fully working

This commit is contained in:
marauder2k7 2024-12-14 01:18:46 +00:00
parent 85463c85ac
commit f6dc694bd4
10 changed files with 88 additions and 75 deletions

View file

@ -111,7 +111,7 @@ ConsoleSetType(TypeImageAssetId)
ImplementEnumType(ImageAssetType,
"Type of mesh data available in a shape.\n"
"@ingroup gameObjects")
{ ImageAsset::Albedo, "Albedo", "" },
{ ImageAsset::Albedo, "Albedo", "" },
{ ImageAsset::Normal, "Normal", "" },
{ ImageAsset::ORMConfig, "ORMConfig", "" },
{ ImageAsset::GUI, "GUI", "" },
@ -121,8 +121,7 @@ ImplementEnumType(ImageAssetType,
{ ImageAsset::Glow, "Glow", "" },
{ ImageAsset::Particle, "Particle", "" },
{ ImageAsset::Decal, "Decal", "" },
{ ImageAsset::Cubemap, "Cubemap", "" },
{ ImageAsset::Target, "Target", "" },
{ ImageAsset::Cubemap, "Cubemap", "" },
EndImplementEnumType;
@ -278,7 +277,7 @@ U32 ImageAsset::load()
// this is a target.
if (mImageFileName[0] == '$' || mImageFileName[0] == '#')
{
NamedTexTarget* namedTarget = NamedTexTarget::find(mImageFileName + 1);
NamedTexTargetRef namedTarget = NamedTexTarget::find(mImageFileName + 1);
if (namedTarget) {
mLoadedState = Ok;
mIsValidImage = true;
@ -289,7 +288,6 @@ U32 ImageAsset::load()
Con::errorf("ImageAsset::initializeAsset: Attempted find named target %s failed.", mImageFileName);
}
}
if (!Torque::FS::IsFile(mImagePath))
{
Con::errorf("ImageAsset::initializeAsset: Attempted to load file %s but it was not valid!", mImageFileName);
@ -364,6 +362,7 @@ void ImageAsset::setImageFileName(const char* pScriptFile)
GFXTexHandle ImageAsset::getTexture(GFXTextureProfile* requestedProfile)
{
load();
if (mResourceMap.contains(requestedProfile))
{
mLoadedState = Ok;
@ -371,21 +370,41 @@ GFXTexHandle ImageAsset::getTexture(GFXTextureProfile* requestedProfile)
}
else
{
//If we don't have an existing map case to the requested format, we'll just create it and insert it in
GFXTexHandle newTex = TEXMGR->createTexture(mImagePath, requestedProfile);
if (newTex)
// this is a target.
if (mImageFileName[0] == '$' || mImageFileName[0] == '#')
{
mResourceMap.insert(requestedProfile, newTex);
mLoadedState = Ok;
return newTex;
NamedTexTargetRef namedTarget = NamedTexTarget::find(mImageFileName + 1);
if (namedTarget.isValid() && namedTarget->getTexture())
{
if (mNamedTarget == NULL) {
mNamedTarget = namedTarget;
mResourceMap.insert(requestedProfile, mNamedTarget->getTexture());
mIsValidImage = true;
mChangeSignal.trigger();
}
}
if (mNamedTarget == NULL)
return nullptr;
else
return mNamedTarget->getTexture();
}
else
mLoadedState = BadFileReference;
{
//If we don't have an existing map case to the requested format, we'll just create it and insert it in
GFXTexHandle newTex = TEXMGR->createTexture(mImagePath, requestedProfile);
if (newTex)
{
mResourceMap.insert(requestedProfile, newTex);
mLoadedState = Ok;
return newTex;
}
else
mLoadedState = BadFileReference;
}
}
//if (mTexture.isValid())
// return mTexture;
return nullptr;
}
@ -428,7 +447,6 @@ const char* ImageAsset::getImageTypeNameFromType(ImageAsset::ImageTypes type)
"Particle",
"Decal",
"Cubemap"
"Target"
};
if (type < 0 || type >= ImageTypeCount)

