fix and cleanup

This commit is contained in:
marauder2k7 2025-03-20 15:26:52 +00:00
parent 7d0ba641ce
commit ef856e23fa
2 changed files with 112 additions and 300 deletions

View file

@ -65,74 +65,62 @@ void GFXD3D11Cubemap::_onTextureEvent(GFXTexCallbackCode code)
initDynamic(mTexSize);
}
void GFXD3D11Cubemap::initStatic(GFXTexHandle *faces)
{
AssertFatal( faces, "GFXD3D11Cubemap::initStatic - Got null GFXTexHandle!" );
AssertFatal( *faces, "empty texture passed to CubeMap::create" );
// NOTE - check tex sizes on all faces - they MUST be all same size
mTexSize = faces->getWidth();
mFaceFormat = faces->getFormat();
void GFXD3D11Cubemap::_init(U32 size, GFXFormat format, U32 mipLevels, bool isDynamic, DDSFile* dds, GFXTexHandle* faces) {
releaseSurfaces();
mTexSize = size;
mFaceFormat = format;
mMipMapLevels = mipLevels;
mDynamic = isDynamic;
mAutoGenMips = (mipLevels == 0);
bool compressed = ImageUtil::isCompressedFormat(mFaceFormat);
UINT bindFlags = D3D11_BIND_SHADER_RESOURCE;
UINT miscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
if (!compressed)
{
if (!compressed) {
bindFlags |= D3D11_BIND_RENDER_TARGET;
miscFlags |= D3D11_RESOURCE_MISC_GENERATE_MIPS;
}
mMipMapLevels = faces->getPointer()->getMipLevels();
if (mMipMapLevels < 1 && !compressed)
mAutoGenMips = true;
D3D11_TEXTURE2D_DESC desc;
ZeroMemory(&desc, sizeof(D3D11_TEXTURE2D_DESC));
desc.Width = mTexSize;
desc.Height = mTexSize;
D3D11_TEXTURE2D_DESC desc = {};
desc.Width = mTexSize;
desc.Height = mTexSize;
desc.MipLevels = mAutoGenMips ? 0 : mMipMapLevels;
desc.ArraySize = CubeFaces;
desc.Format = GFXD3D11TextureFormat[mFaceFormat];
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = bindFlags;
desc.MiscFlags = miscFlags;
desc.CPUAccessFlags = 0;
desc.ArraySize = CubeFaces;
desc.Format = GFXD3D11TextureFormat[mFaceFormat];
desc.SampleDesc.Count = 1;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = bindFlags;
desc.CPUAccessFlags = 0;
desc.MiscFlags = miscFlags;
HRESULT hr = D3D11DEVICE->CreateTexture2D(&desc, NULL, &mTexture);
if (FAILED(hr))
{
AssertFatal(false, "GFXD3D11Cubemap:initStatic(GFXTexhandle *faces) - CreateTexture2D failure");
}
for (U32 i = 0; i < CubeFaces; i++)
{
GFXD3D11TextureObject *texObj = static_cast<GFXD3D11TextureObject*>((GFXTextureObject*)faces[i]);
for (U32 currentMip = 0; currentMip < mMipMapLevels; currentMip++)
{
U32 subResource = D3D11CalcSubresource(currentMip, i, mMipMapLevels);
D3D11DEVICECONTEXT->CopySubresourceRegion(mTexture, subResource, 0, 0, 0, texObj->get2DTex(), currentMip, NULL);
D3D11_SUBRESOURCE_DATA* pData = nullptr;
if (dds) {
pData = new D3D11_SUBRESOURCE_DATA[CubeFaces * mMipMapLevels];
for (U32 i = 0; i < CubeFaces; i++) {
U32 faceIndex = zUpFaceIndex(i);
for (U32 mip = 0; mip < mMipMapLevels; mip++) {
U32 index = faceIndex * mMipMapLevels + mip;
pData[index].pSysMem = dds->mSurfaces[i]->mMips[mip];
pData[index].SysMemPitch = dds->getSurfacePitch(mip);
pData[index].SysMemSlicePitch = 0;
}
}
}
D3D11_SHADER_RESOURCE_VIEW_DESC SMViewDesc;
SMViewDesc.Format = GFXD3D11TextureFormat[mFaceFormat];
SMViewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
SMViewDesc.TextureCube.MipLevels = mAutoGenMips ? -1 : mMipMapLevels;
SMViewDesc.TextureCube.MostDetailedMip = 0;
