mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
test commit to fix debug draw
pass all draws through duDebugDraw instead of calling our class directly.
This commit is contained in:
parent
81504fb089
commit
26ebdd093b
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@ -178,39 +178,59 @@ public:
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U32 mSize = 0;
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}_getBufferData;
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void lock(const U32 size, U32 offsetAlign, U32 &outOffset, void* &outPtr)
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void lock(const U32 size, U32 offsetAlign, U32& outOffset, void*& outPtr)
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{
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if( !size )
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if (!size)
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{
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AssertFatal(0, "");
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AssertFatal(0, "GLCircularVolatileBuffer::lock - size must be > 0");
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outOffset = 0;
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outPtr = NULL;
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outPtr = nullptr;
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return;
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}
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mLockManager.waitFirstRange( mBufferFreePos, (mBufferFreePos + size)-1 );
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// Align free pos first (before wraparound check)
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if (offsetAlign)
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{
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mBufferFreePos = ((mBufferFreePos + offsetAlign - 1) / offsetAlign) * offsetAlign;
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}
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if( mBufferFreePos + size > mBufferSize )
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{
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mUsedRanges.push_back( UsedRange( mBufferFreePos, mBufferSize-1 ) );
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// If the size won't fit from current pos to end, wrap around
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if (mBufferFreePos + size > mBufferSize)
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{
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// Protect the remaining space
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if (mBufferFreePos < mBufferSize)
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mUsedRanges.push_back(UsedRange(mBufferFreePos, mBufferSize - 1));
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// Reset free pos
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mBufferFreePos = 0;
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}
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// force offset buffer align
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if( offsetAlign )
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mBufferFreePos = ( (mBufferFreePos/offsetAlign) + 1 ) * offsetAlign;
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// Realign after wrap
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if (offsetAlign)
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{
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mBufferFreePos = ((mBufferFreePos + offsetAlign - 1) / offsetAlign) * offsetAlign;
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}
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// Now check for overlaps *after* wrapping
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mLockManager.waitOverlapRanges(mBufferFreePos, mBufferFreePos + size - 1);
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}
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else
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{
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// Normal range wait
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mLockManager.waitOverlapRanges(mBufferFreePos, mBufferFreePos + size - 1);
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}
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outOffset = mBufferFreePos;
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if( GFXGL->mCapabilities.bufferStorage )
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{
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outPtr = (U8*)(mBufferPtr) + mBufferFreePos;
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}
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else if( GFXGL->glUseMap() )
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if (GFXGL->mCapabilities.bufferStorage)
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{
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PRESERVE_BUFFER( mBinding );
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outPtr = static_cast<U8*>(mBufferPtr) + mBufferFreePos;
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}
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else if (GFXGL->glUseMap())
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{
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PRESERVE_BUFFER(mBinding);
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glBindBuffer(mBinding, mBufferName);
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const GLbitfield access = GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_UNSYNCHRONIZED_BIT;
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const GLbitfield access = GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT;
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outPtr = glMapBufferRange(mBinding, outOffset, size, access);
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}
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else
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@ -218,14 +238,13 @@ public:
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_getBufferData.mOffset = outOffset;
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_getBufferData.mSize = size;
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outPtr = mFrameAllocator.lock( size );
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}
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outPtr = mFrameAllocator.lock(size);
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}
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//set new buffer pos
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mBufferFreePos = mBufferFreePos + size;
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mBufferFreePos += size;
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//align 4bytes
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mBufferFreePos = ( (mBufferFreePos/4) + 1 ) * 4;
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mBufferFreePos = ((mBufferFreePos + 4 - 1) / 4) * 4;
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}
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void unlock()
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@ -38,19 +38,15 @@
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duDebugDrawTorque::duDebugDrawTorque()
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{
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VECTOR_SET_ASSOCIATION(mVertList);
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mPrimType = 0;
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mQuadsMode = false;
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mVertCount = 0;
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mGroup = 0;
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mCurrColor = 0;
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mOverrideColor = 0;
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mOverride = false;
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dMemset(&mStore, 0, sizeof(mStore));
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}
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duDebugDrawTorque::~duDebugDrawTorque()
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{
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clear();
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}
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void duDebugDrawTorque::depthMask(bool state)
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@ -60,6 +56,22 @@ void duDebugDrawTorque::depthMask(bool state)
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void duDebugDrawTorque::texture(bool state)
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{
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// need a checker texture?...... if(state is true) then set first slot to that texture.