View file

@ -39,11 +39,7 @@
#endif
#ifndef _ASSET_PTR_H_
#include "assets/assetPtr.h"
#endif
#ifndef _MATTEXTURETARGET_H_
#include "materials/matTextureTarget.h"
#endif
#endif
#include "gfx/bitmap/gBitmap.h"
#include "gfx/gfxTextureHandle.h"
@ -54,6 +50,11 @@
#include "assetMacroHelpers.h"
#include "gfx/gfxDevice.h"
#ifndef _MATTEXTURETARGET_H_
#include "materials/matTextureTarget.h"
#endif
//-----------------------------------------------------------------------------
class ImageAsset : public AssetBase
{
@ -75,8 +76,7 @@ public:
Particle = 8,
Decal = 9,
Cubemap = 10,
Target = 11,
ImageTypeCount = 12
ImageTypeCount = 11
};
static StringTableEntry smNoImageAssetFallback;
@ -100,6 +100,7 @@ public:
protected:
StringTableEntry mImageFileName;
StringTableEntry mImagePath;
NamedTexTargetRef mNamedTarget;
bool mIsValidImage;
bool mUseMips;
@ -256,12 +257,10 @@ public: \
}\
\
if (get##name()[0] == '$' || get##name()[0] == '#') {\
NamedTexTarget* namedTarget = NamedTexTarget::find(get##name() + 1);\
if (namedTarget)\
NamedTexTargetRef namedTarget = NamedTexTarget::find(get##name() + 1);\
if (namedTarget.isValid())\
{\
m##name = namedTarget->getTexture(0);\
m##name##Name = get##name();\
m##name##AssetId = StringTable->EmptyString();\
}\
}\
else\
@ -306,6 +305,8 @@ public: \
}\
GFXTexHandle get##name##Resource() \
{\
if (m##name##Asset && (m##name##Asset->getImageFileName() != StringTable->EmptyString()))\
return m##name##Asset->getTexture(m##name##Profile);\
return m##name;\
}\
bool name##Valid() {return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); }
@ -341,7 +342,7 @@ if (m##name##AssetId != StringTable->EmptyString())\
#pragma region Arrayed Asset Macros
//Arrayed Assets
#define DECLARE_IMAGEASSET_ARRAY(className, name, max) public: \
#define DECLARE_IMAGEASSET_ARRAY(className, name, max, changeFunc) public: \
static const U32 sm##name##Count = max;\
GFXTexHandle m##name[max];\
StringTableEntry m##name##Name[max]; \
@ -412,13 +413,7 @@ public: \
if (get##name(index) != StringTable->EmptyString() && m##name##Name[index] != StringTable->insert("texhandle"))\
{\
if (get##name(index)[0] == '$' || get##name(index)[0] == '#') {\
NamedTexTarget* namedTarget = NamedTexTarget::find(get##name(index) + 1);\
if (namedTarget)\
{\
m##name[index] = namedTarget->getTexture(0);\
m##name##Name[index] = get##name(index);\
m##name##AssetId[index] = StringTable->EmptyString();\
}\
m##name##Asset[index]->getChangedSignal().notify(this, &className::changeFunc);\
}\
else\
m##name[index].set(get##name(index), m##name##Profile[index], avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));\
@ -469,6 +464,8 @@ public: \
{\
if(index >= sm##name##Count || index < 0)\
return nullptr;\
if (m##name##Asset[index] && (m##name##Asset[index]->getImageFileName() != StringTable->EmptyString()))\
return m##name##Asset[index]->getTexture(m##name##Profile[index]);\
return m##name[index];\
}\
bool name##Valid(const U32& id) {return (get##name(id) != StringTable->EmptyString() && m##name##Asset[id]->getStatus() == AssetBase::Ok); }

View file

@ -122,8 +122,9 @@ public:
F32 times[ NUM_TIME_KEYS ];
LinearColorF colors[ NUM_TIME_KEYS ];
DECLARE_IMAGEASSET_ARRAY(SplashData, Texture, NUM_TEX);
DECLARE_IMAGEASSET_ARRAY(SplashData, Texture, NUM_TEX, onTextureChanged);
DECLARE_IMAGEASSET_ARRAY_SETGET(SplashData, Texture)
void onTextureChanged() {}
ExplosionData* explosion;
S32 explosionId;

View file

@ -94,9 +94,9 @@ protected:
static U32 smVertCount;
static U32 smTriangleCount;
DECLARE_IMAGEASSET_ARRAY(BasicClouds, Texture, TEX_COUNT);
DECLARE_IMAGEASSET_ARRAY(BasicClouds, Texture, TEX_COUNT, onTextureChanged);
DECLARE_IMAGEASSET_ARRAY_NET_SETGET(BasicClouds, Texture, -1);
void onTextureChanged() {}
GFXStateBlockRef mStateblock;
GFXShaderRef mShader;

