Jeff Hutchinson
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464cb7ae29
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Better error messages when compiling script.
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2021-06-19 13:48:32 -04:00 |
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Jeff Hutchinson
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085af8e762
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fix %obj.field op assign.
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2021-06-19 12:28:32 -04:00 |
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Jeff Hutchinson
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acde0c3f0b
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Merge branch 'Preview4_0_DevHead' into tsneo
# Conflicts:
# Engine/source/console/consoleInternal.cpp
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2021-06-18 21:13:49 -04:00 |
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Jeff Hutchinson
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8fc0db21c1
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Small fixes for the script interpreter.
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2021-06-18 18:52:41 -04:00 |
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bank
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5d1c29f54b
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Fix return value conversion when using SimObject::call() method from scripts.
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2021-06-15 19:03:43 +03:00 |
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OTHGMars
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9539a4a055
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Adds comment explaining window position change in GuiCanvas.
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2021-05-14 17:30:23 -04:00 |
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OTHGMars
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1ba7070bb6
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Maintains window position when updating video mode for LightManager compatibility.
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2021-05-14 03:52:43 -04:00 |
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OTHGMars
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de1e6df64b
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Removes redundant ScreenResChangeSignal trigger.
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2021-05-14 03:50:28 -04:00 |
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Jeff Hutchinson
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e981fd2cc3
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Add support for aarch64 / apple silicon
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2021-05-10 15:55:56 -04:00 |
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Jeff Hutchinson
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69d7a2f4a1
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Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
# Conflicts:
# Engine/source/console/test/ScriptTest.cpp
# Engine/source/console/test/consoleTest.cpp
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2021-05-06 21:08:53 -04:00 |
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Jeff Hutchinson
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6f7fdca87d
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lotsa fixes.
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2021-05-04 21:18:15 -04:00 |
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Jeff Hutchinson
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db047275f1
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add fast int to object lookup.
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2021-05-01 02:55:24 -04:00 |
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Jeff Hutchinson
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ab4c0f0361
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Add fast math optimization
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2021-05-01 02:07:54 -04:00 |
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Jeff Hutchinson
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55b0ecb487
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optimizations
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2021-04-30 01:20:01 -04:00 |
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Jeff Hutchinson
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dcd01e1231
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move parameters instead of copying.
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2021-04-30 00:24:03 -04:00 |
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Jeff Hutchinson
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964fde8f09
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Goodbye String Stack!
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2021-04-29 23:11:49 -04:00 |
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Joseph
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6f52b87360
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Update TORQUE_GAME_ENGINE version number to reflect current version 4.0
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2021-04-23 07:05:09 +01:00 |
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Brian Roberts
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2a2987869b
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Merge pull request #478 from Bloodknight/SDL_OpenGL_BPP_Fix
Fixes a resolution switching issue when the game uses **only** OpenGL…
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2021-04-22 19:51:14 -05:00 |
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Brian Roberts
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357abb3292
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Merge pull request #480 from Azaezel/alpha40/bintoDec
adds binary to decimal and vice versa methods
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2021-04-22 19:34:25 -05:00 |
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Brian Roberts
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369c06c24c
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Merge pull request #485 from Azaezel/alpha40/stringtoChar
make string to char* conversion automatic
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2021-04-22 19:34:05 -05:00 |
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AzaezelX
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2e3e4228b2
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make string to char* conversion automatic
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2021-04-21 14:45:10 -05:00 |
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Jeff Hutchinson
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f056e181b7
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remove unused code.
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2021-04-20 19:55:35 -04:00 |
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Jeff Hutchinson
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bb12638ea5
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Added error checking for using a local variable in global scope, and added optimization to method object parameter.
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2021-04-17 14:31:27 -04:00 |
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Jeff Hutchinson
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bfc0109485
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fixes and some minor bc adjustment.
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2021-04-16 23:21:39 -04:00 |
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Jeff Hutchinson
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bc0f5bd3a3
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combine numeric stacks into one common stack.
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2021-04-16 19:20:15 -04:00 |
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Jeff Hutchinson
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c19bb29a16
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Merge pull request #481 from Azaezel/alpha40/profileconflictreport
report which profile usages are conflicting (was,is)
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2021-04-12 21:48:38 -04:00 |
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Jeff Hutchinson
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481c900d77
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Merge pull request #482 from Azaezel/alpha40/sanitizerAug
add additional chars to the flatfile->asset->objectID name santizatio…
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2021-04-12 21:46:22 -04:00 |
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Jeff Hutchinson
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ef34210fef
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Implement Unit Test Suite for TorqueScript.
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2021-04-12 21:43:57 -04:00 |
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Jeff Hutchinson
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a2dea07d8b
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fixed internal types.
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2021-04-12 21:42:18 -04:00 |
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Jeff Hutchinson
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93500b6ac4
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more changes.
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2021-04-12 21:26:26 -04:00 |
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Jeff Hutchinson
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960db74733
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small fix.
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2021-04-10 15:52:53 -04:00 |
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AzaezelX
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ab1661a851
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add additional chars to the flatfile->asset->objectID name santization chain
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2021-04-06 15:17:06 -05:00 |
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AzaezelX
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ab878eb312
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report which profile usages are conflicting (was,is)
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2021-04-06 14:54:53 -05:00 |
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Jeff Hutchinson
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4e678292e1
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fix foreach/foreach$ loops.
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2021-04-04 00:50:37 -04:00 |
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Jeff Hutchinson
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3e04196a53
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make tests pass.
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2021-04-03 01:53:40 -04:00 |
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AzaezelX
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b7b4ced8d6
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adds binary to decimal and vice versa methods
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2021-04-02 14:08:26 -05:00 |
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Jeff Hutchinson
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f776e73b04
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cleanup
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2021-04-02 00:57:49 -04:00 |
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Jeff Hutchinson
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02447f0996
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compile fixes.
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2021-03-31 22:12:58 -04:00 |
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Jeff Hutchinson
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50df52ecfc
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more console refactor.
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2021-03-31 21:09:23 -04:00 |
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Jeff Hutchinson
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5e81c021f5
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start cleaning up ConsoleValueRef's
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2021-03-30 23:58:07 -04:00 |
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Jeff Hutchinson
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35500a87c6
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initial port of the new interpreter
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2021-03-30 19:33:19 -04:00 |
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Jeff Hutchinson
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5d2654b1ba
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Implement Unit Test Suite for TorqueScript.
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2021-03-23 21:35:25 -04:00 |
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Marc
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3d2f3bda64
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Fixes a resolution switching issue when the game uses **only** OpenGL as the renderer
Canvas.tscript fixes provided by @OTHG_Mars
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2021-03-18 21:37:36 +00:00 |
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Brian Roberts
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a8e2ec6df4
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Merge pull request #475 from Areloch/importAssetSuffixes
Adds import config settings for forcefully adding configurable suffixes for shapes, materials and images
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2021-03-14 01:12:29 -06:00 |
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Brian Roberts
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43391f0f10
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Merge pull request #474 from Areloch/internalNameTreeDisplayFix
Fixes display of internal names on objects shown in guiTreeViewCtrl
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2021-03-14 01:12:20 -06:00 |
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Areloch
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a0c8a77043
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Adds import config settings for forcefully adding configurable suffixes for shapes, materials and images
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2021-02-27 02:43:37 -06:00 |
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Areloch
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e428ecd6ab
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Fixes display of internal names on objects shown in guiTreeViewCtrl
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2021-02-24 01:05:24 -06:00 |
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Areloch
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9a10d52e0b
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Added logic to correctly associate constructor script file for shape asset to asset as an assetfile
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2021-02-21 02:21:50 -06:00 |
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Brian Roberts
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f4982f3b7d
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Merge pull request #464 from Azaezel/alpha40/ribbonParticles
ribbon particle resource port
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2021-02-15 22:28:10 -06:00 |
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AzaezelX
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4c7535a9bc
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set perfab and makemesh origins to the biggest model
allows one to preserve snap points
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2021-02-08 17:23:51 -06:00 |
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