assigns a texture to the player's LightPuff particle. assigns colorization and sound to stock terrain materials. for full reproduction verification, you'll find some soldier_riged.cs addTrigger entries at: http://www.garagegames.com/community/forums/viewthread/134669 (still haven't had time to revisit that and snag good looking times, but this'll leave just that for someone to knock out.)

This commit is contained in:
Azaezel 2013-10-03 05:03:21 -05:00
parent 2bb0b3bc58
commit 3fe7e55c38
2 changed files with 25 additions and 12 deletions

View file

@ -385,6 +385,7 @@ datablock ParticleData(LightPuff)
times[0] = 0.3;
times[1] = 1.0;
times[2] = 1.0;
textureName = "art/particles/dustParticle.png";
};
datablock ParticleEmitterData(LightPuffEmitter)

View file

@ -29,9 +29,12 @@ singleton Material(TerrainFX_grass1)
mapTo = "grass1";
footstepSoundId = 0;
terrainMaterials = "1";
ShowDust = "false";
showFootprints = "false";
ShowDust = "1";
showFootprints = "1";
materialTag0 = "Terrain";
effectColor[0] = "0.42 0.42 0 1";
effectColor[1] = "0.42 0.42 0 1";
impactSoundId = "0";
};
new TerrainMaterial()
@ -51,9 +54,10 @@ singleton Material(TerrainFX_grass1dry)
mapTo = "grass1-dry";
footstepSoundId = 0;
terrainMaterials = "1";
ShowDust = "false";
showFootprints = "false";
ShowDust = "1";
showFootprints = "1";
materialTag0 = "Terrain";
effectColor[0] = "0.63 0.55 0 1";
};
new TerrainMaterial()
@ -75,9 +79,11 @@ singleton Material(TerrainFX_dirt_grass)
mapTo = "dirt_grass";
footstepSoundId = 0;
terrainMaterials = "1";
ShowDust = "false";
showFootprints = "false";
ShowDust = "1";
showFootprints = "1";
materialTag0 = "Terrain";
effectColor[0] = "0.63 0.55 0 1";
effectColor[1] = "0.63 0.55 0 0";
};
new TerrainMaterial()
@ -100,11 +106,14 @@ new TerrainMaterial()
singleton Material(TerrainFX_rocktest)
{
mapTo = "rocktest";
footstepSoundId = 0;
footstepSoundId = "1";
terrainMaterials = "1";
ShowDust = "false";
showFootprints = "false";
ShowDust = "1";
showFootprints = "1";
materialTag0 = "Terrain";
impactSoundId = "1";
effectColor[0] = "0.25 0.25 0.25 1";
effectColor[1] = "0.25 0.25 0.25 0";
};
new TerrainMaterial()
@ -127,11 +136,14 @@ new TerrainMaterial()
singleton Material(TerrainFX_sand)
{
mapTo = "sand";
footstepSoundId = 0;
footstepSoundId = "3";
terrainMaterials = "1";
ShowDust = "false";
showFootprints = "false";
ShowDust = "1";
showFootprints = "1";
materialTag0 = "Terrain";
specularPower[0] = "1";
effectColor[0] = "0.84 0.71 0.5 1";
effectColor[1] = "0.84 0.71 0.5 0.349";
};
new TerrainMaterial()