mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
mipwork, laregly courtesy of @mmarauder2k9-torque
This commit is contained in:
parent
81504fb089
commit
cacd8a6064
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@ -151,7 +151,13 @@ void GFXD3D11TextureTarget::attachTexture( RenderSlot slot, GFXTextureObject *te
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mTargetSize.set( tex->getSize().x, tex->getSize().y );
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mTargetFormat = tex->getFormat();
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}
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}
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}
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if (mGenMips)
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{
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mTargetSRViews[slot] = d3dto->getSRView();
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mTargetSRViews[slot]->AddRef();
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}
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}
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// Update surface size
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@ -105,7 +105,7 @@ void GFXD3D11TextureManager::_innerCreateTexture( GFXD3D11TextureObject *retTex,
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}
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if( !forceMips && !retTex->mProfile->isSystemMemory() &&
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numMipLevels == 0 &&
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(numMipLevels == 0 || numMipLevels > 1)&&
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!(depth > 0) )
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{
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miscFlags |= D3D11_RESOURCE_MISC_GENERATE_MIPS;
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@ -1414,13 +1414,13 @@ void GFXTextureManager::_validateTexParams( const U32 width, const U32 height,
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{
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inOutNumMips = 1;
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}
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else if( !isPow2( width ) || !isPow2( height ) )
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else if (!isPow2(width) || !isPow2(height))
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{
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// If a texture is not power-of-2 in size for both dimensions, it must
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// have only 1 mip level.
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inOutNumMips = 1;
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inOutNumMips = mFloor(mLog2(mMax(width, height))) + 1;
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}
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// Check format, and compatibility with texture profile requirements
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bool autoGenSupp = ( inOutNumMips == 0 );
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@ -142,25 +142,23 @@ IMPLEMENT_CONOBJECT(PostEffect);
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GFX_ImplementTextureProfile( PostFxTextureProfile,
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GFXTextureProfile::DiffuseMap,
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GFXTextureProfile::Static | GFXTextureProfile::PreserveSize | GFXTextureProfile::NoMipmap,
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GFXTextureProfile::Static | GFXTextureProfile::PreserveSize,
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GFXTextureProfile::NONE );
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GFX_ImplementTextureProfile( PostFxTextureSRGBProfile,
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GFXTextureProfile::DiffuseMap,
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GFXTextureProfile::Static | GFXTextureProfile::PreserveSize | GFXTextureProfile::NoMipmap | GFXTextureProfile::SRGB,
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GFXTextureProfile::Static | GFXTextureProfile::PreserveSize | GFXTextureProfile::SRGB,
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GFXTextureProfile::NONE);
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GFX_ImplementTextureProfile( VRTextureProfile,
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GFXTextureProfile::DiffuseMap,
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GFXTextureProfile::PreserveSize |
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GFXTextureProfile::RenderTarget |
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GFXTextureProfile::NoMipmap,
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GFXTextureProfile::RenderTarget,
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GFXTextureProfile::NONE );
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GFX_ImplementTextureProfile( VRDepthProfile,
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GFXTextureProfile::DiffuseMap,
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GFXTextureProfile::PreserveSize |
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GFXTextureProfile::NoMipmap |