hr = D3D11DEVICE->CreateShaderResourceView(mTexture, &SMViewDesc, &mSRView);
if (FAILED(hr))
{
AssertFatal(false, "GFXD3D11Cubemap::initStatic(GFXTexHandle *faces) - texcube shader resource view creation failure");
}
HRESULT hr = D3D11DEVICE->CreateTexture2D(&desc, pData, &mTexture);
delete[] pData;
AssertFatal(SUCCEEDED(hr), "GFXD3D11Cubemap::_init - CreateTexture2D failed");
//Generate mips
if (mAutoGenMips && !compressed)
{
D3D11_SHADER_RESOURCE_VIEW_DESC viewDesc = {};
viewDesc.Format = GFXD3D11TextureFormat[mFaceFormat];
viewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
viewDesc.TextureCube.MipLevels = mAutoGenMips ? -1 : mMipMapLevels;
hr = D3D11DEVICE->CreateShaderResourceView(mTexture, &viewDesc, &mSRView);
AssertFatal(SUCCEEDED(hr), "GFXD3D11Cubemap::_init - CreateShaderResourceView failed");
if (mAutoGenMips && !compressed) {
D3D11DEVICECONTEXT->GenerateMips(mSRView);
//get mip level count
D3D11_SHADER_RESOURCE_VIEW_DESC viewDesc;
@ -140,6 +128,28 @@ void GFXD3D11Cubemap::initStatic(GFXTexHandle *faces)
mMipMapLevels = viewDesc.TextureCube.MipLevels;
}
if (isDynamic) {
for (U32 i = 0; i < CubeFaces; i++) {
D3D11_RENDER_TARGET_VIEW_DESC rtViewDesc = {};
rtViewDesc.Format = desc.Format;
rtViewDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
rtViewDesc.Texture2DArray.MipSlice = 0;
rtViewDesc.Texture2DArray.FirstArraySlice = i;
rtViewDesc.Texture2DArray.ArraySize = 1;
hr = D3D11DEVICE->CreateRenderTargetView(mTexture, &rtViewDesc, &mRTView[i]);
AssertFatal(SUCCEEDED(hr), "GFXD3D11Cubemap::_init - CreateRenderTargetView failed");
}
}
}
void GFXD3D11Cubemap::initStatic(GFXTexHandle *faces)
{
AssertFatal( faces, "GFXD3D11Cubemap::initStatic - Got null GFXTexHandle!" );
AssertFatal( *faces, "empty texture passed to CubeMap::create" );
_init(faces->getWidth(), faces->getFormat(), faces->getPointer()->getMipLevels(), false, nullptr, faces);
}
void GFXD3D11Cubemap::initStatic(DDSFile *dds)
@ -148,145 +158,12 @@ void GFXD3D11Cubemap::initStatic(DDSFile *dds)
AssertFatal(dds->isCubemap(), "GFXD3D11Cubemap::initStatic - Got non-cubemap DDS file!");
AssertFatal(dds->mSurfaces.size() == 6, "GFXD3D11Cubemap::initStatic - DDS has less than 6 surfaces!");
// NOTE - check tex sizes on all faces - they MUST be all same size
mTexSize = dds->getWidth();
mFaceFormat = dds->getFormat();
mMipMapLevels = dds->getMipLevels();
D3D11_TEXTURE2D_DESC desc;
desc.Width = mTexSize;
desc.Height = mTexSize;
desc.MipLevels = mMipMapLevels;
desc.ArraySize = CubeFaces;
desc.Format = GFXD3D11TextureFormat[mFaceFormat];
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_IMMUTABLE;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.CPUAccessFlags = 0;
desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
D3D11_SUBRESOURCE_DATA* pData = new D3D11_SUBRESOURCE_DATA[CubeFaces * mMipMapLevels];
for (U32 currentFace = 0; currentFace < CubeFaces; currentFace++)
{
if (!dds->mSurfaces[currentFace])
continue;
// convert to Z up
const U32 faceIndex = zUpFaceIndex(currentFace);
for(U32 currentMip = 0; currentMip < mMipMapLevels; currentMip++)
{
const U32 dataIndex = faceIndex * mMipMapLevels + currentMip;
pData[dataIndex].pSysMem = dds->mSurfaces[currentFace]->mMips[currentMip];
pData[dataIndex].SysMemPitch = dds->getSurfacePitch(currentMip);
pData[dataIndex].SysMemSlicePitch = 0;
}
