mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-09 06:21:00 +00:00
fix and cleanup
This commit is contained in:
parent
7d0ba641ce
commit
ef856e23fa
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@ -65,74 +65,62 @@ void GFXD3D11Cubemap::_onTextureEvent(GFXTexCallbackCode code)
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initDynamic(mTexSize);
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}
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void GFXD3D11Cubemap::initStatic(GFXTexHandle *faces)
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{
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AssertFatal( faces, "GFXD3D11Cubemap::initStatic - Got null GFXTexHandle!" );
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AssertFatal( *faces, "empty texture passed to CubeMap::create" );
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// NOTE - check tex sizes on all faces - they MUST be all same size
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mTexSize = faces->getWidth();
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mFaceFormat = faces->getFormat();
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void GFXD3D11Cubemap::_init(U32 size, GFXFormat format, U32 mipLevels, bool isDynamic, DDSFile* dds, GFXTexHandle* faces) {
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releaseSurfaces();
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mTexSize = size;
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mFaceFormat = format;
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mMipMapLevels = mipLevels;
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mDynamic = isDynamic;
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mAutoGenMips = (mipLevels == 0);
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bool compressed = ImageUtil::isCompressedFormat(mFaceFormat);
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UINT bindFlags = D3D11_BIND_SHADER_RESOURCE;
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UINT miscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
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if (!compressed)
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{
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if (!compressed) {
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bindFlags |= D3D11_BIND_RENDER_TARGET;
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miscFlags |= D3D11_RESOURCE_MISC_GENERATE_MIPS;
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}
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mMipMapLevels = faces->getPointer()->getMipLevels();
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if (mMipMapLevels < 1 && !compressed)
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mAutoGenMips = true;
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D3D11_TEXTURE2D_DESC desc;
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ZeroMemory(&desc, sizeof(D3D11_TEXTURE2D_DESC));
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desc.Width = mTexSize;
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desc.Height = mTexSize;
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D3D11_TEXTURE2D_DESC desc = {};
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desc.Width = mTexSize;
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desc.Height = mTexSize;
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desc.MipLevels = mAutoGenMips ? 0 : mMipMapLevels;
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desc.ArraySize = CubeFaces;
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desc.Format = GFXD3D11TextureFormat[mFaceFormat];
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = bindFlags;
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desc.MiscFlags = miscFlags;
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desc.CPUAccessFlags = 0;
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desc.ArraySize = CubeFaces;
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desc.Format = GFXD3D11TextureFormat[mFaceFormat];
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desc.SampleDesc.Count = 1;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = bindFlags;
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = miscFlags;
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HRESULT hr = D3D11DEVICE->CreateTexture2D(&desc, NULL, &mTexture);
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if (FAILED(hr))
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{
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AssertFatal(false, "GFXD3D11Cubemap:initStatic(GFXTexhandle *faces) - CreateTexture2D failure");
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}
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for (U32 i = 0; i < CubeFaces; i++)
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{
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GFXD3D11TextureObject *texObj = static_cast<GFXD3D11TextureObject*>((GFXTextureObject*)faces[i]);
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for (U32 currentMip = 0; currentMip < mMipMapLevels; currentMip++)
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{
