Cleanup of weapon fx and assets.

This reduces duplication by grouping assets used by multiple weapons in one location: shared.
This reduces duplication and cleans particle fx that was spread across multiple files.  We now have rocketfx.cs and grenadefx.cs
This also fixes some minor particle fx console warnings/errors.
Fixed missing material for Cheetah Turret.
This commit is contained in:
thecelloman 2013-04-08 07:09:55 -04:00
parent f0aa2e4926
commit 0ab520c001
39 changed files with 722 additions and 2013 deletions

View file

@ -57,7 +57,8 @@ datablock SFXProfile(DirtKickup)
datablock SFXProfile(CheetahTurretFireSound)
{
filename = "art/sound/cheetah/turret_firing.wav";
//filename = "art/sound/cheetah/turret_firing.wav";
filename = "art/sound/turret/wpn_turret_fire.wav";
description = BulletFireDesc;
preload = true;
};
@ -101,7 +102,7 @@ datablock ParticleEmitterData(CheetahTireEmitter)
datablock ProjectileData(TurretProjectile)
{
projectileShapeName = "art/shapes/weapons/SwarmGun/rocket.dts";
projectileShapeName = "art/shapes/weapons/shared/rocket.dts";
directDamage = 10;
radiusDamage = 15;
damageRadius = 3;

View file

@ -186,7 +186,7 @@ datablock ExplosionData(BulletDirtExplosion)
//-----------------------------------------------------------------------------
datablock DebrisData(BulletShell)
{
shapeFile = "art/shapes/weapons/RifleShell/RifleShell.DAE";
shapeFile = "art/shapes/weapons/shared/RifleShell.DAE";
lifetime = 6.0;
minSpinSpeed = 300.0;
maxSpinSpeed = 400.0;

