mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-18 03:40:54 +00:00
Update gfxD3D11Cubemap.cpp
put arraySize check back in
This commit is contained in:
parent
ef856e23fa
commit
c476b292a6
1 changed files with 6 additions and 0 deletions
|
|
@ -257,6 +257,12 @@ void GFXD3D11CubemapArray::_init(U32 cubemapCount, U32 size, GFXFormat format) {
|
|||
desc.MiscFlags = miscFlags;
|
||||
desc.CPUAccessFlags = 0;
|
||||
|
||||
if (desc.ArraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION)
|
||||
{
|
||||
AssertFatal(false, avar("CubemapArray size exceeds maximum array size of %d", D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION));
|
||||
return;
|
||||
}
|
||||
|
||||
HRESULT hr = D3D11DEVICE->CreateTexture2D(&desc, NULL, &mTexture);
|
||||
AssertFatal(SUCCEEDED(hr), "GFXD3D11CubemapArray::_init - CreateTexture2D failed");
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue