Merge pull request #962 from BeamNG/fix_opengl_new_terrain_blend
Fix OpenGL new terrain blend
|
|
@ -379,6 +379,9 @@ void TerrainDetailMapFeatGLSL::processPix( Vector<ShaderComponent*> &component
|
|||
const U32 detailIndex = getProcessIndex();
|
||||
Var *inTex = getVertTexCoord( "texCoord" );
|
||||
|
||||
// new terrain
|
||||
bool hasNormal = fd.features.hasFeature(MFT_TerrainNormalMap, detailIndex);
|
||||
|
||||
MultiLine *meta = new MultiLine;
|
||||
|
||||
// We need the negative tangent space view vector
|
||||
|
|
@ -447,6 +450,95 @@ void TerrainDetailMapFeatGLSL::processPix( Vector<ShaderComponent*> &component
|
|||
meta->addStatement( new GenOp( " @ = calcBlend( @.x, @.xy, @, @ );\r\n",
|
||||
new DecOp( detailBlend ), detailInfo, inTex, layerSize, layerSample ) );
|
||||
|
||||
// New terrain
|
||||
|
||||
Var *lerpBlend = (Var*)LangElement::find("lerpBlend");
|
||||
if (!lerpBlend)
|
||||
{
|
||||
lerpBlend = new Var;
|
||||
lerpBlend->setType("float");
|
||||
lerpBlend->setName("lerpBlend");
|
||||
lerpBlend->uniform = true;
|
||||
lerpBlend->constSortPos = cspPrimitive;
|
||||
}
|
||||
|
||||
|
||||
Var *blendDepth = (Var*)LangElement::find(String::ToString("blendDepth%d", detailIndex));
|
||||
if (!blendDepth)
|
||||
{
|
||||
blendDepth = new Var;
|
||||
blendDepth->setType("float");
|
||||
blendDepth->setName(String::ToString("blendDepth%d", detailIndex));
|
||||
blendDepth->uniform = true;
|
||||
blendDepth->constSortPos = cspPrimitive;
|
||||
}
|
||||
|
||||
Var *baseColor = (Var*)LangElement::find("baseColor");
|
||||
Var *outColor = (Var*)LangElement::find(getOutputTargetVarName(DefaultTarget));
|
||||
|
||||
if (!outColor)
|
||||
{
|
||||
// create color var
|
||||
outColor = new Var;
|
||||
outColor->setType("float4");
|
||||
outColor->setName("col");
|
||||
meta->addStatement(new GenOp(" @;\r\n", new DecOp(outColor)));
|
||||
//outColor->setStructName("OUT");
|
||||
}
|
||||
|
||||
Var *detailColor = (Var*)LangElement::find("detailColor");
|
||||
if (!detailColor)
|
||||
{
|
||||
detailColor = new Var;
|
||||
detailColor->setType("float4");
|
||||
detailColor->setName("detailColor");
|
||||
meta->addStatement(new GenOp(" @;\r\n", new DecOp(detailColor)));
|
||||
}
|
||||
|
||||
// Get the detail texture.
|
||||
Var *detailMap = new Var;
|
||||
detailMap->setType("sampler2D");
|
||||
detailMap->setName(String::ToString("detailMap%d", detailIndex));
|
||||
detailMap->uniform = true;
|
||||
detailMap->sampler = true;
|
||||
detailMap->constNum = Var::getTexUnitNum(); // used as texture unit num here
|
||||
|
||||
// Get the normal map texture.
|
||||
Var *normalMap = _getNormalMapTex();
|
||||
|
||||
// Issue happens somewhere here -----
|
||||
|
||||
// Sample the normal map.
|
||||
//
|
||||
// We take two normal samples and lerp between them for
|
||||
// side projection layers... else a single sample.
|
||||
LangElement *texOp;
|
||||
|
||||
// Note that we're doing the standard greyscale detail
|
||||
// map technique here which can darken and lighten the
|
||||
// diffuse texture.
|
||||
//
|
||||
// We take two color samples and lerp between them for
|
||||
// side projection layers... else a single sample.
|
||||
//
|
||||
if (fd.features.hasFeature(MFT_TerrainSideProject, detailIndex))
|
||||
{
|
||||
meta->addStatement(new GenOp(" @ = ( lerp( tex2D( @, @.yz ), tex2D( @, @.xz ), @.z ) * 2.0 ) - 1.0;\r\n",
|
||||
detailColor, detailMap, inDet, detailMap, inDet, inTex));
|
||||
|
||||
texOp = new GenOp("lerp( tex2D( @, @.yz ), tex2D( @, @.xz ), @.z )",
|
||||
normalMap, inDet, normalMap, inDet, inTex);
|
||||
}
|
||||
else
|
||||
{
|
||||
meta->addStatement(new GenOp(" @ = ( tex2D( @, @.xy ) * 2.0 ) - 1.0;\r\n",
|
||||
detailColor, detailMap, inDet));
|
||||
|
||||
texOp = new GenOp("tex2D(@, @.xy)", normalMap, inDet);
|
||||
}
|
||||
|
||||
// New terrain
|
||||
|
||||
// Get a var and accumulate the blend amount.
|
||||
Var *blendTotal = (Var*)LangElement::find( "blendTotal" );
|
||||
if ( !blendTotal )
|
||||
|
|
@ -460,6 +552,95 @@ void TerrainDetailMapFeatGLSL::processPix( Vector<ShaderComponent*> &component
|
|||
// Add to the blend total.
|
||||
meta->addStatement( new GenOp( " @ = max( @, @ );\r\n", blendTotal, blendTotal, detailBlend ) );
|
||||
|
||||
// New terrain
|
||||
Var *bumpNorm = (Var*)LangElement::find("bumpNormal");
|
||||
Var *invBlend = (Var*)LangElement::find("invBlend");
|
||||
Var *currentAlpha = (Var*)LangElement::find("currentAlpha");
|
||||
Var *ma = (Var*)LangElement::find("ma");
|
||||
Var *b1 = (Var*)LangElement::find("b1");
|
||||
Var *b2 = (Var*)LangElement::find("b2");
|
||||
|
||||
// Get a var and accumulate the blend amount.
|
||||
if (!currentAlpha)
|
||||
{
|
||||
currentAlpha = new Var;
|
||||
currentAlpha->setName("currentAlpha");
|
||||
currentAlpha->setType("float");
|
||||
meta->addStatement(new GenOp(" @ = 0;\r\n", new DecOp(currentAlpha)));
|
||||
}
|
||||
|
||||
if (hasNormal)
|
||||
{
|
||||
// create bump normal
|
||||
bool bumpNormWasDefined = bumpNorm ? true : false;
|
||||
LangElement *bumpNormDecl = bumpNorm;
|
||||
|
||||
if (!bumpNormWasDefined)
|
||||
{
|
||||
bumpNorm = new Var;
|
||||
bumpNorm->setName("bumpNormal");
|
||||
bumpNorm->setType("float4");
|
||||
bumpNormDecl = new DecOp(bumpNorm);
|
||||
}
|
||||
meta->addStatement(new GenOp(" @ = @;\r\n", bumpNormDecl, texOp));
|
||||
meta->addStatement(new GenOp(" @.a = max(@.a, 0.000001);\r\n", bumpNorm, bumpNorm));
|
||||
|
||||
// -----
|
||||
|
||||
// Get a var and accumulate the blend amount.
|
||||
if (!invBlend)
|
||||
{
|
||||
invBlend = new Var;
|
||||
invBlend->setName("invBlend");
|
||||
invBlend->setType("float");
|
||||
meta->addStatement(new GenOp(" @;\r\n", new DecOp(invBlend)));
|
||||
}
|
||||
|
||||
// Get a var and accumulate the blend amount.
