Commit graph

662 commits

Author SHA1 Message Date
AzaezelX
79782148ec fix another potential crash with firstresponder code 2025-03-06 23:32:38 -06:00
AzaezelX
53a87af2b1 inspector aug: docs as tooltips
convert feilddocs to an 80-char per line tooltip to better help folks understand what a given variables intent is
2025-03-01 15:09:32 -06:00
AzaezelX
5fb73edc00 setFirstResonder Safeties
make sure we've properly added gui elements before trying to set the to be the responding one, or running callbacks against them
2025-02-25 18:23:45 -06:00
AzaezelX
b36ec14194 add typeS16 2025-02-22 18:57:27 -06:00
AzaezelX
f9eeaf8869 simplify erosion calcs 2025-02-18 19:58:48 -06:00
AzaezelX
e106871350 correct noise miltipliers. add biases for thermal (slope) and hydrolic (average) hieght changes 2025-02-18 16:08:30 -06:00
AzaezelX
0d2f3e294d use standard t3d maxes 2025-02-18 01:09:09 -06:00
AzaezelX
25ea164a1f add a pasteUp and pasteDown pallet 2025-02-17 23:42:19 -06:00
AzaezelX
561c201b88 copy paste support for terrains 2025-02-17 22:10:56 -06:00
AzaezelX
262ff405fa conform hydrolicErosion to the same spec as thermal 2025-02-17 20:58:40 -06:00
AzaezelX
315f05ea47 revert portions to a previously demonstrated to work state... 2025-02-17 19:55:23 -06:00
AzaezelX
329ffab86c work towards adding erosion noise 2025-02-17 16:43:10 -06:00
AzaezelX
2eb2cbc302 add erosion brushes
todo: sort why noise... isn't.
2025-02-17 05:48:15 -06:00
AzaezelX
11bf7df46d need to filter subscenes out of screenspace box drag
the ap hangs otherwise
2025-02-02 21:08:57 -06:00
Brian Roberts
5feef0ec5c
Merge pull request #1368 from Azaezel/alpha41/sourceGroupGrok
fill in asset based sound group if not specified by instanced emitter
2025-01-27 11:31:41 -06:00
Brian Roberts
fdbac265b7
Merge pull request #1363 from marauder2k9-torque/ColorPicker-refactor
Color picker refactor rev2
2025-01-27 11:31:17 -06:00
marauder2k7
44a6ceab2d code review
Revert Hsb to using integers
Clamp drag values
2025-01-27 08:04:55 +00:00
AzaezelX
557b3639eb fill in asset based sound group if not specified by instanced emitter 2025-01-26 20:52:50 -06:00
Olathuss
44df6dada7 Close Menu Implemented
closeMenu function on guiMenuBar implemented. Closes menu when selecting a popup menu action.
2025-01-25 22:59:17 -07:00
marauder2k7
055ca0ae00 use screenshot for eye dropper
instead of using backbuffer image, use the screenshot so it captures everything
2025-01-23 20:23:47 +00:00
marauder2k7
704e304eef display correct values
Few fixes to display float values if the inspector field asks for floats
Split Hsb out from colorI now linearColorF can return HSB from its own color without having to go through the colorI conversion, hopefully gets rid of rounding errors etc since we are only doing the calc once.
2025-01-23 19:06:35 +00:00
marauder2k7
46192c3709 Eye dropper functionality
Adds eye dropper functionality
adds eye dropper button image supplied by jeff
adds a few missing asset files (due to in asset browser scan and add all loose files)
2025-01-23 10:18:18 +00:00
marauder2k7
029a495de1 change hsb to doubles internally 2025-01-22 20:12:49 +00:00
marauder2k7
29a9bd7917 ground work before gui 2025-01-22 17:21:46 +00:00
Brian Roberts
69fa4b389f
Merge pull request #1340 from marauder2k9-torque/ImageAsset-NamedTexTarget
NamedTexTargets as ImageAssets
2024-12-23 03:12:22 -06:00
JeffR
81ac23fd35 Merge branch 'SubScenes_Gamemode_PR' of https://github.com/Areloch/Torque3D into development 2024-12-15 18:39:03 -06:00
marauder2k7
f6dc694bd4 fully working 2024-12-14 01:18:46 +00:00
Brian Roberts
c9b22a59b3
Merge pull request #1331 from Azaezel/alpha41/canvasClamping
add a canvas.constrainMouse(true/false);
2024-12-04 17:37:52 -06:00
AzaezelX
de882b4024 add a canvas.constrainMouse(true/false);
command keeps a mouse point within the ap window (off by default)
2024-11-26 08:51:43 -06:00
AzaezelX
218caea9e8 remove filtes on misbehaving brushes.
correct range defaults
2024-10-28 09:39:02 -05:00
JeffR
10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
Shifted to utilizing SimGroupInterator and persistenceManager to fix saving issues with SubScenes
Shifted to utilizing SimGroupIterator for Scene saving to standardize and minimize object misses
Changed prefab load file logic to add loaded child simgroup to rootscene for consistent tracking and avoiding conflicts with subScene's hijacking the ImmediateGroup var
Reduced duplication of build<type>field callback for inspectors
Added more standard field type lookups to inspector group when creating a field to avoid misses for types like 'F32' or similar.
Folded the added-on MinSize/MaxSize/SimgroupSelect fields for SimGroup editing into a single compound field and fixed bugs with it's behavior so it works as expected now
2024-10-27 20:04:13 -05:00
AzaezelX
24933a1cc7 add min/max tile height entrys to painter, apply those to the general isvalid check for a given tile alteration. apply that to more brushes. 2024-10-24 13:37:45 -05:00
AzaezelX
85955479c8 terrain mask work
adds an isValid(gridinfo tile) command to prefilter out grid elements of a specified nature
applies that to SetEmptyAction::process
also corrects sliderbar positions for terrain painting elements, as ell as adds a min/max slope for removal

