mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-21 23:53:51 +00:00
fully working
This commit is contained in:
parent
85463c85ac
commit
f6dc694bd4
10 changed files with 88 additions and 75 deletions
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@ -111,7 +111,7 @@ ConsoleSetType(TypeImageAssetId)
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ImplementEnumType(ImageAssetType,
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"Type of mesh data available in a shape.\n"
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"@ingroup gameObjects")
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{ ImageAsset::Albedo, "Albedo", "" },
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{ ImageAsset::Albedo, "Albedo", "" },
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{ ImageAsset::Normal, "Normal", "" },
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{ ImageAsset::ORMConfig, "ORMConfig", "" },
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{ ImageAsset::GUI, "GUI", "" },
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@ -121,8 +121,7 @@ ImplementEnumType(ImageAssetType,
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{ ImageAsset::Glow, "Glow", "" },
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{ ImageAsset::Particle, "Particle", "" },
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{ ImageAsset::Decal, "Decal", "" },
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{ ImageAsset::Cubemap, "Cubemap", "" },
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{ ImageAsset::Target, "Target", "" },
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{ ImageAsset::Cubemap, "Cubemap", "" },
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EndImplementEnumType;
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@ -278,7 +277,7 @@ U32 ImageAsset::load()
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// this is a target.
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if (mImageFileName[0] == '$' || mImageFileName[0] == '#')
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{
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NamedTexTarget* namedTarget = NamedTexTarget::find(mImageFileName + 1);
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NamedTexTargetRef namedTarget = NamedTexTarget::find(mImageFileName + 1);
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if (namedTarget) {
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mLoadedState = Ok;
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mIsValidImage = true;
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@ -289,7 +288,6 @@ U32 ImageAsset::load()
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Con::errorf("ImageAsset::initializeAsset: Attempted find named target %s failed.", mImageFileName);
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}
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}
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if (!Torque::FS::IsFile(mImagePath))
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{
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Con::errorf("ImageAsset::initializeAsset: Attempted to load file %s but it was not valid!", mImageFileName);
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@ -364,6 +362,7 @@ void ImageAsset::setImageFileName(const char* pScriptFile)
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GFXTexHandle ImageAsset::getTexture(GFXTextureProfile* requestedProfile)
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{
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load();
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if (mResourceMap.contains(requestedProfile))
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{
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mLoadedState = Ok;
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@ -371,21 +370,41 @@ GFXTexHandle ImageAsset::getTexture(GFXTextureProfile* requestedProfile)
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}
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else
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{
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//If we don't have an existing map case to the requested format, we'll just create it and insert it in
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GFXTexHandle newTex = TEXMGR->createTexture(mImagePath, requestedProfile);
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if (newTex)
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// this is a target.
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if (mImageFileName[0] == '$' || mImageFileName[0] == '#')
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{
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mResourceMap.insert(requestedProfile, newTex);
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mLoadedState = Ok;
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return newTex;
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NamedTexTargetRef namedTarget = NamedTexTarget::find(mImageFileName + 1);
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if (namedTarget.isValid() && namedTarget->getTexture())
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{
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if (mNamedTarget == NULL) {
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mNamedTarget = namedTarget;
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mResourceMap.insert(requestedProfile, mNamedTarget->getTexture());
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mIsValidImage = true;
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mChangeSignal.trigger();
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}
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}
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if (mNamedTarget == NULL)
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return nullptr;
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else
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return mNamedTarget->getTexture();
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}
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else
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mLoadedState = BadFileReference;
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{
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//If we don't have an existing map case to the requested format, we'll just create it and insert it in
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GFXTexHandle newTex = TEXMGR->createTexture(mImagePath, requestedProfile);
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if (newTex)
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{
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mResourceMap.insert(requestedProfile, newTex);
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mLoadedState = Ok;
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return newTex;
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}
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else
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mLoadedState = BadFileReference;
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}
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}
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//if (mTexture.isValid())
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// return mTexture;
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return nullptr;
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}
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@ -428,7 +447,6 @@ const char* ImageAsset::getImageTypeNameFromType(ImageAsset::ImageTypes type)
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"Particle",
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"Decal",
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"Cubemap"
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"Target"
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};
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if (type < 0 || type >= ImageTypeCount)
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@ -39,11 +39,7 @@
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#endif
