camerashake first person weapon recoil fix

This commit is contained in:
duion 2015-04-13 01:24:52 +02:00
parent 8f94614a6e
commit da34c84df9

View file

@ -3397,8 +3397,9 @@ void ShapeBase::shakeCamera( U32 imageSlot )
{
VectorF diff;
getMuzzlePoint(imageSlot, &diff);
diff = obj->getPosition() - diff;
diff = obj->getPosition() - getPosition(); //andrewmac's mystery camerashake fix
F32 dist = diff.len();
if ( dist == 0.0f ) dist = 1.0f; //andrewmac's mystery camerashake fix
if (dist < imageData->camShakeRadius)
{
CameraShake *camShake = new CameraShake;