Torque3D/Engine/source/gfx
2025-08-03 20:25:31 -05:00
..
bitmap Update bitmapSTB.cpp 2025-05-30 04:00:45 +01:00
D3D11 mipwork, laregly courtesy of @mmarauder2k9-torque 2025-08-03 20:25:31 -05:00
gl misc opengl cleanups 2025-07-08 14:14:16 -05:00
Null Test PR for generating cubemap mips 2024-04-18 07:56:52 +01:00
sim review notes from Az 2025-03-30 11:22:42 +01:00
util Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
video handle missing virtual destructors 2024-06-10 13:20:09 -05:00
gFont.cpp Final Cleanup 2024-01-23 08:47:26 +00:00
gFont.h uninitialized variables-gfx 2020-05-11 15:00:25 -05:00
gfxAdapter.h uninitialized variables-gfx 2020-05-11 15:00:25 -05:00
gfxAPI.cpp Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
gfxAPI.h Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
gfxCardProfile.cpp Console Refactor 2023-09-13 10:33:20 +02:00
gfxCardProfile.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxCubemap.cpp cubemap baking fix 2024-12-04 21:57:32 +00:00
gfxCubemap.h Test PR for generating cubemap mips 2024-04-18 07:56:52 +01:00
gfxDebugEvent.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxDevice.cpp minor followup to #1494 2025-06-06 11:00:12 -05:00
gfxDevice.h Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 2022-08-30 01:29:39 -05:00
gfxDeviceStatistics.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxDeviceStatistics.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxDrawUtil.cpp ground work before gui 2025-01-22 17:21:46 +00:00
gfxDrawUtil.h ground work before gui 2025-01-22 17:21:46 +00:00
gfxEnums.h warnings cleanup 2024-03-14 08:28:11 +00:00
gfxFence.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
gfxFence.h virtuals removed 2024-03-18 18:13:00 +00:00
gfxFontRenderBatcher.cpp Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
gfxFontRenderBatcher.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxFormatUtils.cpp Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
gfxFormatUtils.h uninitialized variables-gfx 2020-05-11 15:00:25 -05:00
gfxInit.cpp Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around 2023-07-17 21:12:46 -05:00
gfxInit.h Tidy up indentation in openvr changes 2016-09-11 22:51:00 +01:00
gfxOcclusionQuery.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxOcclusionQuery.h virtuals removed 2024-03-18 18:13:00 +00:00
gfxPrimitiveBuffer.cpp Added immutable vertex and index buffers. 2016-02-20 21:28:18 +01:00
gfxPrimitiveBuffer.h virtuals removed 2024-03-18 18:13:00 +00:00
gfxResource.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxResource.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxShader.cpp Groundwork for other shaders 2024-03-06 13:26:39 +00:00
gfxShader.h rest of the implementation 2024-07-28 14:35:34 +01:00
gfxStateBlock.cpp Apply suggestions from code review 2023-07-19 15:41:24 +01:00
gfxStateBlock.h GFXStateBlockDesc memory leak fix. 2025-06-06 14:52:20 +03:00
gfxStringEnumTranslate.cpp Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
gfxStringEnumTranslate.h Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
gfxStructs.cpp Fix for bug in GFXVideoMode::parseFromString() 2018-07-07 02:23:59 -04:00
gfxStructs.h Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
gfxTarget.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxTarget.h virtuals removed 2024-03-18 18:13:00 +00:00
gfxTextureArray.cpp kill console spam 2022-10-09 00:30:06 -05:00
gfxTextureArray.h virtuals removed 2024-03-18 18:13:00 +00:00
gfxTextureHandle.cpp cleanup strays 2025-05-16 10:54:00 -05:00
gfxTextureHandle.h Fixes the backend logic for setting/creating 3DTextures in D3D11 2020-08-07 01:10:36 -05:00
gfxTextureManager.cpp mipwork, laregly courtesy of @mmarauder2k9-torque 2025-08-03 20:25:31 -05:00
gfxTextureManager.h adds a built in detail map generator 2025-02-06 14:46:05 -06:00
gfxTextureObject.cpp make sure device and texture manager are still around when making a deletion request of them 2025-06-06 10:56:02 -05:00
gfxTextureObject.h virtuals removed 2024-03-18 18:13:00 +00:00
gfxTextureProfile.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
gfxTextureProfile.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
gfxTransformSaver.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxVertexBuffer.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxVertexBuffer.h virtuals removed 2024-03-18 18:13:00 +00:00
gfxVertexColor.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
gfxVertexColor.h from @rextimmy - linearcolor set and = operators 2019-08-22 07:03:48 -05:00
gfxVertexFormat.cpp uninitialized variables-gfx 2020-05-11 15:00:25 -05:00
gfxVertexFormat.h Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 2017-04-08 20:30:57 -05:00
gfxVertexTypes.cpp clean up (some) shader variation redundencies 2025-04-01 18:23:29 -05:00
gfxVertexTypes.h clean up (some) shader variation redundencies 2025-04-01 18:23:29 -05:00
primBuilder.cpp Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
primBuilder.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
screenshot.cpp Final Cleanup 2024-01-23 08:47:26 +00:00
screenshot.h use screenshot for eye dropper 2025-01-23 20:23:47 +00:00