Lukas Aldershaab
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9ccaa6d3ea
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Improve handling of non-default script filenames
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2021-01-19 21:32:31 +01:00 |
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Lukas Aldershaab
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099dd4f1f3
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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Brian Roberts
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b8b62292bd
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Merge pull request #451 from Areloch/macOSMinorFixes
Fixes some minor errors on MacOS regarding compiling in clang
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2021-01-14 22:16:44 -06:00 |
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Areloch
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c5cdba750e
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Fixes some minor errors on MacOS regarding compiling in clang
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2021-01-14 18:00:56 -06:00 |
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Areloch
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64c9667bad
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Merge pull request #283 from Azaezel/alpha40_mouseBindIcons
mouse display for keybinds
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2021-01-10 22:40:22 -06:00 |
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Brian Roberts
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9ba1ca3d22
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Merge pull request #447 from Jozor/cmake_directory_fix
Cmake allow non-source project directory
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2021-01-10 15:51:18 -06:00 |
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Joseph
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fe9dc1e25b
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Help from Az finally gave the correct answer to the problem I was trying to address originally, so really this fix is from Az.
Exposes the directory for where your game files go in cmake without having to go to Advanced tab.
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2021-01-10 21:48:46 +00:00 |
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Brian Roberts
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80d4df09d3
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Merge pull request #446 from Azaezel/alpha40/callOnModules_Vars
add parameter handling to callonmodule callbacks.
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2021-01-09 00:28:13 -06:00 |
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Joseph
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4c781ce5c6
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Enables support for having your project directory different to your Torque engine directory.
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2021-01-08 20:59:35 +00:00 |
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Brian Roberts
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2cf11fe199
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Update module.cs
cleanup
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2021-01-08 00:09:37 -06:00 |
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AzaezelX
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5bd9459da2
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add parameter handling to callonmodule callbacks.
IMPORTANT NOTE: cannot handle "" entries.
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2021-01-07 20:11:44 -06:00 |
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Brian Roberts
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5e4008d207
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Merge pull request #443 from Azaezel/alpha40/terrainPaintFix
revert #401 as while it does surpress hieght painting touching the ce…
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2021-01-05 03:15:08 -06:00 |
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AzaezelX
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93cdc35a76
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revert #401 as while it does surpress hieght painting touching the center of terrains, it also locks out terrain painting dragging
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2021-01-05 03:14:27 -06:00 |
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Brian Roberts
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4de1449c4b
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Merge pull request #442 from rextimmy/gfx_cleanup
Removed old fixed function code from GFX.
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2021-01-05 03:00:04 -06:00 |
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Brian Roberts
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2ba8ccd333
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Merge pull request #436 from Areloch/AssetificationPass01
Assetifies MeshRoad, Decal Road, and the material slot of GroundCover
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2021-01-05 02:23:24 -06:00 |
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Brian Roberts
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9dce04d3e2
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Merge pull request #441 from rextimmy/d3d11_texture_lock
D3d11 texture lock
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2021-01-05 02:23:06 -06:00 |
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rextimmy
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028bf1df9b
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give afx the gfx cleanup treatment
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2021-01-05 18:22:19 +10:00 |
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Areloch
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8585278fe4
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Adds autoimport logic for materials if the materialDefinition already exists
Adds some additional utility functions to AssetImporter for easier access to setup
Corrects handling for legacy field names with meshRoad
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2021-01-05 00:58:18 -06:00 |
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rextimmy
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6d71bec417
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gfx enum correction
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2021-01-05 13:04:53 +10:00 |
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rextimmy
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5a933c00d3
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Removed old fixed function code from GFX.
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2021-01-05 12:57:17 +10:00 |
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rextimmy
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aad70af468
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use const for consistency
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2021-01-05 10:43:12 +10:00 |
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rextimmy
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511efcf462
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Correct GFXD3D11TextureObject lock/unlock issues
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2021-01-05 10:41:30 +10:00 |
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Brian Roberts
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58d2e30af7
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Merge pull request #438 from lukaspj/fix/no-detail-in-terrain
Improve terrain rendering, handle bug with no detail
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2021-01-04 14:27:15 -06:00 |
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Lukas Aldershaab
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481e2a7230
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Improve terrain rendering, handle bug with no detail
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2021-01-04 20:06:17 +01:00 |
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Brian Roberts
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27641b16ca
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Merge pull request #424 from lukaspj/feature/new-terrain-blending
Height based terrain texture blending
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2021-01-04 05:36:50 -06:00 |
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Lukas Aldershaab
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7ffe0f3c80
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Fix default values for texture formats in UI
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2021-01-04 11:48:00 +01:00 |
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Lukas Aldershaab
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88bdb594aa
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Set default terrain texture format
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2021-01-04 10:26:08 +01:00 |
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Areloch
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bf5b26f734
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Assetifies MeshRoad, Decal Road, and the material slot of GroundCover
Creates a networked and non-networked variant of DECLARE_MATERIALASSET macro
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2021-01-03 08:58:53 -06:00 |
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Lukas Aldershaab
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6f57aa51d2
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Add 0.5f term back to contrast calculation
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2021-01-03 11:43:13 +01:00 |
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Lukas Aldershaab
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9cac064be8
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Avoid negative heights in texture blending
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2021-01-03 11:35:08 +01:00 |
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Lukas Aldershaab
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10ed852dd2
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Remove baseline component from contrast
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2021-01-03 01:49:07 +01:00 |
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Lukas Aldershaab
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26f09d9a97
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Fail hard on unrecoverable mistakes in GFXTextureArray
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2021-01-03 01:32:39 +01:00 |
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Lukas Aldershaab
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60a10f4334
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Add global blendDepth slider and update default blendDepth for mats
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2021-01-03 01:26:19 +01:00 |
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Lukas Aldershaab
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db496fa0c4
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Make terrain texture settings global, add dialog to painter
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2021-01-03 00:50:42 +01:00 |
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Lukas Aldershaab
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d3996aec84
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Add texture size fields to terrain textures and improve editor performance
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2021-01-02 18:33:18 +01:00 |
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Lukas Aldershaab
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9caa08b7f0
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Fix off-by-one in mip levels for OpenGL
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2021-01-02 18:19:26 +01:00 |
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Brian Roberts
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a0ba345095
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Merge pull request #432 from Azaezel/alpha40/sdlwebGeneralization
sdl usage standards proposal 3
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2021-01-02 11:09:52 -06:00 |
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Brian Roberts
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03e6b5b096
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Merge pull request #433 from Azaezel/alpha40/shapeAssetErrorFollowups
moar asset errorhandling
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2021-01-02 11:09:31 -06:00 |
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Brian Roberts
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ab4c19e5ff
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Merge pull request #434 from Areloch/UpdatedCppAssets
Adjusts handling of C++ asset types
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2021-01-02 11:09:13 -06:00 |
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Areloch
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07336d258d
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Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded)
Also adds a few additional C++ template files to work with
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2021-01-02 01:58:15 -06:00 |
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Lukas Aldershaab
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3c165b7d45
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Update blendContrast, add glsl support
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2021-01-02 03:30:08 +01:00 |
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Lukas Aldershaab
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1ffec9ab56
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Add blend contrast slider
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2021-01-02 03:20:18 +01:00 |
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Lukas Aldershaab
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6f23dd191d
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Update core shader libraries to support texture arrays
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2021-01-02 03:19:51 +01:00 |
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Lukas Aldershaab
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3c8d07a03e
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Cleanup and fixes
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2021-01-02 02:08:22 +01:00 |
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Lukas Aldershaab
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f55e7f7a22
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Terrain painter integration for height based blending
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2021-01-01 21:07:12 +01:00 |
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Lukas Aldershaab
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4f472bf402
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New terrain blending
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2021-01-01 21:07:12 +01:00 |
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Lukas Aldershaab
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e92e945912
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Refactor GFXTextureArray
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2021-01-01 21:06:08 +01:00 |
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Lukas Aldershaab
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87dd7ffc4a
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Implement Singlepass Terrain Render
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2021-01-01 21:06:01 +01:00 |
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AzaezelX
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5e8862dafc
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further info by request
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2020-12-31 19:38:53 -06:00 |
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AzaezelX
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6495ee16c6
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report shape file location that failed to load, set loaded status to badfilereference if getAssetById can't even find noshape
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2020-12-31 18:54:31 -06:00 |
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