View file

@ -1,363 +0,0 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
$GrenadeUpVectorOffset = "0 0 1";
//----------------------------------------------------------------------------
// Sounds
//----------------------------------------------------------------------------
datablock SFXProfile(GrenadeExplosionSound)
{
filename = "art/sound/CT_fx/weapons/GRENADELAND.wav";
description = AudioDefault3d;
preload = true;
};
//----------------------------------------------------------------------------
// Debris
//----------------------------------------------------------------------------
datablock ParticleData(GrenadeDebrisFireParticle)
{
textureName = "art/particles/impact";
dragCoeffiecient = 0;
gravityCoefficient = -1.00366;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 300;
lifetimeVarianceMS = 100;
useInvAlpha = false;
spinSpeed = 1;
spinRandomMin = -280.0;
spinRandomMax = 280.0;
colors[0] = "1 0.590551 0.188976 0.0944882";
colors[1] = "0.677165 0.590551 0.511811 0.496063";
colors[2] = "0.645669 0.645669 0.645669 0";
sizes[0] = 0.2;
sizes[1] = 0.5;
sizes[2] = 0.2;
times[0] = 0.0;
times[1] = 0.494118;
times[2] = 1.0;
animTexName = "art/particles/impact";
colors[3] = "1 1 1 0.407";
sizes[3] = "0.5";
};
datablock ParticleEmitterData(GrenadeDebrisFireEmitter)
{
ejectionPeriodMS = 10;
periodVarianceMS = 0;
ejectionVelocity = 0;
velocityVariance = 0;
thetaMin = 0.0;
thetaMax = 25;
phiReferenceVel = 0;
phiVariance = 360;
ejectionoffset = 0.3;
particles = "GrenadeDebrisFireParticle";
orientParticles = "1";
blendStyle = "NORMAL";
};
datablock DebrisData(GrenadeDebris)
{
shapeFile = "art/shapes/weapons/Grenade/grenadeDebris.dae";
emitters[0] = GrenadeDebrisFireEmitter;
elasticity = 0.4;
friction = 0.25;
numBounces = 3;
bounceVariance = 1;
explodeOnMaxBounce = false;
staticOnMaxBounce = false;
snapOnMaxBounce = false;
minSpinSpeed = 200;
maxSpinSpeed = 600;
render2D = false;
lifetime = 4;
lifetimeVariance = 1.5;
velocity = 15;
velocityVariance = 5;
fade = true;
useRadiusMass = true;
baseRadius = 0.3;
gravModifier = 1.0;
terminalVelocity = 20;
ignoreWater = false;
};
// ----------------------------------------------------------------------------
// Explosion Particle effects
// ----------------------------------------------------------------------------
datablock ParticleData(GrenadeExpFire)
{
textureName = "art/particles/fireball.png";
dragCoeffiecient = 0;
windCoeffiecient = 0.5;
gravityCoefficient = -1;
inheritedVelFactor = 0;
constantAcceleration = 0;
lifetimeMS = 1200;//3000;
lifetimeVarianceMS = 100;//200;
useInvAlpha = false;
spinRandomMin = 0;
spinRandomMax = 1;
spinSpeed = 1;
colors[0] = "0.886275 0.854902 0.733333 0.795276";
colors[1] = "0.356863 0.34902 0.321569 0.266";
colors[2] = "0.0235294 0.0235294 0.0235294 0.207";
sizes[0] = 1;//2;
sizes[1] = 5;
sizes[2] = 7;//0.5;
times[0] = 0.0;
times[1] = 0.25;
times[2] = 0.5;
animTexName = "art/particles/fireball.png";
times[3] = "1";
dragCoefficient = "1.99902";
sizes[3] = "10";
colors[3] = "0 0 0 0";
};
datablock ParticleEmitterData(GrenadeExpFireEmitter)
{
ejectionPeriodMS = 10;
periodVarianceMS = 5;//0;
ejectionVelocity = 1;//1.0;
velocityVariance = 0;//0.5;
thetaMin = 0.0;
thetaMax = 45;
lifetimeMS = 250;
particles = "GrenadeExpFire";
blendStyle = "ADDITIVE";
};
datablock ParticleData(GrenadeExpDust)
{
textureName = "art/particles/smoke.png";
dragCoefficient = 0.498534;
gravityCoefficient = 0;
inheritedVelFactor = 1;
constantAcceleration = 0.0;
lifetimeMS = 2000;
lifetimeVarianceMS = 250;
useInvAlpha = 0;
spinSpeed = 1;
spinRandomMin = -90.0;
spinRandomMax = 90.0;
colors[0] = "0.992126 0.992126 0.992126 0.96063";
colors[1] = "0.11811 0.11811 0.11811 0.929134";
colors[2] = "0.00392157 0.00392157 0.00392157 0.362205";
sizes[0] = 1.59922;
sizes[1] = 4.99603;
sizes[2] = 9.99817;
times[0] = 0.0;
times[1] = 0.494118;
times[2] = 1.0;
animTexName = "art/particles/smoke.png";
colors[3] = "0.996078 0.996078 0.996078 0";
sizes[3] = "15";
};
datablock ParticleEmitterData(GrenadeExpDustEmitter)
{
ejectionPeriodMS = 5;
periodVarianceMS = 0;
ejectionVelocity = 8;
velocityVariance = 0.0;
ejectionOffset = 0.0;
thetaMin = 85;
thetaMax = 85;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = 0;
lifetimeMS = 2000;
particles = "GrenadeExpDust";
blendStyle = "NORMAL";
};
datablock ParticleData(GrenadeExpSpark)
{
textureName = "art/particles/Sparkparticle";
dragCoefficient = 1;
gravityCoefficient = 0.0;
inheritedVelFactor = 0.2;
constantAcceleration = 0.0;
lifetimeMS = 500;
lifetimeVarianceMS = 250;
colors[0] = "0.6 0.4 0.3 1";
colors[1] = "0.6 0.4 0.3 1";
colors[2] = "1.0 0.4 0.3 0";
sizes[0] = 0.5;
sizes[1] = 0.75;
sizes[2] = 1;
times[0] = 0;
times[1] = 0.5;
times[2] = 1;
};
datablock ParticleEmitterData(GrenadeExpSparkEmitter)
{
ejectionPeriodMS = 2;
periodVarianceMS = 0;
ejectionVelocity = 20;
velocityVariance = 10;
ejectionOffset = 0.0;
thetaMin = 0;
thetaMax = 120;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
orientParticles = true;
lifetimeMS = 100;
particles = "GrenadeExpSpark";
};
datablock ParticleData(GrenadeExpSparks)
{
textureName = "art/particles/droplet";
dragCoefficient = 1;
gravityCoefficient = 0.0;
inheritedVelFactor = 0.2;
constantAcceleration = 0.0;
lifetimeMS = 500;
lifetimeVarianceMS = 350;
colors[0] = "0.6 0.4 0.3 1.0";
colors[1] = "0.6 0.4 0.3 0.6";
colors[2] = "1.0 0.4 0.3 0.0";
sizes[0] = 0.5;
sizes[1] = 0.5;
sizes[2] = 0.75;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(GrenadeExpSparksEmitter)
{
ejectionPeriodMS = 2;
periodVarianceMS = 0;
ejectionVelocity = 12;
velocityVariance = 6.75;
ejectionOffset = 0.0;
thetaMin = 0;
thetaMax = 60;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
orientParticles = true;
lifetimeMS = 100;
particles = "GrenadeExpSparks";
};
datablock ParticleData(GrenadeExpSmoke)
{
textureName = "art/particles/smoke";
dragCoeffiecient = 0;
gravityCoefficient = -0.40293;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 800;
lifetimeVarianceMS = 299;
useInvAlpha = true;
spinSpeed = 1;
spinRandomMin = -80.0;
spinRandomMax = 0;
colors[0] = "0.8 0.8 0.8 0.4";
colors[1] = "0.5 0.5 0.5 0.5";
colors[2] = "0.75 0.75 0.75 0";
sizes[0] = 4.49857;
sizes[1] = 7.49863;
sizes[2] = 11.2495;
times[0] = 0;
times[1] = 0.498039;
times[2] = 1;
animTexName = "art/particles/smoke";
times[3] = "1";
};
datablock ParticleEmitterData(GrenadeExpSmokeEmitter)
{
ejectionPeriodMS = 15;
periodVarianceMS = 5;
ejectionVelocity = 2.4;
velocityVariance = 1.2;
thetaMin = 0.0;
thetaMax = 180.0;
ejectionOffset = 1;
particles = "GrenadeExpSmoke";
blendStyle = "NORMAL";
};
// ----------------------------------------------------------------------------
// Dry/Air Explosion Objects
// ----------------------------------------------------------------------------
datablock ExplosionData(GrenadeExplosion)
{
soundProfile = GrenadeExplosionSound;
lifeTimeMS = 400; // Quick flash, short burn, and moderate dispersal
// Volume particles
particleEmitter = GrenadeExpFireEmitter;
particleDensity = 75;
particleRadius = 2.25;
// Point emission
emitter[0] = GrenadeExpDustEmitter;
emitter[1] = GrenadeExpSparksEmitter;
emitter[2] = GrenadeExpSmokeEmitter;
// Camera Shaking
shakeCamera = true;
camShakeFreq = "10.0 11.0 9.0";
camShakeAmp = "15.0 15.0 15.0";
camShakeDuration = 1.5;
camShakeRadius = 20;
// Exploding debris
debris = GrenadeDebris;
debrisThetaMin = 10;
debrisThetaMax = 60;
debrisNum = 4;
debrisNumVariance = 2;
debrisVelocity = 25;
debrisVelocityVariance = 5;
lightStartRadius = 4.0;
lightEndRadius = 0.0;
lightStartColor = "1.0 1.0 1.0";
lightEndColor = "1.0 1.0 1.0";
lightStartBrightness = 4.0;
lightEndBrightness = 0.0;
lightNormalOffset = 2.0;
};

