Azaezel
ce2964d2d0
diffuse/albedo texture linearization
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http://http.developer.nvidia.com/GPUGems3/gpugems3_ch24.html
2015-11-11 13:52:46 -06:00
Daniel Buckmaster
8615bbf007
Merge pull request #1373 from eightyeight/ribbon-builders
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Ribbons in the editors
2015-07-26 20:21:52 +10:00
Daniel Buckmaster
8030c75acf
Put ribbons in the FX category so they can be created from the editor.
2015-07-25 11:50:47 +10:00
Daniel Buckmaster
016e0348c9
Fix NaNs in Collada files.
2015-07-23 17:20:29 +10:00
Daniel Buckmaster
39f0e269d6
Merge pull request #1328 from GarageGames/release-3.7
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Release 3.7
2015-06-24 19:00:57 +10:00
Areloch
83dddb3cb6
Merge pull request #1129 from Azaezel/retread
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revised road top texture
2015-05-27 23:44:12 -05:00
Daniel Buckmaster
587afaac4f
Case-sensitive filenames for Linux. See #1287 .
2015-05-16 22:37:58 +10:00
Daniel Buckmaster
014b566014
Merge remote-tracking branch 'gg/development-3.6' into development
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Conflicts:
Engine/source/T3D/gameFunctions.cpp
2015-01-29 21:17:38 +11:00
Azaezel
9571ad7e83
revised road top texture
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texture mentioned in https://github.com/GarageGames/Torque3D/issues/1127
2015-01-25 18:06:22 -06:00
LuisAntonRebollo
5e4a0fbaa1
Merge pull request #1005 from BeamNG/revert_terrain_opengl
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Revert terrain opengl
2014-12-10 00:08:35 +01:00
Daniel Buckmaster
9622f93d05
Fix weapon image camera shake.
2014-12-07 20:59:17 +11:00
LuisAntonRebollo
c20f29c672
Merge pull request #1003 from Lopuska/ribbon_opengl
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Ribbon port for opengl
2014-12-05 22:58:38 +01:00
Anis A. Hireche
d16a236937
ribbon_opengl
2014-12-03 22:19:02 +01:00
LuisAntonRebollo
7962eef7dd
Revert - Merge pull request #962 Fix OpenGL new terrain blend
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from BeamNG/fix_opengl_new_terrain_blend (reverted from commit a0d5dc25cd )
2014-12-03 21:54:57 +01:00
LuisAntonRebollo
ff83e8c209
Merge remote-tracking branch 'GG-Github/development' into fix_opengl_new_terrain_blend
2014-11-30 04:47:38 +01:00
Azaezel
911aaddf7d
firstPersonShadows:
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follows up on 88bb577c82 (diff-b8335f02a980665dd7dc953db7a637ca) from way back when, and adds the script to turn on first person showing player shadows
2014-11-28 01:51:46 -06:00
Anis A. Hireche
18213a7fa9
missing some file
2014-11-27 20:56:25 +01:00
Anis
09b6a06bbc
wrong merge fix
2014-11-27 20:56:24 +01:00
Anis A. Hireche
a954daa43f
terrain_blending_opengl_port_from_lukas_code
2014-11-27 20:56:23 +01:00
Daniel Buckmaster
ef9bc91bff
Merge pull request #744 from lukaspj/Ribbon-Implementation
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Ribbon and RibbonNode
2014-10-28 15:19:17 +11:00
unkown
c527313284
Fixed a crash when ribbons are loaded
2014-10-20 21:09:41 -06:00
Daniel Buckmaster
a8d9f6c499
Fixed Full template art a bit.
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Player can now swim properly, and the physical zone elevator is a bit
more helpful (i.e. it sends you to the landing rather than leaving you
floating in midair). Fiddled some more with PostFX settings.
2014-10-06 12:58:32 +11:00
Daniel Buckmaster
e5bc07010c
Fixed minor issues with Outpost level.
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* Black spots caused by wrongly named images.
* HDR settings tweaked to be a bit brighter.
2014-10-04 20:30:27 +10:00
Daniel Buckmaster
5103ba22e2
Merge pull request #807 from eightyeight/az_outpost
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Added Outpost testing level by Azaezel
2014-10-03 09:34:30 +10:00
Daniel Buckmaster
599ad823b0
Added Outpost testing level by Azaezel.
2014-10-02 10:51:39 +10:00
Daniel Buckmaster
0a9b393e23
Merge pull request #775 from Azaezel/soldier_triggers
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player triggers.