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GFXTextureProfile::ZTarget,
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GFXTextureProfile::NONE );
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@ -501,7 +499,8 @@ PostEffect::PostEffect()
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mInvCameraTransSC(NULL),
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mMatCameraToScreenSC(NULL),
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mMatScreenToCameraSC(NULL),
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mIsCapturingSC(NULL)
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mIsCapturingSC(NULL),
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mMipCap(1)
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{
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dMemset( mTexSRGB, 0, sizeof(bool) * NumTextures);
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dMemset( mActiveTextures, 0, sizeof( GFXTextureObject* ) * NumTextures );
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@ -509,7 +508,7 @@ PostEffect::PostEffect()
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dMemset( mActiveTextureViewport, 0, sizeof( RectI ) * NumTextures );
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dMemset( mTexSizeSC, 0, sizeof( GFXShaderConstHandle* ) * NumTextures );
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dMemset( mRenderTargetParamsSC, 0, sizeof( GFXShaderConstHandle* ) * NumTextures );
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dMemset(mMipCountSC, 0, sizeof(GFXShaderConstHandle*) * NumTextures);
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}
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PostEffect::~PostEffect()
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@ -538,6 +537,9 @@ void PostEffect::initPersistFields()
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addField( "targetScale", TypePoint2F, Offset( mTargetScale, PostEffect ),
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"If targetSize is zero this is used to set a relative size from the current target." );
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addField("mipCap", TypePoint2F, Offset(mMipCap, PostEffect),
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"generate up to this many mips. 0 = all, 1 = none, >1 = as specified max."); //todo: de-stupid
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addField( "targetSize", TypePoint2I, Offset( mTargetSize, PostEffect ),
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"If non-zero this is used as the absolute target size." );
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@ -760,6 +762,7 @@ void PostEffect::_setupConstants( const SceneRenderState *state )
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{
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mTexSizeSC[i] = mShader->getShaderConstHandle(String::ToString("$texSize%d", i));
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mRenderTargetParamsSC[i] = mShader->getShaderConstHandle(String::ToString("$rtParams%d",i));
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mMipCountSC[i] = mShader->getShaderConstHandle(String::ToString("$mipCount%d", i));
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}
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mTargetViewportSC = mShader->getShaderConstHandle( "$targetViewport" );
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@ -843,6 +846,11 @@ void PostEffect::_setupConstants( const SceneRenderState *state )
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texSizeConst.y = (F32)mActiveTextures[i]->getHeight();
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mShaderConsts->set( mTexSizeSC[i], texSizeConst );
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}
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if (mMipCountSC[i]->isValid())
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{
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mShaderConsts->set(mMipCountSC[i], (S32)mActiveTextures[i]->getMipLevels());
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}
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}
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for ( U32 i = 0; i < NumTextures; i++ )
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@ -1265,7 +1273,7 @@ void PostEffect::_setupTarget( const SceneRenderState *state, bool *outClearTarg
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mTargetTex.getWidthHeight() != targetSize )
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{
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mTargetTex.set( targetSize.x, targetSize.y, mTargetFormat,
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&PostFxTargetProfile, "PostEffect::_setupTarget" );
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&PostFxTargetProfile, "PostEffect::_setupTarget", mMipCap);
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if ( mTargetClear == PFXTargetClear_OnCreate )
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*outClearTarget = true;
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@ -133,6 +133,7 @@ protected:
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GFXShaderConstHandle *mTexSizeSC[NumTextures];
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GFXShaderConstHandle *mRenderTargetParamsSC[NumTextures];
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GFXShaderConstHandle* mMipCountSC[NumTextures];
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GFXShaderConstHandle *mViewportOffsetSC;
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@ -176,6 +177,7 @@ protected:
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String mTargetName;
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GFXTexHandle mTargetTex;
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S32 mMipCap;
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String mTargetDepthStencilName;
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GFXTexHandle mTargetDepthStencil;
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@ -117,8 +117,7 @@ singleton ShaderData( HDR_BloomUpSampleShader )
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OGLVertexShaderFile= $Core::CommonShaderPath @ "/postFX/gl/postFxV.glsl";
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OGLPixelShaderFile = "./HDR_Bloom/upSampleP.glsl";
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samplerNames[0] = "$nxtTex";
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samplerNames[1] = "$mipTex";
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samplerNames[0] = "$hdrbloomDown";
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pixVersion = 3.0;
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};
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@ -292,13 +291,7 @@ function HDRPostFX::setShaderConsts( %this )
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%bloom.skip = (!$PostFX::HDRPostFX::enableBloom || !$pref::PostFX::EnableHDRBloom);
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%bloom.setShaderConst("$threshold", $PostFX::HDRPostFX::threshold);
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for (%idx = 0; %idx < %this.mipsCount; %idx++)
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{
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%mip = %bloom.getObject(%this.mipsCount + %idx);
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%mip.setShaderConst("$filterRadius", $PostFX::HDRPostFX::radius);
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%mip.setShaderConst("$mipId", %idx);
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}
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%bloom-->upFX.setShaderConst("$filterRadius", $PostFX::HDRPostFX::radius);
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%strength = $PostFX::HDRPostFX::intensity;
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if (!$PostFX::HDRPostFX::enableBloom || !$pref::PostFX::EnableHDRBloom)
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@ -524,50 +517,36 @@ function HDRPostFX::SetupBloomFX( %this )
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shader = HDR_BloomThresholdShader;
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stateBlock = HDR_DownSampleStateBlock;
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texture[0] = "#hdrInitBloom";
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target = "#hdrbloom_0";
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target = "#hdrbloomIn";
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mipCap = "5";
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targetFormat = %this.mipTexFormat;
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};
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%textureName = "#hdrbloom_0";
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for (%idx = 0; %idx < %this.mipsCount; %idx++)
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{
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%mipName = "hdrbloom_" @ (%idx + 1);
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%mipFX = new PostEffect()
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{
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internalName = %mipName;
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allowReflectPass = false;
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shader = HDR_BloomDownSampleShader;
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stateBlock = HDR_DownSampleStateBlock;
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texture[0] = %textureName;
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target = "#" @ %mipName;
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targetScale = "0.5 0.5";
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targetFormat = %this.mipTexFormat;
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};
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%bloomFX.add(%mipFX);
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%textureName = "#" @ %mipName;
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}
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for (%idx = %this.mipsCount - 1; %idx >= 0; %idx--)
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%downFX = new PostEffect()
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{
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%nxt = "#hdrbloom_" @ %idx;