View file

@ -1,58 +1,29 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
// Torque
// Copyright GarageGames, LLC 2011
//-----------------------------------------------------------------------------
// GrenadeLauncher weapon.
// This script file contains all of the necessary datablocks needed for the
// GrenadeLauncher. These datablocks include sound profiles, light descriptions,
// particle effects, explosions, projectiles, items (weapon and ammo), shell
// casings (if any), and finally the weapon image which contains the state
// machine that determines how the weapon operates.
// The various "fire" methods/modes are handled in weapons.cs through a "weapon"
// namespace function. This reduces duplicated code, although a unique fire
// method could still be implemented for this weapon.
// ----------------------------------------------------------------------------
// Sound profiles
// Placeholder projectile and explosion with required sounds, debris, and
// particle datablocks. These datablocks existed in now removed scripts, but
// were used within some that remain: see Lurker.cs, Ryder.cs, ProxMine.cs
//
// These effects should be made more generic or new fx created for unique usage.
//
// I've removed all effects that are not required for the current weapons. On
// reflection I really went overboard when originally making these effects!
// ----------------------------------------------------------------------------
datablock SFXProfile(GrenadeLauncherReloadSound)
{
filename = "art/sound/weapons/Crossbow_reload";
description = AudioClose3d;
preload = true;
};
$GrenadeUpVectorOffset = "0 0 1";
datablock SFXProfile(GrenadeLauncherFireSound)
{
filename = "art/sound/weapons/relbow_mono_01";
description = AudioClose3d;
preload = true;
};
// ---------------------------------------------------------------------------
// Sounds
// ---------------------------------------------------------------------------
datablock SFXProfile(GrenadeLauncherFireEmptySound)
datablock SFXProfile(GrenadeExplosionSound)
{
filename = "art/sound/weapons/Crossbow_firing_empty";
description = AudioClose3d;
filename = "art/sound/CT_fx/weapons/GRENADELAND.wav";
description = AudioDefault3d;
preload = true;
};
@ -77,25 +48,15 @@ datablock LightDescription(GrenadeLauncherLightDesc)
//flareType = SimpleLightFlare0;
};
datablock LightDescription(GrenadeLauncherWaterLightDesc)
{
radius = 2.0;
color = "1 1 1";
brightness = 2.0;
animationType = PulseLightAnim;
animationPeriod = 0.25;
//flareType = SimpleLightFlare0;
};
//----------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// Debris
//----------------------------------------------------------------------------
// ---------------------------------------------------------------------------
datablock ParticleData(GrenadeDebrisFireParticle)
{
textureName = "art/particles/impact";
dragCoeffiecient = 0.0;
gravityCoefficient = -1;
dragCoeffiecient = 0;
gravityCoefficient = -1.00366;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 300;
@ -104,34 +65,39 @@ datablock ParticleData(GrenadeDebrisFireParticle)
spinSpeed = 1;
spinRandomMin = -280.0;
spinRandomMax = 280.0;
colors[0] = "1.0 0.6 0.2 0.1";
colors[1] = "1.0 0.5 0 0.5";
colors[2] = "0.1 0.1 0.1 0.0";
sizes[0] = 1.0;
sizes[1] = 2.0;
sizes[2] = 1.0;
colors[0] = "1 0.590551 0.188976 0.0944882";
colors[1] = "0.677165 0.590551 0.511811 0.496063";
colors[2] = "0.645669 0.645669 0.645669 0";
sizes[0] = 0.2;
sizes[1] = 0.5;
sizes[2] = 0.2;
times[0] = 0.0;
times[1] = 0.5;
times[1] = 0.494118;
times[2] = 1.0;
animTexName = "art/particles/impact";
colors[3] = "1 1 1 0.407";
sizes[3] = "0.5";
};
datablock ParticleEmitterData(GrenadeDebrisFireEmitter)
{
ejectionPeriodMS = 8;
periodVarianceMS = 4;
ejectionVelocity = 5.0;
velocityVariance = 3.0;
ejectionPeriodMS = 10;
periodVarianceMS = 0;
ejectionVelocity = 0;
velocityVariance = 0;
thetaMin = 0.0;
thetaMax = 180.0;
thetaMax = 25;
phiReferenceVel = 0;
phiVariance = 360;
ejectionoffset = 0.3;
particles = "GrenadeDebrisFireParticle";
orientParticles = "1";
blendStyle = "NORMAL";
};
datablock DebrisData(GrenadeDebris)
{
shapeFile = "art/shapes/weapons/GrenadeLauncher/debris.dts";
shapeFile = "art/shapes/weapons/Grenade/grenadeDebris.dae";
emitters[0] = GrenadeDebrisFireEmitter;
elasticity = 0.4;
friction = 0.25;
@ -297,30 +263,32 @@ datablock ParticleEmitterData(GrenadeSplashRingEmitter)
datablock SplashData(GrenadeSplash)
{
// numSegments = 15;
// ejectionFreq = 15;
// ejectionAngle = 40;
// ringLifetime = 0.5;
// lifetimeMS = 300;
// velocity = 4.0;
// startRadius = 0.0;
// acceleration = -3.0;
// texWrap = 5.0;
// texture = "art/particles/splash";
// SplashData doesn't have a render function in the source,
// so everything but the emitter array is useless here.
emitter[0] = GrenadeSplashEmitter;
emitter[1] = GrenadeSplashMistEmitter;
emitter[2] = GrenadeSplashRingEmitter;
//numSegments = 15;
//ejectionFreq = 15;
//ejectionAngle = 40;
//ringLifetime = 0.5;
//lifetimeMS = 300;
//velocity = 4.0;
//startRadius = 0.0;
//acceleration = -3.0;
//texWrap = 5.0;
//texture = "art/images/particles//splash";
// colors[0] = "0.7 0.8 1.0 0.0";
// colors[1] = "0.7 0.8 1.0 0.3";
// colors[2] = "0.7 0.8 1.0 0.7";
// colors[3] = "0.7 0.8 1.0 0.0";
//
// times[0] = 0.0;
// times[1] = 0.4;
// times[2] = 0.8;
// times[3] = 1.0;
//colors[0] = "0.7 0.8 1.0 0.0";
//colors[1] = "0.7 0.8 1.0 0.3";
//colors[2] = "0.7 0.8 1.0 0.7";
//colors[3] = "0.7 0.8 1.0 0.0";
//times[0] = 0.0;
//times[1] = 0.4;
//times[2] = 0.8;
//times[3] = 1.0;
};
// ----------------------------------------------------------------------------
@ -329,86 +297,94 @@ datablock SplashData(GrenadeSplash)
datablock ParticleData(GrenadeExpFire)
{
textureName = "art/particles/fireball";
textureName = "art/particles/fireball.png";
dragCoeffiecient = 0;
windCoeffiecient = 0.5;
gravityCoefficient = -0.300366;
inheritedVelFactor = 0.299413;
constantAcceleration = 0.2;
lifetimeMS = 2000;//3000;
lifetimeVarianceMS = 299;//200;
gravityCoefficient = -1;
inheritedVelFactor = 0;
constantAcceleration = 0;
lifetimeMS = 1200;//3000;
lifetimeVarianceMS = 100;//200;
useInvAlpha = false;
