mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-21 20:35:35 +00:00
Remove unused and duplicate sounds.
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parent
ab228f0faa
commit
d3d11e0a6c
36 changed files with 6 additions and 13 deletions
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@ -761,7 +761,7 @@ function OptAudioUpdateMasterVolume( %volume )
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$pref::SFX::masterVolume = %volume;
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if( !isObject( $AudioTestHandle ) )
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$AudioTestHandle = sfxPlayOnce( AudioChannel, "core/art/sound/volumeTest.wav" );
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$AudioTestHandle = sfxPlayOnce( AudioChannel, "art/sound/ui/volumeTest.wav" );
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}
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function OptAudioUpdateChannelVolume( %description, %volume )
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@ -777,7 +777,7 @@ function OptAudioUpdateChannelVolume( %description, %volume )
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if( !isObject( $AudioTestHandle ) )
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{
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$AudioTestDescription.volume = %volume;
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$AudioTestHandle = sfxPlayOnce( $AudioTestDescription, "core/art/sound/volumeTest.wav" );
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$AudioTestHandle = sfxPlayOnce( $AudioTestDescription, "art/sound/ui/volumeTest.wav" );
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}
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}
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@ -33,10 +33,3 @@ datablock SFXProfile(ThrowSnd)
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description = AudioClose3d;
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preload = false;
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};
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datablock SFXProfile(OOBWarningSnd)
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{
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filename = "art/sound/orc_pain";
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description = "AudioLoop2D";
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preload = false;
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};
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@ -68,7 +68,7 @@ datablock SFXPlayList(LurkerFireSoundList)
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/*datablock SFXProfile(BulletImpactSound)
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{
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filename = "art/sound/CT_fx/weapons/SCARFIRE";
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filename = "art/sound/weapons/SCARFIRE";
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description = AudioClose3D;
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preload = true;
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};*/
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@ -22,7 +22,7 @@ $GrenadeUpVectorOffset = "0 0 1";
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datablock SFXProfile(GrenadeExplosionSound)
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{
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filename = "art/sound/CT_fx/weapons/GRENADELAND.wav";
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filename = "art/sound/weapons/GRENADELAND.wav";
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description = AudioDefault3d;
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preload = true;
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};
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@ -761,7 +761,7 @@ function OptAudioUpdateMasterVolume( %volume )
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$pref::SFX::masterVolume = %volume;
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if( !isObject( $AudioTestHandle ) )
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$AudioTestHandle = sfxPlayOnce( AudioChannel, "core/art/sound/volumeTest.wav" );
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$AudioTestHandle = sfxPlayOnce( AudioChannel, "art/sound/ui/volumeTest.wav" );
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}
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function OptAudioUpdateChannelVolume( %description, %volume )
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@ -777,7 +777,7 @@ function OptAudioUpdateChannelVolume( %description, %volume )
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if( !isObject( $AudioTestHandle ) )
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{
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$AudioTestDescription.volume = %volume;
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$AudioTestHandle = sfxPlayOnce( $AudioTestDescription, "core/art/sound/volumeTest.wav" );
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$AudioTestHandle = sfxPlayOnce( $AudioTestDescription, "art/sound/ui/volumeTest.wav" );
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}
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}
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