Commit graph

581 commits

Author SHA1 Message Date
AzaezelX 65e92fc50c Merge branch 'development' into mipwip 2025-08-04 11:04:49 -05:00
AzaezelX cacd8a6064 mipwork, laregly courtesy of @mmarauder2k9-torque 2025-08-03 20:25:31 -05:00
marauder2k7 b9193072c1 fix for draw cone and draw cylinder
these werent rendering correctly and we suspect draw cone was trying to draw more than it was allocating. On a volatle buffer that causes issues.
2025-07-31 17:55:38 +01:00
marauder2k7 21095f777b Update gfxGLCircularVolatileBuffer.h
revert, that broke it more by upping memory
2025-07-29 16:08:51 +01:00
marauder2k7 267986a289 fix volatile buffer
change debugdraw to use volatile
fix volatile buffer wraparound
2025-07-29 15:20:22 +01:00
marauder2k7 d45c3794a5 Update gfxGLCircularVolatileBuffer.h
fix gl volatile buffer
2025-07-29 10:27:49 +01:00
marauder2k7 d4d552e8e0 recast update
Added chunkytrimesh - this class splits up the geometry the navmesh is interested in into kdtree for fast traversal, makes the actual navmesh generation work with smaller chunks.

Now only 1 RecastPolylist per navmesh this can be saved out in a future commit.

This is a history commit, all functionality works same as it did before but it matches recasts recommended setup more closely. Future additions may break backwards compatibility.
2025-07-22 14:39:36 +01:00
marauder2k7 26ebdd093b test commit to fix debug draw
pass all draws through duDebugDraw instead of calling our class directly.
2025-07-20 16:10:27 +01:00
AzaezelX 280ce94cfc misc opengl cleanups
allow GFXGLDevice::setVertexStream to use all 4 streams
clean out volatilebuffers at GFXGLDevice::endSceneInternal().
2025-07-08 14:14:16 -05:00
AzaezelX 2e15018ad3 minor followup to #1494
we do try and avoid auto for places that aren't mutatable patterns so folks can scan what's going on under the hood
2025-06-06 11:00:12 -05:00
Brian Roberts ccd30a19cc
Merge pull request #1495 from Azaezel/alpha41/safeSafties
add extra safeties to safe_delete macros
2025-06-06 10:56:46 -05:00
AzaezelX aebd497fd6 make sure device and texture manager are still around when making a deletion request of them 2025-06-06 10:56:02 -05:00
Nick-IronTower 01ffdae89a GFXStateBlockDesc memory leak fix. 2025-06-06 14:52:20 +03:00
marauder2k7 ea751eb62f Update bitmapSTB.cpp 2025-05-30 04:00:45 +01:00
AzaezelX 2f19db7607 overflow avoidance 2025-05-26 15:17:01 -05:00
marauder2k7 f40c20d2f4 Update gfxGLShader.cpp
restore assertfatal if the bindPoint ==-1 as these require a location, ubo uniforms location returns -1
2025-05-21 07:16:45 +01:00
marauder2k7 ab36fe24ec fixes for opengl uniform buffer loading
This fix allows uniform buffers to be used with glsl shaders.

Small issue with uniform buffers not being initialized correctly.
2025-05-21 07:10:54 +01:00
AzaezelX 37f28dfbd7 cleanup strays
handle clearing composite input textures
we no longer have a material value labeled emissive.
2025-05-16 10:54:00 -05:00
marauder2k7 7c4d41ee21 Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 2025-04-05 15:59:02 +01:00
AzaezelX d82e8dbec4 clean up (some) shader variation redundencies
don't need to use macros for the shader textfile hashkeys
several no longer used GFXVertexFormats removed
2025-04-01 18:23:29 -05:00
marauder2k7 73ad92b757 review notes from Az
Should render fallback for namedTarget if namedTarget fails
Add safety around namedtarget getTexture to stop assert
Missing assets should revert to fallback image and print a warning to console
Remove REFACTOR tag from all macros.
2025-03-30 11:22:42 +01:00
marauder2k7 bfe2401ebb get image metadata
adds ability to get image metadata without loading the texture
since we are using the getOwned parameter correctly now new assets must have the full path to the image file when being created
when the asset becomes owned again the image file path will be updated.
2025-03-28 11:14:21 +00:00
marauder2k7 6640cae0d7 Update cubemapData.cpp
missed checks, and loop should be inner
2025-03-25 14:34:28 +00:00
marauder2k7 15503cbf7c Update cubemapData.cpp 2025-03-24 22:18:18 +00:00
marauder2k7 b2fe48ab8d more merge conflicts
fixed more merge conflicts (afxZodiac and MaterialDefinition)
Updated cubemapdata to use refactor asset
added new part to image_asset macro to create a private asset if the file exists.