spinRandomMin = -80.0;
spinRandomMax = 0;
spinRandomMin = 0;
spinRandomMax = 1;
spinSpeed = 1;
colors[0] = "0.795276 0.393701 0 0.795276";
colors[1] = "0.19685 0.0944882 0 0.393701";
colors[2] = "0 0 0 0";
sizes[0] = 0.75;//2;
sizes[1] = 1.5;
sizes[2] = 3;//0.5;
colors[0] = "0.886275 0.854902 0.733333 0.795276";
colors[1] = "0.356863 0.34902 0.321569 0.266";
colors[2] = "0.0235294 0.0235294 0.0235294 0.207";
sizes[0] = 1;//2;
sizes[1] = 5;
sizes[2] = 7;//0.5;
times[0] = 0.0;
times[1] = 0.498039;
times[2] = 1.0;
animTexName = "art/particles/Fireball";
times[1] = 0.25;
times[2] = 0.5;
animTexName = "art/particles/fireball.png";
times[3] = "1";
dragCoefficient = "1.99902";
sizes[3] = "10";
colors[3] = "0 0 0 0";
};
datablock ParticleEmitterData(GrenadeExpFireEmitter)
{
ejectionPeriodMS = 10;
periodVarianceMS = 5;//0;
ejectionVelocity = 4;//1.0;
velocityVariance = 1;//0.5;
ejectionVelocity = 1;//1.0;
velocityVariance = 0;//0.5;
thetaMin = 0.0;
thetaMax = 180.0;
thetaMax = 45;
lifetimeMS = 250;
particles = "GrenadeExpFire";
blendStyle = "ADDITIVE";
};
datablock ParticleData(GrenadeExpDust)
{
textureName = "art/particles/smoke";
dragCoefficient = 1.0;
gravityCoefficient = -0.01;
inheritedVelFactor = 0.0;
textureName = "art/particles/smoke.png";
dragCoefficient = 0.498534;
gravityCoefficient = 0;
inheritedVelFactor = 1;
constantAcceleration = 0.0;
lifetimeMS = 2500;
lifetimeVarianceMS = 500;
useInvAlpha = true;
lifetimeMS = 2000;
lifetimeVarianceMS = 250;
useInvAlpha = 0;
spinSpeed = 1;
spinRandomMin = -90.0;
spinRandomMax = 90.0;
colors[0] = "0.6 0.6 0.6 0.3";
colors[1] = "0.6 0.6 0.6 0.3";
colors[2] = "0.6 0.6 0.6 0.0";
sizes[0] = 1.6;
sizes[1] = 2.0;
sizes[2] = 2.4;
colors[0] = "0.992126 0.992126 0.992126 0.96063";
colors[1] = "0.11811 0.11811 0.11811 0.929134";
colors[2] = "0.00392157 0.00392157 0.00392157 0.362205";
sizes[0] = 1.59922;
sizes[1] = 4.99603;
sizes[2] = 9.99817;
times[0] = 0.0;
times[1] = 0.7;
times[1] = 0.494118;
times[2] = 1.0;
animTexName = "art/particles/smoke.png";
colors[3] = "0.996078 0.996078 0.996078 0";
sizes[3] = "15";
};
datablock ParticleEmitterData(GrenadeExpDustEmitter)
{
ejectionPeriodMS = 1;
ejectionPeriodMS = 5;
periodVarianceMS = 0;
ejectionVelocity = 15;
ejectionVelocity = 8;
velocityVariance = 0.0;
ejectionOffset = 0.0;
thetaMin = 85;
thetaMax = 85;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
lifetimeMS = 200;
overrideAdvances = 0;
lifetimeMS = 2000;
particles = "GrenadeExpDust";
blendStyle = "NORMAL";
};
datablock ParticleData(GrenadeExpSpark)
{
textureName = "art/particles/ricochet";
textureName = "art/particles/Sparkparticle";
dragCoefficient = 1;
gravityCoefficient = 0.0;
inheritedVelFactor = 0.2;
@ -519,6 +495,52 @@ datablock ParticleEmitterData(GrenadeExpSmokeEmitter)
thetaMax = 180.0;
ejectionOffset = 1;
particles = "GrenadeExpSmoke";
blendStyle = "NORMAL";
};
// ----------------------------------------------------------------------------
// Dry/Air Explosion Objects
// ----------------------------------------------------------------------------
datablock ExplosionData(GrenadeExplosion)
{
soundProfile = GrenadeExplosionSound;
lifeTimeMS = 400; // Quick flash, short burn, and moderate dispersal
// Volume particles
particleEmitter = GrenadeExpFireEmitter;
particleDensity = 75;
particleRadius = 2.25;
// Point emission
emitter[0] = GrenadeExpDustEmitter;
emitter[1] = GrenadeExpSparksEmitter;
emitter[2] = GrenadeExpSmokeEmitter;
// Camera Shaking
shakeCamera = true;
camShakeFreq = "10.0 11.0 9.0";
camShakeAmp = "15.0 15.0 15.0";
camShakeDuration = 1.5;
camShakeRadius = 20;
// Exploding debris
debris = GrenadeDebris;
debrisThetaMin = 10;
debrisThetaMax = 60;
debrisNum = 4;
debrisNumVariance = 2;
debrisVelocity = 25;
debrisVelocityVariance = 5;
lightStartRadius = 4.0;
lightEndRadius = 0.0;
lightStartColor = "1.0 1.0 1.0";
lightEndColor = "1.0 1.0 1.0";
lightStartBrightness = 4.0;
lightEndBrightness = 0.0;
lightNormalOffset = 2.0;
};
// ----------------------------------------------------------------------------
@ -862,7 +884,7 @@ datablock ParticleEmitterData(GrenadeProjSmokeTrailEmitter)
datablock ProjectileData(GrenadeLauncherProjectile)
{
projectileShapeName = "art/shapes/weapons/GrenadeLauncher/rocket.dts";
projectileShapeName = "art/shapes/weapons/shared/rocket.dts";
directDamage = 30;
radiusDamage = 30;
damageRadius = 5;
@ -871,7 +893,7 @@ datablock ProjectileData(GrenadeLauncherProjectile)
explosion = GrenadeLauncherExplosion;
waterExplosion = GrenadeLauncherWaterExplosion;
decal = ScorchRXDecal;
decal = ExpBlastDecal;
splash = GrenadeSplash;
particleEmitter = GrenadeProjSmokeTrailEmitter;
@ -893,61 +915,3 @@ datablock ProjectileData(GrenadeLauncherProjectile)
damageType = "GrenadeDamage";
};
// ----------------------------------------------------------------------------
// Underwater Projectile
// ----------------------------------------------------------------------------
datablock ProjectileData(GrenadeWetProjectile)
{
projectileShapeName = "art/shapes/weapons/GrenadeLauncher/rocket.dts";
directDamage = 20;
radiusDamage = 10;
damageRadius = 10;
areaImpulse = 2000;
explosion = GrenadeLauncherWaterExplosion;
particleEmitter = GrenadeProjSmokeTrailEmitter;
particleWaterEmitter = GrenadeTrailWaterEmitter;
muzzleVelocity = 10;
velInheritFactor = 0.3;
armingDelay = 2000;
lifetime = 10000;
fadeDelay = 4500;
bounceElasticity = 0.2;
bounceFriction = 0.4;
isBallistic = true;
gravityMod = 0.80;
lightDesc = GrenadeLauncherWaterLightDesc;
damageType = "GrenadeDamage";
};
// ----------------------------------------------------------------------------
// Ammo Item
// ----------------------------------------------------------------------------
datablock ItemData(GrenadeLauncherAmmo)
{
// Mission editor category
category = "Ammo";
// Add the Ammo namespace as a parent. The ammo namespace provides
// common ammo related functions and hooks into the inventory system.
className = "Ammo";
// Basic Item properties
shapeFile = "art/shapes/weapons/GrenadeLauncher/debris.dts";
mass = 2;
elasticity = 0.2;
friction = 0.6;
// Dynamic properties defined by the scripts
pickUpName = "Grenades";
maxInventory = 20;
};