2014-10-02 10:22:34 +10:00
Daniel Buckmaster
2a9e6ef5e6
Renamed default ribbon datablocks.
2014-09-24 08:27:03 +10:00
LukasPJ
35f88a77b1
Script integration for Ribbons
2014-09-23 15:44:55 +02:00
Azaezel
9318f8faf3
player triggers. these are what determine the timing ffor when footprint decals and a sound are played based on material configurations during a given animation.
2014-09-05 23:10:08 -05:00
Azaezel
ae55b5f552
Adds material definitions for groundcover referencing.
2014-09-01 19:39:29 -05:00
Azaezel
10abee5e67
Fix for issue #660 with stated preferred decal. (The more complex example of the two possible.)
2014-05-19 10:18:46 -05:00
Azaezel
3fe7e55c38
assigns a texture to the player's LightPuff particle. assigns colorization and sound to stock terrain materials. for full reproduction verification, you'll find some soldier_riged.cs addTrigger entries at: http://www.garagegames.com/community/forums/viewthread/134669 (still haven't had time to revisit that and snag good looking times, but this'll leave just that for someone to knock out.)
2013-10-03 05:03:21 -05:00
thecelloman
d3d11e0a6c
Remove unused and duplicate sounds.
2013-04-11 15:37:40 -04:00
SilentMike
b1a2140e61
Merge pull request #323 from thecelloman/fixteleportflash
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Use correct dragCoefficient value in TeleportFlash
2013-04-09 11:00:14 -07:00
SilentMike
5fc1316869
Merge pull request #322 from thecelloman/fixcustomprofiles
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Correct customProfiles.cs execution.
2013-04-09 10:40:33 -07:00
thecelloman
bc9ec2fad3
Use correct dragCoefficient value in TeleportFlash
2013-04-09 06:24:19 -04:00
thecelloman
67de30b0e1
Correct customProfiles.cs execution.
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This removes a duplicate and erroneous attempt to load the customProfiles.cs script. Also added additional commentary to note that this file is the default save location when using the Gui Editor to create GuiProfiles.
Also fixes a problem where the Empty Template was not loading customProfiles.cs
2013-04-09 06:01:53 -04:00
thecelloman
1a87d56116
Clean up the cheetah's onLoad() TSShapeConstructor script
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This prevents some console spam due to erroneous node removal requests.
2013-04-09 05:32:05 -04:00
SilentMike
028142428e
Merge pull request #315 from thecelloman/edbuttons
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Add buttons to the MainMenu to access the Editors.
2013-04-08 13:52:26 -07:00
thecelloman
73a55c53a4
Add buttons to the MainMenu to access the Editors.
2013-04-08 16:48:14 -04:00
SilentMike
0d9d321ec8
Merge pull request #314 from thecelloman/terrainfxmat
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Add missing terrain related materials.
2013-04-08 10:42:02 -07:00
thecelloman
88b75a1847
Add missing terrain related materials.
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This prevents the "cannot find material X" messages in the console. These psuedo materials are what enables footstep sounds and footpuffs on terrain materials.
2013-04-08 13:30:03 -04:00
thecelloman
684dec4a12
Add and remove relevant file execs for the new weapon fx usage in previous commit, pull request #312
2013-04-08 12:40:46 -04:00
thecelloman
0ab520c001
Cleanup of weapon fx and assets.
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This reduces duplication by grouping assets used by multiple weapons in one location: shared.
This reduces duplication and cleans particle fx that was spread across multiple files. We now have rocketfx.cs and grenadefx.cs
This also fixes some minor particle fx console warnings/errors.
Fixed missing material for Cheetah Turret.
2013-04-08 07:09:55 -04:00
SilentMike
b5a6514dae
Merge pull request #304 from thecelloman/moveroads
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Relocate default road & path assets.
2013-04-05 09:49:04 -07:00
thecelloman
281897c41e
Removing the Armor script class.
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Using PlayerData as the generic namespace. This is more inline with other default datablock methods.
2013-04-04 15:39:15 -04:00
thecelloman
6f8161b098
Relocate default road & path assets.
2013-04-04 15:29:38 -04:00
SilentMike
8d0e6b8142
Merge pull request #299 from thecelloman/movelightassets
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Moving the light related assets and data out of the core.
2013-04-04 11:49:24 -07:00
SilentMike
93c7e1fb73
Merge pull request #302 from thecelloman/movewater
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Relocate water related assets.
2013-04-04 11:16:08 -07:00
thecelloman
6d7270c894
Relocate water related assets.
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Also remove duplication, favoring DDS over other formats.
2013-04-04 14:13:46 -04:00