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#ifndef _ASSET_PTR_H_
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#include "assets/assetPtr.h"
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#endif
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#ifndef _MATTEXTURETARGET_H_
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#include "materials/matTextureTarget.h"
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#endif
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#endif
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#include "gfx/bitmap/gBitmap.h"
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#include "gfx/gfxTextureHandle.h"
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@ -54,6 +50,11 @@
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#include "assetMacroHelpers.h"
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#include "gfx/gfxDevice.h"
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#ifndef _MATTEXTURETARGET_H_
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#include "materials/matTextureTarget.h"
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#endif
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//-----------------------------------------------------------------------------
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class ImageAsset : public AssetBase
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{
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@ -75,8 +76,7 @@ public:
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Particle = 8,
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Decal = 9,
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Cubemap = 10,
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Target = 11,
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ImageTypeCount = 12
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ImageTypeCount = 11
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};
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static StringTableEntry smNoImageAssetFallback;
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@ -100,6 +100,7 @@ public:
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protected:
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StringTableEntry mImageFileName;
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StringTableEntry mImagePath;
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NamedTexTargetRef mNamedTarget;
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bool mIsValidImage;
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bool mUseMips;
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@ -256,12 +257,10 @@ public: \
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}\
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\
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if (get##name()[0] == '$' || get##name()[0] == '#') {\
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NamedTexTarget* namedTarget = NamedTexTarget::find(get##name() + 1);\
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if (namedTarget)\
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NamedTexTargetRef namedTarget = NamedTexTarget::find(get##name() + 1);\
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if (namedTarget.isValid())\
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{\
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m##name = namedTarget->getTexture(0);\
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m##name##Name = get##name();\
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m##name##AssetId = StringTable->EmptyString();\
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}\
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}\
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else\
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@ -306,6 +305,8 @@ public: \
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}\
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GFXTexHandle get##name##Resource() \
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{\
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if (m##name##Asset && (m##name##Asset->getImageFileName() != StringTable->EmptyString()))\
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return m##name##Asset->getTexture(m##name##Profile);\
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return m##name;\
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}\
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bool name##Valid() {return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); }
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@ -341,7 +342,7 @@ if (m##name##AssetId != StringTable->EmptyString())\
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#pragma region Arrayed Asset Macros
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//Arrayed Assets
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#define DECLARE_IMAGEASSET_ARRAY(className, name, max) public: \
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#define DECLARE_IMAGEASSET_ARRAY(className, name, max, changeFunc) public: \
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static const U32 sm##name##Count = max;\
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GFXTexHandle m##name[max];\
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StringTableEntry m##name##Name[max]; \
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@ -412,13 +413,7 @@ public: \
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if (get##name(index) != StringTable->EmptyString() && m##name##Name[index] != StringTable->insert("texhandle"))\
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{\
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if (get##name(index)[0] == '$' || get##name(index)[0] == '#') {\
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NamedTexTarget* namedTarget = NamedTexTarget::find(get##name(index) + 1);\
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if (namedTarget)\
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{\
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m##name[index] = namedTarget->getTexture(0);\
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m##name##Name[index] = get##name(index);\
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m##name##AssetId[index] = StringTable->EmptyString();\
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}\
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m##name##Asset[index]->getChangedSignal().notify(this, &className::changeFunc);\
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}\
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else\
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m##name[index].set(get##name(index), m##name##Profile[index], avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));\
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@ -469,6 +464,8 @@ public: \
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{\
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if(index >= sm##name##Count || index < 0)\
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return nullptr;\
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if (m##name##Asset[index] && (m##name##Asset[index]->getImageFileName() != StringTable->EmptyString()))\
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return m##name##Asset[index]->getTexture(m##name##Profile[index]);\
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return m##name[index];\
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}\
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bool name##Valid(const U32& id) {return (get##name(id) != StringTable->EmptyString() && m##name##Asset[id]->getStatus() == AssetBase::Ok); }
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@ -122,8 +122,9 @@ public:
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F32 times[ NUM_TIME_KEYS ];
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LinearColorF colors[ NUM_TIME_KEYS ];
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DECLARE_IMAGEASSET_ARRAY(SplashData, Texture, NUM_TEX);
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DECLARE_IMAGEASSET_ARRAY(SplashData, Texture, NUM_TEX, onTextureChanged);