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@ -0,0 +1,504 @@
// ----------------------------------------------------------------------------
// Placeholder explosion with required sounds, debris, and particle datablocks.
// These datablocks existed in now removed scripts, but were used within some
// that remain: see cheetahCar.cs
//
// These should be made more generic or new fx created for the cheetah turret's
// projectile explosion effects.
//
// I've removed all effects that are not required for the current weapons. On
// reflection I really went overboard when originally designing these effects!
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Sound
// ----------------------------------------------------------------------------
datablock SFXProfile(RocketLauncherExplosionSound)
{
filename = "art/sound/weapons/Crossbow_explosion";
description = AudioDefault3d;
preload = true;
};
//----------------------------------------------------------------------------
// Debris
//----------------------------------------------------------------------------
datablock ParticleData(RocketDebrisTrailParticle)
{
textureName = "art/particles/impact";
dragCoeffiecient = 0;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 1200;//1000;
lifetimeVarianceMS = 299;//500;
useInvAlpha = true;//false;
spinSpeed = 1;
spinRandomMin = -300.0;
spinRandomMax = 0;
colors[0] = "1 0.897638 0.795276 0.4";
colors[1] = "0.795276 0.795276 0.795276 0.6";
colors[2] = "0 0 0 0";
sizes[0] = 0.5;//1.0;
sizes[1] = 2;
sizes[2] = 1;//1.0;
times[0] = 0.0;
times[1] = 0.498039;
times[2] = 1.0;
animTexName = "art/particles/impact";
times[3] = "1";
};
datablock ParticleEmitterData(RocketDebrisTrailEmitter)
{
ejectionPeriodMS = 6;//8;
periodVarianceMS = 2;//4;
ejectionVelocity = 1.0;
velocityVariance = 0.5;
thetaMin = 0.0;
thetaMax = 180.0;
phiReferenceVel = 0;
phiVariance = 360;
ejectionoffset = 0.0;//0.3;
particles = "RocketDebrisTrailParticle";
};
datablock DebrisData(RocketDebris)
{
shapeFile = "art/shapes/weapons/shared/rocket.dts";
emitters[0] = RocketDebrisTrailEmitter;
elasticity = 0.5;
friction = 0.5;
numBounces = 1;//2;
bounceVariance = 1;
explodeOnMaxBounce = true;
staticOnMaxBounce = false;
snapOnMaxBounce = false;
minSpinSpeed = 400;
maxSpinSpeed = 800;
render2D = false;
lifetime = 0.25;//0.5;//1;//2;
lifetimeVariance = 0.0;//0.25;//0.5;
velocity = 35;//30;//15;
velocityVariance = 10;//5;
fade = true;
useRadiusMass = true;
baseRadius = 0.3;
gravModifier = 1.0;
terminalVelocity = 45;
ignoreWater = false;
};
// ----------------------------------------------------------------------------
// Splash effects
// ----------------------------------------------------------------------------
datablock ParticleData(RocketSplashMist)
{
dragCoefficient = 1.0;
windCoefficient = 2.0;
gravityCoefficient = 0.3;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 600;
lifetimeVarianceMS = 100;
useInvAlpha = false;
spinRandomMin = -90.0;
spinRandomMax = 500.0;
spinSpeed = 1;
textureName = "art/particles/smoke";
colors[0] = "0.7 0.8 1.0 1.0";
colors[1] = "0.7 0.8 1.0 0.5";
colors[2] = "0.7 0.8 1.0 0.0";
sizes[0] = 0.2;//0.5;
sizes[1] = 0.4;//0.5;
sizes[2] = 0.8;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(RocketSplashMistEmitter)
{
ejectionPeriodMS = 5;
periodVarianceMS = 0;
ejectionVelocity = 3.0;
velocityVariance = 2.0;
ejectionOffset = 0.15;
thetaMin = 85;
thetaMax = 85;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvance = false;
lifetimeMS = 250;
particles = "RocketSplashMist";
};
datablock ParticleData(RocketSplashParticle)
{
dragCoefficient = 1;
windCoefficient = 0.9;
gravityCoefficient = 0.3;
inheritedVelFactor = 0.2;
constantAcceleration = -1.4;
lifetimeMS = 600;
lifetimeVarianceMS = 200;
textureName = "art/particles/droplet";
colors[0] = "0.7 0.8 1.0 1.0";
colors[1] = "0.7 0.8 1.0 0.5";
colors[2] = "0.7 0.8 1.0 0.0";
sizes[0] = 0.5;
sizes[1] = 0.25;
sizes[2] = 0.25;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(RocketSplashEmitter)
{
ejectionPeriodMS = 4;
periodVarianceMS = 0;
ejectionVelocity = 7.3;
velocityVariance = 2.0;
ejectionOffset = 0.0;
thetaMin = 30;
thetaMax = 80;
phiReferenceVel = 00;
phiVariance = 360;
overrideAdvance = false;
orientParticles = true;
orientOnVelocity = true;
lifetimeMS = 100;
particles = "RocketSplashParticle";
};
datablock ParticleData(RocketSplashRingParticle)
{
textureName = "art/particles/wake";
dragCoefficient = 0.0;
gravityCoefficient = 0.0;
inheritedVelFactor = 0.0;
lifetimeMS = 2500;
lifetimeVarianceMS = 200;
windCoefficient = 0.0;
useInvAlpha = 1;
spinRandomMin = 30.0;
spinRandomMax = 30.0;
spinSpeed = 1;
animateTexture = true;
framesPerSec = 1;
animTexTiling = "2 1";
animTexFrames = "0 1";
colors[0] = "0.7 0.8 1.0 1.0";
colors[1] = "0.7 0.8 1.0 0.5";
colors[2] = "0.7 0.8 1.0 0.0";
sizes[0] = 2.0;
sizes[1] = 4.0;
sizes[2] = 8.0;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(RocketSplashRingEmitter)
{
lifetimeMS = "100";
ejectionPeriodMS = 200;
periodVarianceMS = 10;
ejectionVelocity = 0;
velocityVariance = 0;
ejectionOffset = 0;
thetaMin = 89;
thetaMax = 90;
phiReferenceVel = 0;
phiVariance = 1;
alignParticles = 1;
alignDirection = "0 0 1";
particles = "RocketSplashRingParticle";
};
datablock SplashData(RocketSplash)
{
// numSegments = 15;
// ejectionFreq = 15;
// ejectionAngle = 40;
// ringLifetime = 0.5;
// lifetimeMS = 300;
// velocity = 4.0;
// startRadius = 0.0;
// acceleration = -3.0;
// texWrap = 5.0;
// texture = "art/images/particles/splash";
emitter[0] = RocketSplashEmitter;
emitter[1] = RocketSplashMistEmitter;
emitter[2] = RocketSplashRingEmitter;
// colors[0] = "0.7 0.8 1.0 0.0";
// colors[1] = "0.7 0.8 1.0 0.3";
// colors[2] = "0.7 0.8 1.0 0.7";
// colors[3] = "0.7 0.8 1.0 0.0";
//
// times[0] = 0.0;
// times[1] = 0.4;
// times[2] = 0.8;
// times[3] = 1.0;
};
// ----------------------------------------------------------------------------
// Explosion Particle effects
// ----------------------------------------------------------------------------