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}
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unsigned int duDebugDrawTorque::areaToCol(unsigned int area)
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{
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switch (area)
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{
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// Ground (0) : light blue
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case GroundArea: return duRGBA(0, 192, 255, 255);
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// Water : blue
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case WaterArea: return duRGBA(0, 0, 255, 255);
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// Road : brown
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case OffMeshArea: return duRGBA(50, 20, 12, 255);
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// Unexpected : red
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default: return duRGBA(255, 0, 0, 255);
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}
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}
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/// Begin drawing primitives.
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@ -67,29 +79,25 @@ void duDebugDrawTorque::texture(bool state)
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/// @param size [in] size of a primitive, applies to point size and line width only.
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void duDebugDrawTorque::begin(duDebugDrawPrimitives prim, float size)
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{
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mCurrColor = -1;
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if (!mVertList.empty())
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mVertList.clear();
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mQuadsMode = false;
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mVertCount = 0;
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mPrimType = 0;
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switch(prim)
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switch (prim)
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{
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case DU_DRAW_POINTS: mPrimType = GFXPointList; break;
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case DU_DRAW_LINES: mPrimType = GFXLineList; break;
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case DU_DRAW_POINTS: mPrimType = GFXPointList; break;
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case DU_DRAW_LINES: mPrimType = GFXLineList; break;
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case DU_DRAW_TRIS: mPrimType = GFXTriangleList; break;
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case DU_DRAW_QUADS: mPrimType = GFXTriangleList;
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mQuadsMode = true; break;
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case DU_DRAW_QUADS: mPrimType = GFXTriangleList; mQuadsMode = true; break;
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}
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mBuffers.push_back(Buffer(mPrimType));
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mBuffers.last().group = mGroup;
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mDesc.setCullMode(GFXCullNone);
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mDesc.setBlend(true);
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}
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void duDebugDrawTorque::beginGroup(U32 group)
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{
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mGroup = group;
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}
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/// Submit a vertex
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/// @param pos [in] position of the verts.
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/// @param color [in] color of the verts.
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@ -103,30 +111,7 @@ void duDebugDrawTorque::vertex(const float* pos, unsigned int color)
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/// @param color [in] color of the verts.
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void duDebugDrawTorque::vertex(const float x, const float y, const float z, unsigned int color)
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{
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if(mQuadsMode)
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{
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if(mVertCount == 3)
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{
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_vertex(x, -z, y, color);
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_vertex(mStore[0][0], mStore[0][1], mStore[0][2], color);
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_vertex(mStore[1][0], mStore[1][1], mStore[1][2], color);
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_vertex(mStore[1][0], mStore[1][1], mStore[1][2], color);
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_vertex(mStore[2][0], mStore[2][1], mStore[2][2], color);
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_vertex(x, -z, y, color);
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mVertCount = 0;
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}
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else
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{
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mStore[mVertCount][0] = x;
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mStore[mVertCount][1] = -z;
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mStore[mVertCount][2] = y;
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mVertCount++;
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}
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}
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else
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{
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_vertex(x, -z, y, color);
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}
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_vertex(x, -z, y, color);
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}
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/// Submit a vertex
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@ -148,105 +133,60 @@ void duDebugDrawTorque::vertex(const float x, const float y, const float z, unsi
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/// Push a vertex onto the buffer.
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void duDebugDrawTorque::_vertex(const float x, const float y, const float z, unsigned int color)
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{
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// Use override color if we must.
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//if(mOverride)
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//color = mOverrideColor;
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if(mCurrColor != color || !mBuffers.last().buffer.size())
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{
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U8 r, g, b, a;
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// Convert color integer to components.
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rcCol(color, r, g, b, a);
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mBuffers.last().buffer.push_back(Instruction(r, g, b, a));
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mCurrColor = color;
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}
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// Construct vertex data.
