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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
add typeS16
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parent
676a3dd6dc
commit
b36ec14194
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@ -239,7 +239,7 @@ void TSStatic::initPersistFields()
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endGroup("Reflection");
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addGroup("Collision");
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addField("collisionLOD", TypeS32, Offset(mCollisionLOD, TSStatic),
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addField("collisionLOD", TypeS16, Offset(mCollisionLOD, TSStatic),
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"The level of detail to use for 'Visible Mesh' collision queries.");
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addField("collisionType", TypeTSMeshType, Offset(mCollisionType, TSStatic),
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"The type of mesh data to use for collision queries.");
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@ -330,6 +330,27 @@ ConsoleSetType( TypeS8 )
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Con::printf("(TypeU8) Cannot set multiple args to a single S8.");
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}
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//-----------------------------------------------------------------------------
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// TypeS16
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//-----------------------------------------------------------------------------
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ConsoleType(char, TypeS16, S16, "")
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ImplementConsoleTypeCasters(TypeS16, S16)
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ConsoleGetType(TypeS16)
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{
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static const U32 bufSize = 256;
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char* returnBuffer = Con::getReturnBuffer(bufSize);
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dSprintf(returnBuffer, bufSize, "%d", *((S16*)dptr));
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return returnBuffer;
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}
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ConsoleSetType(TypeS16)
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{
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if (argc == 1)
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*((S16*)dptr) = dAtoi(argv[0]);
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else
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Con::printf("(TypeU8) Cannot set multiple args to a single S8.");
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}
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//-----------------------------------------------------------------------------
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// TypeS32
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//-----------------------------------------------------------------------------
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@ -64,6 +64,7 @@ class SimPersistID;
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DefineConsoleType( TypeBool, bool )
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DefineConsoleType( TypeBoolVector, Vector<bool>)
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DefineConsoleType( TypeS8, S8 )
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DefineConsoleType( TypeS16, S16)
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DefineConsoleType( TypeS32, S32 )
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DefineConsoleType( TypeS32Vector, Vector<S32> )
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DefineConsoleType( TypeF64, F64 )
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@ -275,7 +275,7 @@ void GuiInspectorField::setWordData(const S32& wordIndex, const char* data, bool
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const char* wordData = StringUnit::getUnit(fieldData, wordIndex, " \t\n");
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S32 type = mField->type;
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if (type == TypeS8 || type == TypeS32 || type == TypeF32 || type == TypeS32Vector
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if (type == TypeS8 || type == TypeS16 || type == TypeS32 || type == TypeF32 || type == TypeS32Vector
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|| type == TypeF32Vector
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|| type == TypeColorI
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|| type == TypeColorF
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@ -323,7 +323,7 @@ void GuiInspectorField::setWordData(const S32& wordIndex, const char* data, bool
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const char* wordData = StringUnit::getUnit(fieldData, wordIndex, " \t\n");
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S32 type = mField->type;
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if (type == TypeS8 || type == TypeS32 || type == TypeF32 || type == TypeS32Vector
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if (type == TypeS8 || type == TypeS16 || type == TypeS32 || type == TypeF32 || type == TypeS32Vector
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|| type == TypeF32Vector
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|| type == TypeColorI
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|| type == TypeColorF
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@ -396,7 +396,7 @@ void GuiInspectorField::setWordData(const S32& wordIndex, const char* data, bool
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const char* wordData = StringUnit::getUnit(fieldData, wordIndex, " \t\n");
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S32 type = mField->type;
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if (type == TypeS8 || type == TypeS32 || type == TypeF32 || type == TypeS32Vector
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if (type == TypeS8 || type == TypeS16 || type == TypeS32 || type == TypeF32 || type == TypeS32Vector
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|| type == TypeF32Vector
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|| type == TypeColorI
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|| type == TypeColorF
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@ -544,7 +544,7 @@ void GuiInspectorField::setData( const char* data, bool callbacks )
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String newValue = strData;
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S32 type= mField->type;
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ConsoleValue evaluationResult;
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if( type == TypeS8 || type == TypeS32 || type == TypeF32 )
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if( type == TypeS8 || type == TypeS16 || type == TypeS32 || type == TypeF32 )
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{
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char buffer[ 2048 ];
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expandEscape( buffer, newValue );
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@ -1118,7 +1118,7 @@ ImplementEnumType(_TamlFormatMode,
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{
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pFieldTypeDescription = "xs:float";
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}
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else if (fieldType == TypeS8 || fieldType == TypeS32)
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else if (fieldType == TypeS8 || fieldType == TypeS16 || fieldType == TypeS32)
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{
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pFieldTypeDescription = "xs:int";
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}
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