datablock ParticleData(RocketExpFire)
{
gravityCoefficient = "-0.50061";
lifetimeMS = "400";
lifetimeVarianceMS = "299";
spinSpeed = "1";
spinRandomMin = "-200";
spinRandomMax = "0";
textureName = "art/particles/smoke";
animTexName = "art/particles/smoke";
colors[0] = "1 0.897638 0.795276 1";
colors[1] = "0.795276 0.393701 0 0.6";
colors[2] = "0 0 0 0";
sizes[0] = "1.99902";
sizes[1] = "7.99915";
sizes[2] = "3.99805";
times[1] = "0.392157";
times[2] = "1";
times[3] = "1";
};
datablock ParticleEmitterData(RocketExpFireEmitter)
{
ejectionPeriodMS = "10";
periodVarianceMS = "5";
ejectionVelocity = "3";
velocityVariance = "2";
particles = "RocketExpFire";
blendStyle = "NORMAL";
};
datablock ParticleData(RocketExpFireball)
{
textureName = "art/particles/fireball.png";
lifetimeMS = "300";
lifetimeVarianceMS = "299";
spinSpeed = "1";
spinRandomMin = "-400";
spinRandomMax = "0";
animTexName = "art/particles/fireball.png";
colors[0] = "1 0.897638 0.795276 0.2";
colors[1] = "1 0.496063 0 0.6";
colors[2] = "0.0944882 0.0944882 0.0944882 0";
sizes[0] = "0.997986";
sizes[1] = "1.99902";
sizes[2] = "2.99701";
times[1] = "0.498039";
times[2] = "1";
times[3] = "1";
gravityCoefficient = "-1";
};
datablock ParticleEmitterData(RocketExpFireballEmitter)
{
particles = "RocketExpFireball";
blendStyle = "ADDITIVE";
ejectionPeriodMS = "10";
periodVarianceMS = "5";
ejectionVelocity = "4";
velocityVariance = "2";
ejectionOffset = "2";
thetaMax = "120";
};
datablock ParticleData(RocketExpSmoke)
{
lifetimeMS = 1200;//"1250";
lifetimeVarianceMS = 299;//200;//"250";
textureName = "art/particles/smoke";
animTexName = "art/particles/smoke";
useInvAlpha = "1";
gravityCoefficient = "-0.100122";
spinSpeed = "1";
spinRandomMin = "-100";
spinRandomMax = "0";
colors[0] = "0.897638 0.795276 0.692913 0.4";//"0.192157 0.192157 0.192157 0.0944882";
colors[1] = "0.897638 0.897638 0.897638 0.8";//"0.454902 0.454902 0.454902 0.897638";
colors[2] = "0.4 0.4 0.4 0";//"1 1 1 0";
sizes[0] = "1.99597";
sizes[1] = "3.99805";
sizes[2] = "7.99915";
times[1] = "0.494118";
times[2] = "1";
times[3] = "1";
};
datablock ParticleEmitterData(RocketExpSmokeEmitter)
{
ejectionPeriodMS = "15";
periodVarianceMS = "5";
//ejectionOffset = "1";
thetaMax = "180";
particles = "RocketExpSmoke";
blendStyle = "NORMAL";
};
datablock ParticleData(RocketExpSparks)
{
textureName = "art/particles/droplet.png";
lifetimeMS = "100";
lifetimeVarianceMS = "50";
animTexName = "art/particles/droplet.png";
inheritedVelFactor = "0.391389";
sizes[0] = "1.99902";
sizes[1] = "2.49954";
sizes[2] = "0.997986";
colors[0] = "1.0 0.9 0.8 0.2";
colors[1] = "1.0 0.9 0.8 0.8";
colors[2] = "0.8 0.4 0.0 0.0";
times[0] = "0";
times[1] = "0.34902";
times[2] = "1";
times[3] = "1";
};
datablock ParticleEmitterData(RocketExpSparksEmitter)
{
particles = "RocketExpSparks";
blendStyle = "NORMAL";
ejectionPeriodMS = "10";
periodVarianceMS = "5";
ejectionVelocity = "60";
velocityVariance = "10";
thetaMax = "120";
phiReferenceVel = 0;
phiVariance = "360";
ejectionOffset = "0";
orientParticles = true;
orientOnVelocity = true;
};
datablock ParticleData(RocketExpSubFireParticles)
{
textureName = "art/particles/fireball.png";
gravityCoefficient = "-0.202686";
lifetimeMS = "400";
lifetimeVarianceMS = "299";
spinSpeed = "1";
spinRandomMin = "-200";
spinRandomMax = "0";
animTexName = "art/particles/fireball.png";
colors[0] = "1 0.897638 0.795276 0.2";
colors[1] = "1 0.496063 0 1";
colors[2] = "0.0944882 0.0944882 0.0944882 0";
sizes[0] = "0.997986";
sizes[1] = "1.99902";
sizes[2] = "2.99701";
times[1] = "0.498039";
times[2] = "1";
times[3] = "1";
};
datablock ParticleEmitterData(RocketExpSubFireEmitter)
{
particles = "RocketExpSubFireParticles";
blendStyle = "ADDITIVE";
ejectionPeriodMS = "10";
periodVarianceMS = "5";
ejectionVelocity = "4";
velocityVariance = "2";
thetaMax = "120";
};
datablock ParticleData(RocketExpSubSmoke)
{
textureName = "art/particles/smoke";
gravityCoefficient = "-0.40293";
lifetimeMS = "800";
lifetimeVarianceMS = "299";
spinSpeed = "1";
spinRandomMin = "-200";
spinRandomMax = "0";
animTexName = "art/particles/smoke";
colors[0] = "0.4 0.35 0.3 0.393701";
colors[1] = "0.45 0.45 0.45 0.795276";
colors[2] = "0.4 0.4 0.4 0";
sizes[0] = "1.99902";
sizes[1] = "3.99805";
sizes[2] = "7.99915";
times[1] = "0.4";
times[2] = "1";
times[3] = "1";
};
datablock ParticleEmitterData(RocketExpSubSmokeEmitter)
{
particles = "RocketExpSubSmoke";
ejectionPeriodMS = "30";
periodVarianceMS = "10";
ejectionVelocity = "2";
velocityVariance = "1";
ejectionOffset = 1;//"2";
blendStyle = "NORMAL";
};
// ----------------------------------------------------------------------------
// Dry/Air Explosion Objects
// ----------------------------------------------------------------------------
datablock ExplosionData(RocketSubExplosion)
{
lifeTimeMS = 100;
offset = 0.4;
emitter[0] = RocketExpSubFireEmitter;
emitter[1] = RocketExpSubSmokeEmitter;
};
datablock ExplosionData(RocketLauncherExplosion)
{
soundProfile = RocketLauncherExplosionSound;
lifeTimeMS = 200; // I want a quick bang and dissipation, not a slow burn-out
// Volume particles
particleEmitter = RocketExpSmokeEmitter;
particleDensity = 10;//20;
particleRadius = 1;//2;
// Point emission
emitter[0] = RocketExpFireEmitter;
emitter[1] = RocketExpSparksEmitter;
emitter[2] = RocketExpSparksEmitter;
emitter[3] = RocketExpFireballEmitter;
// Sub explosion objects
subExplosion[0] = RocketSubExplosion;
// Camera Shaking
shakeCamera = true;
camShakeFreq = "10.0 11.0 9.0";
camShakeAmp = "15.0 15.0 15.0";
camShakeDuration = 1.5;
camShakeRadius = 20;
// Exploding debris
debris = RocketDebris;
debrisThetaMin = 0;//10;
debrisThetaMax = 90;//80;
debrisNum = 5;
debrisNumVariance = 2;
debrisVelocity = 1;//2;
debrisVelocityVariance = 0.2;//0.5;
lightStartRadius = 6.0;
lightEndRadius = 0.0;
lightStartColor = "1.0 0.7 0.2";
lightEndColor = "0.9 0.7 0.0";
lightStartBrightness = 2.5;
lightEndBrightness = 0.0;
lightNormalOffset = 3.0;
};

