make crosshair show in third person

This commit is contained in:
Duion 2016-01-12 23:55:54 +01:00
parent 79c6a25050
commit 03d6ca749b

View file

@ -118,7 +118,8 @@ void GuiCrossHairHud::onRender(Point2I offset, const RectI &updateRect)
if (!conn)
return;
ShapeBase* control = dynamic_cast<ShapeBase*>(conn->getControlObject());
if (!control || !(control->getTypeMask() & ObjectMask) || !conn->isFirstPerson())
//if (!control || !(control->getTypeMask() & ObjectMask) || !conn->isFirstPerson()) //original
if (!control || !(control->getTypeMask() & ObjectMask)) //Duion: Modified to show crosshair in third person
return;
// Parent render.