potential TODOs: apply it more places pending feedback. add a min/max hieght filter as well
2024-10-23 17:50:07 -05:00
JeffR
20a01d9f02 Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into SubScenes_Gamemode_PR 2024-09-28 22:11:39 -05:00
AzaezelX
7664b63071 snap syncing
for world and convex shape editors
2024-09-22 14:34:07 -05:00
AzaezelX
ead06b845e colorpicker cleanups
largely focuses on removing extraneous code and mangled math
2024-09-16 13:24:41 -05:00
Areloch
ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes
Standardizes Gamemodes to be an actual class with data and utility functions that can be parsed
Adds inspector field handling for selecting gamemodes
Updated Scene class to work with Gamemodes for the gamemode field
Updates editor suite elements to be able to create SubScenes, SceneGroups and Gamemodes
Adds ability to convert SimGroup to SubScene
Updates BaseUI's chooselevel menu to have gamemode selection and filters shown levels based on selected gamemode
2024-09-01 16:39:00 -05:00
AzaezelX
1055dc8415 guiaudio crashfix on exit
further ensure sound playback isn't even started unless the test condition is true and the gui element is awake
remove redundant sfx->stop(). already does so with SFX_DELETE(source)
2024-08-07 21:51:36 -05:00
AzaezelX
9b5f137f77 guiAudiocCtrl fixes
ditch description: not needed.
set process ticking off when the gui element is put to sleep
for the case of re-use of 3d sounds, set emission to the listener position
2024-08-05 17:51:17 -05:00
Brian Roberts
95c7e9f3f2
Merge pull request #1299 from Azaezel/alpha41/abFixes
fix guiwindowCTRL callback
2024-07-29 04:06:16 -05:00
AzaezelX
265ce8429b fix guiwindowCTRL callback
also set asset browser to use rows or columns depending on which dimension is longer
2024-07-28 05:51:03 -05:00
AzaezelX
eaa09a6db7 corrections:
fill in missing SceneObjectTypes enums.
parity with simobject.cpp and objecttypes.h
correct inspector display
2024-07-24 20:43:36 -05:00
AzaezelX
72c67e196a Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into Enumnanigans 2024-07-24 17:58:27 -05:00
marauder2k7
6807abc8b6 ID10T error
no default does not need case -_- id10t error, few other fixes
2024-07-22 21:12:48 +01:00
marauder2k7
a621cc5100 various warnings
warnings cleanup
2024-07-22 20:59:48 +01:00
Brian Roberts
cbe7f77ce0
Merge pull request #1278 from Azaezel/alpha41/oopsOps
fix fighting itterators
2024-05-14 09:47:54 -05:00
AzaezelX
fe5e81a27a fix fighting itterators 2024-05-13 21:31:20 -05:00
AzaezelX
84c08e6ed9 work around collide not returning false with a nul object
fix a crash caused by having boundingBoxCollision on, while projecting the mouse so that there is nothing between it and a globalbounds object
it would seem we're somehow ending up in a state of WorldEditor::collide returning true it hit somethging, but NULL as far as *what*
until we properly fix this, doublecheck to make sure the hitObject isn't NULL before we start trying to reference membervars/methods
2024-05-07 00:24:49 -05:00
Areloch
b77911bdcd Exposes the SceneObjectTypeMasks as an enum type, allowing it to be utilized in inspectors.
Updated Trigger triggeredBy field to utilize new enum type for editing
Updated MaterialDefinition's animFlags field to utilize appropriate enum type for editing
Fixed image reference in bitmask inspectorField type to use correct image asset name
2024-05-04 09:56:04 -05:00
Areloch
0d2aeac303 Cleaned up unneeded formatting values on the TypePointX field elements
Adds logic checks so we don't multi-apply edits from applyWord fields, causing redundant extra undo's
2024-05-01 21:58:18 -05:00