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U32 subResource = D3D11CalcSubresource(currentMip, i, mMipMapLevels);
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D3D11DEVICECONTEXT->CopySubresourceRegion(mTexture, subResource, 0, 0, 0, texObj->get2DTex(), currentMip, NULL);
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D3D11_SUBRESOURCE_DATA* pData = nullptr;
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if (dds) {
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pData = new D3D11_SUBRESOURCE_DATA[CubeFaces * mMipMapLevels];
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for (U32 i = 0; i < CubeFaces; i++) {
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U32 faceIndex = zUpFaceIndex(i);
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for (U32 mip = 0; mip < mMipMapLevels; mip++) {
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U32 index = faceIndex * mMipMapLevels + mip;
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pData[index].pSysMem = dds->mSurfaces[i]->mMips[mip];
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pData[index].SysMemPitch = dds->getSurfacePitch(mip);
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pData[index].SysMemSlicePitch = 0;
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}
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}
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}
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D3D11_SHADER_RESOURCE_VIEW_DESC SMViewDesc;
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SMViewDesc.Format = GFXD3D11TextureFormat[mFaceFormat];
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SMViewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
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SMViewDesc.TextureCube.MipLevels = mAutoGenMips ? -1 : mMipMapLevels;
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SMViewDesc.TextureCube.MostDetailedMip = 0;
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hr = D3D11DEVICE->CreateShaderResourceView(mTexture, &SMViewDesc, &mSRView);
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if (FAILED(hr))
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{
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AssertFatal(false, "GFXD3D11Cubemap::initStatic(GFXTexHandle *faces) - texcube shader resource view creation failure");
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}
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HRESULT hr = D3D11DEVICE->CreateTexture2D(&desc, pData, &mTexture);
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delete[] pData;
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AssertFatal(SUCCEEDED(hr), "GFXD3D11Cubemap::_init - CreateTexture2D failed");
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//Generate mips
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if (mAutoGenMips && !compressed)
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{
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D3D11_SHADER_RESOURCE_VIEW_DESC viewDesc = {};
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viewDesc.Format = GFXD3D11TextureFormat[mFaceFormat];
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viewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
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viewDesc.TextureCube.MipLevels = mAutoGenMips ? -1 : mMipMapLevels;
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hr = D3D11DEVICE->CreateShaderResourceView(mTexture, &viewDesc, &mSRView);
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AssertFatal(SUCCEEDED(hr), "GFXD3D11Cubemap::_init - CreateShaderResourceView failed");
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if (mAutoGenMips && !compressed) {
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D3D11DEVICECONTEXT->GenerateMips(mSRView);
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//get mip level count
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D3D11_SHADER_RESOURCE_VIEW_DESC viewDesc;
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@ -140,6 +128,28 @@ void GFXD3D11Cubemap::initStatic(GFXTexHandle *faces)
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mMipMapLevels = viewDesc.TextureCube.MipLevels;
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}
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if (isDynamic) {
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for (U32 i = 0; i < CubeFaces; i++) {
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D3D11_RENDER_TARGET_VIEW_DESC rtViewDesc = {};
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rtViewDesc.Format = desc.Format;
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rtViewDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
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rtViewDesc.Texture2DArray.MipSlice = 0;
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rtViewDesc.Texture2DArray.FirstArraySlice = i;
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rtViewDesc.Texture2DArray.ArraySize = 1;
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hr = D3D11DEVICE->CreateRenderTargetView(mTexture, &rtViewDesc, &mRTView[i]);
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AssertFatal(SUCCEEDED(hr), "GFXD3D11Cubemap::_init - CreateRenderTargetView failed");
