use standard t3d maxes

This commit is contained in:
AzaezelX 2025-02-18 01:09:09 -06:00
parent 25ea164a1f
commit 0d2f3e294d
2 changed files with 3 additions and 3 deletions

View file

@ -872,7 +872,7 @@ void TerrainScratchPad::clear()
delete(mContents[i]);
mContents.clear();
mBottom = F32_MAX;
mTop = F32_MIN;
mTop = F32_MIN_EX;
}
void copyAction::process(Selection* sel, const Gui3DMouseEvent&, bool selChanged, Type type)
@ -952,7 +952,7 @@ void pasteDownAction::process(Selection* sel, const Gui3DMouseEvent&, bool selCh
if (type != Begin)
return;
F32 ceiling = F32_MIN;
F32 ceiling = F32_MIN_EX;
for (U32 i = 0; i < sel->size(); i++)
{
ceiling = mMax((*sel)[i].mHeight, ceiling);

View file

@ -355,7 +355,7 @@ class TerrainScratchPad
{
public:
F32 mBottom, mTop;
TerrainScratchPad(): mBottom(FLT_MAX), mTop(F32_MIN){};
TerrainScratchPad(): mBottom(F32_MAX), mTop(F32_MIN_EX){};
~TerrainScratchPad() { mContents.clear(); };
void clear();
class gridStub