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https://github.com/TorqueGameEngines/Torque3D.git
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fix guiwindowCTRL callback
also set asset browser to use rows or columns depending on which dimension is longer
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@ -66,7 +66,7 @@ IMPLEMENT_CALLBACK( GuiWindowCtrl, onCollapse, void, (), (),
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"Called when the window is collapsed by clicking its title bar." );
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IMPLEMENT_CALLBACK( GuiWindowCtrl, onRestore, void, (), (),
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"Called when the window is restored from minimized, maximized, or collapsed state." );
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IMPLEMENT_CALLBACK(GuiWindowCtrl, onResize, void, (S32 posX, S32 posY, S32 width, S32 height), (0, 0, 0, 0),
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IMPLEMENT_CALLBACK(GuiWindowCtrl, onResize, void, (S32 posX, S32 posY, S32 width, S32 height), (posX, posY, width, height),
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"Called when the window is resized in a regular manner by mouse manipulation.");
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IMPLEMENT_CALLBACK(GuiWindowCtrl, onMouseDragged, void, (), (),
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"Called when the height has changed.");
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@ -2891,4 +2891,14 @@ function AssetBrowserWindow::releasePanel(%this)
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%this.resizing = false;
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EditorGui.updateSideBar();
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}
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function AssetBrowserWindow::onResize(%this, %posX, %posY, %width, %height)
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{
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if (%width>%height)
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AssetBrowser-->assetList.fillRowFirst = true;
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else
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AssetBrowser-->assetList.fillRowFirst = false;
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AssetBrowser.doRebuildAssetArray();
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}
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