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mBuffers.last().buffer.push_back(Instruction(x, y, z));
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GFXVertexPCT vert;
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vert.point.set(x, y, z);
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U8 r, g, b, a;
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// Convert color integer to components.
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rcCol(color, r, g, b, a);
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vert.color.set(r, g, b, a);
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mVertList.push_back(vert);
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}
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/// End drawing primitives.
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void duDebugDrawTorque::end()
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{
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}
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if (mVertList.empty())
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return;
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void duDebugDrawTorque::overrideColor(unsigned int col)
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{
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mOverride = true;
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mOverrideColor = col;
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}
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const U32 maxVertsPerDraw = GFX_MAX_DYNAMIC_VERTS;
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void duDebugDrawTorque::cancelOverride()
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{
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mOverride = false;
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}
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U32 totalVerts = mVertList.size();
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U32 stride = 1;
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U32 stripStart = 0;
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void duDebugDrawTorque::renderBuffer(Buffer &b)
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{
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PrimBuild::begin(b.primType, b.buffer.size());
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Vector<Instruction> &buf = b.buffer;
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for(U32 i = 0; i < buf.size(); i++)
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switch (mPrimType)
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{
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switch(buf[i].type)
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{
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case Instruction::POINT:
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PrimBuild::vertex3f(buf[i].data.point.x,
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buf[i].data.point.y,
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buf[i].data.point.z);
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break;
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case Instruction::COLOR:
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if(mOverride)
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break;
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PrimBuild::color4i(buf[i].data.color.r,
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buf[i].data.color.g,
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buf[i].data.color.b,
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buf[i].data.color.a);
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break;
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default:
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break;
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}
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case GFXLineList: stride = 2; break;
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case GFXTriangleList: stride = 3; break;
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case GFXLineStrip: stripStart = 1; stride = 1; break;
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case GFXTriangleStrip:stripStart = 2; stride = 1; break;
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default: stride = 1; break;
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}
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PrimBuild::end();
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GFX->setPrimitiveBuffer(NULL);
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GFX->setStateBlockByDesc(mDesc);
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GFX->setupGenericShaders(GFXDevice::GSColor);
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for (U32 i = 0; i < totalVerts; i += maxVertsPerDraw)
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{
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U32 batchSize = getMin(maxVertsPerDraw, totalVerts - i);
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mVertexBuffer.set(GFX, batchSize, GFXBufferTypeDynamic);
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GFXVertexPCT* verts = mVertexBuffer.lock();
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if (verts)
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dMemcpy(verts, &mVertList[i], sizeof(GFXVertexPCT) * batchSize);
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mVertexBuffer.unlock();
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GFX->setVertexBuffer(mVertexBuffer);
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U32 numPrims = (batchSize / stride) - stripStart;
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GFX->drawPrimitive((GFXPrimitiveType)mPrimType, 0, numPrims);
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}
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mVertList.clear();
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}
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void duDebugDrawTorque::render()
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{
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GFXStateBlockRef sb = GFX->createStateBlock(mDesc);
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GFX->setStateBlock(sb);
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// Use override color for all rendering.
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if(mOverride)
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{
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U8 r, g, b, a;
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rcCol(mOverrideColor, r, g, b, a);
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PrimBuild::color4i(r, g, b, a);
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}
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for(U32 b = 0; b < mBuffers.size(); b++)
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{
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renderBuffer(mBuffers[b]);
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}
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}
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void duDebugDrawTorque::renderGroup(U32 group)
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{
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GFXStateBlockRef sb = GFX->createStateBlock(mDesc);
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GFX->setStateBlock(sb);
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// Use override color for all rendering.
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if(mOverride)
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{
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U8 r, g, b, a;
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rcCol(mOverrideColor, r, g, b, a);
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PrimBuild::color4i(r, g, b, a);
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}
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for(U32 b = 0; b < mBuffers.size(); b++)
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{
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if(mBuffers[b].group == group)
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renderBuffer(mBuffers[b]);
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}
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}
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void duDebugDrawTorque::clear()
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{
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for(U32 b = 0; b < mBuffers.size(); b++)
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mBuffers[b].buffer.clear();
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mBuffers.clear();
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}
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@ -23,12 +23,33 @@
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#ifndef _DU_DEBUG_DRAW_TORQUE_H_
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#define _DU_DEBUG_DRAW_TORQUE_H_
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#ifndef _TVECTOR_H_
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#include "core/util/tVector.h"
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#endif
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#include <DebugDraw.h>
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#include "gfx/gfxStateBlock.h"
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/// @brief Implements the duDebugDraw interface in Torque.
