fix guiwindowCTRL callback

also set asset browser to use rows or columns depending on which dimension is longer
This commit is contained in:
AzaezelX 2024-07-28 05:51:03 -05:00
parent 06bcf57755
commit 265ce8429b
2 changed files with 11 additions and 1 deletions

View file

@ -66,7 +66,7 @@ IMPLEMENT_CALLBACK( GuiWindowCtrl, onCollapse, void, (), (),
"Called when the window is collapsed by clicking its title bar." );
IMPLEMENT_CALLBACK( GuiWindowCtrl, onRestore, void, (), (),
"Called when the window is restored from minimized, maximized, or collapsed state." );
IMPLEMENT_CALLBACK(GuiWindowCtrl, onResize, void, (S32 posX, S32 posY, S32 width, S32 height), (0, 0, 0, 0),
IMPLEMENT_CALLBACK(GuiWindowCtrl, onResize, void, (S32 posX, S32 posY, S32 width, S32 height), (posX, posY, width, height),
"Called when the window is resized in a regular manner by mouse manipulation.");
IMPLEMENT_CALLBACK(GuiWindowCtrl, onMouseDragged, void, (), (),
"Called when the height has changed.");

View file

@ -2891,4 +2891,14 @@ function AssetBrowserWindow::releasePanel(%this)
%this.resizing = false;
EditorGui.updateSideBar();
}
function AssetBrowserWindow::onResize(%this, %posX, %posY, %width, %height)
{
if (%width>%height)
AssetBrowser-->assetList.fillRowFirst = true;
else
AssetBrowser-->assetList.fillRowFirst = false;
AssetBrowser.doRebuildAssetArray();
}