updated reflectionProbe errors to actual function name where the error occurs.
2025-03-24 21:50:04 +00:00
AzaezelX 61e4107c39 handle feeding a cubemap via 2d textures
courtessey marauder
2025-03-24 11:32:09 -05:00
marauder2k7 c476b292a6 Update gfxD3D11Cubemap.cpp
put arraySize check back in
2025-03-20 15:51:39 +00:00
marauder2k7 ef856e23fa fix and cleanup 2025-03-20 15:26:52 +00:00
Brian Roberts 676a3dd6dc
Merge pull request #1390 from Azaezel/alpha41/probeCountPass
update max probecount
2025-02-20 12:08:33 -06:00
AzaezelX c830d20150 update max probecount
dx11 has a 2048/6 cap on how many cubemaps can fit in a given array. bump the probe count up to just under that to buy folks head room while we work on revising a more robust solution
2025-02-19 19:17:19 -06:00
AzaezelX 516df48354 adds a built in detail map generator
splitTerrainMaps("data/some/file"); or  makeTerrainMapsFrom("module:anAsset"); to take a detailed albedo map and split it into a _bas(is) file thats an averaghe of the inut and a _det(ail) file to raise and lower different channels from that average.
special note: while used primarily for terrain authoring, these files could also be plugged into a normal material
2025-02-06 14:46:05 -06:00
marauder2k7 055ca0ae00 use screenshot for eye dropper
instead of using backbuffer image, use the screenshot so it captures everything
2025-01-23 20:23:47 +00:00
marauder2k7 29a9bd7917 ground work before gui 2025-01-22 17:21:46 +00:00
marauder2k7 f6dc694bd4 fully working 2024-12-14 01:18:46 +00:00
marauder2k7 f288ffccba cubemap baking fix
the key part of this issue was to invert the order we were baking the faces. Not much of a fix but it works better than before need to get a proper fix implement
the way the issue is copying X+ into every other face but isnt doing it in the reverse order means the rtv for face 0 must be being replicated into all other faces.
2024-12-04 21:57:32 +00:00
Brian Roberts 1be326e0d0
Merge pull request #1297 from marauder2k9-torque/matrix-templated
Template Matrix class
2024-11-07 16:17:38 -06:00
AzaezelX afeb957601 fix malformed GBitmap::getColor 2024-09-16 12:40:18 -05:00
marauder2k7 888332a85c rest of the implementation
apparently templated classes need all functions to be inline, otherwise unresolved symbols
macro for switching between matrixf and templated
few functions that were missed
2024-07-28 14:35:34 +01:00
AzaezelX a58f98167f handle missing virtual destructors
clang translation: destructinplace needs to know what to erase.
2024-06-10 13:20:09 -05:00
Sven ada83d9a6a
Remove redundant cstdint include 2024-04-25 18:10:26 +00:00
Sven ac56258c9f
Revert "Remove redundant include" 2024-04-25 18:09:54 +00:00
Sven 51be14645d
Remove redundant include 2024-04-25 19:58:50 +02:00
Sven ba5351180b
Add cstdint to ies_loader 2024-04-25 11:27:09 +00:00
marauder2k7 ce4d861658 Test PR for generating cubemap mips
note ibl skips prefilter step and prefilter just becomes the cubeRefl.getCubemap()

Generates cubemap mip levels after the bake correctly on DX side.
2024-04-18 07:56:52 +01:00
marauder2k7 33094397c2 Update bitmapSTB.cpp
stb loader was spamming NO SOI with the function of stbi_info_from_memory because it checks for a jpeg first. This will always return an error if you are sending any other format. Remove this check and just load the memory stream. if it fails to return pixeldata then we have an error.
2024-03-27 07:32:59 +00:00
marauder2k7 0342eb6f31 replace other classes
now all sfxFileStreams create a libsndfile stream class.

At the moment we only read as short
2024-03-24 12:06:03 +00:00
Brian Roberts 05a083ca6f
Merge pull request #1234 from marauder2k9-torque/virtuals-override
Virtuals override
2024-03-21 10:43:26 -05:00
AzaezelX c337d5a9d2 clang tidy misc fixes
adress mixed || plus && concerns raised
2024-03-18 20:11:44 -05:00
marauder2k7 8dc3163fae Update gfxNullDevice.cpp 2024-03-18 20:24:03 +00:00
marauder2k7 7c7e3c8bf8 Update gfxNullDevice.cpp 2024-03-18 19:58:02 +00:00