Merge pull request #302 from thecelloman/movewater
Relocate water related assets.
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Before Width: | Height: | Size: 268 B After Width: | Height: | Size: 268 B |
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Before Width: | Height: | Size: 11 KiB |
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Before Width: | Height: | Size: 163 B |
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Before Width: | Height: | Size: 242 B |
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Before Width: | Height: | Size: 105 KiB |
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@ -76,10 +76,10 @@ function RiverEditorGui::createRiver( %this )
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baseColor = "45 108 171 255";
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rippleTex = "core/art/water/ripple.dds";
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foamTex = "core/art/water/foam";
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rippleTex = "art/water/ripple.dds";
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foamTex = "art/water/foam";
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cubemap = "DefaultSkyCubemap";
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depthGradientTex = "core/art/water/depthcolor_ramp";
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depthGradientTex = "art/water/depthcolor_ramp";
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};
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return %river;
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@ -797,9 +797,9 @@ function ObjectBuilderGui::addWaterObjectFields(%this)
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%this.addField("waveSpeed[2]", "TypeFloat", "Wave Speed", "1");
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%this.addField("overallWaveMagnitude", "TypeFloat", "Overall Wave Magnitude", "1.0");
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%this.addField("rippleTex", "TypeImageFilename", "Ripple Texture", "core/art/water/ripple" );
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%this.addField("depthGradientTex", "TypeImageFilename", "Depth Gradient Texture", "core/art/water/depthcolor_ramp" );
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%this.addField("foamTex", "TypeImageFilename", "Foam Texture", "core/art/water/foam" );
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%this.addField("rippleTex", "TypeImageFilename", "Ripple Texture", "art/water/ripple" );
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%this.addField("depthGradientTex", "TypeImageFilename", "Depth Gradient Texture", "art/water/depthcolor_ramp" );
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%this.addField("foamTex", "TypeImageFilename", "Foam Texture", "art/water/foam" );
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%this.addField("cubemap", "TypeRealString", "Cubemap", "DefaultSkyCubemap" );
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}
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Before Width: | Height: | Size: 268 B After Width: | Height: | Size: 268 B |
|
Before Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 163 B |
|
Before Width: | Height: | Size: 242 B |
|
Before Width: | Height: | Size: 105 KiB |
|
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@ -76,10 +76,10 @@ function RiverEditorGui::createRiver( %this )
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baseColor = "45 108 171 255";
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rippleTex = "core/art/water/ripple.dds";
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foamTex = "core/art/water/foam";
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rippleTex = "art/water/ripple.dds";
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foamTex = "art/water/foam";
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cubemap = "DefaultSkyCubemap";
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depthGradientTex = "core/art/water/depthcolor_ramp";
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depthGradientTex = "art/water/depthcolor_ramp";
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};
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return %river;
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@ -797,9 +797,9 @@ function ObjectBuilderGui::addWaterObjectFields(%this)
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%this.addField("waveSpeed[2]", "TypeFloat", "Wave Speed", "1");
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%this.addField("overallWaveMagnitude", "TypeFloat", "Overall Wave Magnitude", "1.0");
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%this.addField("rippleTex", "TypeImageFilename", "Ripple Texture", "core/art/water/ripple" );
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%this.addField("depthGradientTex", "TypeImageFilename", "Depth Gradient Texture", "core/art/water/depthcolor_ramp" );
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%this.addField("foamTex", "TypeImageFilename", "Foam Texture", "core/art/water/foam" );
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%this.addField("rippleTex", "TypeImageFilename", "Ripple Texture", "art/water/ripple" );
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%this.addField("depthGradientTex", "TypeImageFilename", "Depth Gradient Texture", "art/water/depthcolor_ramp" );
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%this.addField("foamTex", "TypeImageFilename", "Foam Texture", "art/water/foam" );
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%this.addField("cubemap", "TypeRealString", "Cubemap", "DefaultSkyCubemap" );
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}
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