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%mipName = "hdrbloom_up_" @ %idx;
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%mipFX = new PostEffect()
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{
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internalName = %mipName;
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allowReflectPass = false;
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shader = HDR_BloomUpSampleShader;
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stateBlock = HDR_DownSampleStateBlock;
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texture[0] = %nxt;
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texture[1] = %textureName;
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target = "#" @ %mipName;
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targetFormat = %this.mipTexFormat;
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};
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%bloomFX.add(%mipFX);
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%textureName = "#" @ %mipName;
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}
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internalName = "downFX";
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allowReflectPass = false;
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shader = HDR_BloomDownSampleShader;
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stateBlock = HDR_DownSampleStateBlock;
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texture[0] = "#hdrbloomIn";
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target = "#hdrbloomDown";
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mipCap = "5";
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targetScale = "0.5 0.5";
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targetFormat = %this.mipTexFormat;
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};
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%bloomFX.add(%downFX);
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%upFX = new PostEffect()
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{
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internalName = "upFX";
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allowReflectPass = false;
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shader = HDR_BloomUpSampleShader;
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stateBlock = HDR_DownSampleStateBlock;
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texture[0] = "#hdrbloomDown";
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target = "#hdrbloomUp";
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targetFormat = %this.mipTexFormat;
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};
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%bloomFX.add(%upFX);
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%finalFX = new PostEffect()
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{
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@ -575,7 +554,7 @@ function HDRPostFX::SetupBloomFX( %this )
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allowReflectPass = false;
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shader = HDR_BloomDirtShader;
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stateBlock = HDR_LensDirtStateBlock;
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texture[0] = "#hdrbloom_up_0";
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texture[0] = "#hdrbloomUp";
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target = "#hdrbloom_end";
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targetFormat = %this.mipTexFormat;
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};
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@ -25,7 +25,7 @@
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TORQUE_UNIFORM_SAMPLER2D(inputTex, 0);
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uniform float2 oneOverTargetSize;
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uniform int mipId;
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uniform int mipCount0;
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float4 main(PFXVertToPix IN) : TORQUE_TARGET0
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{
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@ -33,49 +33,51 @@ float4 main(PFXVertToPix IN) : TORQUE_TARGET0
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float x = oneOverTargetSize.x;
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float y = oneOverTargetSize.y;
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float3 a = TORQUE_TEX2D(inputTex, float2(IN.uv0.x - 2 * x, IN.uv0.y + 2*y)).rgb;
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float3 b = TORQUE_TEX2D(inputTex, float2(IN.uv0.x , IN.uv0.y + 2*y)).rgb;
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float3 c = TORQUE_TEX2D(inputTex, float2(IN.uv0.x + 2 * x, IN.uv0.y + 2*y)).rgb;
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float3 d = TORQUE_TEX2D(inputTex, float2(IN.uv0.x - 2 * x, IN.uv0.y)).rgb;
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float3 e = TORQUE_TEX2D(inputTex, float2(IN.uv0.x , IN.uv0.y)).rgb;