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class duDebugDrawTorque: public duDebugDraw {
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#ifndef _GFXSTATEBLOCK_H_
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#include "gfx/gfxStateBlock.h"
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#endif
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#ifndef _GFXVERTEXTYPES_H_
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#include "gfx/gfxVertexTypes.h"
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#endif
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#ifndef _GFXVERTEXBUFFER_H_
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#include "gfx/gfxVertexBuffer.h"
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#endif
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/**
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* @class duDebugDrawTorque
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* @brief Implements the duDebugDraw interface in Torque.
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*
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* Every debug draw from recast goes through a process of begin, add vertex and then end
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* just like our primbuilder class, but we need to catch these vertices
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* and add them to a GFXVertexBuffer as recast supports GL_QUADS which is now
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* deprecated.
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*/
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class duDebugDrawTorque : public duDebugDraw {
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public:
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duDebugDrawTorque();
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~duDebugDrawTorque();
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@ -36,23 +57,11 @@ public:
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/// Enable/disable Z read.
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void depthMask(bool state) override;
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/// Enable/disable texturing. Not used.
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void texture(bool state) override;
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/// Special colour overwrite for when I get picky about the colours Mikko chose.
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void overrideColor(unsigned int col);
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/// Stop the colour override.
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void cancelOverride();
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/// Begin drawing primitives.
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/// @param prim [in] primitive type to draw, one of rcDebugDrawPrimitives.
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/// @param size [in] size of a primitive, applies to point size and line width only.
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void begin(duDebugDrawPrimitives prim, float size = 1.0f) override;
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/// All new buffers go into this group.
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void beginGroup(U32 group);
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/// Submit a vertex
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/// @param pos [in] position of the verts.
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/// @param color [in] color of the verts.
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@ -66,27 +75,35 @@ public:
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/// Submit a vertex
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/// @param pos [in] position of the verts.
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/// @param color [in] color of the verts.
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/// @param uv [in] the uv coordinates.
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void vertex(const float* pos, unsigned int color, const float* uv) override;
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/// Submit a vertex
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/// @param x,y,z [in] position of the verts.
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/// @param color [in] color of the verts.
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/// @param u [in] the u coordinate.
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/// @param v [in] the v coordinate.
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void vertex(const float x, const float y, const float z, unsigned int color, const float u, const float v) override;
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/// Set a texture
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/// @param state, use a texture in this draw, usually a checker texture.
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void texture(bool state) override;
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/// <summary>
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/// Assigns a colour to an area type.
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/// </summary>
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/// <param name="area">The area type.</param>
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/// <returns>The colour in recast format for the area.</returns>
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unsigned int areaToCol(unsigned int area) override;
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/// End drawing primitives.
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void end() override;
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/// Render buffered primitive.
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void render();
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/// Render buffered primitives in a group.
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void renderGroup(U32 group);
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/// Delete buffered primitive.
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void clear();
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private:
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GFXStateBlockDesc mDesc;
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Vector<GFXVertexPCT> mVertList; // Our vertex list for setting up vertexBuffer in the End function.
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GFXVertexBufferHandle<GFXVertexPCT> mVertexBuffer; // our vertex buffer for drawing.
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U32 mPrimType;
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bool mQuadsMode;
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@ -94,64 +111,7 @@ private:
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U32 mVertCount;
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F32 mStore[3][3];
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U32 mGroup;
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struct Instruction {
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// Contain either a point or a color command.
|
||||
union {
|
||||
struct {
|
||||
U8 r, g, b, a;
|
||||
} color;
|
||||
struct {
|
||||
float x, y, z;
|
||||
} point;
|
||||
U32 primType;
|
||||
} data;
|
||||
// Which type of data do we store?
|
||||
enum {
|
||||
COLOR,
|
||||
POINT,
|
||||
PRIMTYPE,
|
||||
} type;
|
||||
// Construct as color instruction.