}
HRESULT hr = D3D11DEVICE->CreateTexture2D(&desc, pData, &mTexture);
if (FAILED(hr))
{
AssertFatal(false, "GFXD3D11Cubemap::initStatic(DDSFile *dds) - CreateTexture2D failure");
}
delete [] pData;
D3D11_SHADER_RESOURCE_VIEW_DESC SMViewDesc;
SMViewDesc.Format = GFXD3D11TextureFormat[mFaceFormat];
SMViewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
SMViewDesc.TextureCube.MipLevels = mMipMapLevels;
SMViewDesc.TextureCube.MostDetailedMip = 0;
hr = D3D11DEVICE->CreateShaderResourceView(mTexture, &SMViewDesc, &mSRView);
if(FAILED(hr))
{
AssertFatal(false, "GFXD3D11Cubemap::initStatic(DDSFile *dds) - CreateTexture2D call failure");
}
_init(dds->getWidth(), dds->getFormat(), dds->getMipLevels(), false, dds, nullptr);
}
void GFXD3D11Cubemap::initDynamic(U32 texSize, GFXFormat faceFormat, U32 mipLevels)
{
if (!mDynamic)
GFXTextureManager::addEventDelegate(this, &GFXD3D11Cubemap::_onTextureEvent);
mDynamic = true;
mTexSize = texSize;
mFaceFormat = faceFormat;
if (!mipLevels)
mAutoGenMips = true;
mMipMapLevels = mipLevels;
bool compressed = ImageUtil::isCompressedFormat(mFaceFormat);
UINT bindFlags = D3D11_BIND_SHADER_RESOURCE;
UINT miscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
if (!compressed)
{
bindFlags |= D3D11_BIND_RENDER_TARGET;
miscFlags |= D3D11_RESOURCE_MISC_GENERATE_MIPS;
}
D3D11_TEXTURE2D_DESC desc = {};
desc.Width = mTexSize;
desc.Height = mTexSize;
desc.MipLevels = mMipMapLevels;
desc.ArraySize = 6;
desc.Format = GFXD3D11TextureFormat[mFaceFormat];
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = bindFlags;
desc.CPUAccessFlags = 0;
desc.MiscFlags = miscFlags;
HRESULT hr = D3D11DEVICE->CreateTexture2D(&desc, NULL, &mTexture);
D3D11_SHADER_RESOURCE_VIEW_DESC SMViewDesc = {};
SMViewDesc.Format = GFXD3D11TextureFormat[mFaceFormat];
SMViewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
SMViewDesc.TextureCube.MipLevels = -1;
SMViewDesc.TextureCube.MostDetailedMip = 0;
hr = D3D11DEVICE->CreateShaderResourceView(mTexture, &SMViewDesc, &mSRView);
//Generate mips
if (mAutoGenMips && !compressed)
{
D3D11DEVICECONTEXT->GenerateMips(mSRView);
//get mip level count
D3D11_SHADER_RESOURCE_VIEW_DESC viewDesc;
mSRView->GetDesc(&viewDesc);
mMipMapLevels = viewDesc.TextureCube.MipLevels;
}
if (FAILED(hr))
{
AssertFatal(false, "GFXD3D11Cubemap::initDynamic - CreateTexture2D call failure");
}
for (U32 i = 0; i < CubeFaces; i++)
{
D3D11_RENDER_TARGET_VIEW_DESC viewDesc = {};
viewDesc.Format = desc.Format;
viewDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
viewDesc.Texture2DArray.ArraySize = 1;
viewDesc.Texture2DArray.MipSlice = 0;
viewDesc.Texture2DArray.FirstArraySlice = i;
hr = D3D11DEVICE->CreateRenderTargetView(mTexture, &viewDesc, &mRTView[i]);
if (FAILED(hr))
{
AssertFatal(false, "GFXD3D11Cubemap::initDynamic - CreateRenderTargetView call failure");
}
}
_init(texSize, faceFormat, mipLevels, true);
}
void GFXD3D11Cubemap::generateMipMaps()
@ -357,74 +234,52 @@ GFXD3D11CubemapArray::~GFXD3D11CubemapArray()
SAFE_RELEASE(mTexture);
}
//TODO: really need a common private 'init' function to avoid code double up with these init* functions
void GFXD3D11CubemapArray::init(GFXCubemapHandle *cubemaps, const U32 cubemapCount)
{
AssertFatal(cubemaps, "GFXD3D11CubemapArray::initStatic - Got null GFXCubemapHandle!");
AssertFatal(*cubemaps, "GFXD3D11CubemapArray::initStatic - Got empty cubemap!");
void GFXD3D11CubemapArray::_init(U32 cubemapCount, U32 size, GFXFormat format) {
SAFE_RELEASE(mSRView);
SAFE_RELEASE(mTexture);
setCubeTexSize(cubemaps);
mFormat = cubemaps[0]->getFormat();
mNumCubemaps = cubemapCount;
mSize = size;
mFormat = format;
//create texture object
UINT bindFlags = D3D11_BIND_SHADER_RESOURCE;
UINT miscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
D3D11_TEXTURE2D_DESC desc;
ZeroMemory(&desc, sizeof(D3D11_TEXTURE2D_DESC));
D3D11_TEXTURE2D_DESC desc = {};
desc.Width = mSize;
desc.Height = mSize;
desc.MipLevels = mMipMapLevels;
desc.ArraySize = CubeFaces * cubemapCount;
desc.Format = GFXD3D11TextureFormat[mFormat];
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = bindFlags;
desc.MiscFlags = miscFlags;
desc.CPUAccessFlags = 0;
HRESULT hr = D3D11DEVICE->CreateTexture2D(&desc, NULL, &mTexture);
AssertFatal(SUCCEEDED(hr), "GFXD3D11CubemapArray::_init - CreateTexture2D failed");
if (FAILED(hr))
AssertFatal(false, "GFXD3D11CubemapArray::initStatic - CreateTexture2D failure");
D3D11_SHADER_RESOURCE_VIEW_DESC viewDesc = {};
viewDesc.Format = GFXD3D11TextureFormat[mFormat];
viewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
viewDesc.TextureCubeArray.MipLevels = mMipMapLevels;
viewDesc.TextureCubeArray.MostDetailedMip = 0;
viewDesc.TextureCubeArray.NumCubes = mNumCubemaps;
viewDesc.TextureCubeArray.First2DArrayFace = 0;
for (U32 i = 0; i < cubemapCount; i++)
{
GFXD3D11Cubemap *cubeObj = static_cast<GFXD3D11Cubemap*>((GFXCubemap*)cubemaps[i]);
//yes checking the first one(cubemap at index 0) is pointless but saves a further if statement
if (cubemaps[i]->getSize() != mSize || cubemaps[i]->getFormat() != mFormat || cubemaps[i]->getMipMapLevels() != mMipMapLevels)
{
Con::printf("Trying to add an invalid Cubemap to a CubemapArray");
//destroy array here first
AssertFatal(false, "GFXD3D11CubemapArray::initStatic - invalid cubemap");
}
hr = D3D11DEVICE->CreateShaderResourceView(mTexture, &viewDesc, &mSRView);
AssertFatal(SUCCEEDED(hr), "GFXD3D11CubemapArray::_init - CreateShaderResourceView failed");
}
for (U32 face = 0; face < CubeFaces; face++)
{
const U32 arraySlice = face + CubeFaces * i;
for (U32 currentMip = 0; currentMip < mMipMapLevels; currentMip++)
{
const U32 srcSubResource = D3D11CalcSubresource(currentMip, face, mMipMapLevels);
const U32 dstSubResource = D3D11CalcSubresource(currentMip, arraySlice, mMipMapLevels);
D3D11DEVICECONTEXT->CopySubresourceRegion(mTexture, dstSubResource, 0, 0, 0, cubeObj->get2DTex(), srcSubResource, NULL);
}
}
}
//TODO: really need a common private 'init' function to avoid code double up with these init* functions
void GFXD3D11CubemapArray::init(GFXCubemapHandle *cubemaps, const U32 cubemapCount)
{
AssertFatal(cubemaps, "GFXD3D11CubemapArray::initStatic - Got null GFXCubemapHandle!");
AssertFatal(*cubemaps, "GFXD3D11CubemapArray::initStatic - Got empty cubemap!");
setCubeTexSize(cubemaps);
//create shader resource view
D3D11_SHADER_RESOURCE_VIEW_DESC SMViewDesc;
SMViewDesc.Format = GFXD3D11TextureFormat[mFormat];
SMViewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
SMViewDesc.TextureCubeArray.MipLevels = mMipMapLevels;
SMViewDesc.TextureCubeArray.MostDetailedMip = 0;
SMViewDesc.TextureCubeArray.NumCubes = mNumCubemaps;
SMViewDesc.TextureCubeArray.First2DArrayFace = 0;
hr = D3D11DEVICE->CreateShaderResourceView(mTexture, &SMViewDesc, &mSRView);
if (FAILED(hr))
AssertFatal(false, "GFXD3D11CubemapArray::initStatic - shader resource view creation failure");
_init(cubemapCount, cubemaps[0]->getSize(), cubemaps[0]->getFormat());
}
@ -432,67 +287,25 @@ void GFXD3D11CubemapArray::init(GFXCubemapHandle *cubemaps, const U32 cubemapCou
void GFXD3D11CubemapArray::init(const U32 cubemapCount, const U32 cubemapFaceSize, const GFXFormat format)
{
setCubeTexSize(cubemapFaceSize);
mNumCubemaps = cubemapCount;
mFormat = format;
//create texture object
UINT bindFlags = D3D11_BIND_SHADER_RESOURCE;
UINT miscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
D3D11_TEXTURE2D_DESC desc;
ZeroMemory(&desc, sizeof(D3D11_TEXTURE2D_DESC));
desc.Width = mSize;
desc.Height = mSize;
desc.MipLevels = mMipMapLevels;
desc.ArraySize = CubeFaces * cubemapCount;
desc.Format = GFXD3D11TextureFormat[mFormat];
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = bindFlags;
desc.MiscFlags = miscFlags;
desc.CPUAccessFlags = 0;
if (desc.ArraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION)
{
AssertFatal(false, avar("CubemapArray size exceeds maximum array size of %d", D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION));
return;
}
HRESULT hr = D3D11DEVICE->CreateTexture2D(&desc, NULL, &mTexture);
if (FAILED(hr))
AssertFatal(false, "GFXD3D11CubemapArray::initStatic - CreateTexture2D failure");
//create shader resource view
D3D11_SHADER_RESOURCE_VIEW_DESC SMViewDesc;
SMViewDesc.Format = GFXD3D11TextureFormat[mFormat];
SMViewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
SMViewDesc.TextureCubeArray.MipLevels = mMipMapLevels;
SMViewDesc.TextureCubeArray.MostDetailedMip = 0;
SMViewDesc.TextureCubeArray.NumCubes = mNumCubemaps;
SMViewDesc.TextureCubeArray.First2DArrayFace = 0;
hr = D3D11DEVICE->CreateShaderResourceView(mTexture, &SMViewDesc, &mSRView);
if (FAILED(hr))
AssertFatal(false, "GFXD3D11CubemapArray::initStatic - shader resource view creation failure");
_init(cubemapCount, cubemapFaceSize, format);
}
void GFXD3D11CubemapArray::updateTexture(const GFXCubemapHandle &cubemap, const U32 slot)
{
AssertFatal(slot <= mNumCubemaps, "GFXD3D11CubemapArray::updateTexture - trying to update a cubemap texture that is out of bounds!");
AssertFatal(mFormat == cubemap->getFormat(), "GFXD3D11CubemapArray::updateTexture - Destination format doesn't match");
AssertFatal(mSize == cubemap->getSize(), "GFXD3D11CubemapArray::updateTexture - Destination size doesn't match");
AssertFatal(mMipMapLevels == cubemap->getMipMapLevels(), "GFXD3D11CubemapArray::updateTexture - Destination mip levels doesn't match");
GFXD3D11Cubemap *pCubeObj = static_cast<GFXD3D11Cubemap*>((GFXCubemap*)cubemap);
ID3D11Resource *pDstRes = pCubeObj->get2DTex();
for (U32 face = 0; face < CubeFaces; face++)
{
if (mSize != cubemap->getSize() || mFormat != cubemap->getFormat() || mMipMapLevels != cubemap->getMipMapLevels()) {
_init(mNumCubemaps, cubemap->getSize(), cubemap->getFormat());
}
GFXD3D11Cubemap* pCubeObj = static_cast<GFXD3D11Cubemap*>((GFXCubemap*)cubemap);
ID3D11Resource* pDstRes = pCubeObj->get2DTex();
for (U32 face = 0; face < CubeFaces; face++) {
