Areloch
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7e4095d610
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Merge pull request #1688 from jamesu/dx11_openvr_pr
Basic OpenVR Support code
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2016-09-14 00:24:20 -05:00 |
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Areloch
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f88975121d
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Merge pull request #1761 from Bloodknight/intrinsicsfix
Intrinsicsfix
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2016-09-13 21:43:18 -05:00 |
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James Urquhart
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455aa99046
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Add missing bracket
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2016-09-13 10:24:23 +01:00 |
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James Urquhart
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212ac36cc1
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Tidy up indentation in openvr changes
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2016-09-11 22:51:00 +01:00 |
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James Urquhart
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e6159a590a
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Add basic support for showing openvr controllers and tracked objects
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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1198932e87
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Basic fix for reflections in both stereo rendering modes
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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fa7697b13e
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Fix debug draw in SBS mode & reflection update timing
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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de48afc00c
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USe correct frustum projections in reflections in separate rt mode
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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1b2abbeaaa
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Allow DebugDraw not to flush the draw queue
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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0ac3d95cb9
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Add more outline functions to DebugDraw
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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660bd8d347
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Allow gamepad to rotate openvr view. Also Fix issue with movemanager openvr rotation not being set correctly.
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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e6c89b1f24
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Add basic rotation offset code
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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784f6f92d8
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Fix lens flare in side-by-side view
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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c6d2456a7c
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Fix lens flares in VR
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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14628e3937
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Fix setNearFarDist for off-center projections
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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694dd4abfa
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Fix stack overflow
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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2da474c484
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Always use the latest eye pose data from the HMD
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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a83afa07ea
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Fix blockiness when drawing to gui overlays using standard draw commands
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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734688ff7e
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Implement basic keyboard & mouse support for openvr overlays
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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f91aa639d6
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Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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da6bcbeb2b
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Improvements to openvr code
- Overlays are implemented (sans input for the moment)
- Fixed a problem where the movemanager was using the wrong values for hmd rotation & position
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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185fde8ea4
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Fix issue with clamping the AngAxisF
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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9f49a7844e
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Use correct multiplication order for eye transform. Also fix displayDevice not set bug.
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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9e5eda9a08
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More progress
- Fixed normal stereo rendering
- Beginnings of vr overlay code
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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b15be28f38
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Temp add the convertRotation handler so we dont need the oculus files
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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b58f34da9b
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Correctly handle invalid openvr adapters
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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b2faecc82d
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Fix openvr typos
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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36908b0434
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Add code to render the basic stereo view fallback
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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639b397394
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Disable input focus disable to preserve sanity (temp)
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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126828131d
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Improve openvr, also add a module for it.
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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ba91478fad
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Baseline working openvr code
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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e239d106f5
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Use correct bgra format
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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3dc2100765
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Ignore alpha when rendering debug texture
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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64b751a7c8
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Basic port of code
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2016-09-11 22:42:42 +01:00 |
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RexTimmy
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28a9e99258
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Correctly copy mipmap sub resources for DX11 cubemap.
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2016-09-08 10:30:47 +10:00 |
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Anis
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8cae1e5dcb
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Merge pull request #1749 from Azaezel/linearizeLights
adds toLinear and toGamma helper functions for ColorF, uses the former in adjusting lights.
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2016-09-04 02:06:00 +02:00 |
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James Urquhart
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a46779fad6
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Defer re-init'ing the shape when TSShapeConstructor is loading a shape
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2016-09-03 10:41:25 +01:00 |
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Marc Chapman
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00cf5ab577
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Added x64 check for SSE Intrinsic functions
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2016-09-02 05:10:46 +01:00 |
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Marc Chapman
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bcb56a027d
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Added x64 check for SSE2 OGG Theora Decoder
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2016-09-02 05:10:28 +01:00 |
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James Urquhart
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0e717ea707
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Fix edge case where an editable shape without a vbo is saved
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2016-09-01 00:36:17 +01:00 |
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James Urquhart
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18031f09b1
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Fix edge-case with version 24 shapes
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2016-09-01 00:30:29 +01:00 |
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James Urquhart
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12019173af
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Fix load with DTS shapes introduced with HW skinning changes
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2016-08-30 19:07:02 +01:00 |
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Areloch
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6f72c7b119
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Implements the splash screen window to the SDL platform stuff.
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2016-08-27 17:47:03 -05:00 |
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Anis
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5d38357785
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Merge pull request #1636 from Azaezel/TranslucentTargetTweak
puts forward-lit #targetname assignment of faux diffuse maps back
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2016-08-21 20:10:59 +02:00 |
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Anis
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fcfe2d621a
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Merge pull request #1743 from John3/fixDB_PSeditorTimmy
replace fix #1736 for add physicShape datablock from the editor
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2016-08-21 19:40:34 +02:00 |
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John3
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5f463d09d9
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replace fix #1736 for add physicShape datablock from the editor
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2016-08-21 09:23:06 -05:00 |
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James Urquhart
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e7db0d7956
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Fix mesh load issue & merge issue
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2016-08-21 02:15:26 +01:00 |
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Azaezel
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41dfb64210
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hardware skinning and instancing are mutually exclusive
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2016-08-21 01:43:30 +01:00 |
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James Urquhart
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ace01a313c
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Add a workaround for the 16 vertex attribute limit on nvidia gl
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2016-08-21 01:43:30 +01:00 |
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James Urquhart
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6283a6b9da
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Fix the pink water in D3D9
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2016-08-21 01:43:30 +01:00 |
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