|
||||
Instruction(U8 r, U8 g, U8 b, U8 a) {
|
||||
type = COLOR;
|
||||
data.color.r = r;
|
||||
data.color.g = g;
|
||||
data.color.b = b;
|
||||
data.color.a = a;
|
||||
}
|
||||
// Construct as point.
|
||||
Instruction(float x, float y, float z) {
|
||||
type = POINT;
|
||||
data.point.x = x;
|
||||
data.point.y = y;
|
||||
data.point.z = z;
|
||||
}
|
||||
Instruction(U32 t = 0) {
|
||||
type = PRIMTYPE;
|
||||
data.primType = t;
|
||||
}
|
||||
};
|
||||
|
||||
struct Buffer {
|
||||
U32 group;
|
||||
Vector<Instruction> buffer;
|
||||
GFXPrimitiveType primType;
|
||||
Buffer(U32 type = 0) {
|
||||
primType = (GFXPrimitiveType)type;
|
||||
group = 0;
|
||||
}
|
||||
};
|
||||
Vector<Buffer> mBuffers;
|
||||
|
||||
U32 mCurrColor;
|
||||
U32 mOverrideColor;
|
||||
bool mOverride;
|
||||
|
||||
void _vertex(const float x, const float y, const float z, unsigned int color);
|
||||
|
||||
void renderBuffer(Buffer &b);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -383,7 +383,6 @@ void GuiNavEditorCtrl::on3DMouseDown(const Gui3DMouseEvent & event)
|
|||
if(gServerContainer.castRay(startPnt, endPnt, StaticShapeObjectType, &ri))
|
||||
{
|
||||
mTile = mMesh->getTile(ri.point);
|
||||
dd.clear();
|
||||
mMesh->renderTileData(dd, mTile);
|
||||
}
|
||||
}
|
||||
|
|
@ -610,13 +609,13 @@ void GuiNavEditorCtrl::renderScene(const RectI & updateRect)
|
|||
{
|
||||
renderBoxOutline(mMesh->getTileBox(mCurTile), ColorI::BLUE);
|
||||
renderBoxOutline(mMesh->getTileBox(mTile), ColorI::GREEN);
|
||||
if(Con::getBoolVariable("$Nav::Editor::renderVoxels", false)) dd.renderGroup(0);
|
||||
if(Con::getBoolVariable("$Nav::Editor::renderInput", false))
|
||||
/*if (Con::getBoolVariable("$Nav::Editor::renderVoxels", false)) dd.renderGroup(0);
|
||||
if (Con::getBoolVariable("$Nav::Editor::renderInput", false))
|
||||
{
|
||||
dd.depthMask(false);
|
||||
dd.renderGroup(1);
|
||||
dd.depthMask(true);
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
if(mMode == mTestMode)
|
||||
|
|
@ -630,7 +629,6 @@ void GuiNavEditorCtrl::renderScene(const RectI & updateRect)
|
|||
duDebugDrawTorque d;
|
||||
if(!mMesh.isNull())
|
||||
mMesh->renderLinks(d);
|
||||
d.render();
|
||||
|
||||
// Now draw all the 2d stuff!
