
prefab.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
prefab.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
projectile.cpp Removed a space. 2015-04-27 21:30:09 +10:00
projectile.h Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 2013-08-04 16:58:59 -05:00
proximityMine.cpp Merge pull request #635 from just-bank/engine-fixes 2014-05-23 14:09:00 +02:00
proximityMine.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
resource.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rigid.cpp Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
rigid.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rigidShape.cpp Fix stack balancing problems by refactoring execution calls 2015-02-08 00:08:18 +00:00
rigidShape.h Fix stack balancing problems by refactoring execution calls 2015-02-08 00:08:18 +00:00
scopeAlwaysShape.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shapeBase.cpp Merge pull request #1356 from Areloch/PVS_Cleanup_813 2015-07-20 22:55:22 +10:00
shapeBase.h Merge pull request #1356 from Areloch/PVS_Cleanup_813 2015-07-20 22:55:22 +10:00
shapeCollision.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shapeImage.cpp Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
spotLight.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
spotLight.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
staticShape.cpp Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
staticShape.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
trigger.cpp Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
trigger.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsStatic.cpp allowplayerstep lets folks run up sharper angles than normal. that should be off by default. 2015-07-17 14:33:02 -05:00
tsStatic.h Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
zone.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
zone.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00