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DECLARE_IMAGEASSET_ARRAY_SETGET(SplashData, Texture)
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void onTextureChanged() {}
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ExplosionData* explosion;
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S32 explosionId;
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@ -94,9 +94,9 @@ protected:
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static U32 smVertCount;
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static U32 smTriangleCount;
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DECLARE_IMAGEASSET_ARRAY(BasicClouds, Texture, TEX_COUNT);
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DECLARE_IMAGEASSET_ARRAY(BasicClouds, Texture, TEX_COUNT, onTextureChanged);
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DECLARE_IMAGEASSET_ARRAY_NET_SETGET(BasicClouds, Texture, -1);
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void onTextureChanged() {}
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GFXStateBlockRef mStateblock;
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GFXShaderRef mShader;
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@ -76,9 +76,10 @@ protected:
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DECLARE_IMAGEASSET(CubemapData, CubeMap, onCubemapChanged, GFXStaticTextureSRGBProfile);
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DECLARE_ASSET_SETGET(CubemapData, CubeMap);
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DECLARE_IMAGEASSET_ARRAY(CubemapData, CubeMapFace, 6);
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DECLARE_IMAGEASSET_ARRAY(CubemapData, CubeMapFace, 6, onCubeMapFaceChanged);
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DECLARE_IMAGEASSET_ARRAY_SETGET(CubemapData, CubeMapFace);
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void onCubeMapFaceChanged() {}
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GFXTexHandle mDepthBuff;
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GFXTextureTargetRef mRenderTarget;
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@ -126,9 +126,9 @@ protected:
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NumBitmapModes = 2
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};
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DECLARE_IMAGEASSET_ARRAY(GuiPopUpMenuCtrl, Bitmap, NumBitmapModes);
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DECLARE_IMAGEASSET_ARRAY(GuiPopUpMenuCtrl, Bitmap, NumBitmapModes, onBitmapChanged);
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DECLARE_IMAGEASSET_ARRAY_SETGET(GuiPopUpMenuCtrl, Bitmap);
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void onBitmapChanged() {}
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Point2I mBitmapBounds; // Added
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S32 mIdMax;
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@ -131,9 +131,9 @@ class GuiPopUpMenuCtrlEx : public GuiTextCtrl
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NumBitmapModes = 2
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};
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DECLARE_IMAGEASSET_ARRAY(GuiPopUpMenuCtrlEx, Bitmap, NumBitmapModes);
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DECLARE_IMAGEASSET_ARRAY(GuiPopUpMenuCtrlEx, Bitmap, NumBitmapModes, onBitmapChanged);
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DECLARE_IMAGEASSET_ARRAY_SETGET(GuiPopUpMenuCtrlEx, Bitmap);
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void onBitmapChanged() {}
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Point2I mBitmapBounds; // Added
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S32 mIdMax;
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@ -208,49 +208,53 @@ public:
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//-----------------------------------------------------------------------
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// Data
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//-----------------------------------------------------------------------
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DECLARE_IMAGEASSET_ARRAY(Material, DiffuseMap, MAX_STAGES);
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void onImageAssetChanged() {
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reload();
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}
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DECLARE_IMAGEASSET_ARRAY(Material, DiffuseMap, MAX_STAGES, onImageAssetChanged);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, DiffuseMap);
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bool mDiffuseMapSRGB[MAX_STAGES]; // SRGB diffuse
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DECLARE_IMAGEASSET_ARRAY(Material, OverlayMap, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY(Material, OverlayMap, MAX_STAGES, onImageAssetChanged);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, OverlayMap);
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DECLARE_IMAGEASSET_ARRAY(Material, LightMap, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY(Material, LightMap, MAX_STAGES, onImageAssetChanged);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, LightMap);
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DECLARE_IMAGEASSET_ARRAY(Material, ToneMap, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY(Material, ToneMap, MAX_STAGES, onImageAssetChanged);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, ToneMap);
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DECLARE_IMAGEASSET_ARRAY(Material, DetailMap, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY(Material, DetailMap, MAX_STAGES, onImageAssetChanged);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, DetailMap);
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DECLARE_IMAGEASSET_ARRAY(Material, NormalMap, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY(Material, NormalMap, MAX_STAGES, onImageAssetChanged);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, NormalMap);
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DECLARE_IMAGEASSET_ARRAY(Material, ORMConfigMap, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY(Material, ORMConfigMap, MAX_STAGES, onImageAssetChanged);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, ORMConfigMap);
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bool mIsSRGb[MAX_STAGES];
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DECLARE_IMAGEASSET_ARRAY(Material, AOMap, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY(Material, AOMap, MAX_STAGES, onImageAssetChanged);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, AOMap);
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F32 mAOChan[MAX_STAGES];
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DECLARE_IMAGEASSET_ARRAY(Material, RoughMap, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY(Material, RoughMap, MAX_STAGES, onImageAssetChanged);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, RoughMap);
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bool mInvertRoughness[MAX_STAGES];
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F32 mRoughnessChan[MAX_STAGES];
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DECLARE_IMAGEASSET_ARRAY(Material, MetalMap, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY(Material, MetalMap, MAX_STAGES, onImageAssetChanged);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, MetalMap);
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F32 mMetalChan[MAX_STAGES];
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DECLARE_IMAGEASSET_ARRAY(Material, GlowMap, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY(Material, GlowMap, MAX_STAGES, onImageAssetChanged);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, GlowMap);
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F32 mGlowMul[MAX_STAGES];
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/// A second normal map which repeats at the detail map
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/// scale and blended with the base normal map.
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DECLARE_IMAGEASSET_ARRAY(Material, DetailNormalMap, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY(Material, DetailNormalMap, MAX_STAGES, onImageAssetChanged);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, DetailNormalMap);
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/// The strength scalar for the detail normal map.
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@ -398,29 +398,20 @@ void ProcessedMaterial::_setStageData()
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//mStages[i].setTex(MFT_DiffuseMap, _createTexture(mMaterial->getDiffuseMap(i), &GFXStaticTextureSRGBProfile));
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if (!mStages[i].getTex(MFT_DiffuseMap))
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{
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// Load a debug texture to make it clear to the user
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// that the texture for this stage was missing.
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mStages[i].setTex(MFT_DiffuseMap, _createTexture(GFXTextureManager::getMissingTexturePath().c_str(), &GFXStaticTextureSRGBProfile));
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}
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}
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else if (mMaterial->mDiffuseMapName[i] != StringTable->EmptyString())
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{
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mStages[i].setTex(MFT_DiffuseMap, _createTexture(mMaterial->mDiffuseMapName[i], &GFXStaticTextureSRGBProfile));
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if (!mStages[i].getTex(MFT_DiffuseMap))
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{
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//If we start with a #, we're probably actually attempting to hit a named target and it may not get a hit on the first pass. So we'll
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//pass on the error rather than spamming the console
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if (String(mMaterial->mDiffuseMapName[i]).startsWith("#") || String(mMaterial->mDiffuseMapName[i]).startsWith("$"))
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if (String(mMaterial->mDiffuseMapAsset[i]->getImageFileName()).startsWith("#") || String(mMaterial->mDiffuseMapAsset[i]->getImageFileName()).startsWith("$"))
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{
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NamedTexTarget* namedTarget = NamedTexTarget::find(mMaterial->mDiffuseMapName[i] + 1);
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if(namedTarget)
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NamedTexTarget* namedTarget = NamedTexTarget::find(mMaterial->mDiffuseMapAsset[i]->getImageFileName() + 1);
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if (namedTarget)
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mStages[i].setTex(MFT_DiffuseMap, namedTarget->getTexture(0));
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}
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else
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{
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if (!String(mMaterial->mDiffuseMapName[i]).startsWith("#"))
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mMaterial->logError("Failed to load diffuse map %s for stage %i", mMaterial->mDiffuseMapName[i], i);
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if (mStages[i].getTex(MFT_DiffuseMap))
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{
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mMaterial->mDiffuseMap[i] = namedTarget->getTexture(0);
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}
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if (!mStages[i].getTex(MFT_DiffuseMap))
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mHasSetStageData = false;
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}
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else {
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// Load a debug texture to make it clear to the user
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// that the texture for this stage was missing.
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mStages[i].setTex(MFT_DiffuseMap, _createTexture(GFXTextureManager::getMissingTexturePath().c_str(), &GFXStaticTextureSRGBProfile));
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@ -90,8 +90,9 @@ public:
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protected:
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DECLARE_IMAGEASSET_ARRAY(PostEffect, Texture, NumTextures);
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DECLARE_IMAGEASSET_ARRAY(PostEffect, Texture, NumTextures, onTextureChanged);
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DECLARE_IMAGEASSET_ARRAY_SETGET(PostEffect, Texture);
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void onTextureChanged() {}
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bool mTexSRGB[NumTextures];
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