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bitmap
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fix malformed GBitmap::getColor
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2024-09-16 12:40:18 -05:00 |
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D3D11
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handle feeding a cubemap via 2d textures
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2025-03-24 11:32:09 -05:00 |
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gl
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use screenshot for eye dropper
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2025-01-23 20:23:47 +00:00 |
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Null
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Test PR for generating cubemap mips
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2024-04-18 07:56:52 +01:00 |
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sim
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Update cubemapData.cpp
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2025-03-24 22:18:18 +00:00 |
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util
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Removes Direct3D9 functionality.
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2017-05-28 16:51:31 -05:00 |
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video
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handle missing virtual destructors
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2024-06-10 13:20:09 -05:00 |
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gFont.cpp
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Final Cleanup
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2024-01-23 08:47:26 +00:00 |
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gFont.h
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uninitialized variables-gfx
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2020-05-11 15:00:25 -05:00 |
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gfxAdapter.h
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uninitialized variables-gfx
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2020-05-11 15:00:25 -05:00 |
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gfxAPI.cpp
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Reverse depth & 32F buffer format
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2023-04-14 20:13:28 -06:00 |
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gfxAPI.h
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Removed old fixed function code from GFX.
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2021-01-05 12:57:17 +10:00 |
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gfxCardProfile.cpp
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Console Refactor
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2023-09-13 10:33:20 +02:00 |
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gfxCardProfile.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxCubemap.cpp
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cubemap baking fix
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2024-12-04 21:57:32 +00:00 |
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gfxCubemap.h
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Test PR for generating cubemap mips
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2024-04-18 07:56:52 +01:00 |
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gfxDebugEvent.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxDevice.cpp
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Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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2022-08-30 01:29:39 -05:00 |
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gfxDevice.h
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Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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2022-08-30 01:29:39 -05:00 |
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gfxDeviceStatistics.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxDeviceStatistics.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxDrawUtil.cpp
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ground work before gui
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2025-01-22 17:21:46 +00:00 |
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gfxDrawUtil.h
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ground work before gui
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2025-01-22 17:21:46 +00:00 |
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gfxEnums.h
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warnings cleanup
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2024-03-14 08:28:11 +00:00 |
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gfxFence.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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gfxFence.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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gfxFontRenderBatcher.cpp
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Removed old fixed function code from GFX.
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2021-01-05 12:57:17 +10:00 |
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gfxFontRenderBatcher.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxFormatUtils.cpp
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Reverse depth & 32F buffer format
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2023-04-14 20:13:28 -06:00 |
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gfxFormatUtils.h
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uninitialized variables-gfx
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2020-05-11 15:00:25 -05:00 |
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gfxInit.cpp
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Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around
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2023-07-17 21:12:46 -05:00 |
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gfxInit.h
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Tidy up indentation in openvr changes
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2016-09-11 22:51:00 +01:00 |
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gfxOcclusionQuery.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxOcclusionQuery.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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gfxPrimitiveBuffer.cpp
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Added immutable vertex and index buffers.
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2016-02-20 21:28:18 +01:00 |
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gfxPrimitiveBuffer.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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gfxResource.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxResource.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxShader.cpp
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Groundwork for other shaders
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2024-03-06 13:26:39 +00:00 |
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gfxShader.h
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rest of the implementation
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2024-07-28 14:35:34 +01:00 |
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gfxStateBlock.cpp
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Apply suggestions from code review
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2023-07-19 15:41:24 +01:00 |
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gfxStateBlock.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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gfxStringEnumTranslate.cpp
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Reverse depth & 32F buffer format
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2023-04-14 20:13:28 -06:00 |
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gfxStringEnumTranslate.h
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Removed old fixed function code from GFX.
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2021-01-05 12:57:17 +10:00 |
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gfxStructs.cpp
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Fix for bug in GFXVideoMode::parseFromString()
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2018-07-07 02:23:59 -04:00 |
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gfxStructs.h
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Removed old fixed function code from GFX.
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2021-01-05 12:57:17 +10:00 |
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gfxTarget.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxTarget.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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gfxTextureArray.cpp
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kill console spam
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2022-10-09 00:30:06 -05:00 |
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gfxTextureArray.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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gfxTextureHandle.cpp
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Fixes the backend logic for setting/creating 3DTextures in D3D11
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2020-08-07 01:10:36 -05:00 |
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gfxTextureHandle.h
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Fixes the backend logic for setting/creating 3DTextures in D3D11
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2020-08-07 01:10:36 -05:00 |
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gfxTextureManager.cpp
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adds a built in detail map generator
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2025-02-06 14:46:05 -06:00 |
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gfxTextureManager.h
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adds a built in detail map generator
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2025-02-06 14:46:05 -06:00 |
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gfxTextureObject.cpp
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Revert "revert #1148 as prematurely incorporated"
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2024-01-20 18:01:57 +00:00 |
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gfxTextureObject.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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gfxTextureProfile.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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gfxTextureProfile.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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gfxTransformSaver.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxVertexBuffer.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxVertexBuffer.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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gfxVertexColor.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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gfxVertexColor.h
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from @rextimmy - linearcolor set and = operators
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2019-08-22 07:03:48 -05:00 |
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gfxVertexFormat.cpp
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uninitialized variables-gfx
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2020-05-11 15:00:25 -05:00 |
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gfxVertexFormat.h
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Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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2017-04-08 20:30:57 -05:00 |
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gfxVertexTypes.cpp
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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gfxVertexTypes.h
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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primBuilder.cpp
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Removed old fixed function code from GFX.
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2021-01-05 12:57:17 +10:00 |
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primBuilder.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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screenshot.cpp
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Final Cleanup
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2024-01-23 08:47:26 +00:00 |
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screenshot.h
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use screenshot for eye dropper
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2025-01-23 20:23:47 +00:00 |