Remove unused and duplicate sounds.

This commit is contained in:
thecelloman 2013-04-11 15:37:40 -04:00
parent ab228f0faa
commit d3d11e0a6c
36 changed files with 6 additions and 13 deletions

View file

@ -761,7 +761,7 @@ function OptAudioUpdateMasterVolume( %volume )
$pref::SFX::masterVolume = %volume;
if( !isObject( $AudioTestHandle ) )
$AudioTestHandle = sfxPlayOnce( AudioChannel, "core/art/sound/volumeTest.wav" );
$AudioTestHandle = sfxPlayOnce( AudioChannel, "art/sound/ui/volumeTest.wav" );
}
function OptAudioUpdateChannelVolume( %description, %volume )
@ -777,7 +777,7 @@ function OptAudioUpdateChannelVolume( %description, %volume )
if( !isObject( $AudioTestHandle ) )
{
$AudioTestDescription.volume = %volume;
$AudioTestHandle = sfxPlayOnce( $AudioTestDescription, "core/art/sound/volumeTest.wav" );
$AudioTestHandle = sfxPlayOnce( $AudioTestDescription, "art/sound/ui/volumeTest.wav" );
}
}

View file

@ -33,10 +33,3 @@ datablock SFXProfile(ThrowSnd)
description = AudioClose3d;
preload = false;
};
datablock SFXProfile(OOBWarningSnd)
{
filename = "art/sound/orc_pain";
description = "AudioLoop2D";
preload = false;
};

View file

@ -68,7 +68,7 @@ datablock SFXPlayList(LurkerFireSoundList)
/*datablock SFXProfile(BulletImpactSound)
{
filename = "art/sound/CT_fx/weapons/SCARFIRE";
filename = "art/sound/weapons/SCARFIRE";
description = AudioClose3D;
preload = true;
};*/

View file

@ -22,7 +22,7 @@ $GrenadeUpVectorOffset = "0 0 1";
datablock SFXProfile(GrenadeExplosionSound)
{
filename = "art/sound/CT_fx/weapons/GRENADELAND.wav";
filename = "art/sound/weapons/GRENADELAND.wav";
description = AudioDefault3d;
preload = true;
};

View file

@ -761,7 +761,7 @@ function OptAudioUpdateMasterVolume( %volume )
$pref::SFX::masterVolume = %volume;
if( !isObject( $AudioTestHandle ) )
$AudioTestHandle = sfxPlayOnce( AudioChannel, "core/art/sound/volumeTest.wav" );
$AudioTestHandle = sfxPlayOnce( AudioChannel, "art/sound/ui/volumeTest.wav" );
}
function OptAudioUpdateChannelVolume( %description, %volume )
@ -777,7 +777,7 @@ function OptAudioUpdateChannelVolume( %description, %volume )
if( !isObject( $AudioTestHandle ) )
{
$AudioTestDescription.volume = %volume;
$AudioTestHandle = sfxPlayOnce( $AudioTestDescription, "core/art/sound/volumeTest.wav" );
$AudioTestHandle = sfxPlayOnce( $AudioTestDescription, "art/sound/ui/volumeTest.wav" );
}
}