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float3 f = TORQUE_TEX2D(inputTex, float2(IN.uv0.x + 2 * x, IN.uv0.y)).rgb;
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float3 g = TORQUE_TEX2D(inputTex, float2(IN.uv0.x - 2 * x, IN.uv0.y - 2*y)).rgb;
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float3 h = TORQUE_TEX2D(inputTex, float2(IN.uv0.x , IN.uv0.y - 2*y)).rgb;
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float3 i = TORQUE_TEX2D(inputTex, float2(IN.uv0.x + 2 * x, IN.uv0.y - 2*y)).rgb;
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float3 j = TORQUE_TEX2D(inputTex, float2(IN.uv0.x - x, IN.uv0.y + y)).rgb;
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float3 k = TORQUE_TEX2D(inputTex, float2(IN.uv0.x + x, IN.uv0.y + y)).rgb;
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float3 l = TORQUE_TEX2D(inputTex, float2(IN.uv0.x - x, IN.uv0.y - y)).rgb;
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float3 m = TORQUE_TEX2D(inputTex, float2(IN.uv0.x + x, IN.uv0.y - y)).rgb;
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float3 group[5];
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switch (mipId)
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for (int mipId = 0; mipId<mipCount0; mipId++)
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{
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case 0:
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group[0] = (a+b+d+e) * (0.125f/4.0f);
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group[1] = (b+c+e+f) * (0.125f/4.0f);
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group[2] = (d+e+g+h) * (0.125f/4.0f);
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group[3] = (e+f+h+i) * (0.125f/4.0f);
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group[4] = (j+k+l+m) * (0.5f/4.0f);
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group[0] *= KarisAverage(group[0]);
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group[1] *= KarisAverage(group[1]);
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group[2] *= KarisAverage(group[2]);
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group[3] *= KarisAverage(group[3]);
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group[4] *= KarisAverage(group[4]);
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downSample.rgb = group[0]+group[1]+group[2]+group[3]+group[4];
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downSample.a = 1.0;
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break;
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default:
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downSample.rgb = e*0.125;
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downSample.rgb += (a+c+g+i)*0.03125;
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downSample.rgb += (b+d+f+h)*0.0625;
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downSample.rgb += (j+k+l+m)*0.125;
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downSample.a = 1.0;
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break;
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}
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float3 a = TORQUE_TEX2DLOD(inputTex, float4(IN.uv0.x - 2 * x, IN.uv0.y + 2*y, 0, mipId)).rgb;
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float3 b = TORQUE_TEX2DLOD(inputTex, float4(IN.uv0.x , IN.uv0.y + 2*y, 0, mipId)).rgb;
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float3 c = TORQUE_TEX2DLOD(inputTex, float4(IN.uv0.x + 2 * x, IN.uv0.y + 2*y, 0, mipId)).rgb;
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float3 d = TORQUE_TEX2DLOD(inputTex, float4(IN.uv0.x - 2 * x, IN.uv0.y, 0, mipId)).rgb;
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float3 e = TORQUE_TEX2DLOD(inputTex, float4(IN.uv0.x , IN.uv0.y, 0, mipId)).rgb;
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float3 f = TORQUE_TEX2DLOD(inputTex, float4(IN.uv0.x + 2 * x, IN.uv0.y, 0, mipId)).rgb;
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float3 g = TORQUE_TEX2DLOD(inputTex, float4(IN.uv0.x - 2 * x, IN.uv0.y - 2*y, 0, mipId)).rgb;
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float3 h = TORQUE_TEX2DLOD(inputTex, float4(IN.uv0.x , IN.uv0.y - 2*y, 0, mipId)).rgb;
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float3 i = TORQUE_TEX2DLOD(inputTex, float4(IN.uv0.x + 2 * x, IN.uv0.y - 2*y, 0, mipId)).rgb;
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float3 j = TORQUE_TEX2DLOD(inputTex, float4(IN.uv0.x - x, IN.uv0.y + y, 0, mipId)).rgb;
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float3 k = TORQUE_TEX2DLOD(inputTex, float4(IN.uv0.x + x, IN.uv0.y + y, 0, mipId)).rgb;
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float3 l = TORQUE_TEX2DLOD(inputTex, float4(IN.uv0.x - x, IN.uv0.y - y, 0, mipId)).rgb;
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float3 m = TORQUE_TEX2DLOD(inputTex, float4(IN.uv0.x + x, IN.uv0.y - y, 0, mipId)).rgb;
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float3 group[5];
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switch (mipId)
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{
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case 0:
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group[0] = (a+b+d+e) * (0.125f/4.0f);
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group[1] = (b+c+e+f) * (0.125f/4.0f);
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group[2] = (d+e+g+h) * (0.125f/4.0f);
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group[3] = (e+f+h+i) * (0.125f/4.0f);
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group[4] = (j+k+l+m) * (0.5f/4.0f);
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group[0] *= KarisAverage(group[0]);
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group[1] *= KarisAverage(group[1]);
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group[2] *= KarisAverage(group[2]);
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group[3] *= KarisAverage(group[3]);
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group[4] *= KarisAverage(group[4]);
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downSample.rgb = group[0]+group[1]+group[2]+group[3]+group[4];
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downSample.a = 1.0;
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break;
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default:
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downSample.rgb = e*0.125;
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downSample.rgb += (a+c+g+i)*0.03125;
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downSample.rgb += (b+d+f+h)*0.0625;
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downSample.rgb += (j+k+l+m)*0.125;
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downSample.a = 1.0;
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break;
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}
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}
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return downSample;
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}
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@ -22,36 +22,39 @@
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#include "core/rendering/shaders/postFX/postFx.hlsl"
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TORQUE_UNIFORM_SAMPLER2D(nxtTex, 0);
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TORQUE_UNIFORM_SAMPLER2D(mipTex, 1);
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TORQUE_UNIFORM_SAMPLER2D(hdrbloomDown, 0);
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uniform float filterRadius;
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uniform float2 oneOverTargetSize;
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uniform int mipCount0;
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float4 main(PFXVertToPix IN) : TORQUE_TARGET0
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||||
{
|
||||
float4 upSample = float4(0, 0, 0, 0);
|
||||
float x = filterRadius*oneOverTargetSize.x;
|
||||
float y = filterRadius*oneOverTargetSize.y;
|
||||
float4 finalOut = float4(0, 0, 0, 0);
|
||||
for (int mipId = 0; mipId<mipCount0; mipId++)
|
||||
{
|
||||
float x = filterRadius*oneOverTargetSize.x;
|
||||
float y = filterRadius*oneOverTargetSize.y;
|
||||
|
||||
float3 a = TORQUE_TEX2D(mipTex, float2(IN.uv1.x - x, IN.uv1.y + y)).rgb;
|
||||
float3 b = TORQUE_TEX2D(mipTex, float2(IN.uv1.x, IN.uv1.y + y)).rgb;
|
||||
float3 c = TORQUE_TEX2D(mipTex, float2(IN.uv1.x + x, IN.uv1.y + y)).rgb;
|
||||
float3 a = TORQUE_TEX2DLOD(hdrbloomDown, float4(IN.uv1.x - x, IN.uv1.y + y, 0, mipId)).rgb;
|
||||
float3 b = TORQUE_TEX2DLOD(hdrbloomDown, float4(IN.uv1.x, IN.uv1.y + y, 0, mipId)).rgb;
|
||||
float3 c = TORQUE_TEX2DLOD(hdrbloomDown, float4(IN.uv1.x + x, IN.uv1.y + y, 0, mipId)).rgb;
|
||||
|
||||
float3 d = TORQUE_TEX2D(mipTex, float2(IN.uv1.x - x, IN.uv1.y)).rgb;
|
||||
float3 e = TORQUE_TEX2D(mipTex, float2(IN.uv1.x, IN.uv1.y)).rgb;
|
||||
float3 f = TORQUE_TEX2D(mipTex, float2(IN.uv1.x + x, IN.uv1.y)).rgb;
|
||||
float3 d = TORQUE_TEX2DLOD(hdrbloomDown, float4(IN.uv1.x - x, IN.uv1.y, 0, mipId)).rgb;
|
||||
float3 e = TORQUE_TEX2DLOD(hdrbloomDown, float4(IN.uv1.x, IN.uv1.y, 0, mipId)).rgb;
|
||||
float3 f = TORQUE_TEX2DLOD(hdrbloomDown, float4(IN.uv1.x + x, IN.uv1.y, 0, mipId)).rgb;
|
||||
|
||||
float3 g = TORQUE_TEX2D(mipTex, float2(IN.uv1.x - x, IN.uv1.y - y)).rgb;
|
||||
float3 h = TORQUE_TEX2D(mipTex, float2(IN.uv1.x, IN.uv1.y - y)).rgb;
|
||||
float3 i = TORQUE_TEX2D(mipTex, float2(IN.uv1.x + x, IN.uv1.y - y)).rgb;
|
||||
float3 g = TORQUE_TEX2DLOD(hdrbloomDown, float4(IN.uv1.x - x, IN.uv1.y - y, 0, mipId)).rgb;
|
||||
float3 h = TORQUE_TEX2DLOD(hdrbloomDown, float4(IN.uv1.x, IN.uv1.y - y, 0, mipId)).rgb;
|
||||
float3 i = TORQUE_TEX2DLOD(hdrbloomDown, float4(IN.uv1.x + x, IN.uv1.y - y, 0, mipId)).rgb;
|
||||
|
||||
upSample.rgb = e*4.0;
|
||||
upSample.rgb += (b+d+f+h)*2.0;
|
||||
upSample.rgb += (a+c+g+i);
|
||||
upSample.rgb *= 1.0 / 16.0;
|
||||
upSample.a = 1.0;
|
||||
|
||||
upSample = TORQUE_TEX2D(nxtTex, IN.uv0) + upSample;
|
||||
|
||||
return upSample;
|
||||
upSample.rgb = e*4.0;
|
||||
upSample.rgb += (b+d+f+h)*2.0;
|
||||
upSample.rgb += (a+c+g+i);
|
||||
upSample.rgb *= 1.0 / 16.0;
|
||||
upSample.a = 1.0;
|
||||
finalOut += upSample;
|
||||
}
|
||||
finalOut.a = 1.0;
|
||||
return float4(finalOut.r,0,0,1);
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue