Add and remove relevant file execs for the new weapon fx usage in previous commit, pull request #312

This commit is contained in:
thecelloman 2013-04-08 12:40:46 -04:00
parent 5ae7483af6
commit 684dec4a12

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@ -40,13 +40,13 @@ exec("./rigidShape.cs");
exec("./health.cs");
// Load our supporting weapon datablocks
// Load our supporting weapon datablocks, effects and such. They must be
// loaded before any weapon that uses them.
exec("./weapon.cs");
exec("./weapons/grenadefx.cs");
exec("./weapons/rocketfx.cs");
// Load the weapon datablocks
exec("./weapons/grenadeLauncher.cs");
exec("./weapons/grenade.cs");
exec("./weapons/rocketLauncher.cs");
exec("./weapons/Lurker.cs");
exec("./weapons/Ryder.cs");
exec("./weapons/ProxMine.cs");