|
||||
GFX->setClipRect(updateRect);
|
||||
|
|
|
|||
|
|
@ -1329,23 +1329,6 @@ bool NavMesh::testEdgeCover(const Point3F &pos, const VectorF &dir, CoverPointDa
|
|||
|
||||
void NavMesh::renderToDrawer()
|
||||
{
|
||||
mDbgDraw.clear();
|
||||
// Recast debug draw
|
||||
NetObject *no = getServerObject();
|
||||
if(no)
|
||||
{
|
||||
NavMesh *n = static_cast<NavMesh*>(no);
|
||||
|
||||
if(n->nm)
|
||||
{
|
||||
mDbgDraw.beginGroup(0);
|
||||
duDebugDrawNavMesh (&mDbgDraw, *n->nm, 0);
|
||||
mDbgDraw.beginGroup(1);
|
||||
duDebugDrawNavMeshPortals(&mDbgDraw, *n->nm);
|
||||
mDbgDraw.beginGroup(2);
|
||||
duDebugDrawNavMeshBVTree (&mDbgDraw, *n->nm);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void NavMesh::prepRenderImage(SceneRenderState *state)
|
||||
|
|
@ -1374,37 +1357,17 @@ void NavMesh::render(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInsta
|
|||
{
|
||||
NavMesh *n = static_cast<NavMesh*>(no);
|
||||
|
||||
if(n->isSelected())
|
||||
if ((!gEditingMission && n->mAlwaysRender) || (gEditingMission && Con::getBoolVariable("$Nav::Editor::renderMesh", 1)))
|
||||
{
|
||||
GFXDrawUtil *drawer = GFX->getDrawUtil();
|
||||
|
||||
GFXStateBlockDesc desc;
|
||||
desc.setZReadWrite(true, false);
|
||||
desc.setBlend(true);
|
||||
desc.setCullMode(GFXCullNone);
|
||||
|
||||
drawer->drawCube(desc, getWorldBox(), n->mBuilding
|
||||
? ColorI(255, 0, 0, 80)
|
||||
: ColorI(136, 228, 255, 45));
|
||||
desc.setFillModeWireframe();
|
||||
drawer->drawCube(desc, getWorldBox(), ColorI::BLACK);
|
||||
if (n->nm)
|
||||
{
|
||||
duDebugDrawNavMesh(&mDbgDraw, *n->nm, 0);
|
||||
if (Con::getBoolVariable("$Nav::Editor::renderPortals"))
|
||||
duDebugDrawNavMeshPortals(&mDbgDraw, *n->nm);
|
||||
if (Con::getBoolVariable("$Nav::Editor::renderBVTree"))
|
||||
duDebugDrawNavMeshBVTree(&mDbgDraw, *n->nm);
|
||||
}
|
||||
}
|
||||
|
||||
if(n->mBuilding)
|
||||
{
|
||||
int alpha = 80;
|
||||
if(!n->isSelected() || !Con::getBoolVariable("$Nav::EditorOpen"))
|
||||
alpha = 20;
|
||||
mDbgDraw.overrideColor(duRGBA(255, 0, 0, alpha));
|
||||
}
|
||||
else
|
||||
{
|
||||
mDbgDraw.cancelOverride();
|
||||
}
|
||||
|
||||
if((!gEditingMission && n->mAlwaysRender) || (gEditingMission && Con::getBoolVariable("$Nav::Editor::renderMesh", 1))) mDbgDraw.renderGroup(0);
|
||||
if(Con::getBoolVariable("$Nav::Editor::renderPortals")) mDbgDraw.renderGroup(1);
|
||||
if(Con::getBoolVariable("$Nav::Editor::renderBVTree")) mDbgDraw.renderGroup(2);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1445,10 +1408,11 @@ void NavMesh::renderTileData(duDebugDrawTorque &dd, U32 tile)
|
|||
return;
|
||||
if(nm)
|
||||
{
|
||||
dd.beginGroup(0);
|
||||
if(mTileData[tile].chf) duDebugDrawCompactHeightfieldSolid(&dd, *mTileData[tile].chf);
|
||||
duDebugDrawNavMesh(&dd, *nm, 0);
|
||||
if(mTileData[tile].chf)
|
||||
duDebugDrawCompactHeightfieldSolid(&dd, *mTileData[tile].chf);
|
||||
|
||||
dd.beginGroup(1);
|
||||
duDebugDrawNavMeshPortals(&dd, *nm);
|
||||
int col = duRGBA(255, 0, 255, 255);
|
||||
RecastPolyList &in = mTileData[tile].geom;
|
||||
dd.begin(DU_DRAW_LINES);
|
||||
|
|
|
|||
|
|
@ -640,9 +640,7 @@ void NavPath::renderSimple(ObjectRenderInst *ri, SceneRenderState *state, BaseMa
|
|||
if(np->mQuery && !dtStatusSucceed(np->mStatus))
|
||||
{
|
||||
duDebugDrawTorque dd;
|
||||
dd.overrideColor(duRGBA(250, 20, 20, 255));
|
||||
duDebugDrawNavMeshNodes(&dd, *np->mQuery);
|
||||
dd.render();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue