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Adds material definitions for groundcover referencing.
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parent
2554cf6c1a
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48
Templates/Full/game/art/environment/materials.cs
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48
Templates/Full/game/art/environment/materials.cs
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singleton Material(grass1)
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{
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mapTo = "grass1.png";
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diffuseMap[0] = "art/environment/grass1.png";
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translucent = true;
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materialTag0 = "Foliage";
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alphaTest = "1";
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alphaRef = "80";
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};
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singleton Material(grass2)
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{
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mapTo = "grass2.png";
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diffuseMap[0] = "art/environment/grass2.png";
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translucent = "0";
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materialTag0 = "Foliage";
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alphaTest = "1";
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alphaRef = "80";
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};
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singleton Material(grass3)
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{
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mapTo = "grass3.png";
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diffuseMap[0] = "art/environment/grass3.png";
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translucent = "0";
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materialTag0 = "Foliage";
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alphaTest = "1";
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alphaRef = "80";
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};
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singleton Material(plant1)
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{
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mapTo = "plant1.png";
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diffuseMap[0] = "art/environment/plant1.png";
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materialTag0 = "Foliage";
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alphaTest = "1";
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alphaRef = "80";
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};
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singleton Material(plant2)
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{
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mapTo = "plant2.png";
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diffuseMap[0] = "art/environment/plant2.png";
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translucent = true;
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materialTag0 = "Foliage";
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alphaTest = "1";
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alphaRef = "80";
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};
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