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}
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}
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}
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void GFXD3D11Cubemap::initStatic(GFXTexHandle *faces)
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{
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AssertFatal( faces, "GFXD3D11Cubemap::initStatic - Got null GFXTexHandle!" );
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AssertFatal( *faces, "empty texture passed to CubeMap::create" );
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_init(faces->getWidth(), faces->getFormat(), faces->getPointer()->getMipLevels(), false, nullptr, faces);
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}
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void GFXD3D11Cubemap::initStatic(DDSFile *dds)
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@ -148,145 +158,12 @@ void GFXD3D11Cubemap::initStatic(DDSFile *dds)
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AssertFatal(dds->isCubemap(), "GFXD3D11Cubemap::initStatic - Got non-cubemap DDS file!");
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AssertFatal(dds->mSurfaces.size() == 6, "GFXD3D11Cubemap::initStatic - DDS has less than 6 surfaces!");
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// NOTE - check tex sizes on all faces - they MUST be all same size
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mTexSize = dds->getWidth();
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mFaceFormat = dds->getFormat();
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mMipMapLevels = dds->getMipLevels();
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D3D11_TEXTURE2D_DESC desc;
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desc.Width = mTexSize;
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desc.Height = mTexSize;
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desc.MipLevels = mMipMapLevels;
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desc.ArraySize = CubeFaces;
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desc.Format = GFXD3D11TextureFormat[mFaceFormat];
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.Usage = D3D11_USAGE_IMMUTABLE;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
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D3D11_SUBRESOURCE_DATA* pData = new D3D11_SUBRESOURCE_DATA[CubeFaces * mMipMapLevels];
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for (U32 currentFace = 0; currentFace < CubeFaces; currentFace++)
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{
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if (!dds->mSurfaces[currentFace])
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continue;
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// convert to Z up
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const U32 faceIndex = zUpFaceIndex(currentFace);
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for(U32 currentMip = 0; currentMip < mMipMapLevels; currentMip++)
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{
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const U32 dataIndex = faceIndex * mMipMapLevels + currentMip;
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pData[dataIndex].pSysMem = dds->mSurfaces[currentFace]->mMips[currentMip];
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pData[dataIndex].SysMemPitch = dds->getSurfacePitch(currentMip);
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pData[dataIndex].SysMemSlicePitch = 0;
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}
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}
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HRESULT hr = D3D11DEVICE->CreateTexture2D(&desc, pData, &mTexture);
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if (FAILED(hr))
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{
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AssertFatal(false, "GFXD3D11Cubemap::initStatic(DDSFile *dds) - CreateTexture2D failure");
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}
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delete [] pData;
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D3D11_SHADER_RESOURCE_VIEW_DESC SMViewDesc;
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SMViewDesc.Format = GFXD3D11TextureFormat[mFaceFormat];
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SMViewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
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SMViewDesc.TextureCube.MipLevels = mMipMapLevels;
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SMViewDesc.TextureCube.MostDetailedMip = 0;
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hr = D3D11DEVICE->CreateShaderResourceView(mTexture, &SMViewDesc, &mSRView);
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if(FAILED(hr))
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{
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AssertFatal(false, "GFXD3D11Cubemap::initStatic(DDSFile *dds) - CreateTexture2D call failure");
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}
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_init(dds->getWidth(), dds->getFormat(), dds->getMipLevels(), false, dds, nullptr);
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}
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void GFXD3D11Cubemap::initDynamic(U32 texSize, GFXFormat faceFormat, U32 mipLevels)
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{
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if (!mDynamic)
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GFXTextureManager::addEventDelegate(this, &GFXD3D11Cubemap::_onTextureEvent);
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mDynamic = true;
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mTexSize = texSize;
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mFaceFormat = faceFormat;
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if (!mipLevels)
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mAutoGenMips = true;
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mMipMapLevels = mipLevels;
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bool compressed = ImageUtil::isCompressedFormat(mFaceFormat);
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UINT bindFlags = D3D11_BIND_SHADER_RESOURCE;
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UINT miscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
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if (!compressed)
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{
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bindFlags |= D3D11_BIND_RENDER_TARGET;
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miscFlags |= D3D11_RESOURCE_MISC_GENERATE_MIPS;
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}
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D3D11_TEXTURE2D_DESC desc = {};
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desc.Width = mTexSize;
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desc.Height = mTexSize;
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desc.MipLevels = mMipMapLevels;
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desc.ArraySize = 6;
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desc.Format = GFXD3D11TextureFormat[mFaceFormat];
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = bindFlags;
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = miscFlags;
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HRESULT hr = D3D11DEVICE->CreateTexture2D(&desc, NULL, &mTexture);
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D3D11_SHADER_RESOURCE_VIEW_DESC SMViewDesc = {};
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SMViewDesc.Format = GFXD3D11TextureFormat[mFaceFormat];
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SMViewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
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SMViewDesc.TextureCube.MipLevels = -1;
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SMViewDesc.TextureCube.MostDetailedMip = 0;
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hr = D3D11DEVICE->CreateShaderResourceView(mTexture, &SMViewDesc, &mSRView);
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//Generate mips
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if (mAutoGenMips && !compressed)
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{
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D3D11DEVICECONTEXT->GenerateMips(mSRView);
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//get mip level count
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D3D11_SHADER_RESOURCE_VIEW_DESC viewDesc;
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mSRView->GetDesc(&viewDesc);
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mMipMapLevels = viewDesc.TextureCube.MipLevels;
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}
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if (FAILED(hr))
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{
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AssertFatal(false, "GFXD3D11Cubemap::initDynamic - CreateTexture2D call failure");
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}
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for (U32 i = 0; i < CubeFaces; i++)
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{
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D3D11_RENDER_TARGET_VIEW_DESC viewDesc = {};
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viewDesc.Format = desc.Format;
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viewDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
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viewDesc.Texture2DArray.ArraySize = 1;
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viewDesc.Texture2DArray.MipSlice = 0;
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viewDesc.Texture2DArray.FirstArraySlice = i;
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hr = D3D11DEVICE->CreateRenderTargetView(mTexture, &viewDesc, &mRTView[i]);
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if (FAILED(hr))
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{
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AssertFatal(false, "GFXD3D11Cubemap::initDynamic - CreateRenderTargetView call failure");
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}
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}
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_init(texSize, faceFormat, mipLevels, true);
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}
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void GFXD3D11Cubemap::generateMipMaps()
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@ -357,74 +234,52 @@ GFXD3D11CubemapArray::~GFXD3D11CubemapArray()
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SAFE_RELEASE(mTexture);
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}
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//TODO: really need a common private 'init' function to avoid code double up with these init* functions
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void GFXD3D11CubemapArray::init(GFXCubemapHandle *cubemaps, const U32 cubemapCount)
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{
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AssertFatal(cubemaps, "GFXD3D11CubemapArray::initStatic - Got null GFXCubemapHandle!");
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AssertFatal(*cubemaps, "GFXD3D11CubemapArray::initStatic - Got empty cubemap!");
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void GFXD3D11CubemapArray::_init(U32 cubemapCount, U32 size, GFXFormat format) {
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SAFE_RELEASE(mSRView);
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SAFE_RELEASE(mTexture);
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setCubeTexSize(cubemaps);
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mFormat = cubemaps[0]->getFormat();
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mNumCubemaps = cubemapCount;
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mSize = size;
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mFormat = format;
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//create texture object
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UINT bindFlags = D3D11_BIND_SHADER_RESOURCE;
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UINT miscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
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D3D11_TEXTURE2D_DESC desc;
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ZeroMemory(&desc, sizeof(D3D11_TEXTURE2D_DESC));
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D3D11_TEXTURE2D_DESC desc = {};
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desc.Width = mSize;
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desc.Height = mSize;
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desc.MipLevels = mMipMapLevels;
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desc.ArraySize = CubeFaces * cubemapCount;
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desc.Format = GFXD3D11TextureFormat[mFormat];
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = bindFlags;
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desc.MiscFlags = miscFlags;
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desc.CPUAccessFlags = 0;
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HRESULT hr = D3D11DEVICE->CreateTexture2D(&desc, NULL, &mTexture);
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AssertFatal(SUCCEEDED(hr), "GFXD3D11CubemapArray::_init - CreateTexture2D failed");
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if (FAILED(hr))
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AssertFatal(false, "GFXD3D11CubemapArray::initStatic - CreateTexture2D failure");
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D3D11_SHADER_RESOURCE_VIEW_DESC viewDesc = {};
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viewDesc.Format = GFXD3D11TextureFormat[mFormat];
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viewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
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viewDesc.TextureCubeArray.MipLevels = mMipMapLevels;
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viewDesc.TextureCubeArray.MostDetailedMip = 0;
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viewDesc.TextureCubeArray.NumCubes = mNumCubemaps;
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viewDesc.TextureCubeArray.First2DArrayFace = 0;
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for (U32 i = 0; i < cubemapCount; i++)
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{
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GFXD3D11Cubemap *cubeObj = static_cast<GFXD3D11Cubemap*>((GFXCubemap*)cubemaps[i]);
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//yes checking the first one(cubemap at index 0) is pointless but saves a further if statement
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if (cubemaps[i]->getSize() != mSize || cubemaps[i]->getFormat() != mFormat || cubemaps[i]->getMipMapLevels() != mMipMapLevels)
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{
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Con::printf("Trying to add an invalid Cubemap to a CubemapArray");
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//destroy array here first
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AssertFatal(false, "GFXD3D11CubemapArray::initStatic - invalid cubemap");
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}
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hr = D3D11DEVICE->CreateShaderResourceView(mTexture, &viewDesc, &mSRView);
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AssertFatal(SUCCEEDED(hr), "GFXD3D11CubemapArray::_init - CreateShaderResourceView failed");
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}
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for (U32 face = 0; face < CubeFaces; face++)
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{
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const U32 arraySlice = face + CubeFaces * i;
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for (U32 currentMip = 0; currentMip < mMipMapLevels; currentMip++)
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{
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const U32 srcSubResource = D3D11CalcSubresource(currentMip, face, mMipMapLevels);
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const U32 dstSubResource = D3D11CalcSubresource(currentMip, arraySlice, mMipMapLevels);
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D3D11DEVICECONTEXT->CopySubresourceRegion(mTexture, dstSubResource, 0, 0, 0, cubeObj->get2DTex(), srcSubResource, NULL);
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}
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}
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}
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//TODO: really need a common private 'init' function to avoid code double up with these init* functions
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void GFXD3D11CubemapArray::init(GFXCubemapHandle *cubemaps, const U32 cubemapCount)
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{
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AssertFatal(cubemaps, "GFXD3D11CubemapArray::initStatic - Got null GFXCubemapHandle!");
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AssertFatal(*cubemaps, "GFXD3D11CubemapArray::initStatic - Got empty cubemap!");
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setCubeTexSize(cubemaps);
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//create shader resource view
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D3D11_SHADER_RESOURCE_VIEW_DESC SMViewDesc;
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SMViewDesc.Format = GFXD3D11TextureFormat[mFormat];
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SMViewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
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SMViewDesc.TextureCubeArray.MipLevels = mMipMapLevels;
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SMViewDesc.TextureCubeArray.MostDetailedMip = 0;
|
||||
SMViewDesc.TextureCubeArray.NumCubes = mNumCubemaps;
|
||||
SMViewDesc.TextureCubeArray.First2DArrayFace = 0;
|
||||
|
||||
hr = D3D11DEVICE->CreateShaderResourceView(mTexture, &SMViewDesc, &mSRView);
|
||||
if (FAILED(hr))
|
||||
AssertFatal(false, "GFXD3D11CubemapArray::initStatic - shader resource view creation failure");
|
||||
_init(cubemapCount, cubemaps[0]->getSize(), cubemaps[0]->getFormat());
|
||||
|
||||
}
|
||||
|
||||
|
|
@ -432,67 +287,25 @@ void GFXD3D11CubemapArray::init(GFXCubemapHandle *cubemaps, const U32 cubemapCou
|
|||
void GFXD3D11CubemapArray::init(const U32 cubemapCount, const U32 cubemapFaceSize, const GFXFormat format)
|
||||
{
|
||||
setCubeTexSize(cubemapFaceSize);
|
||||
mNumCubemaps = cubemapCount;
|
||||
mFormat = format;
|
||||
|
||||
//create texture object
|
||||
UINT bindFlags = D3D11_BIND_SHADER_RESOURCE;
|
||||
UINT miscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
|
||||
|
||||
D3D11_TEXTURE2D_DESC desc;
|
||||
ZeroMemory(&desc, sizeof(D3D11_TEXTURE2D_DESC));
|
||||
desc.Width = mSize;
|
||||
desc.Height = mSize;
|
||||
desc.MipLevels = mMipMapLevels;
|
||||
desc.ArraySize = CubeFaces * cubemapCount;
|
||||
desc.Format = GFXD3D11TextureFormat[mFormat];
|
||||
desc.SampleDesc.Count = 1;
|
||||
desc.SampleDesc.Quality = 0;
|
||||
desc.Usage = D3D11_USAGE_DEFAULT;
|
||||
desc.BindFlags = bindFlags;
|
||||
desc.MiscFlags = miscFlags;
|
||||
desc.CPUAccessFlags = 0;
|
||||
|
||||
if (desc.ArraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION)
|
||||
{
|
||||
AssertFatal(false, avar("CubemapArray size exceeds maximum array size of %d", D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION));
|
||||
return;
|
||||
}
|
||||
|
||||
HRESULT hr = D3D11DEVICE->CreateTexture2D(&desc, NULL, &mTexture);
|
||||
|
||||
if (FAILED(hr))
|
||||
AssertFatal(false, "GFXD3D11CubemapArray::initStatic - CreateTexture2D failure");
|
||||
|
||||
//create shader resource view
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC SMViewDesc;
|
||||
SMViewDesc.Format = GFXD3D11TextureFormat[mFormat];
|
||||
SMViewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
|
||||
SMViewDesc.TextureCubeArray.MipLevels = mMipMapLevels;
|
||||
SMViewDesc.TextureCubeArray.MostDetailedMip = 0;
|
||||
SMViewDesc.TextureCubeArray.NumCubes = mNumCubemaps;
|
||||
SMViewDesc.TextureCubeArray.First2DArrayFace = 0;
|
||||
|
||||
hr = D3D11DEVICE->CreateShaderResourceView(mTexture, &SMViewDesc, &mSRView);
|
||||
if (FAILED(hr))
|
||||
AssertFatal(false, "GFXD3D11CubemapArray::initStatic - shader resource view creation failure");
|
||||
|
||||
_init(cubemapCount, cubemapFaceSize, format);
|
||||
}
|
||||
|
||||
void GFXD3D11CubemapArray::updateTexture(const GFXCubemapHandle &cubemap, const U32 slot)
|
||||
{
|
||||
AssertFatal(slot <= mNumCubemaps, "GFXD3D11CubemapArray::updateTexture - trying to update a cubemap texture that is out of bounds!");
|
||||
AssertFatal(mFormat == cubemap->getFormat(), "GFXD3D11CubemapArray::updateTexture - Destination format doesn't match");
|
||||
AssertFatal(mSize == cubemap->getSize(), "GFXD3D11CubemapArray::updateTexture - Destination size doesn't match");
|
||||
AssertFatal(mMipMapLevels == cubemap->getMipMapLevels(), "GFXD3D11CubemapArray::updateTexture - Destination mip levels doesn't match");
|
||||
|
||||
GFXD3D11Cubemap *pCubeObj = static_cast<GFXD3D11Cubemap*>((GFXCubemap*)cubemap);
|
||||
ID3D11Resource *pDstRes = pCubeObj->get2DTex();
|
||||
for (U32 face = 0; face < CubeFaces; face++)
|
||||
{
|
||||
if (mSize != cubemap->getSize() || mFormat != cubemap->getFormat() || mMipMapLevels != cubemap->getMipMapLevels()) {
|
||||
_init(mNumCubemaps, cubemap->getSize(), cubemap->getFormat());
|
||||
}
|
||||
|
||||
GFXD3D11Cubemap* pCubeObj = static_cast<GFXD3D11Cubemap*>((GFXCubemap*)cubemap);
|
||||
ID3D11Resource* pDstRes = pCubeObj->get2DTex();
|
||||
for (U32 face = 0; face < CubeFaces; face++) {
|
||||
const U32 arraySlice = face + CubeFaces * slot;
|
||||
for (U32 currentMip = 0; currentMip < mMipMapLevels; currentMip++)
|
||||
{
|
||||
for (U32 currentMip = 0; currentMip < mMipMapLevels; currentMip++) {
|
||||
const U32 srcSubResource = D3D11CalcSubresource(currentMip, face, mMipMapLevels);
|
||||
const U32 dstSubResource = D3D11CalcSubresource(currentMip, arraySlice, mMipMapLevels);
|
||||
D3D11DEVICECONTEXT->CopySubresourceRegion(mTexture, dstSubResource, 0, 0, 0, pDstRes, srcSubResource, NULL);
|
||||
|
|
@ -500,23 +313,19 @@ void GFXD3D11CubemapArray::updateTexture(const GFXCubemapHandle &cubemap, const
|
|||
}
|
||||
}
|
||||
|
||||
void GFXD3D11CubemapArray::copyTo(GFXCubemapArray *pDstCubemap)
|
||||
{
|
||||
void GFXD3D11CubemapArray::copyTo(GFXCubemapArray* pDstCubemap) {
|
||||
AssertFatal(pDstCubemap, "GFXD3D11CubemapArray::copyTo - Got null GFXCubemapArray");
|
||||
AssertFatal(pDstCubemap->getNumCubemaps() > mNumCubemaps, "GFXD3D11CubemapArray::copyTo - Destination too small");
|
||||
AssertFatal(pDstCubemap->getFormat() == mFormat, "GFXD3D11CubemapArray::copyTo - Destination format doesn't match");
|
||||
AssertFatal(pDstCubemap->getSize() == mSize, "GFXD3D11CubemapArray::copyTo - Destination size doesn't match");
|
||||
AssertFatal(pDstCubemap->getMipMapLevels() == mMipMapLevels, "GFXD3D11CubemapArray::copyTo - Destination mip levels doesn't match");
|
||||
|
||||
GFXD3D11CubemapArray *pDstCube = static_cast<GFXD3D11CubemapArray*>(pDstCubemap);
|
||||
ID3D11Resource *pDstRes = pDstCube->get2DTex();
|
||||
for (U32 cubeMap = 0; cubeMap < mNumCubemaps; cubeMap++)
|
||||
{
|
||||
for (U32 face = 0; face < CubeFaces; face++)
|
||||
{
|
||||
if (pDstCubemap->getSize() != mSize || pDstCubemap->getFormat() != mFormat || pDstCubemap->getMipMapLevels() != mMipMapLevels) {
|
||||
pDstCubemap->init(mNumCubemaps, mSize, mFormat);
|
||||
}
|
||||
|
||||
GFXD3D11CubemapArray* pDstCube = static_cast<GFXD3D11CubemapArray*>(pDstCubemap);
|
||||
ID3D11Resource* pDstRes = pDstCube->get2DTex();
|
||||
for (U32 cubeMap = 0; cubeMap < mNumCubemaps; cubeMap++) {
|
||||
for (U32 face = 0; face < CubeFaces; face++) {
|
||||
const U32 arraySlice = face + CubeFaces * cubeMap;
|
||||
for (U32 currentMip = 0; currentMip < mMipMapLevels; currentMip++)
|
||||
{
|
||||
for (U32 currentMip = 0; currentMip < mMipMapLevels; currentMip++) {
|
||||
const U32 subResource = D3D11CalcSubresource(currentMip, arraySlice, mMipMapLevels);
|
||||
D3D11DEVICECONTEXT->CopySubresourceRegion(pDstRes, subResource, 0, 0, 0, mTexture, subResource, NULL);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -77,6 +77,7 @@ private:
|
|||
/// The callback used to get texture events.
|
||||
/// @see GFXTextureManager::addEventDelegate
|
||||
void _onTextureEvent(GFXTexCallbackCode code);
|
||||
void _init(U32 size, GFXFormat format, U32 mipLevels, bool isDynamic, DDSFile* dds = nullptr, GFXTexHandle* faces = nullptr);
|
||||
};
|
||||
|
||||
class GFXD3D11CubemapArray : public GFXCubemapArray
|
||||
|
|
@ -84,6 +85,7 @@ class GFXD3D11CubemapArray : public GFXCubemapArray
|
|||
public:
|
||||
GFXD3D11CubemapArray();
|
||||
virtual ~GFXD3D11CubemapArray();
|
||||
|
||||
void init(GFXCubemapHandle *cubemaps, const U32 cubemapCount) override;
|
||||
void init(const U32 cubemapCount, const U32 cubemapFaceSize, const GFXFormat format) override;
|
||||
void updateTexture(const GFXCubemapHandle &cubemap, const U32 slot) override;
|
||||
|
|
@ -100,6 +102,7 @@ public:
|
|||
private:
|
||||
friend class GFXD3D11TextureTarget;
|
||||
friend class GFXD3D11Device;
|
||||
void _init(U32 cubemapCount, U32 size, GFXFormat format);
|
||||
|
||||
ID3D11Texture2D *mTexture;
|
||||
ID3D11ShaderResourceView* mSRView; // for shader resource input
|
||||
|
|
|
|||
Loading…
Reference in a new issue