const U32 arraySlice = face + CubeFaces * slot;
for (U32 currentMip = 0; currentMip < mMipMapLevels; currentMip++)
{
for (U32 currentMip = 0; currentMip < mMipMapLevels; currentMip++) {
const U32 srcSubResource = D3D11CalcSubresource(currentMip, face, mMipMapLevels);
const U32 dstSubResource = D3D11CalcSubresource(currentMip, arraySlice, mMipMapLevels);
D3D11DEVICECONTEXT->CopySubresourceRegion(mTexture, dstSubResource, 0, 0, 0, pDstRes, srcSubResource, NULL);
@ -500,23 +313,19 @@ void GFXD3D11CubemapArray::updateTexture(const GFXCubemapHandle &cubemap, const
}
}
void GFXD3D11CubemapArray::copyTo(GFXCubemapArray *pDstCubemap)
{
void GFXD3D11CubemapArray::copyTo(GFXCubemapArray* pDstCubemap) {
AssertFatal(pDstCubemap, "GFXD3D11CubemapArray::copyTo - Got null GFXCubemapArray");
AssertFatal(pDstCubemap->getNumCubemaps() > mNumCubemaps, "GFXD3D11CubemapArray::copyTo - Destination too small");
AssertFatal(pDstCubemap->getFormat() == mFormat, "GFXD3D11CubemapArray::copyTo - Destination format doesn't match");
AssertFatal(pDstCubemap->getSize() == mSize, "GFXD3D11CubemapArray::copyTo - Destination size doesn't match");
AssertFatal(pDstCubemap->getMipMapLevels() == mMipMapLevels, "GFXD3D11CubemapArray::copyTo - Destination mip levels doesn't match");
GFXD3D11CubemapArray *pDstCube = static_cast<GFXD3D11CubemapArray*>(pDstCubemap);
ID3D11Resource *pDstRes = pDstCube->get2DTex();
for (U32 cubeMap = 0; cubeMap < mNumCubemaps; cubeMap++)
{
for (U32 face = 0; face < CubeFaces; face++)
{
if (pDstCubemap->getSize() != mSize || pDstCubemap->getFormat() != mFormat || pDstCubemap->getMipMapLevels() != mMipMapLevels) {
pDstCubemap->init(mNumCubemaps, mSize, mFormat);
}
GFXD3D11CubemapArray* pDstCube = static_cast<GFXD3D11CubemapArray*>(pDstCubemap);
ID3D11Resource* pDstRes = pDstCube->get2DTex();
for (U32 cubeMap = 0; cubeMap < mNumCubemaps; cubeMap++) {
for (U32 face = 0; face < CubeFaces; face++) {
const U32 arraySlice = face + CubeFaces * cubeMap;
for (U32 currentMip = 0; currentMip < mMipMapLevels; currentMip++)
{
for (U32 currentMip = 0; currentMip < mMipMapLevels; currentMip++) {
const U32 subResource = D3D11CalcSubresource(currentMip, arraySlice, mMipMapLevels);
D3D11DEVICECONTEXT->CopySubresourceRegion(pDstRes, subResource, 0, 0, 0, mTexture, subResource, NULL);
}

View file

@ -77,6 +77,7 @@ private:
/// The callback used to get texture events.
/// @see GFXTextureManager::addEventDelegate
void _onTextureEvent(GFXTexCallbackCode code);
void _init(U32 size, GFXFormat format, U32 mipLevels, bool isDynamic, DDSFile* dds = nullptr, GFXTexHandle* faces = nullptr);
};
class GFXD3D11CubemapArray : public GFXCubemapArray
@ -84,6 +85,7 @@ class GFXD3D11CubemapArray : public GFXCubemapArray
public:
GFXD3D11CubemapArray();
virtual ~GFXD3D11CubemapArray();
void init(GFXCubemapHandle *cubemaps, const U32 cubemapCount) override;
void init(const U32 cubemapCount, const U32 cubemapFaceSize, const GFXFormat format) override;
void updateTexture(const GFXCubemapHandle &cubemap, const U32 slot) override;
@ -100,6 +102,7 @@ public:
private:
friend class GFXD3D11TextureTarget;
friend class GFXD3D11Device;
void _init(U32 cubemapCount, U32 size, GFXFormat format);
ID3D11Texture2D *mTexture;
ID3D11ShaderResourceView* mSRView; // for shader resource input