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Merge pull request #322 from thecelloman/fixcustomprofiles
Correct customProfiles.cs execution.
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commit
5fc1316869
6 changed files with 40 additions and 9 deletions
26
Templates/Empty/game/art/gui/customProfiles.cs
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26
Templates/Empty/game/art/gui/customProfiles.cs
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@ -0,0 +1,26 @@
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// This is the default save location for any GuiProfiles created in the
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// Gui Editor
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// ----------------------------------------------------------------------------
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@ -81,8 +81,6 @@ function onStart()
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exec("./scripts/gui/guiTreeViewCtrl.cs");
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exec("./scripts/gui/messageBoxes/messageBox.ed.cs");
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exec("./art/gui/customProfiles.cs");
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echo(" % - Initialized Core");
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}
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@ -60,6 +60,11 @@ function initClient()
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$Client::GameTypeQuery = $appName;
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$Client::MissionTypeQuery = "Any";
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// These should be game specific GuiProfiles. Custom profiles are saved out
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// from the Gui Editor. Either of these may override any that already exist.
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exec("art/gui/gameProfiles.cs");
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exec("art/gui/customProfiles.cs");
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// The common module provides basic client functionality
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initBaseClient();
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@ -20,6 +20,7 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Game specific profiles are located here
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//-----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// This is the default save location for any GuiProfiles created in the
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// Gui Editor
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// ----------------------------------------------------------------------------
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@ -81,8 +81,6 @@ function onStart()
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exec("./scripts/gui/guiTreeViewCtrl.cs");
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exec("./scripts/gui/messageBoxes/messageBox.ed.cs");
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exec("./art/gui/customProfiles.cs");
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echo(" % - Initialized Core");
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}
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@ -60,8 +60,11 @@ function initClient()
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$Client::GameTypeQuery = $appName;
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$Client::MissionTypeQuery = "Any";
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exec("art/gui/customProfiles.cs"); // override the base profiles if necessary
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// These should be game specific GuiProfiles. Custom profiles are saved out
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// from the Gui Editor. Either of these may override any that already exist.
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exec("art/gui/defaultGameProfiles.cs");
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exec("art/gui/customProfiles.cs");
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// The common module provides basic client functionality
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initBaseClient();
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