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@ -1,32 +0,0 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
new Material(w_swarmgun)
{
mapTo = "w_swarmgun";
diffuseMap[0] = "w_swarmgun";
normalMap[0] = "w_swarmgun_bump";
pixelSpecular[0] = true;
specular[0] = "1.0 1.0 1.0 1.0";
specularPower[0] = 32.0;
materialTag0 = "Weapon";
};

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@ -1,61 +0,0 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//--- RifleShell.DAE MATERIALS BEGIN ---
singleton Material(RifleShell_RifleShell)
{
mapTo = "RifleShell";
diffuseMap[0] = "art/shapes/weapons/RifleShell/RifleShell_diff";
normalMap[0] = "";
specularMap[0] = "";
diffuseColor[0] = "1 1 1 1";
specular[0] = "0.996078 0.988235 0.921569 0.954";
specularPower[0] = "19";
doubleSided = false;
translucent = false;
translucentBlendOp = "None";
pixelSpecular[0] = "1";
materialTag0 = "Weapon";
};
singleton Material(RifleShell_ColorEffectR88G88B225_material)
{
mapTo = "ColorEffectR88G88B225-material";
diffuseMap[0] = "";
normalMap[0] = "";
specularMap[0] = "";
diffuseColor[0] = "0.345098 0.345098 0.882353 1";
specular[0] = "1 1 1 1";
specularPower[0] = 10;
doubleSided = false;
translucent = false;
translucentBlendOp = "None";
materialTag0 = "Weapon";
};
//--- RifleShell.DAE MATERIALS END ---

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
new Material(w_swarmgun)
{
mapTo = "w_swarmgun";
diffuseMap[0] = "w_swarmgun";
normalMap[0] = "w_swarmgun_bump";
pixelSpecular[0] = true;
specular[0] = "1.0 1.0 1.0 1.0";
specularPower[0] = 32.0;
materialTag0 = "Weapon";
};
new Material(guide)
{
mapTo = "guide";
diffuseMap[0] = "art/shapes/weapons/SwarmGun/guide";
emissive[0] = true;
glow[0] = true;
materialTag0 = "Weapon";
materialTag1 = "FX";
};
new Material(energy)
{
mapTo = "energy";
diffuseMap[0] = "art/shapes/weapons/SwarmGun/energy.png";
emissive[0] = true;
glow[0] = true;
materialTag0 = "Weapon";
materialTag1 = "FX";
};

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@ -1,18 +0,0 @@
AlwaysExport:
MountPoint
MuzzlePoint
EjectPoint
RetractionPoint
NeverExport:
Dummy*
DELETE*
Light0
Light1
+Error::AllowEmptySubtrees
+Error::AllowCrossedDetails
+Error::AllowUnusedMeshes
-Error::AllowOldSequences
-Error::RequireViconNode
+Param::CollapseTransforms

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
// steampunk materials
singleton Material(weapon_ramrifle_material)
{
mapTo = "ramrifle_diff";
diffuseMap[0] = "ramrifle_diff";
normalMap[0] = "ramrifle_norm";
//specularTex[0] = "ramrifle_spec";
pixelSpecular[0] = true;
specular[0] = "0.99 0.91 0.81";
specularPower[0] = 32.0;
};
singleton Material(clip)
{
mapTo = "clip";
diffuseMap[0] = "clip";
};

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singleton Material(w_swarmgun)
{
mapTo = "w_swarmgun";
diffuseMap[0] = "art/shapes/weapons/shared/w_swarmgun";
normalMap[0] = "";
specularMap[0] = "";
diffuseColor[0] = "1 1 1 1";
specular[0] = "0.996078 0.988235 0.921569 0.954";
specularPower[0] = "19";
doubleSided = false;
translucent = false;
translucentBlendOp = "None";
pixelSpecular[0] = "1";
materialTag0 = "Weapon";
};
//--- RifleShell.DAE MATERIALS BEGIN ---
singleton Material(RifleShell_RifleShell)
{
mapTo = "RifleShell";
diffuseMap[0] = "art/shapes/weapons/shared/RifleShell_diff";
normalMap[0] = "";
specularMap[0] = "";
diffuseColor[0] = "1 1 1 1";
specular[0] = "0.996078 0.988235 0.921569 0.954";
specularPower[0] = "19";
doubleSided = false;
translucent = false;
translucentBlendOp = "None";
pixelSpecular[0] = "1";
materialTag0 = "Weapon";
};
singleton Material(RifleShell_ColorEffectR88G88B225_material)
{
mapTo = "ColorEffectR88G88B225-material";
diffuseMap[0] = "";
normalMap[0] = "";
specularMap[0] = "";
diffuseColor[0] = "0.345098 0.345098 0.882353 1";
specular[0] = "1 1 1 1";
specularPower[0] = 10;
doubleSided = false;
translucent = false;
translucentBlendOp = "None";
materialTag0 = "Weapon";
};
//--- RifleShell.DAE MATERIALS END ---

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