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Add and remove relevant file execs for the new weapon fx usage in previous commit, pull request #312
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@ -40,13 +40,13 @@ exec("./rigidShape.cs");
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exec("./health.cs");
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// Load our supporting weapon datablocks
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// Load our supporting weapon datablocks, effects and such. They must be
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// loaded before any weapon that uses them.
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exec("./weapon.cs");
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exec("./weapons/grenadefx.cs");
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exec("./weapons/rocketfx.cs");
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// Load the weapon datablocks
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exec("./weapons/grenadeLauncher.cs");
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exec("./weapons/grenade.cs");
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exec("./weapons/rocketLauncher.cs");
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exec("./weapons/Lurker.cs");
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exec("./weapons/Ryder.cs");
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exec("./weapons/ProxMine.cs");
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