Torque3D/Engine/source/gfx
marauder2k7 ab36fe24ec fixes for opengl uniform buffer loading
This fix allows uniform buffers to be used with glsl shaders.

Small issue with uniform buffers not being initialized correctly.
2025-05-21 07:10:54 +01:00
..
bitmap get image metadata 2025-03-28 11:14:21 +00:00
D3D11 handle feeding a cubemap via 2d textures 2025-03-24 11:32:09 -05:00
gl fixes for opengl uniform buffer loading 2025-05-21 07:10:54 +01:00
Null Test PR for generating cubemap mips 2024-04-18 07:56:52 +01:00
sim review notes from Az 2025-03-30 11:22:42 +01:00
util
video handle missing virtual destructors 2024-06-10 13:20:09 -05:00
gFont.cpp Final Cleanup 2024-01-23 08:47:26 +00:00
gFont.h uninitialized variables-gfx 2020-05-11 15:00:25 -05:00
gfxAdapter.h uninitialized variables-gfx 2020-05-11 15:00:25 -05:00
gfxAPI.cpp Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
gfxAPI.h Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
gfxCardProfile.cpp Console Refactor 2023-09-13 10:33:20 +02:00
gfxCardProfile.h
gfxCubemap.cpp cubemap baking fix 2024-12-04 21:57:32 +00:00
gfxCubemap.h Test PR for generating cubemap mips 2024-04-18 07:56:52 +01:00
gfxDebugEvent.h
gfxDevice.cpp Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 2022-08-30 01:29:39 -05:00
gfxDevice.h Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 2022-08-30 01:29:39 -05:00
gfxDeviceStatistics.cpp
gfxDeviceStatistics.h
gfxDrawUtil.cpp ground work before gui 2025-01-22 17:21:46 +00:00
gfxDrawUtil.h ground work before gui 2025-01-22 17:21:46 +00:00
gfxEnums.h warnings cleanup 2024-03-14 08:28:11 +00:00
gfxFence.cpp
gfxFence.h virtuals removed 2024-03-18 18:13:00 +00:00
gfxFontRenderBatcher.cpp Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
gfxFontRenderBatcher.h
gfxFormatUtils.cpp Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
gfxFormatUtils.h uninitialized variables-gfx 2020-05-11 15:00:25 -05:00
gfxInit.cpp Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around 2023-07-17 21:12:46 -05:00
gfxInit.h
gfxOcclusionQuery.cpp
gfxOcclusionQuery.h virtuals removed 2024-03-18 18:13:00 +00:00
gfxPrimitiveBuffer.cpp
gfxPrimitiveBuffer.h virtuals removed 2024-03-18 18:13:00 +00:00
gfxResource.cpp
gfxResource.h
gfxShader.cpp Groundwork for other shaders 2024-03-06 13:26:39 +00:00
gfxShader.h rest of the implementation 2024-07-28 14:35:34 +01:00
gfxStateBlock.cpp Apply suggestions from code review 2023-07-19 15:41:24 +01:00
gfxStateBlock.h virtuals removed 2024-03-18 18:13:00 +00:00
gfxStringEnumTranslate.cpp Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
gfxStringEnumTranslate.h Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
gfxStructs.cpp Fix for bug in GFXVideoMode::parseFromString() 2018-07-07 02:23:59 -04:00
gfxStructs.h Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
gfxTarget.cpp
gfxTarget.h virtuals removed 2024-03-18 18:13:00 +00:00
gfxTextureArray.cpp kill console spam 2022-10-09 00:30:06 -05:00
gfxTextureArray.h virtuals removed 2024-03-18 18:13:00 +00:00
gfxTextureHandle.cpp cleanup strays 2025-05-16 10:54:00 -05:00
gfxTextureHandle.h Fixes the backend logic for setting/creating 3DTextures in D3D11 2020-08-07 01:10:36 -05:00
gfxTextureManager.cpp adds a built in detail map generator 2025-02-06 14:46:05 -06:00
gfxTextureManager.h adds a built in detail map generator 2025-02-06 14:46:05 -06:00
gfxTextureObject.cpp Revert "revert #1148 as prematurely incorporated" 2024-01-20 18:01:57 +00:00
gfxTextureObject.h virtuals removed 2024-03-18 18:13:00 +00:00
gfxTextureProfile.cpp
gfxTextureProfile.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
gfxTransformSaver.h
gfxVertexBuffer.cpp
gfxVertexBuffer.h virtuals removed 2024-03-18 18:13:00 +00:00
gfxVertexColor.cpp
gfxVertexColor.h from @rextimmy - linearcolor set and = operators 2019-08-22 07:03:48 -05:00
gfxVertexFormat.cpp uninitialized variables-gfx 2020-05-11 15:00:25 -05:00
gfxVertexFormat.h
gfxVertexTypes.cpp clean up (some) shader variation redundencies 2025-04-01 18:23:29 -05:00
gfxVertexTypes.h clean up (some) shader variation redundencies 2025-04-01 18:23:29 -05:00
primBuilder.cpp Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
primBuilder.h
screenshot.cpp Final Cleanup 2024-01-23 08:47:26 +00:00
screenshot.h use screenshot for eye dropper 2025-01-23 20:23:47 +00:00