Relocate water related assets.

Also remove duplication, favoring DDS over other formats.
This commit is contained in:
thecelloman 2013-04-04 14:13:46 -04:00
parent a868b649ad
commit 6d7270c894
24 changed files with 12 additions and 12 deletions

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@ -76,10 +76,10 @@ function RiverEditorGui::createRiver( %this )
baseColor = "45 108 171 255";
rippleTex = "core/art/water/ripple.dds";
foamTex = "core/art/water/foam";
rippleTex = "art/water/ripple.dds";
foamTex = "art/water/foam";
cubemap = "DefaultSkyCubemap";
depthGradientTex = "core/art/water/depthcolor_ramp";
depthGradientTex = "art/water/depthcolor_ramp";
};
return %river;

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@ -797,9 +797,9 @@ function ObjectBuilderGui::addWaterObjectFields(%this)
%this.addField("waveSpeed[2]", "TypeFloat", "Wave Speed", "1");
%this.addField("overallWaveMagnitude", "TypeFloat", "Overall Wave Magnitude", "1.0");
%this.addField("rippleTex", "TypeImageFilename", "Ripple Texture", "core/art/water/ripple" );
%this.addField("depthGradientTex", "TypeImageFilename", "Depth Gradient Texture", "core/art/water/depthcolor_ramp" );
%this.addField("foamTex", "TypeImageFilename", "Foam Texture", "core/art/water/foam" );
%this.addField("rippleTex", "TypeImageFilename", "Ripple Texture", "art/water/ripple" );
%this.addField("depthGradientTex", "TypeImageFilename", "Depth Gradient Texture", "art/water/depthcolor_ramp" );
%this.addField("foamTex", "TypeImageFilename", "Foam Texture", "art/water/foam" );
%this.addField("cubemap", "TypeRealString", "Cubemap", "DefaultSkyCubemap" );
}

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@ -76,10 +76,10 @@ function RiverEditorGui::createRiver( %this )
baseColor = "45 108 171 255";
rippleTex = "core/art/water/ripple.dds";
foamTex = "core/art/water/foam";
rippleTex = "art/water/ripple.dds";
foamTex = "art/water/foam";
cubemap = "DefaultSkyCubemap";
depthGradientTex = "core/art/water/depthcolor_ramp";
depthGradientTex = "art/water/depthcolor_ramp";
};
return %river;

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@ -797,9 +797,9 @@ function ObjectBuilderGui::addWaterObjectFields(%this)
%this.addField("waveSpeed[2]", "TypeFloat", "Wave Speed", "1");
%this.addField("overallWaveMagnitude", "TypeFloat", "Overall Wave Magnitude", "1.0");
%this.addField("rippleTex", "TypeImageFilename", "Ripple Texture", "core/art/water/ripple" );
%this.addField("depthGradientTex", "TypeImageFilename", "Depth Gradient Texture", "core/art/water/depthcolor_ramp" );
%this.addField("foamTex", "TypeImageFilename", "Foam Texture", "core/art/water/foam" );
%this.addField("rippleTex", "TypeImageFilename", "Ripple Texture", "art/water/ripple" );
%this.addField("depthGradientTex", "TypeImageFilename", "Depth Gradient Texture", "art/water/depthcolor_ramp" );
%this.addField("foamTex", "TypeImageFilename", "Foam Texture", "art/water/foam" );
%this.addField("cubemap", "TypeRealString", "Cubemap", "DefaultSkyCubemap" );
}