View file

@ -76,9 +76,10 @@ protected:
DECLARE_IMAGEASSET(CubemapData, CubeMap, onCubemapChanged, GFXStaticTextureSRGBProfile);
DECLARE_ASSET_SETGET(CubemapData, CubeMap);
DECLARE_IMAGEASSET_ARRAY(CubemapData, CubeMapFace, 6);
DECLARE_IMAGEASSET_ARRAY(CubemapData, CubeMapFace, 6, onCubeMapFaceChanged);
DECLARE_IMAGEASSET_ARRAY_SETGET(CubemapData, CubeMapFace);
void onCubeMapFaceChanged() {}
GFXTexHandle mDepthBuff;
GFXTextureTargetRef mRenderTarget;

View file

@ -126,9 +126,9 @@ protected:
NumBitmapModes = 2
};
DECLARE_IMAGEASSET_ARRAY(GuiPopUpMenuCtrl, Bitmap, NumBitmapModes);
DECLARE_IMAGEASSET_ARRAY(GuiPopUpMenuCtrl, Bitmap, NumBitmapModes, onBitmapChanged);
DECLARE_IMAGEASSET_ARRAY_SETGET(GuiPopUpMenuCtrl, Bitmap);
void onBitmapChanged() {}
Point2I mBitmapBounds; // Added
S32 mIdMax;

View file

@ -131,9 +131,9 @@ class GuiPopUpMenuCtrlEx : public GuiTextCtrl
NumBitmapModes = 2
};
DECLARE_IMAGEASSET_ARRAY(GuiPopUpMenuCtrlEx, Bitmap, NumBitmapModes);
DECLARE_IMAGEASSET_ARRAY(GuiPopUpMenuCtrlEx, Bitmap, NumBitmapModes, onBitmapChanged);
DECLARE_IMAGEASSET_ARRAY_SETGET(GuiPopUpMenuCtrlEx, Bitmap);
void onBitmapChanged() {}
Point2I mBitmapBounds; // Added
S32 mIdMax;

View file

@ -208,49 +208,53 @@ public:
//-----------------------------------------------------------------------
// Data
//-----------------------------------------------------------------------
DECLARE_IMAGEASSET_ARRAY(Material, DiffuseMap, MAX_STAGES);
void onImageAssetChanged() {
reload();
}
DECLARE_IMAGEASSET_ARRAY(Material, DiffuseMap, MAX_STAGES, onImageAssetChanged);
DECLARE_IMAGEASSET_ARRAY_SETGET(Material, DiffuseMap);
bool mDiffuseMapSRGB[MAX_STAGES]; // SRGB diffuse
DECLARE_IMAGEASSET_ARRAY(Material, OverlayMap, MAX_STAGES);
DECLARE_IMAGEASSET_ARRAY(Material, OverlayMap, MAX_STAGES, onImageAssetChanged);
DECLARE_IMAGEASSET_ARRAY_SETGET(Material, OverlayMap);
DECLARE_IMAGEASSET_ARRAY(Material, LightMap, MAX_STAGES);
DECLARE_IMAGEASSET_ARRAY(Material, LightMap, MAX_STAGES, onImageAssetChanged);
DECLARE_IMAGEASSET_ARRAY_SETGET(Material, LightMap);
DECLARE_IMAGEASSET_ARRAY(Material, ToneMap, MAX_STAGES);
DECLARE_IMAGEASSET_ARRAY(Material, ToneMap, MAX_STAGES, onImageAssetChanged);
DECLARE_IMAGEASSET_ARRAY_SETGET(Material, ToneMap);
DECLARE_IMAGEASSET_ARRAY(Material, DetailMap, MAX_STAGES);
DECLARE_IMAGEASSET_ARRAY(Material, DetailMap, MAX_STAGES, onImageAssetChanged);
DECLARE_IMAGEASSET_ARRAY_SETGET(Material, DetailMap);
DECLARE_IMAGEASSET_ARRAY(Material, NormalMap, MAX_STAGES);
DECLARE_IMAGEASSET_ARRAY(Material, NormalMap, MAX_STAGES, onImageAssetChanged);
DECLARE_IMAGEASSET_ARRAY_SETGET(Material, NormalMap);
DECLARE_IMAGEASSET_ARRAY(Material, ORMConfigMap, MAX_STAGES);
DECLARE_IMAGEASSET_ARRAY(Material, ORMConfigMap, MAX_STAGES, onImageAssetChanged);
DECLARE_IMAGEASSET_ARRAY_SETGET(Material, ORMConfigMap);
bool mIsSRGb[MAX_STAGES];
DECLARE_IMAGEASSET_ARRAY(Material, AOMap, MAX_STAGES);
DECLARE_IMAGEASSET_ARRAY(Material, AOMap, MAX_STAGES, onImageAssetChanged);
DECLARE_IMAGEASSET_ARRAY_SETGET(Material, AOMap);
F32 mAOChan[MAX_STAGES];
DECLARE_IMAGEASSET_ARRAY(Material, RoughMap, MAX_STAGES);
DECLARE_IMAGEASSET_ARRAY(Material, RoughMap, MAX_STAGES, onImageAssetChanged);
DECLARE_IMAGEASSET_ARRAY_SETGET(Material, RoughMap);
bool mInvertRoughness[MAX_STAGES];
F32 mRoughnessChan[MAX_STAGES];
DECLARE_IMAGEASSET_ARRAY(Material, MetalMap, MAX_STAGES);
DECLARE_IMAGEASSET_ARRAY(Material, MetalMap, MAX_STAGES, onImageAssetChanged);
DECLARE_IMAGEASSET_ARRAY_SETGET(Material, MetalMap);
F32 mMetalChan[MAX_STAGES];
DECLARE_IMAGEASSET_ARRAY(Material, GlowMap, MAX_STAGES);
DECLARE_IMAGEASSET_ARRAY(Material, GlowMap, MAX_STAGES, onImageAssetChanged);
DECLARE_IMAGEASSET_ARRAY_SETGET(Material, GlowMap);
F32 mGlowMul[MAX_STAGES];
/// A second normal map which repeats at the detail map
/// scale and blended with the base normal map.
DECLARE_IMAGEASSET_ARRAY(Material, DetailNormalMap, MAX_STAGES);
DECLARE_IMAGEASSET_ARRAY(Material, DetailNormalMap, MAX_STAGES, onImageAssetChanged);
DECLARE_IMAGEASSET_ARRAY_SETGET(Material, DetailNormalMap);
/// The strength scalar for the detail normal map.

View file

@ -398,29 +398,20 @@ void ProcessedMaterial::_setStageData()
//mStages[i].setTex(MFT_DiffuseMap, _createTexture(mMaterial->getDiffuseMap(i), &GFXStaticTextureSRGBProfile));
if (!mStages[i].getTex(MFT_DiffuseMap))
{
// Load a debug texture to make it clear to the user
// that the texture for this stage was missing.
mStages[i].setTex(MFT_DiffuseMap, _createTexture(GFXTextureManager::getMissingTexturePath().c_str(), &GFXStaticTextureSRGBProfile));
}
}
else if (mMaterial->mDiffuseMapName[i] != StringTable->EmptyString())
{
mStages[i].setTex(MFT_DiffuseMap, _createTexture(mMaterial->mDiffuseMapName[i], &GFXStaticTextureSRGBProfile));
if (!mStages[i].getTex(MFT_DiffuseMap))
{
//If we start with a #, we're probably actually attempting to hit a named target and it may not get a hit on the first pass. So we'll
//pass on the error rather than spamming the console
if (String(mMaterial->mDiffuseMapName[i]).startsWith("#") || String(mMaterial->mDiffuseMapName[i]).startsWith("$"))
if (String(mMaterial->mDiffuseMapAsset[i]->getImageFileName()).startsWith("#") || String(mMaterial->mDiffuseMapAsset[i]->getImageFileName()).startsWith("$"))
{
NamedTexTarget* namedTarget = NamedTexTarget::find(mMaterial->mDiffuseMapName[i] + 1);
if(namedTarget)
NamedTexTarget* namedTarget = NamedTexTarget::find(mMaterial->mDiffuseMapAsset[i]->getImageFileName() + 1);
if (namedTarget)
mStages[i].setTex(MFT_DiffuseMap, namedTarget->getTexture(0));
}
else
{
if (!String(mMaterial->mDiffuseMapName[i]).startsWith("#"))
mMaterial->logError("Failed to load diffuse map %s for stage %i", mMaterial->mDiffuseMapName[i], i);
if (mStages[i].getTex(MFT_DiffuseMap))
{
mMaterial->mDiffuseMap[i] = namedTarget->getTexture(0);
}
if (!mStages[i].getTex(MFT_DiffuseMap))
mHasSetStageData = false;
}
else {
// Load a debug texture to make it clear to the user
// that the texture for this stage was missing.
mStages[i].setTex(MFT_DiffuseMap, _createTexture(GFXTextureManager::getMissingTexturePath().c_str(), &GFXStaticTextureSRGBProfile));

View file

@ -90,8 +90,9 @@ public:
protected:
DECLARE_IMAGEASSET_ARRAY(PostEffect, Texture, NumTextures);
DECLARE_IMAGEASSET_ARRAY(PostEffect, Texture, NumTextures, onTextureChanged);
DECLARE_IMAGEASSET_ARRAY_SETGET(PostEffect, Texture);
void onTextureChanged() {}
bool mTexSRGB[NumTextures];