|
||||
if (!ma)
|
||||
{
|
||||
ma = new Var;
|
||||
ma->setName("ma");
|
||||
ma->setType("float");
|
||||
meta->addStatement(new GenOp(" @;\r\n", new DecOp(ma)));
|
||||
}
|
||||
|
||||
// Get a var and accumulate the blend amount.
|
||||
if (!b1)
|
||||
{
|
||||
b1 = new Var;
|
||||
b1->setName("b1");
|
||||
b1->setType("float");
|
||||
meta->addStatement(new GenOp(" @;\r\n", new DecOp(b1)));
|
||||
}
|
||||
// Get a var and accumulate the blend amount.
|
||||
if (!b2)
|
||||
{
|
||||
b2 = new Var;
|
||||
b2->setName("b2");
|
||||
b2->setType("float");
|
||||
meta->addStatement(new GenOp(" @;\r\n", new DecOp(b2)));
|
||||
}
|
||||
|
||||
meta->addStatement(new GenOp(" if( @ <= 0 ) \r\n { \r\n", lerpBlend));
|
||||
|
||||
meta->addStatement(new GenOp(" @ = 1-@;\r\n", invBlend, detailBlend));
|
||||
|
||||
meta->addStatement(new GenOp(" @ = max(@.a + @, @ + @) - @;\r\n", ma, bumpNorm, detailBlend, currentAlpha, invBlend, blendDepth));
|
||||
|
||||
meta->addStatement(new GenOp(" @ = max(@.a + @ - @, 0);\r\n", b1, bumpNorm, detailBlend, ma));
|
||||
|
||||
meta->addStatement(new GenOp(" @ = max(@ + @ - @, 0);\r\n", b2, currentAlpha, invBlend, ma));
|
||||
|
||||
meta->addStatement(new GenOp(" }\r\n"));
|
||||
}
|
||||
else
|
||||
{
|
||||
meta->addStatement(new GenOp(" @ = max(@,@);\r\n", currentAlpha, currentAlpha, detailBlend));
|
||||
}
|
||||
|
||||
// New terrain
|
||||
|
||||
// If we had a parallax feature... then factor in the parallax
|
||||
// amount so that it fades out with the layer blending.
|
||||
if ( fd.features.hasFeature( MFT_TerrainParallaxMap, detailIndex ) )
|
||||
|
|
@ -495,58 +676,36 @@ void TerrainDetailMapFeatGLSL::processPix( Vector<ShaderComponent*> &component
|
|||
return;
|
||||
}
|
||||
|
||||
Var *detailColor = (Var*)LangElement::find( "detailColor" );
|
||||
if ( !detailColor )
|
||||
{
|
||||
detailColor = new Var;
|
||||
detailColor->setType( "vec4" );
|
||||
detailColor->setName( "detailColor" );
|
||||
meta->addStatement( new GenOp( " @;\r\n", new DecOp( detailColor ) ) );
|
||||
}
|
||||
|
||||
// Get the detail texture.
|
||||
Var *detailMap = new Var;
|
||||
detailMap->setType( "sampler2D" );
|
||||
detailMap->setName( String::ToString( "detailMap%d", detailIndex ) );
|
||||
detailMap->uniform = true;
|
||||
detailMap->sampler = true;
|
||||
detailMap->constNum = Var::getTexUnitNum(); // used as texture unit num here
|
||||
// used as texture unit num here
|
||||
|
||||
// If we're using SM 3.0 then take advantage of
|
||||
// dynamic branching to skip layers per-pixel.
|
||||
|
||||
|
||||
if ( GFX->getPixelShaderVersion() >= 3.0f )
|
||||
meta->addStatement( new GenOp( " if ( @ > 0.0f )\r\n", detailBlend ) );
|
||||
|
||||
meta->addStatement( new GenOp( " {\r\n" ) );
|
||||
|
||||
// Note that we're doing the standard greyscale detail
|
||||
// map technique here which can darken and lighten the
|
||||
// diffuse texture.
|
||||
//
|
||||
// We take two color samples and lerp between them for
|
||||
// side projection layers... else a single sample.
|
||||
//
|
||||
if ( fd.features.hasFeature( MFT_TerrainSideProject, detailIndex ) )
|
||||
{
|
||||
meta->addStatement( new GenOp( " @ = ( lerp( tex2D( @, @.yz ), tex2D( @, @.xz ), @.z ) * 2.0 ) - 1.0;\r\n",
|
||||
detailColor, detailMap, inDet, detailMap, inDet, inTex ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
meta->addStatement( new GenOp( " @ = ( tex2D( @, @.xy ) * 2.0 ) - 1.0;\r\n",
|
||||
detailColor, detailMap, inDet ) );
|
||||
}
|
||||
|
||||
meta->addStatement( new GenOp( " @ *= @.y * @.w;\r\n",
|
||||
detailColor, detailInfo, inDet ) );
|
||||
|
||||
Var *baseColor = (Var*)LangElement::find( "baseColor" );
|
||||
Var *outColor = (Var*)LangElement::find( "col" );
|
||||
// New terrain
|
||||
if (hasNormal)
|
||||
{
|
||||
meta->addStatement(new GenOp(" if( @ <= 0 ) \r\n", lerpBlend));
|
||||
meta->addStatement(new GenOp(" @.rgb = ((@ + @).rgb * @ + @.rgb * @) / (@ + @);\r\n", outColor, baseColor, detailColor, b1, outColor, b2, b1, b2));
|
||||
meta->addStatement(new GenOp(" else\r\n"));
|
||||
}
|
||||
|
||||
meta->addStatement( new GenOp( " @ = lerp( @, @ + @, @ );\r\n",
|
||||
outColor, outColor, baseColor, detailColor, detailBlend ) );
|
||||
meta->addStatement(new GenOp(" @ += @ * @;\r\n", outColor, detailColor, detailBlend));
|
||||
|
||||
// New terrain
|
||||
if (hasNormal)
|
||||
{
|
||||
meta->addStatement(new GenOp(" if( @ <= 0 ) \r\n", lerpBlend));
|
||||
meta->addStatement(new GenOp(" @ = (@.a * @ + @ * @) / (@ + @);\r\n", currentAlpha, bumpNorm, b1, currentAlpha, b2, b1, b2));
|
||||
}
|
||||
|
||||
meta->addStatement( new GenOp( " }\r\n" ) );
|
||||
|
||||
|
|
@ -812,13 +971,9 @@ void TerrainMacroMapFeatGLSL::processPix( Vector<ShaderComponent*> &componentL
|
|||
meta->addStatement( new GenOp( " @ *= @.y * @.w;\r\n",
|
||||
detailColor, detailInfo, inDet ) );
|
||||
|
||||
Var *baseColor = (Var*)LangElement::find( "baseColor" );
|
||||
Var *outColor = (Var*)LangElement::find( "col" );
|
||||
|
||||
meta->addStatement( new GenOp( " @ = lerp( @, @ + @, @ );\r\n",
|
||||
outColor, outColor, outColor, detailColor, detailBlend ) );
|
||||
//outColor, outColor, baseColor, detailColor, detailBlend ) );
|
||||
|
||||
meta->addStatement(new GenOp(" @ += @ * @;\r\n", outColor, detailColor, detailBlend));
|
||||
meta->addStatement( new GenOp( " }\r\n" ) );
|
||||
|
||||
output = meta;
|
||||
|
|
@ -920,15 +1075,36 @@ void TerrainNormalMapFeatGLSL::processPix( Vector<ShaderComponent*> &component
|
|||
texOp = new GenOp( "tex2D(@, @.xy)", normalMap, inDet );
|
||||
|
||||
// create bump normal
|
||||
Var *bumpNorm = new Var;
|
||||
bumpNorm->setName( "bumpNormal" );
|
||||
bumpNorm->setType( "vec4" );
|
||||
// New terrain
|
||||
Var *bumpNorm = (Var*)LangElement::find("bumpNormal");
|
||||
bool bumpNormWasDefined = bumpNorm ? true : false;
|
||||
LangElement *bumpNormDecl = bumpNorm;
|
||||
|
||||
if (!bumpNormWasDefined)
|
||||
{
|
||||
bumpNorm = new Var;
|
||||
bumpNorm->setName("bumpNormal");
|
||||
bumpNorm->setType("float4");
|
||||
bumpNormDecl = new DecOp(bumpNorm);
|
||||
}
|
||||
|
||||
LangElement *bumpNormDecl = new DecOp( bumpNorm );
|
||||
meta->addStatement( expandNormalMap( texOp, bumpNormDecl, bumpNorm, fd ) );
|
||||
|
||||
// New terrain
|
||||
Var *lerpBlend = (Var*)LangElement::find("lerpBlend");
|
||||
AssertFatal(lerpBlend, "The lerpBlend is missing!");
|
||||
Var *b1 = (Var*)LangElement::find("b1");
|
||||
AssertFatal(b1, "The b1 is missing!");
|
||||
Var *b2 = (Var*)LangElement::find("b2");
|
||||
AssertFatal(b2, "The b2 is missing!");
|
||||
|
||||
// Normalize is done later...
|
||||
// Note: The reverse mul order is intentional. Affine matrix.
|
||||
|
||||
// New terrain
|
||||
meta->addStatement(new GenOp(" if( @ <= 0 ) \r\n", lerpBlend));
|
||||
meta->addStatement(new GenOp(" @ = (tMul( @.xyz, @ ).rgb * @ + @.rgb * @) / (@ + @);\r\n", gbNormal, bumpNorm, viewToTangent, b1, gbNormal, b2, b1, b2));
|
||||
meta->addStatement(new GenOp(" else\r\n"));
|
||||
meta->addStatement( new GenOp( " @ = lerp( @, tMul( @.xyz, @ ), min( @, @.w ) );\r\n",
|
||||
gbNormal, gbNormal, bumpNorm, viewToTangent, detailBlend, inDet ) );
|
||||
|
||||
|
|
|
|||
|
|
@ -574,6 +574,10 @@ bool TerrainCellMaterial::_createPass( Vector<MaterialInfo*> *materials,
|
|||
matInfo->detailInfoVConst = pass->shader->getShaderConstHandle( avar( "$detailScaleAndFade%d", i ) );
|
||||
matInfo->detailInfoPConst = pass->shader->getShaderConstHandle( avar( "$detailIdStrengthParallax%d", i ) );
|
||||
|
||||
// New blending
|
||||
matInfo->lerpBlend = pass->shader->getShaderConstHandle("$lerpBlend");
|
||||
matInfo->blendDepth = pass->shader->getShaderConstHandle(avar("$blendDepth%d", i));
|
||||
|
||||
matInfo->detailTexConst = pass->shader->getShaderConstHandle( avar( "$detailMap%d", i ) );
|
||||
if ( matInfo->detailTexConst->isValid() )
|
||||
{
|
||||
|
|
@ -711,6 +715,11 @@ void TerrainCellMaterial::_updateMaterialConsts( Pass *pass )
|
|||
pass->consts->setSafe( matInfo->detailInfoVConst, detailScaleAndFade );
|
||||
pass->consts->setSafe( matInfo->detailInfoPConst, detailIdStrengthParallax );
|
||||
|
||||
// New blending
|
||||
bool lerpBlend = Con::getBoolVariable("$Pref::Terrain::LerpBlend", true);
|
||||
pass->consts->setSafe(matInfo->lerpBlend, lerpBlend ? 1.0f : 0.0f);
|
||||
pass->consts->setSafe(matInfo->blendDepth, matInfo->mat->getBlendDepth());
|
||||
|
||||
// macro texture info
|
||||
|
||||
F32 macroSize = matInfo->mat->getMacroSize();
|
||||
|
|
|
|||
|
|
@ -80,6 +80,10 @@ protected:
|
|||
GFXShaderConstHandle *detailInfoVConst;
|
||||
GFXShaderConstHandle *detailInfoPConst;
|
||||
|
||||
// New blending
|
||||
GFXShaderConstHandle *lerpBlend;
|
||||
GFXShaderConstHandle *blendDepth;
|
||||
|
||||
GFXShaderConstHandle *macroInfoVConst;
|
||||
GFXShaderConstHandle *macroInfoPConst;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -65,7 +65,8 @@ TerrainMaterial::TerrainMaterial()
|
|||
mMacroSize( 200.0f ),
|
||||
mMacroStrength( 0.7f ),
|
||||
mMacroDistance( 500.0f ),
|
||||
mParallaxScale( 0.0f )
|
||||
mParallaxScale(0.0f),
|
||||
mBlendDepth(0.4f)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -97,6 +98,9 @@ void TerrainMaterial::initPersistFields()
|
|||
addField( "parallaxScale", TypeF32, Offset( mParallaxScale, TerrainMaterial ), "Used to scale the height from the normal map to give some self "
|
||||
"occlusion effect (aka parallax) to the terrain material" );
|
||||
|
||||
addField("blendDepth", TypeF32, Offset(mBlendDepth, TerrainMaterial), "Depth for blending the textures using the new blending method by Lukas Joergensen."
|
||||
"Higher numbers = larger blend radius.");
|
||||
|
||||
Parent::initPersistFields();
|
||||
|
||||
// Gotta call this at least once or it won't get created!
|
||||
|
|
|
|||
|
|
@ -74,6 +74,11 @@ protected:
|
|||
///
|
||||
F32 mParallaxScale;
|
||||
|
||||
/// Depth for blending the textures using the new
|
||||
/// blending method. Higher numbers = larger blend
|
||||
/// radius.
|
||||
F32 mBlendDepth;
|
||||
|
||||
public:
|
||||
|
||||
TerrainMaterial();
|
||||
|
|
@ -119,6 +124,8 @@ public:
|
|||
|
||||
F32 getParallaxScale() const { return mParallaxScale; }
|
||||
|
||||
F32 getBlendDepth() const { return mBlendDepth; }
|
||||
|
||||
};
|
||||
|
||||
#endif // _TERRMATERIAL_H_
|
||||
|
|
|
|||
BIN
Templates/Empty/game/art/terrains/Example/dirt_grass_n.png
Normal file
|
After Width: | Height: | Size: 558 KiB |
BIN
Templates/Empty/game/art/terrains/Example/grass1_dry.jpg
Normal file
|
After Width: | Height: | Size: 429 KiB |
BIN
Templates/Empty/game/art/terrains/Example/grass1_dry_d.png
Normal file
|
After Width: | Height: | Size: 220 KiB |
BIN
Templates/Empty/game/art/terrains/Example/grass1_dry_n.png
Normal file
|
After Width: | Height: | Size: 561 KiB |
BIN
Templates/Empty/game/art/terrains/Example/grass1_n.png
Normal file
|
After Width: | Height: | Size: 699 KiB |
BIN
Templates/Empty/game/art/terrains/Example/grass2_n.png
Normal file
|
After Width: | Height: | Size: 598 KiB |
BIN
Templates/Empty/game/art/terrains/Example/road_n.png
Normal file
|
After Width: | Height: | Size: 610 KiB |
BIN
Templates/Empty/game/art/terrains/Example/rocks1_n.png
Normal file
|
After Width: | Height: | Size: 780 KiB |
BIN
Templates/Empty/game/art/terrains/Example/rocktest_n.png
Normal file
|
After Width: | Height: | Size: 788 KiB |
BIN
Templates/Empty/game/art/terrains/Example/sand_n.png
Normal file
|
After Width: | Height: | Size: 172 KiB |
BIN
Templates/Empty/game/art/terrains/Example/snowtop_n.png
Normal file
|
After Width: | Height: | Size: 211 KiB |
BIN
Templates/Empty/game/art/terrains/Example/stone_n.png
Normal file
|
After Width: | Height: | Size: 627 KiB |
|
|
@ -20,3 +20,228 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Sample grass
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
singleton Material(TerrainFX_grass1)
|
||||
{
|
||||
mapTo = "grass1";
|
||||
footstepSoundId = 0;
|
||||
terrainMaterials = "1";
|
||||
ShowDust = "1";
|
||||
showFootprints = "1";
|
||||
materialTag0 = "Terrain";
|
||||
effectColor[0] = "0.42 0.42 0 1";
|
||||
effectColor[1] = "0.42 0.42 0 1";
|
||||
impactSoundId = "0";
|
||||
};
|
||||
|
||||
new TerrainMaterial()
|
||||
{
|
||||
internalName = "grass1";
|
||||
diffuseMap = "art/terrains/Example/grass1";
|
||||
detailMap = "art/terrains/Example/grass1_d";
|
||||
detailSize = "10";
|
||||
isManaged = "1";
|
||||
detailBrightness = "1";
|
||||
Enabled = "1";
|
||||
diffuseSize = "200";
|
||||
normalMap = "art/terrains/Example/grass1_n";
|
||||
detailDistance = "1000";
|
||||
};
|
||||
|
||||
singleton Material(TerrainFX_grass2)
|
||||
{
|
||||
mapTo = "grass2";
|
||||
footstepSoundId = 0;
|
||||
terrainMaterials = "1";
|
||||
ShowDust = "1";
|
||||
showFootprints = "1";
|
||||
materialTag0 = "Terrain";
|
||||
effectColor[0] = "0.42 0.42 0 1";
|
||||
effectColor[1] = "0.42 0.42 0 1";
|
||||
impactSoundId = "0";
|
||||
};
|
||||
|
||||
new TerrainMaterial()
|
||||
{
|
||||
internalName = "grass2";
|
||||
diffuseMap = "art/terrains/Example/grass2";
|
||||
detailMap = "art/terrains/Example/grass2_d";
|
||||
detailSize = "10";
|
||||
isManaged = "1";
|
||||
detailBrightness = "1";
|
||||
Enabled = "1";
|
||||
diffuseSize = "200";
|
||||
};
|
||||
|
||||
singleton Material(TerrainFX_grass1dry)
|
||||
{
|
||||
mapTo = "grass1_dry";
|
||||
footstepSoundId = 0;
|
||||
terrainMaterials = "1";
|
||||
ShowDust = "1";
|
||||
showFootprints = "1";
|
||||
materialTag0 = "Terrain";
|
||||
effectColor[0] = "0.63 0.55 0 1";
|
||||
};
|
||||
|
||||
new TerrainMaterial()
|
||||
{
|
||||
internalName = "grass1_dry";
|
||||
diffuseMap = "art/terrains/Example/grass1_dry";
|
||||
detailMap = "art/terrains/Example/grass1_dry_d";
|
||||
detailSize = "10";
|
||||
detailDistance = "100";
|
||||
isManaged = "1";
|
||||
detailBrightness = "1";
|
||||
Enabled = "1";
|
||||
diffuseSize = "250";
|
||||
detailStrength = "2";
|
||||
normalMap = "art/terrains/Example/grass1_dry_n";
|
||||
};
|
||||
|
||||
singleton Material(TerrainFX_dirt_grass)
|
||||
{
|
||||
mapTo = "dirt_grass";
|
||||
footstepSoundId = 0;
|
||||
terrainMaterials = "1";
|
||||
ShowDust = "1";
|
||||
showFootprints = "1";
|
||||
materialTag0 = "Terrain";
|
||||
effectColor[0] = "0.63 0.55 0 1";
|
||||
diffuseMap = "art/terrains/Example/dirt_grass";
|
||||
diffuseSize = "200";
|
||||
normalMap = "art/terrains/Example/dirt_grass_n";
|
||||
detailMap = "art/terrains/Example/dirt_grass_d";
|
||||
detailDistance = "100";
|
||||
internalName = "dirt_grass";
|
||||
isManaged = "1";
|
||||
detailBrightness = "1";
|
||||
enabled = "1";
|
||||
};
|
||||
|
||||
new TerrainMaterial()
|
||||
{
|
||||
internalName = "dirt_grass";
|
||||
diffuseMap = "art/terrains/Example/dirt_grass";
|
||||
detailMap = "art/terrains/Example/dirt_grass_d";
|
||||
detailSize = "5";
|
||||
detailDistance = "100";
|
||||
isManaged = "1";
|
||||
detailBrightness = "1";
|
||||
Enabled = "1";
|
||||
diffuseSize = "200";
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Sample rock
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
singleton Material(TerrainFX_rocktest)
|
||||
{
|
||||
mapTo = "rocktest";
|
||||
footstepSoundId = "1";
|
||||
terrainMaterials = "1";
|
||||
ShowDust = "1";
|
||||
showFootprints = "1";
|
||||
materialTag0 = "Terrain";
|
||||
impactSoundId = "1";
|
||||
effectColor[0] = "0.25 0.25 0.25 1";
|
||||
effectColor[1] = "0.25 0.25 0.25 0";
|
||||
diffuseMap = "art/terrains/Example/rocktest";
|
||||
diffuseSize = "400";
|
||||
normalMap = "art/terrains/Example/rocktest_n";
|
||||
detailMap = "art/terrains/Example/rocktest_d";
|
||||
detailSize = "10";
|
||||
detailDistance = "100";
|
||||
internalName = "rocktest";
|
||||
isManaged = "1";
|
||||
detailBrightness = "1";
|
||||
enabled = "1";
|
||||
};
|
||||
|
||||
new TerrainMaterial()
|
||||
{
|
||||
internalName = "rocktest";
|
||||
diffuseMap = "art/terrains/Example/rocktest";
|
||||
detailMap = "art/terrains/Example/rocktest_d";
|
||||
detailSize = "10";
|
||||
detailDistance = "100";
|
||||
isManaged = "1";
|
||||
detailBrightness = "1";
|
||||
Enabled = "1";
|
||||
diffuseSize = "400";
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Sample rock
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
singleton Material(TerrainFX_stone)
|
||||
{
|
||||
mapTo = "stone";
|
||||
footstepSoundId = "1";
|
||||
terrainMaterials = "1";
|
||||
ShowDust = "1";
|
||||
showFootprints = "1";
|
||||
materialTag0 = "Terrain";
|
||||
impactSoundId = "1";
|
||||
effectColor[0] = "0.25 0.25 0.25 1";
|
||||
effectColor[1] = "0.25 0.25 0.25 0";
|
||||
diffuseMap = "art/terrains/Example/stone";
|
||||
diffuseSize = "400";
|
||||
normalMap = "art/terrains/Example/stone_n";
|
||||
detailMap = "art/terrains/Example/stone_d";
|
||||
detailSize = "10";
|
||||
detailDistance = "100";
|
||||
internalName = "stone";
|
||||
isManaged = "1";
|
||||
detailBrightness = "1";
|
||||
enabled = "1";
|
||||
};
|
||||
|
||||
new TerrainMaterial()
|
||||
{
|
||||
internalName = "stone";
|
||||
diffuseMap = "art/terrains/Example/stone";
|
||||
detailMap = "art/terrains/Example/stone_d";
|
||||
detailSize = "10";
|
||||
detailDistance = "100";
|
||||
isManaged = "1";
|
||||
detailBrightness = "1";
|
||||
Enabled = "1";
|
||||
diffuseSize = "400";
|
||||
useSideProjection = "0";
|
||||
};
|
||||
// ----------------------------------------------------------------------------
|
||||
// Sample sand
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
singleton Material(TerrainFX_sand)
|
||||
{
|
||||
mapTo = "sand";
|
||||
footstepSoundId = "3";
|
||||
terrainMaterials = "1";
|
||||
ShowDust = "1";
|
||||
showFootprints = "1";
|
||||
materialTag0 = "Terrain";
|
||||
specularPower[0] = "1";
|
||||
effectColor[0] = "0.84 0.71 0.5 1";
|
||||
effectColor[1] = "0.84 0.71 0.5 0.349";
|
||||
};
|
||||
|
||||
new TerrainMaterial()
|
||||
{
|
||||
internalName = "sand";
|
||||
diffuseMap = "art/terrains/Example/sand";
|
||||
detailMap = "art/terrains/Example/sand_d";
|
||||
detailSize = "10";
|
||||
detailDistance = "100";
|
||||
isManaged = "1";
|
||||
detailBrightness = "1";
|
||||
Enabled = "1";
|
||||
diffuseSize = "200";
|
||||
normalMap = "art/terrains/Example/sand_n";
|
||||
};
|
||||
|
|
|
|||
|
|
@ -32,10 +32,12 @@ float calcBlend( float texId, vec2 layerCoord, float layerSize, vec4 layerSample
|
|||
vec4 diff = clamp( abs( layerSample - texId ), 0.0, 1.0 );
|
||||
float noBlend = float(any( bvec4(1 - diff) ));
|
||||
|
||||
// Use step to see if any of the layer samples
|
||||
// match the current texture id.
|
||||
vec4 factors = step( texId, layerSample );
|
||||
|
||||
vec4 factors = vec4(0);
|
||||
for(int i = 0; i < 4; i++)
|
||||
if(layerSample[i] == texId)
|
||||
factors[i] = 1;
|
||||
|
||||
// This is a custom bilinear filter.
|
||||
|
||||
vec2 uv = layerCoord * layerSize;
|
||||
|
|
|
|||
|
|
@ -210,7 +210,7 @@
|
|||
new GuiBitmapCtrl() {
|
||||
Enabled = "1";
|
||||
Profile = "ToolsGuiDefaultProfile";
|
||||
position = "270 3";
|
||||
position = "250 3";
|
||||
Extent = "2 26";
|
||||
MinExtent = "1 1";
|
||||
bitmap = "tools/gui/images/separator-h.png";
|
||||
|
|
@ -222,7 +222,7 @@
|
|||
Profile = "ToolsGuiDefaultProfile";
|
||||
HorizSizing = "right";
|
||||
VertSizing = "bottom";
|
||||
Position = "262 5";
|
||||
Position = "242 5";
|
||||
Extent = "256 50";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
|
|
@ -370,7 +370,7 @@
|
|||
new GuiBitmapCtrl() {
|
||||
Enabled = "1";
|
||||
Profile = "ToolsGuiDefaultProfile";
|
||||
position = "525 3";
|
||||
position = "495 3";
|
||||
Extent = "2 26";
|
||||
MinExtent = "1 1";
|
||||
bitmap = "tools/gui/images/separator-h.png";
|
||||
|
|
@ -382,7 +382,7 @@
|
|||
Profile = "ToolsGuiTransparentProfile";
|
||||
HorizSizing = "right";
|
||||
VertSizing = "bottom";
|
||||
position = "540 5";
|
||||
position = "510 5";
|
||||
Extent = "120 50";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
|
|
@ -454,6 +454,53 @@
|
|||
bitmap = "tools/gui/images/dropslider";
|
||||
};
|
||||
};
|
||||
|
||||
new GuiBitmapCtrl() {
|
||||
Enabled = "1";
|
||||
Profile = "ToolsGuiDefaultProfile";
|
||||
position = "618 3";
|
||||
Extent = "2 26";
|
||||
MinExtent = "1 1";
|
||||
bitmap = "tools/gui/images/separator-h.png";
|
||||
};
|
||||
|
||||
new GuiControl(LerpBlendCheckButtonContainer,EditorGuiGroup) {
|
||||
position = "628 5";
|
||||
extent = "70 50";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "ToolsGuiTransparentProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
|
||||
new GuiCheckBoxCtrl() {
|
||||
text = " LerpBlend";
|
||||
groupNum = "-1";
|
||||
buttonType = "ToggleButton";
|
||||
useMouseEvents = "0";
|
||||
position = "0 2";
|
||||
extent = "140 18";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiCheckBoxProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
command = "ETerrainEditor.toggleBlendType($ThisControl);";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
internalName = "LerpBlendCheckBox";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
|
@ -634,4 +681,3 @@ new GuiMouseEventCtrl(PaintBrushSoftnessSliderCtrlContainer,EditorGuiGroup) {
|
|||
value = "0";
|
||||
};
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -20,8 +20,8 @@
|
|||
HorizSizing = "center";
|
||||
VertSizing = "center";
|
||||
position = "221 151";
|
||||
Extent = "394 432";
|
||||
MinExtent = "358 432";
|
||||
Extent = "394 452";
|
||||
MinExtent = "358 452";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
tooltipprofile = "ToolsGuiToolTipProfile";
|
||||
|
|
@ -106,7 +106,7 @@
|
|||
HorizSizing = "left";
|
||||
VertSizing = "height";
|
||||
position = "202 26";
|
||||
Extent = "185 363";
|
||||
Extent = "185 383";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
|
|
@ -439,7 +439,7 @@
|
|||
HorizSizing = "width";
|
||||
VertSizing = "bottom";
|
||||
position = "6 295";
|
||||
Extent = "185 50";
|
||||
Extent = "185 80";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
|
|
@ -621,6 +621,78 @@
|
|||
sinkAllKeyEvents = "0";
|
||||
passwordMask = "*";
|
||||
};
|
||||
new GuiSliderCtrl(TerrainMaterialDlgBlendDepthSlider) {
|
||||
range = "0.01 0.99";
|
||||
ticks = "0";
|
||||
snap = "0";
|
||||
value = "0.5";
|
||||
position = "39 61";
|
||||
extent = "70 14";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiSliderProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
internalName = "blendDepthSliderCtrl";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiTextCtrl() {
|
||||
text = "Blend Depth";
|
||||
maxLength = "1024";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "115 61";
|
||||
extent = "58 15";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiTextProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiTextEditCtrl(TerrainMaterialDlgBlendDepthTextEdit) {
|
||||
historySize = "0";
|
||||
tabComplete = "0";
|
||||
sinkAllKeyEvents = "0";
|
||||
password = "0";
|
||||
passwordMask = "*";
|
||||
text = "0.3";
|
||||
maxLength = "1024";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "0";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "0";
|
||||
anchorRight = "0";
|
||||
position = "1 59";
|
||||
extent = "35 18";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "ToolsGuiTextEditProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "ToolsGuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
internalName = "blendDepthTextEditCtrl";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
};
|
||||
|
||||
new GuiBitmapCtrl() {
|
||||
|
|
@ -1260,7 +1332,7 @@
|
|||
HorizSizing = "width";
|
||||
VertSizing = "height";
|
||||
position = "6 42";
|
||||
Extent = "189 373";
|
||||
Extent = "189 393";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
|
|
@ -1274,7 +1346,7 @@
|
|||
HorizSizing = "width";
|
||||
VertSizing = "height";
|
||||
position = "0 0";
|
||||
Extent = "189 374";
|
||||
Extent = "189 394";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
|
|
@ -1333,7 +1405,7 @@
|
|||
Profile = "ToolsGuiButtonProfile";
|
||||
HorizSizing = "left";
|
||||
VertSizing = "top";
|
||||
position = "202 394";
|
||||
position = "202 414";
|
||||
Extent = "98 22";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
|
|
@ -1352,7 +1424,7 @@
|
|||
Profile = "ToolsGuiButtonProfile";
|
||||
HorizSizing = "left";
|
||||
VertSizing = "top";
|
||||
position = "307 394";
|
||||
position = "307 414";
|
||||
Extent = "80 22";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
|
|
@ -1372,7 +1444,7 @@
|
|||
HorizSizing = "left";
|
||||
VertSizing = "height";
|
||||
position = "199 23";
|
||||
Extent = "190 267";
|
||||
Extent = "190 287";
|
||||
isContainer = true;
|
||||
Visible = false;
|
||||
bitmap = "tools/gui/images/inactive-overlay";
|
||||
|
|
@ -1389,4 +1461,4 @@
|
|||
};
|
||||
};
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
//--- OBJECT WRITE END ---
|
||||
|
|
@ -222,6 +222,8 @@ function EPainter::setup( %this, %matIndex )
|
|||
ETerrainEditor.setAction( ETerrainEditor.currentAction );
|
||||
EditorGuiStatusBar.setInfo(ETerrainEditor.currentActionDesc);
|
||||
ETerrainEditor.renderVertexSelection = true;
|
||||
|
||||
EWTerrainPainterToolbar-->LerpBlendCheckBox.setValue($Pref::Terrain::LerpBlend);
|
||||
}
|
||||
|
||||
function onNeedRelight()
|
||||
|
|
@ -257,6 +259,11 @@ function TerrainEditor::toggleBrushType( %this, %brush )
|
|||
%this.setBrushType( %brush.internalName );
|
||||
}
|
||||
|
||||
function TerrainEditor::toggleBlendType( %this, %check )
|
||||
{
|
||||
$Pref::Terrain::LerpBlend = %check.getValue();
|
||||
}
|
||||
|
||||
function TerrainEditor::offsetBrush(%this, %x, %y)
|
||||
{
|
||||
%curPos = %this.getBrushPos();
|
||||
|
|
|
|||
|
|
@ -401,6 +401,9 @@ function TerrainMaterialDlg::setActiveMaterial( %this, %mat )
|
|||
%this-->detDistanceCtrl.setText( %mat.detailDistance );
|
||||
%this-->sideProjectionCtrl.setValue( %mat.useSideProjection );
|
||||
%this-->parallaxScaleCtrl.setText( %mat.parallaxScale );
|
||||
%blendDepth = mFloor(%mat.blendDepth * 1000)/1000;
|
||||
%this-->blendDepthTextEditCtrl.setText( %blendDepth );
|
||||
%this-->blendDepthSliderCtrl.setValue( %mat.blendDepth );
|
||||
|
||||
%this-->macroSizeCtrl.setText( %mat.macroSize );
|
||||
%this-->macroStrengthCtrl.setText( %mat.macroStrength );
|
||||
|
|
@ -454,6 +457,7 @@ function TerrainMaterialDlg::saveDirtyMaterial( %this, %mat )
|
|||
%detailDistance = %this-->detDistanceCtrl.getText();
|
||||
%useSideProjection = %this-->sideProjectionCtrl.getValue();
|
||||
%parallaxScale = %this-->parallaxScaleCtrl.getText();
|
||||
%blendDepth = %this-->blendDepthTextEditCtrl.getText();
|
||||
|
||||
%macroSize = %this-->macroSizeCtrl.getText();
|
||||
%macroStrength = %this-->macroStrengthCtrl.getText();
|
||||
|
|
@ -475,7 +479,8 @@ function TerrainMaterialDlg::saveDirtyMaterial( %this, %mat )
|
|||
%mat.macroSize == %macroSize &&
|
||||
%mat.macroStrength == %macroStrength &&
|
||||
%mat.macroDistance == %macroDistance &&
|
||||
%mat.parallaxScale == %parallaxScale )
|
||||
%mat.parallaxScale == %parallaxScale &&
|
||||
%mat.blendDepth == %blendDepth)
|
||||
return;
|
||||
|
||||
// Make sure the material name is unique.
|
||||
|
|
@ -509,6 +514,7 @@ function TerrainMaterialDlg::saveDirtyMaterial( %this, %mat )
|
|||
%mat.macroDistance = %macroDistance;
|
||||
%mat.useSideProjection = %useSideProjection;
|
||||
%mat.parallaxScale = %parallaxScale;
|
||||
%mat.blendDepth = %blendDepth;
|
||||
|
||||
// Mark the material as dirty and needing saving.
|
||||
|
||||
|
|
@ -554,6 +560,7 @@ function TerrainMaterialDlg::snapshotMaterials( %this )
|
|||
macroDistance = %mat.macroDistance;
|
||||
useSideProjection = %mat.useSideProjection;
|
||||
parallaxScale = %mat.parallaxScale;
|
||||
blendDepth = %mat.blendDepth;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
@ -588,6 +595,7 @@ function TerrainMaterialDlg::restoreMaterials( %this )
|
|||
%mat.macroDistance = %obj.macroDistance;
|
||||
%mat.useSideProjection = %obj.useSideProjection;
|
||||
%mat.parallaxScale = %obj.parallaxScale;
|
||||
%mat.blendDepth = %obj.blendDepth;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -623,3 +631,17 @@ function TerrainMaterialDlg::_selectTextureFileDialog( %this, %defaultFileName )
|
|||
|
||||
return %file;
|
||||
}
|
||||
|
||||
function TerrainMaterialDlgBlendDepthSlider::onMouseDragged(%this)
|
||||
{
|
||||
%value = mFloor(%this.value * 1000)/1000;
|
||||
TerrainMaterialDlgBlendDepthTextEdit.setText(%value);
|
||||
TerrainMaterialDlg.activeMat.blendDepth = %this.value;
|
||||
|
||||
}
|
||||
|
||||
function TerrainMaterialDlgBlendDepthTextEdit::onValidate(%this)
|
||||
{
|
||||
TerrainMaterialDlgBlendDepthSlider.setValue(%this.getText());
|
||||
TerrainMaterialDlg.activeMat.blendDepth = %this.getText();
|
||||
}
|
||||
BIN
Templates/Full/game/art/terrains/Example/dirt_grass_n.png
Normal file
|
After Width: | Height: | Size: 558 KiB |
BIN
Templates/Full/game/art/terrains/Example/grass1_dry_n.png
Normal file
|
After Width: | Height: | Size: 561 KiB |
BIN
Templates/Full/game/art/terrains/Example/grass1_n.png
Normal file
|
After Width: | Height: | Size: 699 KiB |
BIN
Templates/Full/game/art/terrains/Example/grass2_n.png
Normal file
|
After Width: | Height: | Size: 598 KiB |
BIN
Templates/Full/game/art/terrains/Example/road_n.png
Normal file
|
After Width: | Height: | Size: 610 KiB |
BIN
Templates/Full/game/art/terrains/Example/rocks1_n.png
Normal file
|
After Width: | Height: | Size: 780 KiB |
BIN
Templates/Full/game/art/terrains/Example/rocktest_n.png
Normal file
|
After Width: | Height: | Size: 788 KiB |
BIN
Templates/Full/game/art/terrains/Example/sand_n.png
Normal file
|
After Width: | Height: | Size: 172 KiB |
BIN
Templates/Full/game/art/terrains/Example/snowtop_n.png
Normal file
|
After Width: | Height: | Size: 211 KiB |
BIN
Templates/Full/game/art/terrains/Example/stone_n.png
Normal file
|
After Width: | Height: | Size: 627 KiB |
|
|
@ -47,6 +47,8 @@ new TerrainMaterial()
|
|||
detailBrightness = "1";
|
||||
Enabled = "1";
|
||||
diffuseSize = "200";
|
||||
normalMap = "art/terrains/Example/grass1_n";
|
||||
detailDistance = "1000";
|
||||
};
|
||||
|
||||
singleton Material(TerrainFX_grass2)
|
||||
|
|
@ -97,6 +99,7 @@ new TerrainMaterial()
|
|||
Enabled = "1";
|
||||
diffuseSize = "250";
|
||||
detailStrength = "2";
|
||||
normalMap = "art/terrains/Example/grass1_dry_n";
|
||||
};
|
||||
|
||||
singleton Material(TerrainFX_dirt_grass)
|
||||
|
|
@ -108,6 +111,15 @@ singleton Material(TerrainFX_dirt_grass)
|
|||
showFootprints = "1";
|
||||
materialTag0 = "Terrain";
|
||||
effectColor[0] = "0.63 0.55 0 1";
|
||||
diffuseMap = "art/terrains/Example/dirt_grass";
|
||||
diffuseSize = "200";
|
||||
normalMap = "art/terrains/Example/dirt_grass_n";
|
||||
detailMap = "art/terrains/Example/dirt_grass_d";
|
||||
detailDistance = "100";
|
||||
internalName = "dirt_grass";
|
||||
isManaged = "1";
|
||||
detailBrightness = "1";
|
||||
enabled = "1";
|
||||
};
|
||||
|
||||
new TerrainMaterial()
|
||||
|
|
@ -138,6 +150,16 @@ singleton Material(TerrainFX_rocktest)
|
|||
impactSoundId = "1";
|
||||
effectColor[0] = "0.25 0.25 0.25 1";
|
||||
effectColor[1] = "0.25 0.25 0.25 0";
|
||||
diffuseMap = "art/terrains/Example/rocktest";
|
||||
diffuseSize = "400";
|
||||
normalMap = "art/terrains/Example/rocktest_n";
|
||||
detailMap = "art/terrains/Example/rocktest_d";
|
||||
detailSize = "10";
|
||||
detailDistance = "100";
|
||||
internalName = "rocktest";
|
||||
isManaged = "1";
|
||||
detailBrightness = "1";
|
||||
enabled = "1";
|
||||
};
|
||||
|
||||
new TerrainMaterial()
|
||||
|
|
@ -168,6 +190,16 @@ singleton Material(TerrainFX_stone)
|
|||
impactSoundId = "1";
|
||||
effectColor[0] = "0.25 0.25 0.25 1";
|
||||
effectColor[1] = "0.25 0.25 0.25 0";
|
||||
diffuseMap = "art/terrains/Example/stone";
|
||||
diffuseSize = "400";
|
||||
normalMap = "art/terrains/Example/stone_n";
|
||||
detailMap = "art/terrains/Example/stone_d";
|
||||
detailSize = "10";
|
||||
detailDistance = "100";
|
||||
internalName = "stone";
|
||||
isManaged = "1";
|
||||
detailBrightness = "1";
|
||||
enabled = "1";
|
||||
};
|
||||
|
||||
new TerrainMaterial()
|
||||
|
|
@ -211,4 +243,5 @@ new TerrainMaterial()
|
|||
detailBrightness = "1";
|
||||
Enabled = "1";
|
||||
diffuseSize = "200";
|
||||
normalMap = "art/terrains/Example/sand_n";
|
||||
};
|
||||
|
|
|
|||
|
|
@ -32,10 +32,12 @@ float calcBlend( float texId, vec2 layerCoord, float layerSize, vec4 layerSample
|
|||
vec4 diff = clamp( abs( layerSample - texId ), 0.0, 1.0 );
|
||||
float noBlend = float(any( bvec4(1 - diff) ));
|
||||
|
||||
// Use step to see if any of the layer samples
|
||||
// match the current texture id.
|
||||
vec4 factors = step( texId, layerSample );
|
||||
|
||||
vec4 factors = vec4(0);
|
||||
for(int i = 0; i < 4; i++)
|
||||
if(layerSample[i] == texId)
|
||||
factors[i] = 1;
|
||||
|
||||
// This is a custom bilinear filter.
|
||||
|
||||
vec2 uv = layerCoord * layerSize;
|
||||
|
|
|
|||
|
|
@ -210,7 +210,7 @@
|
|||
new GuiBitmapCtrl() {
|
||||
Enabled = "1";
|
||||
Profile = "ToolsGuiDefaultProfile";
|
||||
position = "270 3";
|
||||
position = "250 3";
|
||||
Extent = "2 26";
|
||||
MinExtent = "1 1";
|
||||
bitmap = "tools/gui/images/separator-h.png";
|
||||
|
|
@ -222,7 +222,7 @@
|
|||
Profile = "ToolsGuiDefaultProfile";
|
||||
HorizSizing = "right";
|
||||
VertSizing = "bottom";
|
||||
Position = "262 5";
|
||||
Position = "242 5";
|
||||
Extent = "256 50";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
|
|
@ -370,7 +370,7 @@
|
|||
new GuiBitmapCtrl() {
|
||||
Enabled = "1";
|
||||
Profile = "ToolsGuiDefaultProfile";
|
||||
position = "525 3";
|
||||
position = "495 3";
|
||||
Extent = "2 26";
|
||||
MinExtent = "1 1";
|
||||
bitmap = "tools/gui/images/separator-h.png";
|
||||
|
|
@ -382,7 +382,7 @@
|
|||
Profile = "ToolsGuiTransparentProfile";
|
||||
HorizSizing = "right";
|
||||
VertSizing = "bottom";
|
||||
position = "540 5";
|
||||
position = "510 5";
|
||||
Extent = "120 50";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
|
|
@ -454,6 +454,53 @@
|
|||
bitmap = "tools/gui/images/dropslider";
|
||||
};
|
||||
};
|
||||
|
||||
new GuiBitmapCtrl() {
|
||||
Enabled = "1";
|
||||
Profile = "ToolsGuiDefaultProfile";
|
||||
position = "618 3";
|
||||
Extent = "2 26";
|
||||
MinExtent = "1 1";
|
||||
bitmap = "tools/gui/images/separator-h.png";
|
||||
};
|
||||
|
||||
new GuiControl(LerpBlendCheckButtonContainer,EditorGuiGroup) {
|
||||
position = "628 5";
|
||||
extent = "70 50";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "ToolsGuiTransparentProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
|
||||
new GuiCheckBoxCtrl() {
|
||||
text = " LerpBlend";
|
||||
groupNum = "-1";
|
||||
buttonType = "ToggleButton";
|
||||
useMouseEvents = "0";
|
||||
position = "0 2";
|
||||
extent = "140 18";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiCheckBoxProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
command = "ETerrainEditor.toggleBlendType($ThisControl);";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
internalName = "LerpBlendCheckBox";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
|
@ -634,4 +681,3 @@ new GuiMouseEventCtrl(PaintBrushSoftnessSliderCtrlContainer,EditorGuiGroup) {
|
|||
value = "0";
|
||||
};
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -20,8 +20,8 @@
|
|||
HorizSizing = "center";
|
||||
VertSizing = "center";
|
||||
position = "221 151";
|
||||
Extent = "394 432";
|
||||
MinExtent = "358 432";
|
||||
Extent = "394 452";
|
||||
MinExtent = "358 452";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
tooltipprofile = "ToolsGuiToolTipProfile";
|
||||
|
|
@ -106,7 +106,7 @@
|
|||
HorizSizing = "left";
|
||||
VertSizing = "height";
|
||||
position = "202 26";
|
||||
Extent = "185 363";
|
||||
Extent = "185 383";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
|
|
@ -439,7 +439,7 @@
|
|||
HorizSizing = "width";
|
||||
VertSizing = "bottom";
|
||||
position = "6 295";
|
||||
Extent = "185 50";
|
||||
Extent = "185 80";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
|
|
@ -621,6 +621,78 @@
|
|||
sinkAllKeyEvents = "0";
|
||||
passwordMask = "*";
|
||||
};
|
||||
new GuiSliderCtrl(TerrainMaterialDlgBlendDepthSlider) {
|
||||
range = "0.01 0.99";
|
||||
ticks = "0";
|
||||
snap = "0";
|
||||
value = "0.5";
|
||||
position = "39 61";
|
||||
extent = "70 14";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiSliderProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
internalName = "blendDepthSliderCtrl";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiTextCtrl() {
|
||||
text = "Blend Depth";
|
||||
maxLength = "1024";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "115 61";
|
||||
extent = "58 15";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiTextProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiTextEditCtrl(TerrainMaterialDlgBlendDepthTextEdit) {
|
||||
historySize = "0";
|
||||
tabComplete = "0";
|
||||
sinkAllKeyEvents = "0";
|
||||
password = "0";
|
||||
passwordMask = "*";
|
||||
text = "0.3";
|
||||
maxLength = "1024";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "0";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "0";
|
||||
anchorRight = "0";
|
||||
position = "1 59";
|
||||
extent = "35 18";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "ToolsGuiTextEditProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "ToolsGuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
internalName = "blendDepthTextEditCtrl";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
};
|
||||
|
||||
new GuiBitmapCtrl() {
|
||||
|
|
@ -1260,7 +1332,7 @@
|
|||
HorizSizing = "width";
|
||||
VertSizing = "height";
|
||||
position = "6 42";
|
||||
Extent = "189 373";
|
||||
Extent = "189 393";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
|
|
@ -1274,7 +1346,7 @@
|
|||
HorizSizing = "width";
|
||||
VertSizing = "height";
|
||||
position = "0 0";
|
||||
Extent = "189 374";
|
||||
Extent = "189 394";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
|
|
@ -1333,7 +1405,7 @@
|
|||
Profile = "ToolsGuiButtonProfile";
|
||||
HorizSizing = "left";
|
||||
VertSizing = "top";
|
||||
position = "202 394";
|
||||
position = "202 414";
|
||||
Extent = "98 22";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
|
|
@ -1352,7 +1424,7 @@
|
|||
Profile = "ToolsGuiButtonProfile";
|
||||
HorizSizing = "left";
|
||||
VertSizing = "top";
|
||||
position = "307 394";
|
||||
position = "307 414";
|
||||
Extent = "80 22";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
|
|
@ -1372,7 +1444,7 @@
|
|||
HorizSizing = "left";
|
||||
VertSizing = "height";
|
||||
position = "199 23";
|
||||
Extent = "190 267";
|
||||
Extent = "190 287";
|
||||
isContainer = true;
|
||||
Visible = false;
|
||||
bitmap = "tools/gui/images/inactive-overlay";
|
||||
|
|
@ -1389,4 +1461,4 @@
|
|||
};
|
||||
};
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
//--- OBJECT WRITE END ---
|
||||
|
|
@ -222,6 +222,8 @@ function EPainter::setup( %this, %matIndex )
|
|||
ETerrainEditor.setAction( ETerrainEditor.currentAction );
|
||||
EditorGuiStatusBar.setInfo(ETerrainEditor.currentActionDesc);
|
||||
ETerrainEditor.renderVertexSelection = true;
|
||||
|
||||
EWTerrainPainterToolbar-->LerpBlendCheckBox.setValue($Pref::Terrain::LerpBlend);
|
||||
}
|
||||
|
||||
function onNeedRelight()
|
||||
|
|
@ -257,6 +259,11 @@ function TerrainEditor::toggleBrushType( %this, %brush )
|
|||
%this.setBrushType( %brush.internalName );
|
||||
}
|
||||
|
||||
function TerrainEditor::toggleBlendType( %this, %check )
|
||||
{
|
||||
$Pref::Terrain::LerpBlend = %check.getValue();
|
||||
}
|
||||
|
||||
function TerrainEditor::offsetBrush(%this, %x, %y)
|
||||
{
|
||||
%curPos = %this.getBrushPos();
|
||||
|
|
|
|||
|
|
@ -401,6 +401,9 @@ function TerrainMaterialDlg::setActiveMaterial( %this, %mat )
|
|||
%this-->detDistanceCtrl.setText( %mat.detailDistance );
|
||||
%this-->sideProjectionCtrl.setValue( %mat.useSideProjection );
|
||||
%this-->parallaxScaleCtrl.setText( %mat.parallaxScale );
|
||||
%blendDepth = mFloor(%mat.blendDepth * 1000)/1000;
|
||||
%this-->blendDepthTextEditCtrl.setText( %blendDepth );
|
||||
%this-->blendDepthSliderCtrl.setValue( %mat.blendDepth );
|
||||
|
||||
%this-->macroSizeCtrl.setText( %mat.macroSize );
|
||||
%this-->macroStrengthCtrl.setText( %mat.macroStrength );
|
||||
|
|
@ -454,6 +457,7 @@ function TerrainMaterialDlg::saveDirtyMaterial( %this, %mat )
|
|||
%detailDistance = %this-->detDistanceCtrl.getText();
|
||||
%useSideProjection = %this-->sideProjectionCtrl.getValue();
|
||||
%parallaxScale = %this-->parallaxScaleCtrl.getText();
|
||||
%blendDepth = %this-->blendDepthTextEditCtrl.getText();
|
||||
|
||||
%macroSize = %this-->macroSizeCtrl.getText();
|
||||
%macroStrength = %this-->macroStrengthCtrl.getText();
|
||||
|
|
@ -475,7 +479,8 @@ function TerrainMaterialDlg::saveDirtyMaterial( %this, %mat )
|
|||
%mat.macroSize == %macroSize &&
|
||||
%mat.macroStrength == %macroStrength &&
|
||||
%mat.macroDistance == %macroDistance &&
|
||||
%mat.parallaxScale == %parallaxScale )
|
||||
%mat.parallaxScale == %parallaxScale &&
|
||||
%mat.blendDepth == %blendDepth)
|
||||
return;
|
||||
|
||||
// Make sure the material name is unique.
|
||||
|
|
@ -509,6 +514,7 @@ function TerrainMaterialDlg::saveDirtyMaterial( %this, %mat )
|
|||
%mat.macroDistance = %macroDistance;
|
||||
%mat.useSideProjection = %useSideProjection;
|
||||
%mat.parallaxScale = %parallaxScale;
|
||||
%mat.blendDepth = %blendDepth;
|
||||
|
||||
// Mark the material as dirty and needing saving.
|
||||
|
||||
|
|
@ -554,6 +560,7 @@ function TerrainMaterialDlg::snapshotMaterials( %this )
|
|||
macroDistance = %mat.macroDistance;
|
||||
useSideProjection = %mat.useSideProjection;
|
||||
parallaxScale = %mat.parallaxScale;
|
||||
blendDepth = %mat.blendDepth;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
@ -588,6 +595,7 @@ function TerrainMaterialDlg::restoreMaterials( %this )
|
|||
%mat.macroDistance = %obj.macroDistance;
|
||||
%mat.useSideProjection = %obj.useSideProjection;
|
||||
%mat.parallaxScale = %obj.parallaxScale;
|
||||
%mat.blendDepth = %obj.blendDepth;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -623,3 +631,17 @@ function TerrainMaterialDlg::_selectTextureFileDialog( %this, %defaultFileName )
|
|||
|
||||
return %file;
|
||||
}
|
||||
|
||||
function TerrainMaterialDlgBlendDepthSlider::onMouseDragged(%this)
|
||||
{
|
||||
%value = mFloor(%this.value * 1000)/1000;
|
||||
TerrainMaterialDlgBlendDepthTextEdit.setText(%value);
|
||||
TerrainMaterialDlg.activeMat.blendDepth = %this.value;
|
||||
|
||||
}
|
||||
|
||||
function TerrainMaterialDlgBlendDepthTextEdit::onValidate(%this)
|
||||
{
|
||||
TerrainMaterialDlgBlendDepthSlider.setValue(%this.getText());
|
||||
TerrainMaterialDlg.activeMat.blendDepth = %this.getText();
|
||||
}
|
||||